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July 24th, 2006, 02:12 Posted By: wraggster
Preview News from IGN
Hitting shelves a few weeks after its big brother, ATV Offroad Fury 4, Climax Studios' ATV Offroad Fury Pro aims to give gamers a full-fledged and original take on the series for portable racing. The PSP title separates itself from the fourth game on the PS2 by including unique race modes, vehicle classes, Legend tracks and much more.
Just prior to E3 this year, we had a chance to get our first look at the game. While Sony had gone all out at that event and basically told us everything about the game, the company held an event in downtown San Francisco this past week to give us an updated look at the latest build and see how the game's progressing.
For the first time on the PSP, the ATV series will have its own entirely original title. Rather than being an updated port of one of the PS2's Offroad Fury games, ATV Offroad Fury Pro has been built from the ground-up with the PSP in mind. This means better controls that take the PSP's analog stick into consideration, and what we've played shows that Climax has very much indeed improved the series' playability on the portable. Control is generally much smoother than it was in the past, making navigating hills and tight turns much more natural.
The graphics engine has also seen a nice overhaul. While it obviously doesn't look as great as the forthcoming ATV Offroad Fury 4 on the PlayStation 2, Fury Pro does pack quite a graphical punch on the system. It's running quite well at this point, and even though the outdoor areas can be quite expansive, everything plays quite smoothly with little to no pop-in. Good stuff here.
One pretty cool thing that the game will contain is, in addition to its brand-new original tracks, a collection of "Greatest Hits" tracks from the first three ATV Offroad Fury titles in the PS2. Coupled in with the new vehicles like MX bikes, buggies and trophy trucks, these classic tracks should make for a nice revisit while tackling them in an all new way with the new rides.
We had a chance to check out one of the Endurocross tracks with an MX bike. These are essentially Supercross tracks except that they're specifically designed to make you die. That is, they're scattered with logs, bits of water and other not-so-good-for-your-bike objects. Difficult, yes, but fun as hell. You're basically at the will of the track and the goal is essentially to crash the least amount of times as possible.
A ton of stuff can be traded between ATV Offroad Fury Pro on the PSP and ATV Offroad Fury 4 on the PlayStation 2. The Legend tracks, for example, can be opened on the PS2 by connecting the games together, as are the mini-games. Created tracks can also be swapped between the systems as both games will utilize the same construction parts.
ATV Offroad Fury Pro is currently scheduled for release sometime in October, shortly after ATV Offroad Fury 4 on the PlayStation 2.
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July 24th, 2006, 02:07 Posted By: wraggster
News via PSPFanboy
IGN was one of the first outlets out of the gate with a Valkyrie Profile: Lenneth review as they awarded it an Editor's Choice award, but now, more reviews have been pouring in. While this is another port, which some people don't seem to like, it seems like it's one of the best RPGs yet for our beloved PSP. However, that may not mean a whole lot since the PSP's RPG library is nothing to write home about. Will Lenneth change all that?
IGN (85/10) gets right to the point by saying it's "the best RPG that the PSP has received to date."
1UP (80/100) appreciates the change of pace Lenneth brings to the table. "As an originator, Valkyrie Profile is an inspired maverick in a field of me-too RPGs, beautiful to look at and exciting to play."
Gamespot (75/100) thinks it's a decent game, but only fans of the genre may have fun with it when they said, "A solid port of a one-of-a-kind role-playing game that is endlessly appealing to genre fans who are looking for something different, but it's a bit too dense for everyone else."
So there you have it. While Lenneth doesn't appear to be anything spectacular, it should offer someone itching for some RPGing on the go a lot of fun.
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July 24th, 2006, 02:01 Posted By: wraggster
E has released a new version of his Multi Console Emulator, that supports
PC Engine
Wonderswan
Famicom (NES)
Gameboy
This is a bugfix release
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July 24th, 2006, 01:21 Posted By: wraggster
Hideo Kojima spilled this info:
No way it will fit on a DVD9. Wouldnt give me a number as how big the game will be. Said he couldnt do that, and nothing is been confirmed as how big the final game will be, cause "there still making it." But went on about how Sony is pushing HD content and in no way will it be possible to fit it on a normal DVD, and BD is totally necessary for MGS4.(he kept calling it BD) I brought up compression, but he didnt seem like he liked that idea. Forgot what he said. Basically they dont want to do that. I dunno. This lead into a question about resolution.
-MGS4 will be 1080. Im assuming 1080p, but he said 1080. He said Sony is "forcing" them to do it in 1080. He hesitated when he said this. Im thinking he could not find the right word, and chose to say "forcing." But didnt really mean that. As he continued to talk about it I assumed he meant "pushing". So anotherwards Sony is really pushing for 1080p on MGS4, and he said thats what it will be.
- wouldnt reveal whos grave it is. said you will have to wait and see.
-Expect MGS4 to be in playable form next E3. He gave me a "hint" as he put it, and said to expect it to follow like all the MGS games have done in the past. In that they were always shown in playable form for the first time in the same year they were released. Which all happened to be at E3. so its releasing in 2007, so expect it at the 07 E3. I sugested TGS but this is what he told me
- still learning the PS3 A lot of things are moving along nicely, but they are also struggling with other things. Because of this he told me this is the biggest MGS team ever, and they have tons of people working on the game. Since its a next gen PS3 game. Made it seem like it was kinda hard to develope on PS3 thus far.
-Tilt controller might be used for cracking necks. I asked him about the tilt controller, and he said there testing a lot of things out. I said how I thought it would be really cool if you could crack guards necks with the controller. He laughed and sai another team member came up with the same idea, and there testing it out. He kept reiterating the fact, "ther estill making it"
Kojima has idea's about another ZOE wouldnt confirm anything. But said he thought Kojima wanted to do another one, but is busy with MGS4 right now. Didnt know wether he meant there are already plans for a next ZOE, or already has ideas for it. Whastever it is, it means will will most liekly see a ZOE3 sometime in the future.
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July 24th, 2006, 01:09 Posted By: wraggster

For a larger image click here
Team Xtender have announced the upcoming release of a new range of faceplates for the PSP:
We present our Smooth as Silk XCM Face Plate series. With various faceplates to choose from, your PSP is going to look brand new everyday.
The Smooth as Silk faceplate has been colored using a special process that makes the faceplate extra smooth, enhancing your gaming experience.
New mold. New lens. Special smooth coating . The best quality plastic.
What's in the box
- Includes the digital pad (D-Pad) & analog stick
- Includes all face buttons (start, select, volume, display, audio & home)
- Includes all 4 main action buttons (2 sets)
- Includes screw driver.
- The first 3 colors will be Black, White , Yellow ,pack separately in blister package.
Expect them at a seller near you soon
Check www.teamxtender.com for updates and more cool teamxtender products.
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July 24th, 2006, 01:03 Posted By: wraggster
According to the German THQ site, there will no longer be a PlayStation 3 SKU of THQ's WWE Smackdown vs. Raw 2007. Despite being announced in May for the PS3, the game appears to have been shelved for the time being. Or has it? A site admin for the German THQ site had this to say:
WWE SmackDown! vs. Raw 2007 will not be published for the PS3: the title is still coming for PlayStation 2, PSP, and Xbox 360. The background is that the PS3 version became substantially delayed and would be finished much later, so the development team would rather concentrate their resources on the three other platforms. Future games in the SmackDown! series will appear, however, for PlayStation 3. Still if something should change in the present planning, it will be announced here.
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July 24th, 2006, 00:45 Posted By: Wally
StrmnNrmn said this on his Blog today.
I've had a fairly productive weekend. I've been working on a few improvements on the dynamic recompiler, and I've managed to both decrease the amount of memory it's using (by approximately 10-12%), and increase the emulator's speed (by around 7-10%).
I don't want to get into too many details just yet, as I'm planning on putting together a more detailed post with all the gory details (and a few graphs  later in the week.
In a related change, I've also managed to identify and fix an issue (read 'bug') with the dynarec that may have been causing stability problems on v1.0 firmware PSPs. This may explain some of the differences in stability users of the different builds have been seeing.
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July 24th, 2006, 00:05 Posted By: tommydanger
Hi all o/
I want to introduce you Tommys PSPVBA v0.1
It's based on Zx-81 PSPVBA v1.1.0 so it should work on on both 1.5 and 2.0+(untested) firmware.
First of all, it isn't any faster, my main focus for this release was more features. Features that I like and miss in the original PSPVBA (though great great work ZX-81 o/ )
Here are the new features:
-improved rombrowser
--displays romsize
--marks roms red that are incompatible
--ability to delete roms in the rombrowser
-multiple rom settings
-autoload last played rom at startup
Usage is based on PSPVBA by Zx-81, however there are some new functions:
To delete a rom, go into the rombrowser - select one and press LTRIGGER. It will then inform you that you're about to delete the rom, press X and you're done.
As you may know PSPVBA only support roms up to 16MB, if the rom you are trying to load is greater than 16MB it will print out a warning and will also inform you that you're trying to load a rom that will not work properly.
To save your rom settings, simply save your settings in the main menu and it will save the settings exclusively for this particular rom. Just load another one and save the settings like before and you have saved the settings exclusively for this particular rom. I think you get it When you try to load a rom and there is already a settings file it will load this file instead of the default one.
Source is included.
See COPYING.txt for more info.
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July 24th, 2006, 00:01 Posted By: wraggster
Jbird has released Alpha Triple Triad which is based on the card game from Final Fantasy VIII, heres the info he posted:
I've Chosen to release this WIP
It Shows The Core Menu and the Buying of Cards for your decks.
Press Square to place card on board.
Features:
Dual color menu (Black or White)
Music
Buy cards for your hand
Multiple Unlockable Card Backs (viewable in this Demo only)
Multiple Unlockable Game Boards
2 Save Files
Continue a game in play
Known Bugs in this Release:
-from the NEW GAME and CONTINUE menu if you
chose cards and then back out you cannot use these cards again.
-The playing is screwed up right now but im still working on the rules.
To Do:
-*FIXED*-Cards on Board thing.
(The whole reason for the menu)
See Below Photos
-The Extra rules need to be incorporated.
(If any one wants to Help....)
-There are about 30 more cards i wish to include.
(cannot due to memory restrictions with lua.i can get them to show and be playable but wanted to leave room for the extra rules and features before i tried to add them.)
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July 23rd, 2006, 21:58 Posted By: Kaiser
I'm sure many people thought this project would end up as vapourware when I first posted news on Jman420's little project. Here I am today happily reporting we have the first screenshots of it running with 3D character models and rendered backgrounds. Its only a matter of time before the team releases a tech demo.
Here's what the lead programmer Hardhat had to say:
Well, I finally got some debugging done. I'm now loading the cameras successfully, and the displaying the backgrounds correctly. I don't yet use the camera, but that'll come soon. I've made a build to show off my modest progress. I'm sending it to the team, but I'm posting some screen shots too.
Generic Survival Horror Clone #1 Team: Jman420, Hardhat, accordian boy, Meyitzo,Sumo X, NeoDudeMan and rmedtx.
Remember to check out the project page and the development thread.
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July 23rd, 2006, 21:13 Posted By: wraggster
Heres a new release of a Tetris game for the PSP that was released in July 2005, this release has several fixes and moved to the new PSPsdk and other new features.
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July 23rd, 2006, 21:06 Posted By: wraggster

NJ the coder of the Best Neogeo MVS and Neogeo CD emulators for the PSP has now released the first dedicated CPS1 Emulator for the PSP:
Heres the translated whats new:
The game of QSOUND does not operate yet.
Because the idea contest is omission but, is difficult, this way.
* With old game of large demon boundary village and the like, dip switch of demonstration sound and continuing permission
Inscription becoming opposite, it increases. You correct with the following release, it is with.
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July 23rd, 2006, 21:00 Posted By: wraggster
Kojima has released a new Opensource 3D engine for the PSP, heres the details:

Here's the first alpha of raptor 3d, It's a hybrid engine that is a port of MiniB3D by simon harris, and my own engine Trinity, both of which are open source pc gl engines.

It's wrote against the latest svn version of pspgl and as such requires you have it installed before using this.
Currently the project is a single file containing a small demo and the engine, by alpha2 maybe 3, it will be organized into seperate files for each class.
Current engine features:
SceneGraph with child/parent relationships.
Multi-texture material (Only 1 one texture supported atm, need to do multi-pass stuff)
Full suite of entity maniuplation functions, including position/rotate/lookat/scale etc.
Matrix class.
2D Engine using pens for fast orthogonal 2d rendering of rects/lines 2d textures.
2D Gui, with windows, buttons, plugin styles and more, including full mouse cursor emulation via the nub, dpad and action buttons, sliders, canvas etc
Full support for static b3d files made popular by the blitz3d Application.
Font renderer.(Uses texture based fonts)
Logger (Create text logs and log output via Logger->Log())
And some other stuff.
Next version will add boned animation via b3d and more including multi-pass texturing.
As this is open source, I'd be happy to have others contribute to the engine or even put it on the svn if enough people use it
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July 23rd, 2006, 20:56 Posted By: wraggster
Cpasjuste has released a new version of his Streaming Homebrew Shell for the PSP, heres whats new:
Version 2 :
===========
- Pslink USB Shell now fully working in usbhost mode, you can connect to you psp while running your favorite homebrew using pcterm.exe then use the power of psplink.
(Change cpu speed on the fly, load/start prx, take screenshots, debug psp, and many more, type "help" in the USB SHELL to see available commands).
- Launch your own Psplink scripts from the gui, (Use usb shell help to see available commands, or psplink pdf).
You can test it with the inclued "loadvsh.sh" file in MyPspShell folder.
- Load and Start .prx modules files.
- 2 ways for launching homebrews, prx modules and scripts :
- Direct start : leave "My Psp Shell" in sleeping mode, allowing USB SHELL connection, work on most homebrews in ms0 or usbhost0 mode.
- Kill MyPspShell then start : usefull for homebrews requiering a lot of memory (eg: snes9xTYL in nethost mode, Callisto in nethost mode..).
- Easier installation for all custom or non-custom firmware PSP.
- Resolved a big memory stick corruption bug on 1.50 PSPs without custom firmware. You should now be able to use all features of "My Psp Shell" without problem,
including the launch of the Dark_Alex 1.50 custom firmware (START button).
- SceKernelExitGame bug almost fixed, quit homebrew should bring back to "My Psp Shell" now.
- Some bug fixes.
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July 23rd, 2006, 19:34 Posted By: PSPCRACKER
Pox and Ragable have just finished their episode of PSP Hacking 101 MOD CHIP. The new episode features a complete, what you'll need and how to install the Undiluted Platinum modchip on your PSP.
you can download it here: psphacking101.com
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July 23rd, 2006, 10:36 Posted By: Kaiser
MTWomg has done it again by patching the great Devhook program (created by Booster) and making it clean for us. Devhook 0.45 includes new controls for flash emulation and a few other new memory-stick protecting measures. In laymens terms this new version is more stable then ever before and in the world of Homebrew risk its always nice for safer eboots.
I've also included a token guide for those who may be new to Devhook. Remember that the version mistakingly number reads out as v0.44.
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July 23rd, 2006, 01:22 Posted By: wraggster
Sony are to release a new official firmware next week, we dont know for sure if this is the PSone emulator firmware but what would be in your wish list,
Lets see what we can come up with
- GPS
- Wifi Radio
- Wifi TV
- PSone Emu
Anyone got any better suggestions? Post in the comments if you have 
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July 23rd, 2006, 01:13 Posted By: wraggster
Cpasjuste posted this new release and news:
Hello here, i have work on a new shell for the psp (yet another psp shell  ).
I have worked hard on the eboot loader/stream part of the appz and im really happy of the result.
It should be possible to launch almost all homebrew games and emulators with streaming possibility unlike IrShell.
Its why i release an early beta of "My Psp Shell", i know that people will help to test this base and find bugs
Many more to come.
Also i have a question about the lastest PSPLINK, i dont really understand the new reboot mode (@game @vsh ..).
Can somone give me more information about this ? (maybe tyranid if you read this).
Thanks in advance.
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July 23rd, 2006, 01:08 Posted By: wraggster
Sony have released a new content pack for the PSP, heres whats in it:
Blade Dancer: Lineage of Light Wallpapers (ESRB = E10)
God of War® II Trailer (ESRB = RP)
Grand Theft Auto: Liberty City Stories Media (ESRB = M)
Micro Machines V4 Media (ESRB = E10)
Lollapalooza 2006 Festival Schedule
Lollapalooza Artist Bios
Ozzfest 2006 Wallpapers
Vans Warped Tour Wallpapers
Vans Warped Tour Music Samples
Vans Warped Tour 2005 GAP Video
Sounds good eh,
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