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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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July 29th, 2006, 13:09 Posted By: wraggster
New Audio cast for those of you who like such things, heres the info about it;
This time we cover…
Things that happened since we’ve been gone
The new firmware update
Gangs of London and Sony UMD Tools leaked on internet
Homebrew Review
Check it out here --> http://pspmagic.wordpress.com/
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July 29th, 2006, 13:01 Posted By: wraggster
Jap site Impress Watch has took both the Sony and Sandisk cards for a performance test and Sonys cards performed miserably compared to their rivals.
Now with that in mind why would you pay anything from $70 to $100 dollars more for a 4GB Card when you can buy Sandisks card for $147.
Nice to know that Cheaper is better sometimes 
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July 29th, 2006, 12:57 Posted By: wraggster
Those people on v2.80 firmware can now sample the delights of Video Podcasts, well for those that are on that firmware head on over to our pals at PSPFanboy and check out the vids on offer.
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July 29th, 2006, 12:49 Posted By: wraggster
Remember a while back when we reported that cell processors weren't being produced very satisfactorily? Well, according to an article at the Inquirer, IBM executives are now claiming cell processor yields are on or above their targeted average yield. Good thing, too. No one wants to send their newly bought PS3 back to the manufacturer for repairs or end up with a defective system. Happens to every system (red circle of death (360), disc read error (PS2)) except GameCube, really. Has anyone had trouble with their 'Cube? ...Does anyone have a 'Cube? Why not? It's a great non-online party system. Nothing beats a round of Super Smash Bros. Melee.
Getting back on track, IBM released statements that translated somewhere along the line as "yields for a large, complex part like the Cell are expected to be low at the start of production and improve steadily thereafter". So the bad yield rumor reported earlier was indeed true and accurate, but not unexpected by IBM. We may want to try to steer clear from the Asustek manufactured PS3's though, since they have connections with the cell processors with lower yields. Might be difficult, with 4 million units on their way to Sony. Still, Sony has said they only use the highest yield processors created, so perhaps the junky ones are in a landfill, next to the E.T. game for the Atari 2600.
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July 29th, 2006, 12:43 Posted By: motz
Art has released another version of X-Flash, bringing it to X-Flash Kerrang Build 4. Here's the changelog:
Changelog:
Kerrang Build 4 (29/07/74):
Fixed in program sound effects to come out of both speakers instead of just the left speaker.
Program also displays Mikmod Sound Library version on startup.
Added support for analogue joystick in XMB Menu Editor, Document Reader, and Custom Firmware Configurator.
Improved XMB Label Editor with faster cursor movement, and changed text is highlighted.
Kerrang Build 3 (28/07/06):
Full XMB menu editor allows the user to change most XMB text labels to anything desired.
Input is through video game hi score style text entry method. It also has Read, Reset, and Save features.
Various minor enhancements.
Kerrang Build 2 (23/07/06):
New Easter Egg is a hidden hand gesture.
The Easter egg is not unlocked by performing flash write operations.
Implemented ASCII graphic sliding delay bar for Auto Restore, and
Program Exit functions. This is to prevent accidental use of those two functions.
The file PSP/SYSTEM/config.txt file can be deleted from the configurator screen by
pressing the square button.
Various fixes to ASCII graphic animations.
Kerrang (22/07/06):
New Hand Gesture aSCII animations used for indication.
Test for new interface style.
Download and screenshots through comments.
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July 29th, 2006, 12:04 Posted By: wraggster
Memory technology developer Rambus Inc. hopes the widely-anticipated graphics performance of the upcoming PlayStation 3 (PS3) games console will push PC makers to adopt the company's technology, Rambus CEO (Chief Executive Officer) Harold Hughes said in an interview last week.
The PS3 will go on sale next year and is widely expected to set a new standard in gaming graphics. The PS3's ability to render realistic images will raise peoples' expectations of their PCs, and vendors will have to respond by boosting PC graphics performance, Hughes predicted.
"That's where the next generation of PCs will go," he said.
New processors by Intel Corp. and Advanced Micro Devices Inc. will help deliver this performance but memory will need to match the faster processors and that's where Rambus comes in with its XDR technology, said Hughes.
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July 29th, 2006, 11:59 Posted By: wraggster
Team Shadow have released a new version of their rather excellent MP3 Player for the PSP, heres the release notes:
- id3 v2 skipping (to avoid header read errors)
- .mp3 songs buffering
- clock work frequency reduced to 266 to enhance battery duration
- new audio functions: NORMAL, SHUFFLE and REPEAT
- improved graphic visualisations: EQUALIZER, OSCILLOSCOPE and BOTH
- Audio Gain Volume
- Fast rewind / Fast forward
- main graphical restyling
- enhanced graphical core
- various bugs fixed
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July 29th, 2006, 07:16 Posted By: psiko_scweek
Hello all,
Just figured Id pop by and let you all know about a game that Ive been working on,
Its a remake of Shadowgate, for the PSP written in both C and Lua. Attached is a screenshot, of the first room that you go to.
The game is going to try to be a faithful remake of the original Shadowgate, but is being designed for PSP from the ground up, the game is also going to have some differences when it comes to how the gameplay is. Eitherway, enjoy the screen and give feedback if you want!
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July 29th, 2006, 02:19 Posted By: HellsPlumber
I put this in the news section because it tells of future PSP hardware, gives info on hacking and hints that sony may allow homebrew in future.
I was searching the net and found an interveiw with Japanese technology Web site ITmedia, Kawanishi that revealed possible plans for the PSP. Read it and then come back here.
http://www.gamespot.com/news/2005/08...s_6131739.html
Firstly,it says:
"Kawanishi explained that security issues prompted the team to leave out some Javascript support, such as allowing scripts to access the UMD"
This shows that If Javascript is expanded,then the Flash memory would be accesable and a downgrader could be made.
Then it says:
"He commented that a keyboard and mouse are possibilities"
We have yet to see these and they where not on any PSP plans.But lets hope they are released
THE MAIN PART!:
"When asked whether the PSP will support downloadable games, Kawanishi simply stated that the idea is under consideration. He also added that it would be interesting if users could develop their own simple games and distribute them online."
USERS COULD DEVELOP THEIR OWN GAMES AND PUT THEM UP FOR DOWNLOAD BUT $ONY BLOCKED IT!
Does this mean $ony will allow homebrew in the future?
Is he talking about some kind of software $ony will release to make games?
Is he trying to make it sound like $ony is in favour of homebrew and trying to get its reputation back?
Or does this guy just not know what he's talking about? 
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July 28th, 2006, 23:44 Posted By: wraggster
These new images reveal what EA's lacklustre gangster game, The Godfather, will look like when it arrives on PSP later this year. Titled The Godfather Mob Wars, it's a mix of card-based, territory map-fiddling tactics and third-person action that seems well suited to Sony's gleaming handheld.
Take a look at these shots and you'll see two types of gameplay. All of the travelling, car-jacking and street-pounding has been sliced away and instead you'll be lining up your grunts on the territorial map, shuffling cash and triggering missions - like bank heists, intimidations and brawls - by selecting a single territory and leaping straight into the action.
The card-based gameplay comes into play on the map screen. Each of the 250 cards gives a different bonus, so a bribe card sees the police ignoring your misbehaviour, while a favour card can give you an advantage during battles. Success in each mission earns you new cards and extra money, which you can use to buy weapons and all those other trinkets that gangsters splash their cash on.
While it might sound like the illegitimate son of Metal Gear Acid and Liberty City Stories, at least it's not a tired, half-hearted PS2 port. If the tactical challenge is strong enough and the action short, snappy and satisfying, The Godfather Mob Wars could earn a place in anyone's family of games.
Screenshots and News at Gamesradar
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July 28th, 2006, 23:43 Posted By: wraggster
With the tactical turn-based war wager, Field Commander, marching its way into shops today, we've joined forces with Ubisoft to successfully secure 10 copies of the game to give away to lucky GamesRadar readers.
Field Commander is perfect handheld fodder and brings a much needed slice of strategical square-hopping warfare to PSP. Oversee a diverse selection of land, sea and air units and command them in the theatre of war as you test your military mind muscle against shady, threat-to-the-world organisations.
In addition to battling against automaton armies, up to two players can trade some friendly (ish) fire by taking turns on one PSP or by hooking up using ad-hoc or online modes. Field Commander also provides a nifty mission creator that allows you to custom-make your own campaigns, maps and all.
To be in with a shout of taking siege of your own copy of Field Commander, simply answer the following question correctly:
Which of these historical figures was NOT a military commander?
a) Erwin Rommel
b) Genghis Khan
c) Mahatma Gandhi
To enter, click here to email us with your answer, name and full address. The closing date for entries is Friday 25 August 2006.
Via Gamesradar
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July 28th, 2006, 23:31 Posted By: wraggster
Tony Montana, the antihero of Brian De Palma's Scarface, never settled for just a piece of the pie. He wanted the filling, the crust, the tin, and the whole bakery in his quest to dominate the Miami drug trade.
Now it seems as though Montana's digital counterpart is also expanding his empire. Vivendi Games today announced that Scarface is headed to the PSP in early October. However, it will be an entirely different game from its console counterparts.
Titled Scarface: Power. Money. Respect., the game will combine turn-based strategy with real-time combat. Would-be kingpins will try to take over the drug trade in 1983 Miami by eliminating rival cartels turf by turf. The game will have two main modes--a story-driven single-player mode and a wireless multiplayer mode that supports up to four crime lords.
While Scarface has spread out onto the PSP, it appears that another crime family from the entertainment business has taken over the turf war on the Xbox 360. After a prolonged period of confusion surrounding Scarface: The World is Yours' appearance on next-gen systems (a 360 version of the game was confirmed in May 2005, but has since fallen off of online retailer lists), a Vivendi Games rep confirmed to GameSpot that the game is not headed to the Xbox 360.
Via Gamespot
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July 28th, 2006, 23:25 Posted By: wraggster
Sony is expecting to post significant losses in the current quarter, which could have a major impact on numerous divisions within the group as production and launch costs for its next-generation console spiral.
According to Reuters, Sony's senior vice president, Takao Yuhara, said that a possible increase in valuation loss on microchips used in the PS3 could have a massive impact on the group.
"We might see valuation losses of a size that we cannot laugh away in the quarter," Yuhara stated.
Sony posted a profit of 32.3 billion Yen (219 million Euro) for the quarter ended June 30th, attributed largely to growth in flat TV sales and a general surge in profitability for its consumer electronics and movie divisions.
However, the games division saw a 30 per cent drop in revenues and a massive operating loss as a result of the PS3 development, which looks set to dive further into the red as the company prepares for its November launch.
Analysts remains sceptical of an ongoing success, as it's more than just the games division at stake. Although Yuhara is confident that the company can recoup losses within a five year period, the company's huge movies division is also banking on the success of Blu-ray, and the PS3's Cell processor is set to be incorporated in a wide range of the company's consumer electronics devices.
If sales of the PS3 meet or exceed expectations, the entire group will benefit, and Blu-ray could become the dominant optical storage format. However, that success is far from guaranteed, and the ramifications of the PS3's failure to dominate the market will affect the entire organisations financial stability.
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July 28th, 2006, 22:42 Posted By: wraggster
News Via CVG
With Nintendo's DS stealing the limelight recently, thanks to the launch of its Lite model, coupled with the machine's meteoric success over in Japan, Sony's PSP been somewhat stuck at the sidelines of late - despite a slew of quality games in recent months.
Now, speaking to Joystiq.com, Sony's senior PSP product manager John Koller has addressed the issue of PSP's place in the market, commenting on how he feels the success of the DS has affected Sony's own handheld ambitions: "There has been no impact on sales", Koller assured, "We have had steady sales since before the DS Lite and to today. Looking at it objectively they've had a very successful launch, obviously, and I think they're seeing a lot of Nintendo loyalists jump back in the market and there's a lot of retail initiatives to trade in your old DS for a DS Lite."
Koller continued, "If you look at the numbers, they did very well in June. But, if you look at our numbers since launch until now, we have outsold the DS by approximately 900,000 units in North America. Statistically speaking they had a holiday head start on the PSP, so in terms who have sold more overall has been a back and forth."
Comparing the difference between Sony and Nintendo's approach to the handheld market, Koller suggested, "They live in the gaming part of our competition and they have made a sharp turn to sort of the shorter Brain Age-type of games, which I think has been really successful for their consumer. I think they cater to more of the younger consumer whereas we cater to more of the older one, 18-24 target. We've had the longer, deeper software titles whereas they have gone shorter and more kid friendly."
Of course, Sony's PSP USP - if you will - has been the handheld's extensive multimedia capabilties, with Koller confirming the machine was always supposed to be about more than games: "It always was multifunctional. There was the appearance right at launch that it was going to be pigeonholed into just a gaming machine. We didn't necessarily want to go down that route. Gaming will always be at the heart of this. But, this has other benefits then just being a gaming system."
However, Koller acknowledged this jack-of-all-trades approach could damage the PSP's image in the long-run, with success boiling down largely to the way the machine is marketed: "We've learned lot of things. The first thing was how we market the product. You don't want to be all things to everyone because then you're nothing to no one. So, we've really tried to make gaming the heart of what we do and added many multifunctional elements to differentiate ourselves from the DS or the Video iPods."
As for the future, with UMD support from major Hollywood studios starting to dwindle, Koller explained the company is increasingly looking toward the internet for content distribution, "The UMD situation is an area we have been adapting to all along. How we operate in the download area is key. That's ultimately where we want to be as far as overall content like music, movies and games. We want to be in a place where a target consumer can easily access content to put on their Memory Stick. That's not to say we wouldn't want to continually utilize UMD, because we do. There's a tandem marketing push there."
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July 28th, 2006, 17:22 Posted By: wraggster
Via Kotaku
Sources tell me that the rumored Playstation Portable version of Oblivion are true. The game is being ported by Climax UK and while I couldn't find out what form the game would take, I'm told that UMD space isn't as big a concern as some might think. The PSP version won't have 512x512 textures, instead relying on something closer to 128x128 textures and true color will likely be replaced by 16 color. Both of these moves greatly reduces the amount of space the final game would likely take up
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July 28th, 2006, 17:16 Posted By: wraggster
Gawd posted this news:
Unfortunately, I'm not allowed to release neither the binaries or the sources for this project.
So, the only thing I can do, is use my unlimited bragging rights. The game is almost completable (one logic bug left,) and the 16bit sound samples are faulty (but you cant see that from the pictures
This is, of course, my unofficial version. I coded it myself, and it has absolutely nothing to do with Magic Productions.
Flickr page at http://www.flickr.com/photos/gawd0r/...7594134644752/
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July 28th, 2006, 17:13 Posted By: wraggster
Gawd has released a great new homebrew game for the PS2, heres the release details:
Cute little bunnies are out on a gore game of deathmatch. This is a multiplayer only (2 to 4 players,) game for the Playstation 2.
Originally developed by Brainchild Design (BCD) in 1998, it has been made freeware and the sources were published in 1999. Lunatics on the internet made this piece available for any thinkable platform, and now for your PS2.
Dott, Jiffy, Fizz, and Mijji are out for blood! Your blood!
This is the first version to be released for Playstation 2. It only supports the default level, which is embedded inside the .elf binary for easier distribution.
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July 28th, 2006, 16:39 Posted By: wraggster
Winnydows has again updated his Video Converter for the PSP which is great for Xvid converting:
Heres whats new:
4.015 changes:
Added two AVI decoders more. OpenDMLSource & AVIFileSource. OpenDMLSource support import AVIs size > 2GB.
Very funny, but now MP4 PSP output fixed! Sure! Was missing ATOMChanger.ini in full release.
Added block from 48000khz selection for PMP output.
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