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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 25th, 2006, 15:00 Posted By: wraggster
News Via CVG
To compliment yesterday's next-gen trailer, Activision has released a fresh selection of screenshots showing off Tony Hawk's Project 8, which kick-flips into the shops later this year.
So what new gameplay elements can we expect from Tony Hawk's next-gen outing? Well, Activision promises brand new game objectives like film and photo goals, an enhanced physics system and a new "impress the locals" function, where you can pull off tricks for civilians and gain yourself "respect." Drive-bys and board-pimping are unfortunately unconfirmed.
Tony Hawk's Project 8 lands on PS2, PSP, PS3 and both Xboxes in the autumn.
Screenshots at Link Above
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July 25th, 2006, 01:37 Posted By: N1ghtshade
Unfortunately V.20 appears to never havve made it in the news forum. But lucky you! You get to see the awesome improvements from 1.0 without the boring middle step!
This version comes in two flavors. Light and Dark. Sorry in advance about the text on the light backgrounds, I couldn't find a color that would show up any better than white. It's pretty readable.
okay! features:
AWESOME NEW BACKGROUNDS by Liam Cooper
Google Search changed to Google Search Mobile
Integration with Gmail
Google RSS Reader Mobile
Javascript Games
"hot" Extensions (can be downloaded and used without a computer. Firefox Help and Add-ons)
A link collection of PSP-friendly Dictionaries and Encyclopedias
Brief weather report from London (If you don't live in London youcan get more from wunderground.com)
Active Bookmark sychronization!!!
FLASH APPS FOR 2.7 USERS
Install instructions:
1. Install the folder FoxGlove into the root of your memory stick.
2. Create a folder called extensions in the COMMON directory (if there isn't one you'll have to make it, inside the folder psp)
3. Point your Browser at file:/foxglove/foxglove.html [HTML not HTM]
4. Make it your homepage! Enjoy!
5. READ THE README TO USE FOXMARKS ACTIVE SYNC. most users will not be able to use it without setting it up first
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July 24th, 2006, 21:49 Posted By: Kaiser
deniska posted this rather interesting DIY guide over at his site (deniska.dcemu.co.uk) showing a rather interesting way to make your PSP connect and communicate with a GPS device.
Here is a farely simple way to connect your PSP to a GPS receiver:

You'll need:
- Holux GPSlim236 (~$100)
- Intec G6704 PSP Remote Control (~$11). Alternatively you can rip the connector of your original remote control.
- USB (Mini B) cable ($5-10) (don't use the included USB power cable)
- 1K 1/4watt resistor (>$1)
- Electric tape ($2 roll)
Tools:
- Soldering iron
- Multimeter (for checking the connector pins, alternatively you can use just a circuit made out of a low voltage bulb and a battery)
- Razor blade (to cut and clean stuff)
Basically, you just need to cut the USB cable and PSP remote plug, figure out which wires go to the connector pins, listed below, and connect them according to the diagram:

Use caution when connecting the wires, make sure all of them are carefully insulated. You don't want to short any of them, since this may brick your PSP or GPS device.
Also, GPSlim 236 spec says that the TXD voltage may range from 3.2 to 5 V, so 1K resistor may not be enough to lower the voltage in some cases. So buy a few resistors: 5k,3k,2k,1k and see if your circuit works with a bigger value resistor first..
Once your cable is finished, test your setup with a little GPS viewer program that I wrote:
http://deniska.dcemu.co.uk/bin/gps_viewer.zip
The source code is included in the zip...
Note, the program is written to work in kernel mode, so I doubt that it will work on 2+ fw..
Perhaps someone can look in to how to adjust it...
Here is the screenshoot: 
So, waht's the point you ask? I am planning to plug this in to the upcoming map viewer applcation, which, of course will be able to point your gps location on a google-like map in real time... and scroll the map as you move along...
Special thanks to Art and futaris for helpping me out with serial port comm problems...
Almost forgot a disclaimer: As always, I am not responsible for any damages...
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July 24th, 2006, 21:24 Posted By: wraggster
Sammy Fatnassi has released PSP Kanji, heres the release info:
Description
I've been wanting to create a kanji learning tool for the longuest time, so I finally started on it. This version will allow you to browse Kanjis splitted in the different japanese grade associated with them. Future release will actually include quiz, learnings tools, etc... The source code will eventually be
public, once I'm satisfied with it  Any comments is welcomed.
History
--- New Version 0.1 ---
-Prototype version, got some nicely animated
windows, displaying kanjis infos.
-Mostly worked on the ground work.
To do
-Add different quiz mode
-Add ability let user create their own kanji list for quiz
-Add support for french.
-Work on GUI
-Add shadow to fonts
Thanks
-The fantastic Kanjis compilation Kanjidic compiled by Jim Breen
( ftp://ftp.monash.edu.au/pub/nihongo/index.html)
-File Assistant Team I got inspired to start on my project after playing around with that nice piece of software. The slick interface got me thinking.
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July 24th, 2006, 17:15 Posted By: wraggster
We posted about this rather excellent looking new 3D engine for the PSP the other day and now the SDK and Docs have been released too, heres some info about the engine:
Features:
3D Engine
Mixed 2D + 3D
Powerful and customizable 2D GUI
Character animation system
Particle effects
Billboards
Dynamic Lights
Powerful 2D with alpha, blend, etc..
Six image formats supported (.bmp, .png, .jpg, . pcx, .tga, .psd)
Eight mesh formats supported (.md2, .bsp, .x, .3ds, .obj, .dmf, .dae, .ms3d)
Fonts support
Collision and physics integrated
Powerful terrain system
and much more ...
More info/download here --> http://www.ltestudios.com/index.php
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July 24th, 2006, 17:09 Posted By: wraggster
Jaapie has released his rather excellent Flash Portal for 2.71 PSP firmware users, this release has 4 apps and as many as 23 games in it and features such releases as PSPTunes.
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July 24th, 2006, 16:59 Posted By: wraggster
SephZero has posted some mysterious screens on his website, the screens have Simpleamp on them, so is a new release around the corner, well we will have to wait and see.
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July 24th, 2006, 16:56 Posted By: wraggster
News From Shacknews
Sony held a presentation during Comic-Con on Friday entitled "PSP University." There was little new information given, with the main goal of the hour-long affair to trumpet various PSP successes and upcoming games and initiatives. Here's a rundown:
- 120 games are currently available for PSP, with over 200 by the end of 2006.
- There are currently over 350 UMD movies and TV shows available. Sony Pictures and Fox still have UMD products in the works.
- Sony stated that in the United States, PSP is about a million units ahead of Nintendo DS, though a representative admitted that DS Lite had a particularly strong debut showing.
- Sony Connect is working on bringing more downloadable video content to PSP, but must first devise a sufficient copy protection method.
- PSP firmware version 2.80 will be released next Thursday and will include RSS video support. Sony strongly encourages keeping the system up to date with the latest upgrades.
- The Greatest Hits program will come to PSP next Tuesday, making certain games available for $19.99 in the US. Those titles will be Ape Escape: On the Loose, ATV Offroad Fury: Blazin' Trails, Hot Shots Golf: Open Tee, Twisted Metal: Head On, and WipeOut Pure.
- Grand Theft Auto: Liberty City Stories has been the most successful PSP title, followed by Madden NFL 06, then SOCOM: U.S. Navy SEALs Fireteam Bravo.
- Sony may at some point revise certain aspects of PSP, including its speakers and analog nub. However, there are no plans to modify the d-pad.
- Sony has no plans to modify the text entry system for PSP, or to release a keyboard peripheral. However, it is possible that a third party will release a keyboard at some point.
- Sony is looking into the possibility of a video output solution for the system, but ultimately it is up to Sony's Japanese operation.
- According to Sony, the most wanted feature among fans for PSP is functionality with PS3. Thus, PSP will serve as some kind of remote control for PS3. The next most wanted feature is PlayStation games on PSP, which the company has announced will be coming. Fans also requested a camera peripheral, which will be coming this fall. The company is not yet allowed to divulge the camera's megapixel count.
- A Sony representative shared the company's stance on homebrew development: "Overall it's frowned on. Our tech guys have gotten madder and madder lately, and it does void your warranty."
So the tech guys arent happy with the homebrew scene eh, i think we can expect them to work all out to kill off the devhook utility
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July 24th, 2006, 16:45 Posted By: wraggster

NJ has updated his Capcom CPS1 emulator for the PSP to Alpha 2, heres the translated whats new:
It corresponded to the game of QSOUND.
Dip switch inscription of the old game was corrected.
Japanese resource the file was added. Method of using is the same as NGEPSP.
QSOUND processing is light, is. To 22050Hz perhaps it is good. Sprite of the scroll surface does not draw with [panitsushiya]. The pattern where VRAM for sprite is not enough somehow. Next becomes beta, but you think that time is required for adjustment for a while.
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July 24th, 2006, 16:34 Posted By: wraggster
Kojima has already updated his Opensource 3D engine for the PSP
Heres whats new:
This version adds visualizers. Visualizers are a plugin based(I.e to create one you inherit the base visualizer class) and each surface has one.
A visualizer's job is to take and sync data, bind it's resources, then render.
Currently there is one visualizer, VL_VertexArray which as the name suggests adds vertex arrays to raptor, so you should see a big speed up from the last release.
The source is still engine/demo all in one, not seperate it yet. (I don't have a great ide so it's easier for me to keep it all in one atm)
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July 24th, 2006, 15:38 Posted By: MasterChafed
Ok, long time, no update, but here it is, the new alpha for halo 2d. This one includes scrolling backgrounds! (finally). I hope u enjoy. Also, this only works with Lua Player .16 not .20. Enjoy.
note: I am only releasing this on dcemu so don't post it Qj.net
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July 24th, 2006, 15:32 Posted By: wraggster

News Via Gizmodo
Joy to the world, another dock. At least this time it's not for the iPod, but for the Sony PSP. From RockRidgeSound comes the PST-02 Sound Terminal, a PSP dock that tries to make us believe that 2.1-channel stereo sound is some sort of major scientific breakthrough. The dock, which will be available in both black and white, features a 2.75-inch subwoofer to drop all those low frequency, hip hop beats. Word.
The speakers proper pump sound out at 2.4 watts, if 2.4 watts is enough to constitute "pumping." Like every other dock on this planet, it can accept other audio sources because of the inclusion of a 3.5-mm stereo input as well as charge the intended device. Jupiter be praised.
The PST-02 Sound Terminal hits Japan early August for around $68.
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July 24th, 2006, 15:22 Posted By: wraggster
THQ has confirmed to Eurogamer that the next instalment in the WWE SmackDown series will not be appearing on PlayStation 3.
A statement from the publisher reads: "The highly anticipated WWE SmackDown vs. Raw 2007 is scheduled to ship for Xbox 360, PSP and PlayStation 2 in November.
"Consistent with our goal of delivering the highest quality content across all next-gen platforms, we have decided to postpone the debut of the SmackDown series on PlayStation 3 until the holiday 2007 timeframe."
In other words, they're by no means abandoning the PS3 altogether. SmackDown 2008 will indeed be available for Sony's next-gen console when the game hits shops next year.
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July 24th, 2006, 15:19 Posted By: wraggster
News from CVG
We could probably build a small fort out of the boxes of all of the Tony Hawk's games released so far, but the franchise is still skating smoothly with new next-gen offering Project 8 hitting the park later this year.
This new Project 8 gameplay movie shows off the visually-pleasing next-gen version of the game, which, along with a brand new game engine, features pro skaters who've been stuck into proceedings using fancy 3D body scan technology. Along with this technical tomfoolery, Project 8 promises more goals, side-missions and mini-games than any other Tony Hawk game before. Let's hope it manages to breathe new life into the ageing series.
Tony Hawk's Project 8 skates in on PS2, PS3, PSP and both flavours of Xbox this autumn.
View the trailer at the link above.
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July 24th, 2006, 15:11 Posted By: wraggster
The Elder Scrolls IV: Oblivion, has been a seminal release on both PC and Xbox 360 this year, re-inventing the RPG for the next generation and re-invigorating a genre which had too few 'must have' titles to appeal to a wider audience. Well, as we reported in April, it seems potential PS3 owners won't be denied their share of the spoils either, with a new product page on US retailer GameStop listing a PS3 version of the game, with a launch date set for the sixth of November, confirming earlier whispers that the title would hit PS3 and PSP.
It's no real surprise, given Oblivion's success on other formats, but quite a delight to see it confirmed in virtual print (well if GameStop aren't whistling out of their nether regions that is). So what can we expect from Oblivion on PS3? Well naturally we've put in a call to Take-Two to try and confirm the existence of the PS3 version, but since they're not answering their phones this morning, we can indulge ourselves in a little harmless speculation.
There's almost certainly going to be downloadable content which has proved such a success on Xbox 360 but who knows if existing modules like The Thieves Den will be included or come as optional extras. More intriguingly, will it attempt to make use of that tilt functionality for some sword swinging action? Only Bethesda knows, but - for the moment at least - it's not saying.
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July 24th, 2006, 15:09 Posted By: wraggster
MotorStorm was one of the most controversial PS3 titles at E3 2005, with critics pointing to an FMV marathon which would probably bear little resemblance to the finished game.
However, a year and a bit down the line there's every sign that MotorStorm is starting to shape up rather nicely and could offer one of the premier PS3 racing experiences around the console's release this November.
You now have a chance to judge for yourself courtesy of a brand new trailer which has just revved on all cylinders to deliver some crunching indications of the off-road antics in store. All manner of souped-up motors, plus quad and trail bikes feature in this minute's worth of gameplay footage and there's even an articulated lorry if you want to deploy some seriously heavy off-road machinery.
Trailer HERE
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July 24th, 2006, 15:06 Posted By: wraggster
The Darkness is Starbreeze Studios' follow up to the acclaimed Chronicles of Riddick and today, three fresh screens have slithered in to creep out our Monday morning.
In the comic-to-game adaptation, you'll take on the role of mafia hitman Jackie Estacado, who inherits a demonic power known only as The Darkness - which basically allows him to extend dark tentacles from his body and use them as weapons, or to reach things on very, very tall shelves (okay we made that last bit up).
Anyway those shady appendages will certainly come in handy as Jackie tries to survive the attentions of both the police and his relatives in the Francetti Mafia in this horror shocker.
Scheduled to appear on both Xbox 360 and PS3, The Darkness should certainly be a cracker if it lives up to Riddick's illustrious heritage and might have Alone in the Dark, and possibly even Resi casting nervous looks over their shoulders as it's set to debut before the end of this year.
Screens Here
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July 24th, 2006, 07:25 Posted By: arobase
Hello,
Please notice the new version of sudoku for luaplayer
Sudoku is a logic-based placement puzzle. The aim of the puzzle is to enter a numerical digit from 1 through 9 in each cell of a 9×9 grid
made up of 3×3 subgrids (called "regions"), starting with various digits given in some cells (the "givens"); each row, column, and region
must contain only one instance of each numeral.
This game is translate in English, French, Italian (Thanks to Allesandro), German (thanks to Gery),Spanish (thanks to Souleater) and
Portuguese.
There is a lot of various backgroung made by Gery.
You can have 4 differentes levels to play (Easy,Mean,Hard,Expert).
Now You can play in limited time
How to use it:
R: Allows to increment the number to be placed on the grid
L: Allows to decrease the number to be placed on the grid
Cross: Place the number on the selected box
Square: Delete the number posted of the selected box
Triangle: Show the whole grid to help you
Picture of the new menu with the levels

An example of background

Source http://www.atelecharger.info/
Arobase
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July 24th, 2006, 02:54 Posted By: Zion
I have finally re-coded and released....after a Long delay, an update to my pic viewer------thats why it says v2.0..lol
Here it is at last.....i took a 40 minute break from coding my game to re-code
my picture viewer app....
It is now a automated Picture slideshow with background music. Kind of like windows media player...
There may be another update in the future...i dont know....i might make it a windows media style app....in which you could easilly add even more music and pics to it.
use with lua player, just browse to z-mix folder then to music.lua.
You can also use your own pictures and music with this version...read the readme!
Thanks
Sorry about the large file size...
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