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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 1st, 2006, 00:56 Posted By: wraggster
News from PSPfanboy
In case you didn't notice, Miami Vice knocked off Pirates of the Carribean from the top spot in this weekend's box office, outselling it by nearly $5 million. But will the video game version have the same success as its theatrical sibling? Publisher Sierra sure hopes so.
Miami Vice: The Game, which uses Resident Evil 4's over-the-shoulder camera style, enables players to take control of Crockett and Tubbs through such wonderous locales, such as a mansion or warehouse in their attempt to infiltrate the South Beach underground. I gotta say, I'm about damn tired of publishers slapping on "The Game" at the end of licensed video games. Do they think we're that dumb to not discern the difference between a video game and a DVD?
Deeko (75/100) felt a bit of deja vu when playing the game: "It also seems that I keep doing the same thing over and over every day. Enter this building, hide behind that barrel and shoot that scumbag."
IGN (66/100) appreciated the game but felt it was hurt by problems more development time could have fixed: "Atrocious enemy AI, poor level design, occasional bugs, and short play time hurt what's otherwise a pretty fun little game."
Gamespy (50/100) thought the game was rather bland: "The closest that the game comes to being rather fun is in the Drug Wars-inspired segments, but they're not enough to carry the game alone."
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August 1st, 2006, 00:54 Posted By: wraggster
e-MSC have interviewed LiraNuna (a coder) who has left the DS Scene to move to the PSP Scene, heres an excerpt:
1.- Who is LiraNuna and how do you start in the homebrew world?
My name is Liran Nuna, and I have started my way 5 years ago with GBA homebrew. I've never actually did anything usefull, except for a few small techdemos. After the DS was released, I was very excited and started to work on it right away.
2.- Can you tell us the most important projects yo have made for Nintendo DS?
My first 'real' project was NDS WinS (Later renamed to WinDS), Which was a semi operating system (or Windowing System). WinDS gave me 2nd place on GBAX 2005 Coding competition, where I won my virgin 1.5 PSP.
After a while, I became more experienced with the DS's HW and started even more complicated projects, which were never released (such as HornetDS and NDjS) and then started a 'simple' RPG engine that became Tales of Dagur today.
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August 1st, 2006, 00:49 Posted By: wraggster
News from IGN
Sony Computer Entertainment teamed up with Climax last year for Tenchi no Mon, one of the PSP's earliest action RPGs. Now, the two companies are hard at work on a sequel, Tenchi no Mon 2: Busouden.
This sequel takes place on the continent of Sema, which lies far to the west of the original's Ouka continent. In Sema, there exists a great gate called Sema Gate, which rises to the heavens. People use this gate as a means of establishing direction, as it can be seen from anywhere on the continent.
One day, the gate begins to change color, turning red slowly but sure from the ground up. This causes great fear in the people of Sema, as some 300 years back a great disaster in which many lives were lost was preceded by a similar change to the gate.
You play as two characters: Rou, a male warrior, and Shunka, a female sorceress. These two head off to the gate in order to prevent a similar disaster. You're free to switch off between the two characters based on the situation, and can make use of over 200 skill types in battle.
Progression through Tenchi no Mon 2 is different from that of the first. The game is now mission based, with the story advancing as you clear missions that you've taken up from a guild.
There's still quite a bit being kept under wraps for Tenchi no Mon 2, but seeing as how the original made its way over to America under the name Kingdom of Paradise, we'll definitely keep you posted on this sequel. A Japanese release is set for 10/19.
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August 1st, 2006, 00:47 Posted By: wraggster
News from IGN
Taito and Global A Entertainment announced this past week their latest collaborative effort. Global A. is developing Heaven's Will, a sci-fi action game to be published for the Japanese PSP this October through Taito.
In Heaven's Will, you play as Nes, who awakens one day having completely lost his memory. The name "Nes" is (if you allow for Engrish logic) actually short for "Nameless." Nes finds himself trapped in a labyrinth, and it's your job to get him to safety.
Each floor of this labyrinth has a time limit within which you must reach the exit. Expectedly, this is no easy task, as you're faced with the dungeon's array of traps, as well as attacking foes.
Nes has a few helpers as he makes his way through the labyrinth. Each floor houses multiple EO (Experiment Object) characters who have special mutant powers. By partnering up with this characters, Nes gains new abilities, useful for finding the exit. The game features over 60 EO characters, although you can only have three in your party at once.
Heaven's Will looks like another PSP game that will likely stay in Japan, so interested portable gamers will want to check with their favorite import store for availability later this year.
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August 1st, 2006, 00:17 Posted By: wraggster
Winnydows has released a new version of his Xvid converter for the PSP, heres whats new:
Fixed missing volume normalize line if button save avs was pressed.
Fixed encoding AVIs with AC3 sound.
Fixed DVD encoding (change sound track bug). Was only if channels number different from default.
Fixed work two new decoders - OpenDMLSource and AVIFileSource.
Now even for AVI with AC3 possible use NicAudio decoder and Dolby Surround II.
Added scanning of AVS import. If line ConvertToYV12() missed, line added automaticly. Also automaticly added Dolby Surround II downmix for multichannels AVS.
Now in job list displayed output fps.
Added monitoring bugs on start.
Added checking for bad ac3 files.
Added option ac3 over DirectShow. Used for bad ac3.
Speedup AVS import.
Now in info line added channels information.
Fixed preview files with space.
To menu Apps added my gui for MediaInfo.dll.
Added Clear button. Delete trash after not finished jobs.
Speedup analise of hard files such as wmv hdtv.
Added recheck frames for DVD import. Fix incorrect target size and time. Working only after Preview button pressing or if d2v already exists.
Now better aspect and crop detection for DVD.
Added checking for ReadOnly save path.
Again sound extracting with VirtualDub before encoding - more stable than redirect.
Fixed autocrop.
Added import od D2V files.
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August 1st, 2006, 00:11 Posted By: wraggster
Weltall has released a new app that works with Devhook, heres the info:
This is a prx which works under devhook and can cheat every devhook-compatible game under firmware emulation This works trought raw-relative cheat codes like action replay, codebreaker, gameshark, xploder, etc. Other than this, it has support to other function which are usefull for cheat finder and normal users (like battery, cpu/bus clock, devhook version, ms free/total space information)
The latest updates are always available on
http://www.consoleworld.org and http://weltall.consoleworld.org
The latest database version is available from
http://cwcheat.zioale.it/
If you make a cheat we would like to add it on the main database 
if it's a long cheat or if you have a lot of cheats just contact me
if you found any bug just report it on bugzilla:
http://weltall.consoleworld.org/cgi-bin/bug/index.cgi
This project originally started in march with some
simple tests of prx functionality (like loading 1.50
vsh) then with the help of sincro (which developed
a loader and a cheat searcher) it evolved in a cheat
device. But later in April this was discontinued because I couldn't anymore contact sincro and problems with runumd.Then... devhook with firmware emulation came... and also some prxs appeared... so i decided to take againthat project and i ported successfully it to devhookas a builtin prx without any loader (so the old loader was removed from the project) and now it works as a
in-game menu and cheat device.
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August 1st, 2006, 00:04 Posted By: wraggster
Heres the press release of a new PS2 Product coming soon:
In response to the announcements that both the XBOX 360 and Playstation 3 will utilise High Definition formats for next generation game development; It has been confirmed that Xploder will launch the HDTV Game Player to allow millions of Playstation 2 owners to upgrade their PS2 consoles, so that they can experience their favourite PS2 games in true High Definition quality via their HDTV sets.
PS2 lovers can now experience their games with enhanced image quality - standard PS2 games can be played in High Definition using the Xploder HDTV Game Player. You can also exploit the true capabilities of your HDTV set RIGHT NOW and benefit from crystal clear picture quality on all your PS2 games.
The Xploder HDTV Player is designed to allow you to make the most of your existing kit by providing everything needed to connect the PS2 to your HDTV.
Available for both PAL and NTSC PS2 consoles, the Xploder HDTV Player allows you to:
- Select a HD 720p or 1080i setting to give a clearer, crisper picture quality for all PS2 games.
- Play games in Enhanced Definition (ED) TV 480p mode; a higher resolution for improved image quality.
- Choose from a variety of superior VGA options.*
Driven by proprietary Xploder software, you simply put the disc in the PS2 console and use the simple on-screen interface to select the optimum configuration for your system (HD, ED or VGA modes) from the options menu. The details are automatically saved to your memory card, so there’s no need to reconfigure the settings every time you use your console.
The supplied high-quality RGB Component Cable connects the PS2 directly in your HDTV to ensure superior image quality.
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July 31st, 2006, 19:23 Posted By: Kramer
eLoader(GTA) w/ USB for FW2.50/2.60 v1.01 by 0okm
Thanks hitchhikr, John_K & PSPPet
To use this boot up eLoader(GTA)
then run "USB for eLoader GTA"
after that you can use Triangle to turn on USB mode 
via http://0okm.blogspot.com
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July 31st, 2006, 16:49 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v0.8,
Heres the translated release notes:
ver0.9+ releases size reverse and date reverse were added to ○filer file alignment. File when deleting and the paste, when operation everything cancelling, the bug which causes memory leak was corrected. HACKER MODE was added. Pushing the L while button, when you push the R button, it becomes HACKER MODE, operation of the file becomes possible vis-a-vis the FLASH device. When you push once more, it returns to normal mode. Warning: It is due to the operation of the flash device, in regard to some trouble of PSP itself with this one it does not owe responsibility. Please use in self responsibility. ○ picture the viewer special PNG picture (with 2 colors without the pallet the thing) the bug which cannot be indicated was corrected.
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July 31st, 2006, 15:59 Posted By: wraggster
New from SuccessHK

An exclusive PSP edition of Capcom's legendary platforming game, directed by the original's creator Tokurou Fujiwara. The game makes use of a 3D graphics engine, giving depth to the visuals, but plays in a side-scrolling perspective and similar art design to stay true to the original. Your goal is to work your way through side-scrolling stages, defeating enemies and using your best platforming skills. The game lets you build up your skills as you progress. You start off with just a basic jump, but eventually gain a double jump and even the ability to fly. You'll also earn lots of magic spells along the way. The game promises a greater number of spells and weapons than ever before. New for Goku Makaimura is non-linear gameplay. You're no longer on a fixed path from start to end. The levels include branching points and even warp points. By using a warp point, you can warp back to previous levels and collecting items that you might have missed.

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July 31st, 2006, 15:45 Posted By: wraggster
News via Insert Credit
According to an entry on 2ch, a new PSP Gundam game is in the works (scheduled for an October release). Apparently titled "Gundam Battle Royale" it will feature over 80 playable mobile suits from the Universal Century timeline.
It also appears to be based upon the Capcom arcade games and uses a similar system to that of Gundam SEED (arguably the best of the Capcom Gundam efforts, despite the anime being a bit shallow and derivative). Interestingly, it's also rumoured to support infrastructure versus (so you too can now have your ass handed to you by an 8 year old Japanese kid).
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July 31st, 2006, 15:21 Posted By: wraggster
In news so crushingly predictable, we should probably have written this story up randomly one quiet afternoon when there wasn't much else to do, Microsoft's Japanese Xbox 360 general manager Takahashi Sensui has lambasted (or at least 'had a grumble about') Sony's PS3, describing it as "too expensive" for a games machine.
Speaking to Japanese site Mainichi, Sensui stated that despite its high price, the PlayStation 3 would not offer a significantly better experience than the Xbox 360, "Gaming is the essential role of Xbox 360 and the experience is in no way inferior to any other console."
In other news, probably of minimal interest to anyone living outside Japan, Sensui also confirmed that no price drops for Microsoft's next-gen console are on the horizon and that, while there are no plans for an HD-DVD ready version of the machine, if the standalone player is a success, Microsoft would investigate all options.
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July 31st, 2006, 13:39 Posted By: Hungry Horace
FOL has released another great update to the PSP Amiga emulator over on www.pspuae.com - building on the rock-steady work put in by Ric.
This finally gives a speed increase in loading times, as there is now support for the Turbo Floppy Drive speed.
Please note, that using this option is less compatible than using 100% drive speed, although the majority of ADFs seem to have no problems.
Enjoy!
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July 31st, 2006, 08:51 Posted By: SmashinGit
PSPMaster is a Sega Master System / Game Gear emulator made for the Sony Play Station Portable system. It was made 100% in C language by [Bo]Trops and compiled using GNU C.
The emulator uses the old Marat Z80 emulator by Marat Fayzullin, some parts of SMS Plus by Charles Mac Donald, and is heavylly optimized for the PSP system.
PSPMaster is running at full speed without frame skiping when the YM2413 sound emulation is disabled. Please do not change default options if you don't know what you are doing.
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July 30th, 2006, 22:22 Posted By: wraggster
Jeremy1026 has updated his Yahtzee game for the PSP, heres whats new:
Well, I released v1.0 on friday, and I had some positive responses, but also had some requests for the game. I did my best to fulfill some of those requests. I added a highscore, so you can show off to your friends how good you are at rolling computer generated dice. And I added 2 player mode, so if that same friend as previously mentioned thinks that your highscore is fake, you can just beat them and show them who's who.
As always, more information can be found in the readme. Have fun with this version, and keep the feedback rolling, its the best way to help make the game better.
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via jeremy1026
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July 30th, 2006, 22:09 Posted By: wraggster
MPH has released PSPLZMA, what is that you ask, well heres a discription taken from the wiki:
LZMA, short for Lempel-Ziv-Markov chain-Algorithm, is a data compression algorithm in development since 2001 and used in the 7z format of the 7-Zip archiver. It uses a dictionary compression scheme somewhat similar to LZ77 and features a high compression ratio (generally higher than bzip2) and a variable compression-dictionary size (up to 4 GB).
Heres whats in this release:
Portage of :
LZMA SDK Copyright (C) 1999-2006 Igor Pavlov
- Only extract and check function without password.
- Read function is performed by a 128ko buffer.
- Write function doesn't use memory.
PRECAUTION :
Use the parameter f=off to disable filters on executables files when you compress your archive else theses functions cannot decrypt the archive (only one coder supported).
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