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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 14th, 2006, 14:56 Posted By: Art
Hi Guys,
This the X-Flash V12 release.
Just some things to note with this release.
The original Dark_AleX Custom Firmware modification does not work under
MPH firmware launcher 1.3.7. Simulation mode works correctly, but the firmware
dump will probably become unuseable with any firmware launcher if the
custom firmware files are applied in simulation mode.
You can add to the config.txt file that X-Flash V12 writes in ms0:/PSP/SYSTEM,
but do not edit the section that X-Flash creates if you want to use
the configurator (you only need to change the file manually if you wish
to add prx files).
The only qualification for png file type is that it must be 480x272 resolution.
I did not encounter any problem when using any png of that resolution.
New for X-Flash V12:
- Support for applying Dark_AleX's latest custom firmware mod
and reversal of it, complete with ASCII graphics configurator.
- Implement Freeplay & Fluff's Name Plate picture mod in the PSP's
about screen. name_plate.png is checked for size and resolution.
- Program checks existence of Xflash/Dump, and Xflash/Registry folders
when required, and creates them if they do not exist.
- Program checks for firmware dump before simulation mode starts.
- Program checks for at least 16Mb free space on memory stick before
firmware dump if the Xflash/Dump folder doesn't already exist.
- Menu code optimization.
Cheers, Art.
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July 14th, 2006, 14:14 Posted By: SmashinGit
Steffano Russel has released a new version of his PSP Brew Software for the PSP, PSP Brew is great for Converting Eboots and changing icons etc on releases.
This whats new, Google Translation.
New languages: Dutch and Danish - Fixed crash if exist network unit disconnected.
Fixing an error when sorting homebrew.
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July 14th, 2006, 11:40 Posted By: MasterChafed
Well, here it is folks, the Halo 2d alpha 2. Not much to see here, except menu music, revamped healthbar, and an ammo system. I decided to release it like this because i didn't want people to have to wait for me to get back to work to enjoy it. So, enjoy.
p.s. i left all of the upcoming sprites in there as well, so you can get an idea of whats coming up 
HUGE HUGE THX TO PSPDEMON FOR ALL THE OVERNIGHTERS HE PULLED TO PRODUCE THE BACKGROUND THE HEALTH BAR, AND THE AMMO BAR. THX MAN. the rest of the people that have helped me are in the credits at the end of the demo, sry pspdemon for forgetting.
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July 14th, 2006, 07:44 Posted By: wraggster
Have your say and tell us which is the best PS2 Modchip Ever, help newcomers choose the very best modchip for their console.
Answer Via Comments
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July 14th, 2006, 07:39 Posted By: wraggster
Just to guage what people think are the not to be missed items to buy for their PSPs im asking the question Whats The Ultimate PSP Set Up?
For me it would be a Metallic Dark Blue PSP, 4 GB Mem Stick. Logitech Stereo and the Logitech Case.
But thats me, whats yours ?
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July 14th, 2006, 01:34 Posted By: shadowprophet
Its a great day for 1.5 psps isn't it? Today with special thanks to Jas0nuk and his amazing patience for my barrage of questions, He lead me to the file that made devhook legal, via a special patch that was created by Mtwomg, This is Devhook 0.44 that emulates firmware version 2.7 on 1.5 psps!!! Complete with working web browser with flash support and rss!! (on 222 mhz anyway).
This is all ready to go!
Remember special thanks goes to Booster ,For createing Devhook, Mtwomg, For Makeing it legal, And Jas0nuk, author Of the devhook umd only version patch for 0.42, Without these three people, This Program wouldnt be possible on this site!!
1. Download DevHook 0.44 from here
2. Go into the MS-Root folder in the DevHook download and copy the dh and psp folder onto the
root of your mem-stick
3. Download pbp unpacker
4. Download 2.60/2.71 update from 2.6/2.71
5. Open the update with pbp unpacker and extract all the files to wherever you want (the file needed is the data.psar)
6. Get the data.psar from the extracted update and put that onto the root of your mem-stick
7. On the psp choose devhook installer and start that, then when you are in the eboot start the installer, at the end if you want to copy your flash1 read what is says on the screen, which should be something like "press O to copy flash1 registry files"
8. Download the decrypted 2.60/2.71 dump from somewhere I have a link but cannot provide it (the reboot.bin will be what is needed from the decrypted dump)
8.5. (Only if you're setting up 2.71). Copy ms0:\dh\260\flash1 to ms0:\dh\271\.
9. Now from the decrypted 2.60/2.71 you downloaded you will need the reboot.bin, copy the reboot.bin into ms0:\dh\260\flash0 (or ms0:\dh\271\flash0 for 2.71) and also copy it into ms0:\dh\kd and replace the one that is currently in there
Mini Guide courtesy of chriscooke109
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Just so as you all understand, this means that every single PSP Game released should now be playable on Firmware v1.5 Consoles, an awesome day for homebrewers and a great way to legally play your UMDs Games on older firmware.
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July 13th, 2006, 21:27 Posted By: wraggster
News from IGN
In the midst of listing its remaining games for 2006, Electronic Arts today revealed NFL Street 3, currently slated for PlayStation 2 and PSP. While the company isn't listing too many details just yet, the third iteration in the franchise adds at least one surprising twist: aerial moves.
In addition to standard ground-based running, passing, and pummeling, NFL Street 3 will let players leap off the ground with "stunning aerial moves." Not only will the stylish moves win you bonus points, but you can use them to grab items and game modifiers hovering above the field.
The new Street also gives you Gamebreaker control and adds new Power moves to both offense and defense.
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July 13th, 2006, 21:07 Posted By: wraggster
NJ has released a new beta build of his Neogeo MVS Emulator for the PSP, heres whats new:

Mainly a bugfix release that fixed the King of Fighters 2k3 game and Save/load state function was added.
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July 13th, 2006, 21:03 Posted By: wraggster
NJ has released a new beta build of his Neogeo CD Emulator for the PSP, heres whats new:

Heres the google translation:
Modification point beta 3
Because [komandorisuto] was not read, correction.
Because operativity of [huairuburauza] deteriorates rather, zip which is added with 0.4 it abolished the title_x.sys display function of the game which was compressed.
Usual it is thing, but you think that there is no compatibility of save state. Because you think, that each time it modifies to formal edition, in the future you do not write.
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July 13th, 2006, 20:50 Posted By: wraggster
New preorder from SuccessHK

Miami Vice: The Game puts players deep undercover as narcotics officers Sonny Crockett and Ricardo Tubbs in the rich, glamorous and decadent world of present-day Miami. In this thrilling third-person action shooter, players must build up the nefarious reputation necessary to infiltrate the seedy underbelly of South Beach, and ultimately bring down the organization of an "untouchable" South American drug lord.

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July 13th, 2006, 20:19 Posted By: wraggster
Sony and Nintendo can try to differentiate their target markets, but the reality is that their upcoming consoles will still compete against one another. That's obvious, but if recent Japanese anticipation polls say anything, it's that Japanese gamers prefer to wait for the strong PlayStation brand until a "significant PS3 price-drop." In the interim, they could be swooping up Wiis if the console's motion controls and virtual console deliver.
Put on by Otona Fami (a Famitsu publication), the poll solicited the opinions of gamers, retailers, and developers, with gamers having the lowest interest in the PS3 at 16.7% and developers with the highest level of interest at 27.3%. Expected launch sales aside, it looks like the Japanese still haven't warmed up to the idea of at least a long-term $500-600 PlayStation console.
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July 13th, 2006, 20:16 Posted By: wraggster
From Joystiq
UMD movies aren't doing so hot nowadays, so why don't we experiment with movie playback from MemoryStick ... y'know, the way people have wanted it since day one? Sony, in their infinite wisdom, crippled video playback from MemoryStick on the PSP by barring playback at the handheld's scrumptious native resolution of 480*272 and instead maxing it out at 320*240 (QVGA). So instead of building an iTunes-like store where we could download movies and TV shows right into our little players, they asked us to pay for their proprietary and overpriced (but full resolution) UMD movies.
Fine, so they screwed up. But here's their big chance to make it all up. They've created these simple, easy-to-use 1 and 2GB MemoryStick Entertainment Packs. It's simple, really:
Buy the MSX-M1GSTEP or MSX-M2GSEP MemoryStick Entertainment Packs for $60 or $100, respectively at your local retailer.
Load up the enclosed DVD into your (Windows-only?) computer and select one of four (pretty lousy) Sony Pictures movies.
Use the enclosed code to unlock one (just one) of these movies, which can then be transferred to your PSP. Oooh, what to choose?
Figure out how to transfer your movie using the PSP's arcane file system, since they still don't include the mediocre (but nevertheless shockingly absent) Media Manager software.
Watch your movie straight from your Memory Stick in (what we assume is) delicious 480*272 resolution. You're happy, your battery is happy!
Alright, so it's not iTunes simple, but they're trying. Next step: let us play our own movies on the damned thing in full-res. Do that, and I'll be whistling PSP all day long.
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July 13th, 2006, 20:13 Posted By: wraggster
News from Gizmodo
Following up a post from yesterday, we heard a Target employee noticed prerecorded movies distributed on Sony UMDs (an acronym meaning UnMitigated Disaster, um, rather, Universal Media Disc) were suddenly absent from the store where he worked, and from other Target locations, too.
Now our beloved brothers at Kotaku have found confirmation from another reader, saying the chain has decided to devote shelf space to other products, but noted that Target will keep trying to move those slow-selling PlayStation portable UMD disks on its web site.
Kotaku sleuths further confirmed by calling a couple of local Target stores, which admitted that the doomed UMD products were indeed no longer on sale at Target retail outlets. Can every other store in the world be far behind? Die, UMD, die! And every other proprietary format! And the horse you rode in on!
I also noticed that Lik Sang have pulled UMD films too.
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July 13th, 2006, 20:08 Posted By: wraggster
News from Gamespot
Sony Computer Entertainment Europe was the big winner in this year's Develop Industry Excellence Awards, which took place last night at the Hilton Metropole in Brighton on the UK's south coast. It took home three awards, whilst other notable winners included Bizarre Creations and Criterion.
The event was attended by around 400 members of the UK and European development community, and over 60 companies were nominated in four main categories for a total of 18 awards.
SCEE won the Publishing Hero award for its achievements throughout the past year, as well as two awards for Buzz! The Music Quiz--the first for New Console IP (Intellectual Property), and the second for Innovation in the Buzz! controllers.
Liverpool-based Bizarre Creations won two awards for their work on the Xbox 360--the Best Use of Online, which related to Geometry Wars 2 on Xbox Live Arcade, and the night's biggest accolade, the Grand Prix award for Project Gotham Racing 3.
Another UK studio, Criterion, also scooped two gongs in the ceremony. Best Art/Sound was awarded jointly for arcade racer Burnout Revenge and sumptuous shooter Black, and it also took the Best In-House Development Team accolade as well.
In the Studio Category, BigBig won Best New UK/European Studio, Rebellion was named Most Improved Studio, Gameloft won the Mobile Studio award. Rockstar Leeds took the Best Handheld Studio title, thanks in large part to the success of Grand Theft Auto: Liberty City Stories on PSP.
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July 13th, 2006, 20:00 Posted By: wraggster
God of War was, hands-down, one of the best game's of last year in our books, thanks to its deep, involving combat system, searing level design and stunning production values. Needless to say, we're itching to get our mitts on the sequel.
According to David Jaffe, creator of the series, it looks like God of War 2 is shaping up to be something special indeed (although you could argue he would say that). Posting in a recent blog entry, Jaffe revealed that the game is coming along "very, very nicely."
"I played a bunch of levels last week and it's really, really fun", Jaffe continued. "The art and music is much better than the first game and there is some damn fine level design going on in the new game."
In fact, Jaffe is so pleased with his team's work on God of War 2, he's sure a third game will be on the cards. Echoing sentiments expressed by game director Cory Barlog in our recent interview, Jaffe explained, "As Cory and I have said to the press, this is the second act of a bigger story. And when you are making a game, you never really know if the game will turn out good enough to merit another one in the series.
"But after last week, I can say I am very confident of our chances to be able to complete the GOD OF WAR trilogy. You never know, but that's me just putting it out there."
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July 13th, 2006, 19:59 Posted By: wraggster
The Lord of the Rings is not dead! New RPG to be unleashed on PC, PS3 and Xbox 360
EA's swept its cloak back and thrust its pelvis forward to slap us in the face with The Lord of the Rings: The White Council, a new Tolkien-tastic RPG that's weaving its magic on PC, PS3 and Xbox 360. You may actually recall that this title was 'accidentally' revealed back in January, but now we have official word dressed up in shiny role-playing attire.
The White Council's due next year, and is described as an epic, open world adventure that's been inspired by Peter Jackson's Rings movies and features an original storyline "derived from J.R.R. Tolkien's The Lord of the Rings novels". According to EA, as a dwarf, hobbit, elf or man, you'll be able to explore Middle-earth and ultimately become a hero allied to the White Council.
Furthermore, we're told "A combination of stunning graphics and expansive environments, along with the freedom of movement demonstrates the innovation and quality of the next-generation RPG, where players can create their own adventures." Erm, okay then.
Unfortunately, we've yet to be bombarded with first screenshots from The White Council, but it's only a matter of time.
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July 13th, 2006, 14:51 Posted By: motz
After a very very long delay, PSPWeekly Issue 13.5 has been released! This issue will be the last by myself, and is being taken over by our great PSPZones forum moderator Vesra.
Among many features including a brand new look and template, this issue contains:- News
- Previews
- Cheats
- Updates
- Fanjita's Corner
- and more!
PSPWeekly Issue 13.5 : Download
Enjoy and please send your questions for Fanjita's Corner to motz@pspzones.com. I will still be communicating with Fanjita for this purpose only.
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July 13th, 2006, 08:00 Posted By: shadowprophet

Another great JGJ Mod from Vettacossx has just reached my doorstep!! This JGJ Mod Is awesome and its sure to get a few laughs!! Osama VS Saddam, A comedy Mod!! This one cracks me up!! It's sure to be a vettacossx classic!! Here is what he had to say about this Awesome Mod!!
Well we have decided to do a PACK of COMEDY MODS for next our few projects. An awsome idea from the guy who puts the M in JMV MODS Mysteryman of DCemu! The first of four jgj mods we are working on.. MYSTERY HAD A GR8 IDEA!!! Lets make them laugh!!! SOME FUNNY MODS first off is the already complete Osama VS saddam 1 of 4. Next mystery suggested a pee wee mod so we are doing PEE WEE GOES POSTAL mod. Then its on to the O.J. DID IT! mod and then last but certainley not least, Is the PNJJ short for PLEASE NO JESUS JUICE- as you may have guessed this is a mod where the lil boy shoots his way out of michel jackson park (neverland ranch) I think its called ....lol...
( for those who do not know JGJ is a 2d sidescrolling shooter homebrew game
jump gunnar jump...keep in mind that if you use 1.5 run the no-kxploit tool on this HAVE FUN!!! )
*Awesome Work vetta This stuff is Classic, I love it And im sure others will too! Keep up the awesome work !!
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July 13th, 2006, 07:36 Posted By: shadowprophet

Vettacossx the modder of the millenium continues working tirelessly to bring you all the joy of your favorite characters to life in Mod form, This time hes updated his halo JGJ Mod to V.3!!
Here is what he had to say about this update!!
I finished updating the halo mod for jgj to the most recent engine. Theres alot of new things in the newest version of the engine for jgj so heres
another JMV MOD for all my fellow DC-Homeiz
WHATS NEW:
background added,
yellow and orange chests that blow up after 1 bomb,doors,
( doors are opened by finding the corisponding COLOR key.....for the door you want to open exampl: red keys open red doors ect..)
Halo PSP Vs#3 by JMV MODS DCemu PSP NEWS
Thanks again goes to Vettacossx for improving the quality of homebrew For all to enjoy!!
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July 13th, 2006, 02:47 Posted By: wraggster
Smealum has released a great new game for the PSP and another from the French PSP Scene (its Francais Night tonight), heres the translated info:
Presentation:
I.E.(internal excitation) 0 is the play preceding (in the history) Earth Invaders on DS. This play does not have however anything to see with this last on the level gameplay; indeed, Earth Invaders was a shoot' EM up, I.E.(internal excitation) 0 for its part is a play platform/ventures beat' EM up.
History:
0.01: First “playable” version presented. One can almost nothing make there.
0.2: Version only releasée on IRC; some additions like the vents.
0.4: First “true” version; one can finally smash the enemies and move more quickly than the light.
0.436667819: Addition of teleportation/dodging.
0.436667820: Correction of animation from when the character falls (thank you Yoda for the remark)
0.5a: Loading of the maps since external files. Possibility with the players of creating their clean map.
0.5b: Small finely of selection of map. Allows to have several maps at the same time. 48 maximum for the moment.
0.5b2: “Security” of the selection of map. Addition of “a true” death. Correction of various steps badly of bugs. It has this version which version 0.5 will resemble, true finely and some splash screens moreover
How to play:
- GAUCHE/DROITE: To move
- 2 times GAUCHE/DROITE: Dash
- HIGH: To regenerate its ki (when one is not in flight)
- LOW: Défendre/se téléporter derrère the enemy (so in a hurry at the good moment) (when one is not in flight)
- Stick: To move
- X: To jump; To fly/attérir
- O: Kick
-/: Blow of fist
- Square: Ki blast (swell of energy)
- R: uSpeed
- L: To reverse gravity (to go to the ceiling)
- L+R: To leave (I use that to test death etc Ca will not be in the final version)
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