|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
July 20th, 2006, 15:27 Posted By: wraggster
News from PSP3D
Arguru has just updated us on his latest progress on Turrican PSP, a homebrew clone of the popular Metroid/Turrican games. He plans to publish the new update and brief mod instructions soon, but don't expect this new update to be released until end of July, as he is working on adding quite a new features to the hand-coded engine.
Future release to include:
- 2 new enemies: "jumping erechnoids" and erechnoids eggs (map opcode 'e' for the egg breed).
- Boss engine (fN map opcode, only one defined yet "The Gauntlet", more to come).
- Raining / Dark fog effect switches opcodes (more weather effects to come).
- Possibly more.
One of the main goals of this piece of homebrew is to maintain high quality standards, equivalent or better than even retail UMD games. In the end, Turrican will hopefully have a FPS greater than or equal to 60. That's just how it's meant to be played!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2006, 15:22 Posted By: wraggster
News from PS2Dev
Well I said I was finished with the current track of PSPLINK but having found little time to work on the v2 branch here is an update to the v1 branch.
So what's new? Ability to reboot psplink into a differnet operating mode (i.e. game, vsh or updater) and have it persist. Useful I would expect for developing vshmain.prx replacements. Ability to run usbhostfs_pc as a daemon, when in this mode the shell is lost but you can send commands to it by passing commands from pcterm prefixed with '@'. Ability to use multiple PSPs on the same PC over USB by setting the product ID on the PSP and on usbhostfs_pc instance. Added a new tool to dump kprintf output via the normal printf channels. Readded tab completion to pcterm, only tab completes local filenames and directories but can be useful if pcterm is running in the same directory as the mounted host.
Well that's it. Oh and if you are in the Helsinki/Finland area turn up to Assembly (3rd to 6th August) where i'll be doing a seminar on PSP development etc. I don't promise it will be interesting however 
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2006, 14:45 Posted By: wraggster
DFC Intelligence's game analyst David Cole has released a new report on the next-gen video game market, and he's especially harsh on PS3 plans: 'The high price of the PlayStation 3 is going to slow overall industry growth, especially for software,' and '...if Sony does not change its current strategy for the PS3 the system will probably end up in third place in installed base.' He also suggests that 'the PS3 would be more than 35% of the monthly household income' of average families in some world territories. When will the backlash end?"
The bottom line is that, even if they ramp up to 200,000 units a month starting this month, they're still not going to hit their 2 million unit goal in time for a November launch. Shortages and the high price tag will mean this is going to be a very weird Christmas console season.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2006, 14:39 Posted By: wraggster
News from Lik Sang
It's been an unlikely wet fantasy of followers of games based on Anime/Manga ever since the first Naruto title hit a gaming platform. As soon as a cooperation between Q Entertainment, the fresh production studio formed by Tetsuya Mizuguchi (Lumines, Meteos, Ninety-Nine Nights), and Anime big guys 8ing was announced, anticipation soared. We are talking about a brilliant cross-over that brings together popular Shonen Jump franchises Dragon Ball Z, One Piece and Naruto in the release of Battle Stadium D.O.N. for PlayStation 2 and GameCube! Imagine the possibilities, who wouldn't want to take part in a battle, where Son Goku faces Naruto Uzumaki? Or Luffy against Hatake, Freeza vs. Chopper, Vegeta fighting Rock Lee, etc.? Brace yourself for epic standoffs, where four players can have a go simultaneously.
Both the PS2 and GC versions of Battle Stadium D.O.N. are in stock as of today, pre-orders have been shipped out already, while new orders are very welcome for US$ 64.90 each (delivered!). Cool thing about the GameCube copy is that it plays perfectly on all GC systems world-wide if you use the Freeloader, which works as an easy Import Game Enabler.
Another addition is a new combo system called "Burst", which gives you a chance to change your character's form when entering that mode after building up your power. Fighting takes place on a 2D plane, where familiar stages like Tenkaichi Budokai Arena from Dragon Ball Z, Pirate ship "Going Merry" (One Piece) and various Hidden Leaf Village spots (Naruto) let you fight it out in colorful, lovingly crafted locations. Furthermore, look forward to legendary environments Planet Namek, Room of Spirit and Time, West City, Giant Jack, Valley of the End or Forest of Death for example. There's lots of interactivity and power ups to use on top. Killer action throwing fast-cut visuals at you, in an never-ending onslaught of battle screams, while colorful flashes of martial arts moves thunder across the screen. Don't forget to breathe once in a while!
Some might think of Battle Stadium D.O.N. as a console Jump Superstars, which graced the Nintendo DS a while back and has been fully embraced by the gaming community the globe over. Now a similarly genius playstyle can be enjoyed on the "big" platforms with this release. Battle Stadium D.O.N., after all is said about the related Japanesque Anime and Manga craze, is simply a fun, hysterically engaging Beat'em Up; it will pump you up so much that upon announcing your "last go", it might still keep you playing through another long, rewarding gaming night.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2006, 14:37 Posted By: wraggster
News from Lik Sang
The first trilogy for Sony's portable wonder, Anime Beat'em Up Bleach Heat the Soul started off with a rather small character cast. The second incarnation already sported an extended pool of fighters to choose from. Now, with Bleach Heat the Soul 3 upon us, we look at an extremely crowded character selection screen of 33 (seriously!), featuring all your favorite sword adepts from the show, including eleven returning from Heat the Soul 2. Ichigo, Rukia, Orihime, Yasutora, Kisuke, Yoruichi, Shigekuni, Soifon, Gin, Kira, Hinamori, Byakuya, Renji, Sajin, Shunsui to name but a few plus Bankai versions including for example Ichigo, Renji, Toushiro, Byakuya and other Shinigami and "Final Form" appearances: They are all here! The goodness continues with a new pack of combos, relentless Beat'em Up action plus explosive graphics to boot. To show that the sky ain't the limit anymore, the developers have even moved the spirit meter down to the bottom of the screen. While the eleven homecomers offer the same movesets as seen in past versions, in Heat the Soul 3 all characters can now dash across the screen.
Now that pre-orders have been taken care of, we have enough stock for any new orders at just US$ 49.90. Eligible for our famous Free Shipping Worldwide promotion, get it right to your doorstep without having to shell out anything for delivery! As with all releases for PSP, Bleach Heat the Soul 3 works on any PSP worldwide due to the system's region-free capabilities. Straight out of the box, just insert the UMD and play, completely hassle-free!
Story-wise, Bleach Heat the Soul 3 sees Kurosaki Ichigo aiding a mysterious girl, who has lost her powers while saving him in the past. It's for this very Kuchiki Rukia, that Ichigo undergoes a tough training regimen, headed by Urahara Kisuke. In the course of this, Ichigo finally reaches full Shinigami status, allowing him to unleash the true powers of his Zangetsu, our main hero's cherished cold steel. Since it is considered close to blasphemy to infuse normal people with Shinigami forces, the hapless Rukia gets imprisoned inside the Senzaikyu, the palace of atonement. It's then, that Ichigo and his sword brothers make their way into the Soul Society...
A tremendous Beat'em Up effort, Bleach Heat the Soul 3 won't disappoint. A huge roster of characters with unique fighting styles each storm through diverse stages that allow you to bring the explosive Anime action with you wherever you go. Bleach gaming at its best: if merely watching the show doesn't kick your mule anymore, here's your twitching fingers' relief right there.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2006, 14:24 Posted By: wraggster
It's been confirmed that Sony Computer Entertainment president Ken Kutaragi will deliver the pre-show keynote for this year's Tokyo Game Show when the event kicks off on September 22nd.
Kutaragi's speech will be titled 'The next-generation as created by the PlayStation 3' and it's thought that he could make some important announcements regarding Sony's future plans - particularly since the launch of the new console will be less than two months away. Last year's pre-show keynote was delivered by Nintendo president Satoru Iwata - who took the opportunity to unveil the Wii's unique remote controller.
Square-Enix president Yoichi Wada will also address visitors to the show with a speech that will focus on the problems and challenges facing the games industry. There will also be speeches on the MMO and mobile markets, and Epic Games' Jay Wilbur and Mike Capps will be on hand to discuss Unreal Engine 3.
The Tokyo Game Show will take place at the Makuhari Messe in Chiba, Japan, from September 22nd - 24th. It's already being billed as the biggest TGS ever, with record consumer and industry attendance anticipated.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2006, 07:03 Posted By: Kaiser
Edorul has ported Nehe tutorials 11 to 20. Here's what he had to say.
Nehe11-Nehe are adaptations of cygwin versions of Nehe tutorials modified in order to run on a PSP.
You will notice in each folder a working Makefile, "psp-setup.c" needed to compile pspgl programs and "copy.sh" that permits to copy directly your program to your PSP without living cygwin, just type "./copy.sh".
All parts I've modified are maked by "@@@".
IMPORTANT NOTE:
To get those tutorials working you'll need the modified version of PSPGL I made (it handles display lists and resolve some bugs). You'll find it there:
http://edorul.free.fr/psp/pspgl_modified.rar
As you saw Nehe13, Nehe14, Nehe15, and Nehe18 are missing:
- Nehe13, Nehe14, Nehe15 : because they need a buit'in font system.
- Nehe18: because it needs too many functions that are not coded in pspgl (gluQuadricNormals, gluQuadricTexture, gluCylinder, gluDisk, gluSphere...)
Known bugs:
- in Nehe12: in this program default light have a strange result everything seems dark unless you rotate the cubes enough. In this case there is no color applied on various cubes (lighning bug ??? or color material bug ??? or both ???)
Check out Edorul's official dev site here.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2006, 06:54 Posted By: Kaiser
uo_Ograniser is a homebrew that allows you to organise 1.5 homebrews (KXploited ones) and remove corrupted data icons on the XMB menu of your 1.5 PSP. Originally developed and released by modsyn (named Ogranise-w_SCE_**), this 'UnOfficial' version extends the core functionalities of the original program by allowing you to do more things like keeping your favourite homebrew on top of other titles without a USB connection. For the safety conscious, this program does not write to the flash memory so there is no risk in *BRICK'ing*
your PSP.
What's New In This Version?
---------------------------
Although this homebrew-mod is only an initial release, it is packed with many
features. To start off with, the user interface has a facelift! This new
version sport a new graphical interface, menus and backgrounds to improve the
end-user experience.
You may now sort your homebrew titles automatically in alphabetical ascending
or descending order! If you are still unsatisfied with the order arrangement,
the manual sorting (positioning) tool will allow you to place your favourite
homebrew to your favourite spot.
Say goodbye to the corrupted data icons that may show up on the XMB menu! New
feature to this version: uo_Ograniser allows you to repair (rename) the
existing homebrew folders in your game folder automatically by removing those
corrupted data icons. This one-time process is completely safe***, you may even
reverse the process if you wish to restore the original folders name.
And finally, before you could answer 'Yes!' to begin the organising
(finalizing) process, safety checks will be kicked in to make sure your PSP
have sufficient battery life or it is plugged into an AC-adaptor before you are
allowed to perform read/write operations on your memory stick.
Of course! A progress bar indicator will show the percentage of completion
during those long organising process. Upon completion, a summary report will be
generated to give you a brief report on the folders that were processed and
each individual success failure result.
Side Note: **Ever wondered why ORGanise is spelt OGRanise? Well, I must say I'm
clueless too to begin with, maybe modsyn has the answer to this question?
***Dark_AleX and a few others have recently developed custom firmwares for 1.50
PSP, and one of the features enable you to hide corrupted data icons from your
XMB menu. The downside of it is you may risk *BRICK'ing* your PSP because these
applications write directly to the flash memory. Another disadvantage is if you
have a lot of homebrews in the game folder, it can cause a noticeable slowdown.
via Hoshizora
Download and Give Feedback via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2006, 03:38 Posted By: Briggzy11
This program created by Team n:exp allows you to edit the game saves of your PSP games on either your PC or your PSP. This is only a beta at the moment and will only support games under version 2.00. Here is a quote from the release thread:-
"We are (I am) not responsible for damage to your save data in Memory Stick. And we don’t support for this program excluding problems with bugs.
1. What is this software?
This is binary editor for PSP savedata.
2. How to launch this program?
Copy “PSP” folder in archive to the root of the Memory Stick. If firmware version is 1.00, you can remove CWORKS_S folder.
3. How to edit PSP savedata?
please look manual-en.html
4. Credit
Coding, Graphics, Document by lS[UMD/2kdlSU].
The download includes the HTML formatted manual, additional docs, and of course the EBOOTs!
7983
Download and Give Comments Below Please 
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 19th, 2006, 23:06 Posted By: ninja9393
my new metroid game w/ a bunch of new features such as
new in v 0.5
menu
new sprite
jumping
animation
credits
new background
shooting isnt in cause i want it perfect for the next release
still to do
bassicly a lot of things that arent east
this alpha is for everyone
7982
7981
hope u like it
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 19th, 2006, 21:00 Posted By: shadowprophet

Wow Hears a really nice Mod that just landed on my doorstep this morning! Halo-Turrican Is quite simply the Best Mod i've played thus far! This mod is amazing, Quite possibly vettas best work yet!!,
You guys have to try this one!! Here is what our friendly neighborhood supermodder had to say about this awesome release!!
Heres Halo-turrican-mod JMV mod developments The best halo mod yet hands down done with psp3d's new arguru game turrican... I've done a lil GFX and SFX modding with a very nice halo theme!
So have a look if you like halo,turrican or metroid fusion this mod is for you!!!... thanks to :
arguru and team for the most promising homebrew since SMM!!!!... ranks up
there with ...callisto,smw and smashbros gp!!! and there L.A.S.T sfx heavy metal theme !!
There are 1.0-2.6 supported versions included in the zip along with a read me as always stay tuned to DCemu psp news to see what JMV has up there sleeves next?! ....enjoy!!
About this file, The original file was to large to upload in one peace, So I had to split it up. Just download both parts into the same directory and highlight part one extract normally and winrar will do the rest!
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 19th, 2006, 19:02 Posted By: wraggster
News from IGN
The latest issue of Famitsu is home to an announcement that's sure to please PSP owners who love Japanese games. The magazine has first details on Jeanne d' Arc, an original strategy RPG from Dragon Quest VIII and Rogue Galaxy developer Level 5. The game is set to be published in Japan by Sony Computer Entertainment.
Jeanne d' Arc takes place in a fictitious world inspired by the real life history of Jeanne d' Arc, known more commonly in English as Joan of Arc. The game's background story begins far in the past, during a long war that came to be known as the "War Against the Gods of Death." During this time, dark gods attempted to use their demon armies to enter the human world. Five heroes who were chosen to face up against the gods created five bracelets to seal the demons away.
The story jumps forward to the 15th century AD as France and England battle during the 100 Years' War. You play as Jeanne as a 17 year old girl. Just like the real life Jeanne, the in-game version was born in the village of Domremy in France's northern Lorraine region. Jeanne is taking part in a festival one day when she comes under attack by a demon, the likes of which she's never seen. She hears a voice from the heavens, ordering her to kill the demon. As Jeanne takes a sword in her hands and defeats the beast, a bracelet similar to the five created by the five ancient heroes appears on her right arm, and she finds herself unable to remove it.
Jeanne is instructed by the voice to summon her childhood friend Lian and Roger, a former soldier, and make a trip to Chinon Castle (Chateau de Chinon) in order to lead France towards victory against attacking demons and the English army.
Once you've gotten past all the story, Jeanne d' Arc looks like your typical turn-based strategy game. At a glance, the game resembles a Nippon Ichi title, except with full 3D visuals that appear to actually push the PSP hardware.
You start off battle by selecting the units you'd like to use. You then take turns with your enemy as part of player and enemy phases. When your turn comes around, you're free to move your units around and can make use of a variety of attacks in order to meet the stage's winning conditions.
Level 5 has added a few twists to the strategy formula. When you strike an enemy, it releases energy, which lands in a nearby square, turning it into what's called a "Burning Site." If a unit -- either an ally or enemy -- moves into that square, it receives a temporary shot of power.
On defense, you make use of a system called "Connection Guard." Units that are within a certain distance of one another have blue lights surrounding them. This indicates that their defensive stats have risen, as friends are in the vicinity to protect against incoming attack.
Jeanne d' Arc is being produced by Level 5 president himself Akihiro Hino and directed by Ken Honmura. The game is currently 70% complete and is being planned for Japanese release this winter. Stay tuned for more details to follow!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 19th, 2006, 19:00 Posted By: wraggster
News from IGN
THQ announced today two more superstars expected to appear in the lineup for WWE SmackDown vs. Raw 2007 -- the first multi-console SmackDown release in the franchise's history. The two wrestlers in question, Booker T and Chris Benoit, join the already-confirmed roster of Triple H, John Cena, Rey Mysterio, Kurt Angle, and Shelton Benjamin -- making for what amounts to roughly 12% of the entire list of final grapplers.
Perhaps the biggest news of the day, however, is the fact that SmackDown vs. Raw 2007 will be available for public play at the San Diego Comic-Con later this week. The event begins on July 20 (through the 23rd) at the San Diego Convention Center and will include a number of games from a number of different publishers. The build of SmackDown on-hand at the show will include all of the wrestlers listed above, except for the two revealed today.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 19th, 2006, 18:59 Posted By: wraggster
News from IGN
Are you ready for some portable gaming so zany that your first reaction will be WTF? D3Publisher of America today announced that its PSP mini-game-filled WTF, otherwise known as the family-friendly Work Time Fun, will be heading to stores on September 26th, just in time for school.
For those unfamiliar with WTF, the game is essentially a collection of mini-games that are rather zany in nature. Players will earn cash (fake, in-game cash -- don't get your hopes up) for completing each of its more than 30 crazy mini-games. Money can be spent to unlock more games or hundreds of unique prizes, or even "real world" items for your PSP, like a bar calculator or ramen timer. In addition to the singleplayer aspect, WTF will also allow for multiplayer Wi-Fi play in five of its mini-games.
Screens at link above.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 19th, 2006, 18:58 Posted By: wraggster
News from IGN
Today Electronic Arts announced the launch of NCAA Football 07. The game has been shipped to retailers and is available across North America for Xbox 360, PlayStation Portable, Xbox, and PlayStation 2 video game systems.
NCAA Football 07 immerses players in the life of a student athlete more than any past version of the title. The new momentum system makes every play count as players struggle to attain that crucial extra yard. NCAA Football 07 on Xbox 360 brings some of college football's most famous grounds to life with realistic stadiums as well as a new Smart Fan feature. Furthermore, the PS2 and Xbox versions feature the new Campus Legend mode which simulates the life of a college-football player. On the PSP, players can square off against friends and rivals in Wi-Fi online multiplayer matches.
NCAA Football 07 is developed by EA Tiburon and is available on Xbox 360 for a suggested price of $59.99, PSP for $39.99, and both the PlayStation2 and Xbox videogame systems for $49.99
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 19th, 2006, 18:55 Posted By: wraggster
Edorul posted this news:
Hello,
I've continued my portage of Nehe tutorials to PSPGL.
You can find it here:
http://edorul.free.fr/psp/NeheTutorials11-20.rar
In this archive you will not find Nehe tutorials 13, 14, 15 and 18.
Because for 13, 14, 15 we need a font system and for the 18 we need too many functions not implemented in PSPGL.
In order to port some of those tutorial I needed to modify PSPGL. You will need this version in order to compile and run all the tutorials.
You'll find my modified version of PSPGL here:
http://edorul.free.fr/psp/pspgl_modified.rar
The modifications are (you can also read "_change.txt" in the archive for a more detailled list):
- you can modify the keys repeating with function "glutKeyRepeat" (beware this function doesn't exit in real OpenGL)
- a bug in glFog is fixed
- I made Display Lists "flavour" functions: it's not as efficient as the real one but (at least) it's compatible. Not all PSPGL functions are supported in Display lists but you can modify them easily (glTexCoord4f IS THE PERFECT SAMPLE FOR DISPLAY LISTS MODIFICATION but don't forget to add function's prototype and an enum element at the end of "pspgl_internal.h", add function code in "glDisplayList.c" and function's name in __pspglFunctionToCall array allways in "glDisplayList.c")
Some last words :
- I do not plan to port much more Nehe tutorials.
- I hope if you modify some fuctions to make them compatible with display lists you'll send me the code (write PSPGL in the subject of the mail else it will be automatically erased)
- I hope someone will fix the clipping problem in PSPGL!!!!!
- if you make some cool stuff PLEASE SHARE it with the PSP community and post your code 
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 19th, 2006, 18:53 Posted By: wraggster
That's right boys and girls, Best Buy Canada is touting bold game prices on their website. For the ripe price of $74.99, these jokers don't come cheap. But if you thought the next-generation of gaming was going to cost you anything less than an arm or a leg, you might as well dust off your cartridges.
Does this really come as a surprise though? With a console as steep as the PlayStation 3, it'd be naive to think the games would be bargain-priced. As much as I'd like to say "Keep your eyes out for an amended page" or be wary of the current costs, we may be kidding ourselves thinking that next-gen games are going to be anything cheaper than 75 bucks a pop.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 19th, 2006, 17:50 Posted By: wraggster
Late last month, San Diego-based DFC Intelligence raised more than a few eyebrows when it said that Sony could very well end up last in the next-gen gaming race, behind competitors Microsoft and Nintendo. Today, the research firm released an industry briefing, and its song remains largely the same.
DFC begins by saying that Sony is currently the "king of the video game market," but with the PlayStation 3, it is clear that Sony is "handing its competitors a golden opportunity." The firm believes that the premium PS3's $600 price tag will put off potential consumers, hurting the overall gaming market and possibly putting Sony dead last in terms of installed user base.
It's not just the launch price that DFC believes could hurt Sony. Sony CEO Ken Kutaragi has gone on record as saying that the PS3 is more like a computer than just a gaming console, and, according to DFC, could see upgrades such as a writable Blu-ray drive or improvement to the system's memory.
While this may appeal to gearheads, DFC believes it will mean the price of the PS3 won't drop at the rate of normal consoles. "By fixing its hardware standard for several years," DFC argues, "video game console systems have been able to significantly lower prices over time by not having to upgrade to the latest technology."
"We believe that under Kutaragi's techno-elite PlayStation 3 strategy, the PlayStation 3 could end up with a market share more resembling Apple products [in the PC sector] as opposed to the dominant PlayStation 2 market share."
As for the other consoles, Microsoft's Xbox 360 and Nintendo's Wii, DFC sees scenarios where both of them could become the leader in installed base.
Even though the firm doesn't see an end to the 360's woes in Japan, it sees its strength in the North American market as reason why it could be the market share leader. The Wii, on the other hand, has "the biggest opportunity" because of its low price and potential to "expand into a much more mass market audience."
"By letting Sony and Microsoft split the hardcore teenage/twenty-something video game marketplace, the Wii could end up number one in market share for the next generation," said DFC.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 19th, 2006, 17:48 Posted By: wraggster
According to Forbes, the Commercial Times reported that Taiwanese ASUSTeK Computer Inc. will be delivering PlayStation 3 consoles to Sony starting this month. The news comes amid concerns that Sony may not have enough Cell and RSX chips to meet production goals of 2 million units for launch. The report also states that, Hon Hai Precision Industry Co Ltd, also a Taiwanese company, will soon begin making the PlayStation 3 consoles for Sony too. Total monthly shipments from manufacturers are expected to be 200,000 units per month
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 19th, 2006, 17:46 Posted By: wraggster
New Commercial PSP Release:

Ultraman must battle his greatest enemies in this new 3D brawler spawned from the PS2 entries. A total of six Ultramen appear in the game, including Ultraman Ace, Ultraman Seven, and Ultraman Tarou. New to the series is Ultraman Mebius, the latest Ultraman hero.
More info / buy here --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
next » |
|
|