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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 21st, 2006, 22:24 Posted By: wraggster
A question mark has lingered over Sony's UK release plans for the 20Gb PS3 in the last few months - i.e. will it launch here or won't it? It has to be said, things have been looking doubtful but - all of a sudden - there's a wee ray of light at the end of the tunnel for old Blighty residents hoping to see the 'dinkier' model skipping to these shores.
While nothing is set in stone, SCE UK's David Wilson told GamesIndustry.biz today that the likelihood is that both 60Gb and 20Gb PS3 models will be made available on these shores. He explained that Sony is, at this time, in "a period of open consultation with retail and consumers to decide on the best way to approach the impending launches of both SKUs."
But even if the 20Gb PS3 is given the green light, it may be that both models don't launch simultaneously in the UK on November 17 - PS3's European launch day. Wilson went on to say that Sony will be talking more about its designs for PS3's launch in the next few weeks.
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July 21st, 2006, 22:18 Posted By: wraggster
Brian Lara International Cricket is stepping up to the crease once again in a 2007 edition that's heading to PS2, Xbox 360 and PC, Codemasters has announced this morning.
The game will launch in March next year to coincide with the ICC Cricket World Cup 2007, and cricket fans will no doubt be pleased to hear the sequel features - officially, no less - ICC Cricket World Cup 2007 content.
Brian Lara 2007 will build on the gameplay witnessed in the previous title (Brian Lara International Cricket 2005), according to Codemasters, with a promise that "extra depth" will be added to batting, bowling and fielding. The game engine is being revamped and licensed players, official teams, stadia, kits and equipment from the ICC 2007 tournament are being stuffed in.
In addition, fans can expect a fully licensed ICC Champions' Trophy competition and exhibition matches including One Day Games, Test Matches and exciting 20-over run fests. Plus, PC and Xbox 360 versions of the title will release with multiplayer, LAN and online for the former platform and Xbox Live action for the latter.
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July 21st, 2006, 19:46 Posted By: shadowprophet

Two Great Vettacossx Turrican Mods have landed on my doorstep today guys!!
First up is Devel may cry!! This mod is truely jaw droping!! You can tell Vetta Has been working overtime to make all our homebrew dreams come true!!

Then we have simpsons Homers Rampage Dawd Mod, This one is for the simpsons fan in all of us!

After trying both these mods, and picking my chin up off the floor,lol, Im left wondering whats next from our Bro Vettacossx, And then of course I went to make this post and found that Vetta indeed has Gave us some insite to his future works of wonder!!
Vettacossx Things to come
Resident Evil mod.
MegaMan X mod.
SONIC X mod.
METROID (of course).
ff7 BARRET mod.
ff7 VINCENT mod.
and any other request I get from my fellow DCemu PSP-NEWS members enjoy 
About these file's. Like the last, these file's were too large to upload in one peace, Just download both parts of each file, and let win rar do the rest,
Wow, Talk about a busy man!! lol Thanks again goes to Vettacossx Who Has taken the modding scene by storm!! Keep up the great work Brother!!
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July 21st, 2006, 19:20 Posted By: Accordion
a new 3D engine for the psp has been made for free use, and a new demo has been released today, which is absolutely incredible
heres some info from the site at
http://www.ltestudios.com
"""""""""""""""""""""""""""""""""""""
"Features:
3D Engine
Mixed 2D + 3D
Powerful and customizable 2D GUI
Character animation system
Particle effects
Billboards
Dynamic Lights
Powerful 2D with alpha, blend, etc..
Six image formats supported
Eight mesh formats supported
Fonts support
Collision and physics integrated
Powerful terrain system
and much more ...
Credits:
LTE 3D Engine is based on Irrlicht 1.0 (http://irrlicht.sourceforge.net)
LTE 3D Engine is developed by SiberianSTAR (siberianstar@hotmail.it) and Ky@ (superberta@gmail.com)
LTE Editor is developed by Ky@ (superberta@gmail.com)
Special thanks goes to Jeremy Fitzhardinge for his PSPGL (http://www.goop.org/psp/gl) and for helping me, and to PSMonkey."
"""""""""""""""""""""""""""""""""""""""
from the credits it would seem this is the new engine psmonkey is planning for his projects such as IRIS, the demo certaianly looks that way anyway
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July 21st, 2006, 17:02 Posted By: TeamOverload
http://psp.us.playstation.com/Conten...o/default.aspx
Since you need to be on your PSP for that site, I will quote it:
LocoRoco Rewards Starting on July 19 to August 19, you will be able to get exclusive LocoRoco prizes!
For a limited time only, we will be giving away special LocoRoco Thank-You Gifts to everyone who plays "LocoRoco Download Demo 1.01" and successfully leads lots of LocoRoco's friends to the goal.
By typing in the password that appears in the upper right corner of the final screen, you will be given prizes such as new BGM sound files and original wallpaper files based on how many LocoRocos you saved.
Note: This offer is good only with the "LocoRoco Download Demo 1.01"
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July 21st, 2006, 15:33 Posted By: wraggster
A concern raised with me about the legality of Custom Firmwares and also Devhook (Not the legal UMD version).
Lets look at Devhook, apart from the UMD version that we have at PSP News the other versions play illegal content and thus not only damage the PSP (i couldnt care less about Sony losing money but if the console was to die then that would be a shame), but they do incredible harm to the real homebrew scene, a scene that likes to stay legal, the sad thing is is that most PSP sites post both homebrew and the more dodgy stuff and glorify it too, some to the extreme of getting it on the big sites like Slashdot, but this isnt the way we want the homebrew scene to be, yes its ok to post hacks and exploits but anything with ISOs is very dodgy.
Then you have the Custom Firmwares, now as far as i know no one apart from Sony is legally allowed to have their firmware for download, i know they even went after sites like lik sang for having a mirror of the firmware, Now the custom firmware releases are good and all but the legality issue is one that should make all PSP webmasters take notice, remember if you host the file and it bricks a PSP then surely the likelyhood of being sued is there.
The real shame is that the PSP Scene which is the biggest ive known isfacing harm and with that bringing a lot of warezers to the homebrew arena.
Id like to hear from Devs, Hackers and any Legal experts their views on the issues above.
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July 21st, 2006, 09:35 Posted By: BrooksyX
Here is my Lua game Sonic Adventure 2D.
It is my first Lua game, so i am using it to learn the language.
Currently Moving and Jumping is supported and more features will be added later.
Please let me know if you find any bugs or have any suggestions.
edit here is a screenshot:
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July 21st, 2006, 08:12 Posted By: Kaiser
kozine has released a new flashing app for 1.5 PSP's. Here's what he had to say about the release.
Hey guys,
Here is my latest project. You havent heard from me for a little why but this is what ive been working on.
Aqua-set is a flashmod for 1.50 firmware PSP's. Currently,
this does not contend with Art's Xflash at all but I wanna
catch up lol. Anyhow, Currently, as this is an Alpha version,
treat this as a proof of concept. In this version you can:
Change Wallpapers
Change Font
Change Gameboot
Change Bootsound
Not alot but it does work Im hoping to add a theme installed
if I have permission from SodR. I am also going to try and
include a custom firmware installer.
via kozine
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July 21st, 2006, 02:41 Posted By: wraggster
Sony BRAVIA is offering free exclusive, PlayStation®Portable content to support their highly anticipated sequel to the ground-breaking ‘Balls’ ad. The collaboration will form part of a wider European digital marketing campaign surrounding the new ad for the brand’s range of market-leading, high definition LCD TVs.
More info
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July 21st, 2006, 02:40 Posted By: wraggster
Will i ever get to bed tonght, not if the PSP scene has anything to do with it, but its always nce to be first with the news 
Ric has released a new version of his Amiga emulator for the PSP, heres whats new:
This is a Maintenance Release to Fix some Bugs
v0.52 - maintenance release
- Corrected 0 byte memory bug when loading/saving options
- Renamed the SAVESTATE folder to STATE
- Added 5 additional savestate slots
- Corrected some text strings
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July 21st, 2006, 02:32 Posted By: wraggster
Via IGN
In case you missed our report yesterday, Famitsu broke the news on Level 5's oft rumored PSP project, officially titled Jeanne d' Arc. Today, we have additional details from a Famitsu interview with producer and Level 5 president Akihiro Hino, and Jeanne d' Arc director Ken Motomura.
Jeanne d' Arc is a strategy RPG featuring grid-based strategy elements. While only a few details have been revealed on the game's strategic battle system, the storyline, which blends French history with videogame style fantasy, has drawn lots of attention. Also contributing to the hype is that Level 5's past two titles were Dragon Quest VIII and Rogue Galaxy, both well received.
Level 5 decided that it wanted to make a strategy RPG prior to the launch of the PSP, Hino disclosed to the magazine. With the launch of the PSP, Hino felt that he had to make a game for the system, so he and Motomura began discussing a concept for the title. Hino felt that a game based off historical happenings could be interesting, and the idea that floated into his mind was the French hero Jeanne d' Arc (known more commonly in English as Joan of Arc).
The deciding factors for going with this particular part of history were that Level 5 had yet to make a game with a female hero and that the middle ages setting would fit well with a strategy RPG. However, Hino also wanted to add magic and monsters to the mix, resulting in the historical fantasy setting of the game.
Arriving at this unexpected setting was just the first step. Level 5's development staff went through a lengthy process of determining what to do with the game's characters and scenario. It was a long time before actual game development started, commented Hino to the magazine.
With the mix of history and fantasy, you might be wondering just how much emphasis the game places on either side. According to Hino, Level 5 started off by strictly following the history books, and added its own creative arrangements afterwards. When playing the game, the first half is meant to follow history, with the last half having a greater focus on "if" elements.
Characters are split half and half between real and fictitious. Sometimes quite literally. One character who actually exists in real life takes the form of a lion in the game in order to show his strength.
Regarding gameplay, Hino stated that Level 5's goal was to make a battle system that would be suitable for both newcomers and hardcore fans of the strategy RPG genre. The development staff looked at previous strategy RPGs, removed areas it thought to be too hard core, and added new elements. As mentioned in yesterday's preview, original elements include the Burning Side and Connection Guard systems. Other new systems, including the "Skill Stone" and "Transformation" systems, are a mystery now, but will be properly unveiled at a later date.
Level 5 seems to have a whole lot of content planned for its first PSP title. We can expect around 150 characters, including guest appearances from Level 5's other titles, and between 40 and 50 stages. The stages, according to Motomura, are meant to take between 10 and 30 minutes, as the team doesn't want to battles that last too long.
With a Japanese release set for this Winter, we expect to get a closer look at Jeanne d' Arc in the not so distant future, and maybe even get some hands on time at the September Tokyo Game Show. Strategy RPG fans should stay tuned!
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July 21st, 2006, 02:29 Posted By: wraggster
Some good news from IGN today. Epic's Unreal Engine 3, the most talked about graphics engine for next-gen consoles, has been licensed by Sony Online Entertainment. Sony Online has already released statements about using the engine for their future titles, including an unnamed MMO based on the DC Comics universe. This may be a good substitute for the voided Endless Saga. Although the MMO isn't limited to PS3, it's still at least one coming to the PS3.
SOE president John Smedley had this to say about the license aquisition: "The combination of a top-notch graphics engine and a robust set of design tools will enable our teams to deliver incredible and innovative game content for next-generation consoles and the PC." Hooray! Right? Well, until we actually can play this engine ourselves to judge its hyped awesomeness, let's just assume this is a good thing.
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July 21st, 2006, 02:28 Posted By: wraggster
According to StreetInsider.com, Sony has made an agreement with Collaboration Properties, Inc. to license an extensive patent worldwide. The agreement is for the standard terms and conditions for the field of videoconferencing. But this covers Sony's "video conference apparatus as well as other products including video-enabled personal computer products and Sony Computer Entertainment's PlayStation products." Let's think about this. Using video for computer products and possibly the PS3? This sounds like a preemptive strike to halt any future lawsuits from Sony's new EyeToy. Or maybe in response to this. So does this mean the PS3 will have the ability to videoconference, virtually slap the people on tv, or create Wii-like games? A lot of bases are covered, but there's always dirt covering the corners. Hopefully this helps a little bit, though.
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July 21st, 2006, 02:27 Posted By: wraggster
We thought we were past this whole "Sony copied Nintendo copied blah" stuff, but CVG via Tech-On points out that the new patent we blogged about earlier could possibly be perceived as another pass at Nintendo's Wii controller. You know, besides the other one.
If you take a close look at the odd picture that comes along with the patent, you will notice a pen-like apparatus used in conjunction with the camera. This is for image-mapping and converting movements into the 3D environment. But what exactly are we seeing here anyway? I don't think Super Scribbler 3D is in the cards, so could it be a controller not unlike the Nintendo Wii's?
Even more motion-sensing from the Sony camp could backfire. But not if they decide to bring us back our old controller in favor of this new motion-sensing one. Of course, Nintendo fans would have something to say about it if this pen-like device stepped up to replace the DualShake as we currently know it. And then again, maybe we're shooting in the dark here and it's nothing to give any attention to at all. Your thoughts?
Pic via Comments
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July 21st, 2006, 02:01 Posted By: wraggster
According to a BusinessWeek Online report, some developers are actually steering resources away from the PS3 in favor of the more affordable Wii from Nintendo and even the Xbox 360. Hirokazu Hamamura, president of publisher and game industry researcher Enterbrain, believes that Sony's next-gen console might not be a smash hit the way previous PlayStation systems have been. "Many developers think the console's initial high price will lead to slow sales and are holding off on creating games for Sony," Hamamura explained.
"At its autumn games preview on July 13, for instance, traditional Sony ally Electronic Arts spent far more time showing off innovative Nintendo games than it did titles for the PS3," emphasized BusinessWeek. "EA announced six Nintendo Wii launch titles and showed long working demos for two of those. But it offered only a short clip of a car-racing game for PS3. EA says it's still testing the potential of the PS3."
Ultimately, developers and analysts agree that in order for the PS3 to be a success in the long run, Sony will have no choice but to bring the cost of the system down as fast as possible. "It's likely Sony will have to discount more...and faster" than planned, commented JP Morgan analyst Hiroshi Takada.
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July 21st, 2006, 01:50 Posted By: wraggster
News via Gamespot
The Universal Media Disc, the proprietary format for Sony's PlayStation Portable, has shown signs that it may go the way of the Sony-made Minidisc and Betamax. Though movies formatted on UMDs quickly generated excitement in the industry after the portable's launch, subsequent disappointing sales have caused many movie studios to scale back their support.
In an interview with United Press International, senior vice president of marketing for SCEA Peter Dille says Sony hasn't yet given up on UMD movies. But in order for UMD movies to stay afloat, Dille says movie studios are going to have to understand the PSP owner.
"SCEA has been providing the Hollywood studios with data on the PSP consumer, both from a demographic and psychographic point of view, in an effort for them to better tailor their product offering to this new and emerging market," he said. "As such, we have seen studios cutting back on releasing their full content on UMD, as unlike the DVD market, the PSP consumer is targeted. We are committed to helping the studios better understand our product and our consumer and will continue to educate them as we evolve and enhance the functionality of the PSP."
It may take more than a few charts and graphs to keep the latest home video releases on UMDs alive. Gamers have been ripping DVDs onto memory sticks for as long as they have been playing Lumines, and even Sony recently announced memory-stick movies called Memory Stick Entertainment Packs.
Retailers are also questioning the future of UMD movies, as Best Buy and Wal-Mart have reportedly cut back on UMD shelf space and Target has nixed the format altogether.
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July 21st, 2006, 01:48 Posted By: wraggster
In April, as anticipation for the Electronic Entertainment Expo was building up to its annual crescendo, a rumor circulated that the hit Xbox 360 and PC role-playing game The Elder Scrolls IV: Oblivion was heading to the PlayStation 3 and PlayStation Portable.
The source of the rumors, a poster on the Gaming Age Forums, said the information came from a Bethesda Softworks release schedule that listed both the PS3 and PSP editions of Oblivion and gave a November 6 release date for them. Those rumors are about to get another burst of momentum, as GameStop has updated its retail site with a product page for a PS3 version of Oblivion. GameStop is taking preorders for the game with a very familiar expected shipping date of November 6. Sadly, the retailer's site is still devoid of any mention of Oblivion for the PSP.
In other release-date fun, GameStop has pushed back Stranglehold on its release schedule. At E3, Midway gave the game a "Winter 2006" release, but the online retailer now lists a shipping date of February 15, 2007, for the Xbox 360 version of the game. The same date also graces one of a pair of PS3 product pages for the game. The other PS3 listing gives a November 1 shipping date. Curiously enough, the retailer has no product page for the PC version.
If that delay is true, it seems nobody informed Midway about it. A representative of the publisher told GameSpot today that the company is still aiming for "a fall or holiday 2006" release for Stranglehold on all three platforms.
Please note, while retailer listings frequently jump the gun on publishers' product announcements, they should not be taken as final confirmation of a game's existence, nor should the absence of a listing be considered as proof that a game isn't coming to a given platform.
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July 21st, 2006, 01:00 Posted By: wraggster
Sodr has released a new version of ThemePSP, heres the details:
Here is my second update of my theme installer; ThemePSP.
New Stuff (ripped from the read-me):
- New much nicer GUI!
- Options screen now added! You can now completle choose if you just want to install eg. the font and the BG of a theme
- Can install Themes for DevHook FW 1.5, 2.0, 2.5, 26 and 2.71 (the program can't install custom menu names for fw 2.xx
due to a diffrent standard between the fw's)
- Removed the bundled 'GTA style Theme' to reduce the file size
- If you try to intall a theme 4 times in a row the program will automaticlly quit instead of freeze (the freezeing was caused by an unknown bug)
- Updated ThemePSP Creator Pack with the correct image resolution (300x170 pxl)
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via sodr
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July 21st, 2006, 00:45 Posted By: wraggster
The recent price drop of Datels 4GB Hard Drive to $99 and the Sandisk Memory Card down to $147 has brought bigger storage down to a much more affordable price, last i remember Sonys 4GB option was to be released with a $220 price.
So you have the 2 Storage Options above, the Sandisk Memory Card is 47 dollars more expensive but fits in the PSP and doesnt add any weight or dimensions to the PSP and from reports writes faster and is better for movies.
The 4GB Datel Drive breaks the 100$ barrier which is around £54 but it is bulkier and theres reports of stutters in movies.
OK taking the 2 Storage Options in and the price, size and compat problems etc, Which is the best Storage Option for the PSP ?
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