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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 20th, 2006, 23:35 Posted By: IndianCheese
If you have downloaded the portal before 7.21.06 at 10:45 A.M. EST, you need to redownload and install it to fix various issues with it.
It's finally here--the one we all have been waiting for...version 2.0! There are so many new features I don't know where to start!
- 11 new games
- 2 new links
- Toolbar
- ICP Download Network
- Graphical touch-ups
- Built-in Google Search
- Integrated PSPWXP and X5 (if installed)
- 1st Time users' guide
- Everything freakin' works!!!
It is also released in either EXE installer or ZIP archive format. Download below! For installation instructions, go to http://www.icpphlashportal.tk/ and click the Download button.
EXE Installer:
http://rapidshare.de/files/26580935/...r_2.0.exe.html
ZIP Archive:
http://rapidshare.de/files/26581635/...r_2.0.zip.html
NOTE: A few beta testers have informed me that they received "Content cannot be displayed" errors when using the EXE installer, which works fine for me. Please note that the run path when installed is "file:/psp/game/icpphlashportal/home.swf". Also, after installation, you will notice an EBOOT.PBP file under the game menu. This is just a decoration to cover up an otherwise Corrupted Data icon.
And please don't link to the download link on the portal site. That would severely hurt my bandwidth.
Thanks, and enjoy!
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July 20th, 2006, 23:27 Posted By: wraggster
hoshizora has released a new version of uo_Ograniser heres the info and whats new:
uo_Ograniser is a homebrew that allows you to organise 1.5 homebrews (KXploited ones) and remove corrupted data icons on the XMB menu of your 1.5 PSP. Originally developed and released by modsyn (named Ogranise-w_SCE_**), this 'UnOfficial' version extends the core functionalities of the original program by allowing you to do more things like keeping your favourite homebrew on top of other titles without a USB connection. For the safety conscious, this program does not write to the flash memory so there is no risk in *BRICK'ing* your PSP.
Whats New:
v0.9.0a [2006.07.21]
--------------------
New: The following KXploit folder naming conventions are supported
(this updated version adds support to format 4 & 5):
1. foldername
foldername%
2. folde 1
folde1~1%
3. __sce__foldername
%__sce__foldername
4. folde _
folde_~1%
5. foldern________________________1
folder~1%
New: Screen capture in Splash screen
New: Homebrew installation guide in Readme
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July 20th, 2006, 23:06 Posted By: HellsPlumber
I have finally released the 2.7+ Homebrew Menu. For those who havent heard of this before,It is a Menu written in flash for the PSP. It has 4 different categorys;
GAMES,APPLICATIONS,NETWORK and TOOLS
The Games and Appications categorys have Flash homebrew games and applicatinos (obviously ). The network category has network enabled stuff and the tools category has built in tools.
It also has a Custom Homebrew Loader so you can play your downloaded flash homebrew.
Anyway,the download is here:
http://www.geocities.com/hellsplumber/download.html
There will be updates every so often givin the homebrew menu new features and there will be booster packs that will add new games and applications.
Thanks to all the people who email me and the guys at the homebrew menu forums. Thanks guys
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July 20th, 2006, 22:50 Posted By: wraggster
TMK posted this news/release:
Well, this is a new release of Sonic Battle Arena.
Sonic Battle Arena is a 2D fighting game coded in Lua by TheMarioKarters, Vaza, and Popcorn Devil.
The main feature of this release is WiFi online play thanks to netlib and youresam. This makes Sonic Battle Arena the PSP's first online fighting homebrew!
Remember, this is only at beta stage and is still buggy!
Available Characters:
Sonic
Knuckles
Tails
Amy
Cream
Controls:
D-Pad Right/Left= Move
O/D-Pad UP = Jump
X = Attack
Start = Exit in-game
Installation:
1.0/2.0+ Users place SBA in PSP/GAME
1.5 Users place SBA and SBA% in PSP/GAME
What happens is, once you press R at the main menu, you select your character with the D-Pad, then press X.
You'll then connect to Netlib using Connection 1. Be sure your WLAN switch is on!
After you select your character, two things can happen. If someone is waiting, you will join them. If no one is waiting to play, you will wait for someone to join.
To cancel waiting for someone, press start, dont do anything else.
There is currently no way to tell who you're playing, or to communicate with them. We hope to add a chatroom of some sort into later releases.
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via tmk
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July 20th, 2006, 22:36 Posted By: shadowprophet


Wow!! Another Awesome Vettacossx Release has just graced my presence!! This round We have an equally stunning mod both visually and acoustically. This one Is based on metal Slug!! And its the complete bombdigity! But who better to tell you about that then Vettacossx himself!! Here is what he had to say about This awesome Release!!
Hi its vetta again wasup guys I did this mod themed with metal slug for our
friend nick 666 of the forums because with all the new engines floating around
to play and tinker with I managed to forget about a certain metal slug mod
request so without further ?ADUE?( lmao)
JMV mods brings you metal slugg turrican mod based on the arguru turrican
engine with some sweet music you halo turrican users are familiar with, thanks goes out to sp,arguru and nick666 for this mod. And as always enjoy jmv mods of DCemu pspnews!!
About this file. Like the last, this file was too large to upload in one peace, Just download both parts and let win rar do the rest,
Thanks Goes out to Vettacossx for keeping the mod fires burning on frighteningly hot levels,
Your a true credit to the community Bro keep up the great work !!
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July 20th, 2006, 22:12 Posted By: wraggster
Miemt11 has posted news on his site after quite an absence from the PSP Scene:
It been a long time.......... and I almost forget about my loving PSP 1.5... I had lot of thing to do (Job) and little time for other...BTW, I still working go GBA for PSP Ver 0.03 (skip 0.02 interin release) and no news does not been anything.
I may just release it when it time (x month).
A new release of his GBA Emulator eh, great news for the scene , check out his other projects on his site hosted here at DCEmu here --> http://miemt.dcemu.co.uk/
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July 20th, 2006, 19:32 Posted By: wraggster
JasonUK the master of the Legal Devhook UMD Version has released a utility for use with Custom Firmware, heres the readme:
VSHExtender module for 1.50 by jas0nuk
Version 0.1
------------------------------------------
Partially based on BOOSTER's code but largely rewritten for 1.50 firmware.
This module adds 'extensions' to your 1.50 VSH/XMB that can be accessed via keypresses.
It should be used with the Dark_AleX custom firmware or a similar custom firmware that allows you to use external modules.
Features
--------
- Press HOME + SELECT in the XMB to change the CPU and GPU speeds, steps are 133/66, 222/111, 266/133, and 333/166
- Press HOME + CIRCLE in the XMB to change the CPU speed to 30MHz and the GPU to 50MHz. This makes the XMB become a little laggy but is fine for playing AT3 music or AVC video as this is hardware decoded
- Press HOME + L TRIGGER to execute ms0:/PSP/SYSTEM/DEVBOOT.PBP - this is yet ANOTHER way of booting DevHook instantly into 2.71 firmware, but now you can do it after startup
- Press HOME + R TRIGGER to get battery percentage, voltage and temperature information.
Installation
-----------
.. is very simple, just add the line
loadmodule0 = "ms0:/PSP/SYSTEM/vshex.prx"
to your config.txt in ms0:/PSP/SYSTEM.
Alternatively, if this line is already taken by another module, add it as
loadmodule1 = "ms0:/PSP/SYSTEM/vshex.prx"
or loadmodule2 = "ms0:/PSP/SYSTEM/vshex.prx"
or loadmodule3 = "ms0:/PSP/SYSTEM/vshex.prx"
etc...
Then copy vshex.prx from the SYSTEM folder in the attached archive into your ms0:/PSP/SYSTEM folder
( Note: the archive is a little messed up, SYSTEM should be inside PSP, not outside :/ )
This mod has been tested by me countless times, and works fine with Dark_Alex's custom firmware and it's variants, such as LordSturms' and harleyg's 0.1 and 0.2 custom firmware.
Please make your feature requests and bug reports here.
Currently requested features
- Battery meter - DONE!
- "AutoUSB" (press a button combo and USB is activated instantly, and a warning is shown on the screen until it is deactivated with the same keys)
- AIOMod.prx compatibility
- Customizable button combos
- Backlight deactivator
Most of these will make it into 0.2
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July 20th, 2006, 19:28 Posted By: wraggster
Fuxer posted this release:
(its a flash game for 2.7 users and us "happy" 1.5 devhooked users) Guys this is the first game i ever finished for psp.Its actually a remake from an old atari game wich i used to play alot at the time.I made some simple graphics (loco roco type) and i hope you will enjoy it.
For those who dont know this game,its a simple point collecting game. You have to make the frog jump from 1 place to the other and eat as many flies you can in the given time limit,wich is 120 sec.
At the end,the game will give you your final score.
As i said,enjoy it
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July 20th, 2006, 19:21 Posted By: wraggster
uNn99 has updated his tool for PMP Video, heres the details:
AVItoPMP - Advanced Tool for converting video into .pmp format:
- friendly interface
- uses the fastest video encoder - "Mencoder"
- supports .avi, .mov, .vob, .mpg, .wmv (auto rescale may not work with some videos, other than .avi)
- auto determines source resolution and calculates rescaled resolution (auto saves aspect ratio), but also has an option to use wide-screen resolution or use auto-crop before rescaling to wide-screen (also saves aspect ratio)
- video section has all commonly used mencoder options
- supports 2 codecs - "DivX" and "XviD"
- supports 2 encoding modes: constant bitrate and variable bitrate ("quantizer")
- has an "Preview" function - test your settings before encoding the entire film!
- supports 2 audio encoders: "BeSweet" and "Mencoder"
- supports subtitles (tested on english and russian subs)
- supports a queue of jobs
- supports saving settings into .ini file
- works with non-english paths and filenames (tested on russian)
P.S. About found bugs, plz post here.
And your desires and requests about programm are certainly welcome ;-)
Heres whats new:
v1.0.2:
Bug: The option to encode only a fragment from the movie doesn't work with streamcopy on.
Download links (1.0.2):
AMD cpu build - http://lagoff.net/download/avitopmp/AVItoPMP_AMD.rar
P4 cpu build - http://lagoff.net/download/avitopmp/AVItoPMP_P4.rar
P3 cpu build - http://lagoff.net/download/avitopmp/AVItoPMP_P3.rar
Only exe - http://lagoff.net/download/avitopmp/AVItoPMP.exe
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July 20th, 2006, 19:18 Posted By: wraggster
Youresam from our forums has released a new version of Netlib, heres the info:
After spending hours trying to make a game work, I though the problem was in netlib, and sure enough, it was.
The bugfix is very simple, I just commented a line that was adding to a number it shouldnt.
The bug was that after creating an AMW with 2 PSPs, you couldnt create any more AMWs.
NOTE: The ZIP only contains the server files (source + executable), if you are currently hosting netlib, please use the new version of the server.
Thanks for your cooperation.
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July 20th, 2006, 18:57 Posted By: wraggster
Consumers will have to pay a hefty £150 deposit to pre-order PS3 hardware, if a revolutionary new allocation scheme by Sony is introduced.
In an exclusive report published in tomorrow’s issue of MCV, it is revealed that the format holder is currently discussing the radical new plan with senior retail buyers as it looks to manage a limited initial hardware supply this Christmas.
The £150 deposit scheme is being considered to ensure that allocation can be more fairly managed. In particular, it is believed that Sony is looking to avoid the ‘eBay phenomenon’ that occurred with the launch of Xbox 360 whereby some consumers who managed to acquire more than one unit – on deposits as low as £5 – sold on their extra machines for well above the RRP.
Sony has confirmed that it is in talks with retail about the scheme.
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July 20th, 2006, 15:50 Posted By: wraggster
Iamjeff has followed up his release 2 days ago with another great release for the PSP, heres the details:
A clone of the electronic Hasbro game introduced in the 70s.
Press START to start a new game.
Press TRIANGLE for green.
Press CIRCLE for red.
Press CROSS for blue.
Press SQUARE for yellow.
Press LTRIGGER to turn sound on/off.
Press RTRIGGER to repeat last pattern if you lose.
(this can only be used after you lose, you can't
repeat a pattern in the middle of the game, so
pay attention!)
Score is shown in the center, highscore is written to
your memorystick after you lose.
There won't be a main menu--I can't think of a good reason for one.
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July 20th, 2006, 15:47 Posted By: wraggster
db26 has released an excellent looking Tetris Attack game for the PSP, heres the details:
Not my first time working with C, but my first time working with anything on the PSP, besides a short Pong demo I put together before this release. (Which I obviously didn't release because I think we have way more than enough enough Pong ports.) It's not exactly completed yet, but it's definitely in a state where it can be released now. The only real issue with the gameplay is that chains are not currently counted into scores. But, that should change soon. I will be on vacation for the next four days, so I decided to realease it a bit pre-maturely. The graphics are a bit basic in many aspects, but the project was thrown together for a quick release.
Current issues:
Chains are not counted yet.
Blocks don't stop rising while blocks are matched but not yet deleted.
Other blocks can be added to combos before deletion of already made matches.
What's to come:
Better score-keeping. (currently only stores high scores... Not names.)
Skins/Themes during game progression.
Different Modes of gameplay. (currently only "Endless Mode")
Flashier graphics.
Optimization. (it hasn't seemed to matter yet, but I haven't used pointers at all except for fading in the intro. This is "Java laziness" getting to me...)
Vs. Mode? (maybe if I'm feeling ambitions)
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via db26
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July 20th, 2006, 15:42 Posted By: wraggster
Podcast Fans, heres a new show for you, details:
This edition of The PSP Show features…
The News, with Sony suing Memory Stick cloone manufacturers, the MyTunes RSS java application and the US sales figures for the Sony PSP and Nintendo DS and GBA.
Eidos’ Tomb Raider: Legends gets a bit of attention as I examine Lara Croft’s latest addition up close.
A few days left to win a copy of Micromachines in our first Competition
Check out the Podcast etc HERE
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July 20th, 2006, 15:38 Posted By: wraggster
Chubigan posted this article in response to the recent PSP is Dead Article posted a few days back:
Did you hear? The PSP is dead. It’s a handheld with no reason to exist. You own one you say? Better sell it while you can. It’s all over.
Wait a minute, you say. Who am I to say that it’s all over for the PSP? Well, I do have Joystiq on my side. And didn’t you see that Gamespot one year anniversary special video? Nearly all of them comment how they haven’t touched their PSP in weeks, months, etc.
You know this isn’t true. Here in the states, the PSP and DS sales have been neck and neck, with the PSP outselling the DS in May, only to have the DS take the lead in June. In Japan, the DS is a cultural phenomenon, yet the PSP overtook all consoles to be second in sales. Worldwide, the PSP has sold over fifteen million (yes, SOLD and not shipped). There are hundreds of PSP titles currently in development.
Yet nearly every week, there’s a gaming site that has nothing but dire doom for the PSP. This begs the question...why do gaming sites hate the PSP?
The Arguments
There are a certain number of things that journalists love to say about the PSP. I’m not confusing fact with opinion here...obviously anyone can say, “I don’t care for the PSP library,” have their reasons, and be exactly right. What I don’t understand are the certain connotations pinned on the PSP, and the certain phrases that seem to be a quick cut to the PSP’s jugular, yet obviously make no sense either. To name a few...
“The PSP lacks a killer app/doesn’t have a good library.”
Killer App. Every console has one. The DS has New Super Mario Bros. The Xbox has Halo. Sony has...not a single one.
Well, let’s back up and define killer app. It’s the game that everyone wants when they buy a console...if you’re buying a DS, you better get NSMB. Right now the 360 doesn’t quite have a KA, but come Halo 3 everyone will be rejoicing for their exclusive title. The PS2 lacks a clearly definable killer app, if only because many of them have gone multiplatform. Is Grand Theft Auto really the PS2’s killer app even though it has appeared on the Xbox? What about Metal Gear Solid? Yup, that one went multiplatform back in the day as well...and even though it looks like MGS is solidified as the exclusive Sony franchise, it still can’t be the one title that defines the PS2 (the PS3 is a different story). So where is the PSP’s one game that everyone can agree is the absolute must buy?
Metal Gear Ac!d 2...one of the most underrated games on the PSP.
Unfortunately, no one can agree. And I say unfortunately because people who see that no one can define a PSP KA automatically assume the handheld doesn’t have one.
Is it Wipeout Pure, whose graphics are incredible and downloadable content has spanned an entire year? No, because the handling/gameplay is a unique one that doesn’t appeal to everyone. What about Syphon Filter, who’s online multiplayer/voice chat and excellent story rival that of even console games? Why not Daxter? Hey, yeah...why NOT Daxter?
Oh Daxter, how you woo me with your fuzziness.
Daxter unfortunately lacks the character to carry a system. The game is amazing, but as far as Daxter being the definitive mascot for the PSP...no, he just doesn’t fit. For an example of someone who does fit, I turn to the long lost Crash Bandicoot. Remember those great Nintendo bashing commercials Crash used to do? He oozed mascot potential. The moment he went multiplatform was the day that the entire franchise slowed to a crawl...and the opportunity was lost.
Just looking at this game puts a big smile on my face.
Could Loco Roco be the killer app? It all depends on Sony. When you see a DS, Mario is not far from it. Sony needs to get as many Rocos around the PSP as possible, and MAKE the game the killer app. It has potential. It will sell well. It will be awesome.
“My PSP has been gathering dust over the last few months...”
My first reaction is always, “well, maybe you should find a less dusty place for your PSP then.”
This is something that comes up time and again. The connotation, of course, being that since their PSP is gathering so much dust, the game library must be slim’ pickings. Unfortunately if you’re not playing with your PSP every day of the week, then it’s obviously the PSP’s fault for not keeping you entertained, right?
Hey, my 360 has gathered dust over the last few months, but it was never an issue for me. I knew there would be a game released sooner rather than later that would get me back to my 360, and that game happened to be Prey. Quite the awesome game.
So why do so many make it a point to address how dust ridden their handheld gets? It’s a simple little jab that doesn’t mean much, but over time it’s gotten a little bit silly. Yes, your PSP is dusty. That’s why Sony included a cloth with every PSP, idiot. Use it and get back to me later.
“All I’ve been doing with my PSP lately is watch movies and listen to music.”
One of the more idiotic and ironic comments you can find all over the message boards...and it’s completely ridiculous. People love to say this as a way to jab into the PSP, almost as if there aren’t any games worth buying so they’re forced to, you know, take advantage of the other features Sony has put on the PSP.
Think about how insipid that comment is for a moment. Sony put the music and movies functionality so, you know, people would actually use it. So when you DO use it...how the hell can you complain about it? Do people actually watch movies on the PSP while simultaneously thinking, “man this sucks...I wish there were some decent games to play on the PSP.” If I ever thought that while watching a movie, I’d put my PSP down immediately, go outside, and enjoy the summer air. Thankfully that’s never happened to me and my skin is a radiant white that hasn’t mixed with those deadly UV rays you hear in the news these days (there’s a reason the PSP doesn’t play well in the sun: Sony is protecting you from global warming. Yet another reason why everyone should own one.)
I want to take a quick moment to point out something that everyone seems to glance over. The PSP has AMAZING functionality. Take a look at this amazing table I created thanks to a year of computer lab training on Excel-
But seriously, that damn computer lab taught me nothing.
Yes, I realize that last feature is a low blow, but seriously MS...fix it!!
Obviously that chart doesn’t tell the whole story. The browser is a bit limited and slow at times. Some stuff needs to be addressed (like jumping anywhere in a music file). The movie functionality needs improvement, as it’s a bit hard to put movies on the PSP without reading up on it first.
But for a handheld, that’s freaking amazing. Freaking. Amazing. But who the hell cares when there aren’t any games to play on it, right? Am I right?
“The PSP library pales in comparison with the DS.”
That statement is more opinion than fact, yet I see that printed as fact more often than not. Thankfully it’s easy to prove otherwise.
Using Gamerankings.com (which averages a multitude of respected and large gaming sites review scores), 22 PSP games scored in the top 80%. 21 DS games scored in the top 80%, and I’m being generous since Nintendogs is listed three times. (Three DS games made the top 90% however, whereas no PSP game has just yet.)
Opinions may vary, but there’s the cold hard evidence right there: journalists agree (whether they realize it or not) that both systems have a great selection of games.
“UMDs are dead.”
Yeah, UMD’s are dead. People are quick to blame the movie studios for putting UMDs at DVD prices with no extras...but I’ll go one step further and blame Sony. They priced their first UMDs at $20, with no extras, and kept that price and structure for every single one of their movies. They ruined the UMD movie format, and because of that the PSP got a bad rap for being another failed Sony product (even though it’s only the UMD movies that aren’t selling, and nothing else). This will pass eventually, as long as Blu-Ray keeps the promise of being the next-gen DVD format everyone hopes that it will.
When will this sexy beast come to the states anyways?
Right now it’s easy to see why the PSP is getting so much flak. Sony is going into the PS3 with a huge attitude of being number one. Well, they are number one. Will the PS3 keep them there? No one knows. But hey, the PSP isn’t number one...so let’s report on that and show how Sony’s arrogance (“taking handheld gaming out of the ghetto”) got them in second place!
It is easy to see how journalists aren’t touching their PSPs. After a five day working schedule of doing nothing but playing games, reviewing games, playing more games, working under deadlines, etc...would you really want to come to your PSP over the weekend and play some X-Men Legends? The PSP delivers the console experience for many, something that journalists don’t even consider wanting. Does everyone remember how unexcited IGN was about the PSP before it was released?
Now look at the DS. It’s mostly incapable of delivering a console experience. That’s not the purpose of the handheld. The purpose is to deliver exclusive games that you can’t play anywhere else, and it’s easy to see why game reviewers love it. I can’t see myself playing Tomb Raider Legend on my PSP when I’ve played it several times on my 360, wrote a review on it, and then get home only to play it on the PSP for fun, can you?
Obviously this journalistic mentality will go away once the console wars are in full swing. But to declare the PSP dead, when sales, developers and sometimes even the website’s own review scores declare otherwise...well, it’s ****ing ridiculous.
Long live the PSP.
Agree or diasagree post your comments
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July 20th, 2006, 15:34 Posted By: wraggster
News via PSPfanboy
Despite a huge marketing push in Japan, IGN reports that our beloved Loco Roco has debuted at seventh place in its first week of sales. That's better than most weeks, but I was hoping that it would be able to beat the seemingly invincible New Super Mario Bros (which is a great game). Hey, at least it beat the now more than one year old Brain Age... by one position.
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July 20th, 2006, 15:32 Posted By: wraggster
News via Gamepro
A member of Target's "Guest Relations" team has confirmed to GamePro that the retail giant no longer carries UMD movies for the PSP.
"[UMD movies] have been discontinued and aren't available at any of our stores," the e-mail reads. This comes as final proof that the company has discontinued its UMD movie selection in its brick and mortar stores, though the company still lists a sizable selection on its web site. It's unknown if the company will stop selling UMD movies online, as well.
In a story last week, GamePro reported that a customer service representative indicated that UMDs were no longer for sale at Targets nationwide. This latest e-mail officially confirms the news.
As the seasons pass and new models... become available, we'll discontinue some older merchandise. That's how we keep our shelves stocked with the unique, up-to-date merchandise you've come to expect from Target."
-- customer service e-mail from TargetSony's portable UMD movie format has struggled for acceptance since the PSP's release in early 2005. A recent Reuters story suggested that Wal-mart also considered pulling all UMDs from store shelves. In the Reuters piece, one unnamed movie executive says that UMD situation is "awful," and that "[UMD movie] sales are near zilch." The studio exec then twists the knife, saying "It's another Sony bomb -- like Blu-ray."
Two months ago, the NPD Group, a national sales-tracking service, weighed in with a grim assessment of the UMD's future. The report concluded that, if studios continue to drop support, "the outlook for the UMD format is bleak."
Lets hope theirs some cheap UMDs for sale 
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July 20th, 2006, 15:29 Posted By: wraggster
News via PSP3D
Ever wanted to make your own iteration of Doom/Quake? RevolutionX, Mista Bones, and Static have just released the first version of WAD Dumper PRO, a PC application which opens, allows you to edit and examine WADs, and save changes to WAD filetypes. WADs are used in a variety of modular 'pak' games, such as Doom and Quake, and contain the core information of the entire game. By editing the files inside, from the sound files to the graphics, one can essentially compile their own version of Doom, which can then be loaded on the PSP. Props to the entire team for this release, can't wait to see some new WADs!
Features in v1.0 include:
- Graphics preview.
- Sound preview.
- Separate WAD file dumping allowed.
- Complete WAD editing available (tutorial will be posted next version).
- WAD files listing.
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