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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 15th, 2006, 21:20 Posted By: wraggster
I hope im wrong but it seems too unlikely to be true.
The N64 port of Ultrahle
Ultrahle was made for x86 PCS and so the Xbox Port was very close and easy enough to do because of system similiarities. Now a week or two ago a PSP website posts an exclusive newspost about this emulator coming to PSP and yes the story sounded good, the idea of working on perfecting one game is probably the best way to get single games working on the PSP, but the coders name they posted who was a GBA coder cannot be found on the internet, screenshots mean nothing and just because some newsposter puts a fancy story round it doesnt mean its true.
Fake or Truth - Most likely Fake
The PSX Emulator
The day after on another site that covers PSP (and steals all our news) posted a news story about the port of a PSX Emulator to the PSP with a site that was extremely well thoughtout to get the highest place in google, now since then nothing has been posted there and i PMed the coder on the forums at the site and got banned, my thoughts behind that are that its a very obvious fake.
Fake or Truth - I would say Fake
Looking back it seems that both sites will post any news and even fake it themselves just to get visitors, now we have all been duped but the timing of the original storys was just too close for comfort.
Ill be happy to be proved wrong but i dont see it happening, lets encourage those coders who we know are real and back them all the way.
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July 15th, 2006, 21:05 Posted By: wraggster
I missed this earlier in the week but better late than never
Meo has released a new game called Slider PSP, heres the details:
I have finished coding my first official game for PSP. Entitled Slider PSP, this is a puzzle game where you have to slide square panels into the correct order.
You will need LUA Player to use this application. To install, extract to the Applications folder of LUA Player. A folder will automatically be created.
To make your own number images for Slider PSP, please use the included executable to generate them. The source code for this program is also included. Any comments and suggestions are welcome
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via meo
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July 15th, 2006, 21:00 Posted By: wraggster
Sulpher Dragon has released a new version of his image editing software for the PSP, heres the info:
Use this neat little program to swiftly resize images to fit your PSP screensize. Ideal for creating backgrounds for both 1.50 and 2.00+ PSPs.
This is a WIP and any feedback is welcome.
Changelog for 0.20:
> Help button added
> 100% button added (resizes the image to its origional dimensions)
> Added tool-tips
> Other small changes
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via sulpher dragon
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July 15th, 2006, 20:54 Posted By: wraggster
Cools has released a new version of LuaPlayer v0.20 Mod 2, basically this is a version of the Lua Player with additional features.
Whats new:
Functions Added:
System.setCpuSpeed(Speed) and Gum.lookAt()
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July 15th, 2006, 20:47 Posted By: wraggster
Heres a new cracking release for devs from Alatnet, heres the info:
This is a program that simplifies the creating of makefiles for the use of creating c\c++ homebrew.
I plan to have a way to have quick library inserting in later versions.
If you would like to help out, you can help out by posting libraries that the pspsdk uses for c\c++ homebrew.
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via alatnet
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July 15th, 2006, 20:39 Posted By: wraggster
News from Gamespot
Sony has been having some trouble with patent disputes of late. In March 2005, Immersion Corporation won its lawsuit claiming that Sony's DualShock PlayStation and PlayStation 2 controllers infringed on its force-feedback patents. A judge ordered Sony to pay more than $90 million in damages, and earlier this year denied an attempt from the electronics giant to have the decision overturned.
Now Sony's in the middle of another patent fight, this one brought against the company by Pennsylvania-based Agere Systems. According to court documents, Agere (which has a pair of offices in Texas) has filed suit against Sony and a number of its divisions for willful infringement of eight patents in a number of its products, including the PSP, PlayStation 2, and based on announced specifications, the PlayStation 3. Sony VAIO computers, Handycams, Walkman players, Memory Stick Duos, and Location Free TV are also named as infringing offerings on some of the patents. The patents in question run from a "wireless local area network apparatus" to "barrier layer treatments for tungsten plug."
Agere is asking that each branch of Sony be made to provide an accounting of all gains made through their alleged infringements, and that the company be awarded damages to adequately compensate it based on those figures. Agere also claims that Sony knew about the patents and willfully infringed on them, so it is asking the courts to boost the damages awarded as much as three times what it would have been otherwise.
In its defense, Sony has denied all claims of infringement. It is arguing that it actually has the rights to use seven of the eight patents through a 1989 cross-licensing deal with AT&T and Lucent (whose microelectronics group eventually became Agere Systems). Sony also contends that some of the patents (including the one it doesn't claim a right to use) were not properly obtained because Agere omitted important information when it filed for them. Finally, Sony believes the patents in question are invalid anyway, and has asked the judge to declare them as such.
Agere denied Sony's counterclaims last month and has issued a demand for a jury trial.
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July 15th, 2006, 20:31 Posted By: wraggster
Meo has released a new Lua Volleyball game for the PSP, heres the info:
Here is the first working version of Slime Volleyball PSP! It's out of BETA, but it is still not 100% perfect. I am extremly happy with how well it is doing however, two people are able to successfully play multiple games. There is now a menu, credits and easy exit, scoring and much more.
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via meo
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July 15th, 2006, 20:26 Posted By: wraggster
Virons & Dreadnaught have released a new homebrew game with a rather funny title, take on the evil Sony empire.
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via virons
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July 15th, 2006, 20:13 Posted By: wraggster
The release of the downgraders for 2.5/2.6 PSPs has delivered a blow to the Modchip Makers of the Undiluted Platinum PSP Modchip who can only really sell it to those with Bricked PSPs and those on v2.7 & 2.71 and you musnt have the TA-082 Hardware revision.
Surely a lot of you now value the Modchip as useless unless your going to use the latest firmware and also the ability to use v1.5 because of the Modchip.
Id really like to hear opinions on this.
Oh and something to make you laugh, its been pointed out to me that 2 PSP websites have posted the exact same PSP modchip review, cut and pasting gone mad eh :P
Once MikeDX posts his proper review we shall spread that to the masses 
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July 15th, 2006, 14:35 Posted By: shadowprophet
Umm hi. this not some joke, This is the proof of custom Firmware concept By Dark Alex. Theres so much to be said about this, That ill let the readme tell you, However, Know that You risk Bricking your psp If you try this, There have been many success stories with this tho,
Some features that this can do are.
Execute normal pbp's (1.00 ones, no-kxploit)
meaning you wont need to have 2 folders in your PSP/GAME folder to make homebrew run.
hide corrupt icons. (it's not enabled, look at the file /PSP/SYSTEM/config.txt to see how to enable this feature)
So, even if you still have the two folder homebrew setup. you can still hide the corrupted icons.
skip the gameboot logo at startup.
Very useful feature
Recovery mode:". Hold R while starting your psp, will boot Recovery mode.
Recovery mode is not more than a simple application that will let you to use the usb, and execute a program under ms0:/PSP/GAME/UPDATE/EBOOT.PBP, that could be, for example, a sony updater or the 1.50 -> 1.00 downgrader
This allows you to recover potential bricks caused by the writing of bad fonts /videos/sounds... to flash.
( This wont let you recover critical things like overwriting prx file in flash)
With this, you may have a chance to unbrick your PSP, if the brick was caused by writing bad fonts/videos/sounds the flash. (Again this wont allow you to recover things like overwriting The prx files)
Autoexecution of a program at the startup. See the configuration file at /PSP/SYSTEM/config.txt to see how to use it.
To install this Just unzip and copy the psp folder on to your memstick, And click yes on any overwrite warnings.
access the file "config.txt" in PSP/SYSTEM with notepad , to do any changes that need be with this mod later.
This is a pretty user friendly program so other then these things you will know what to do once you get there 
Again, All I have to say is, Try this at your very own risk, Know that you do run a risk of bricking your psp by trying this!!
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July 15th, 2006, 13:37 Posted By: wraggster
Figures from Nintendo claim that combined sales of both Nintendo DS hardware iterations amounted to just under 600,000 in June – a figure with which NPD’s estimates of 593,000 agree. PSP sales for the month were put at 221,000, with no information yet available for the Game Boy Advance – which had previously beaten both new portable formats in the U.S.
NPD has also revealed a figure of 277,000 unit sales for the Xbox 360 – above previous estimates, but still below the PlayStation 2 total of 312,000 units. Xbox sales were put at 24,000 with no figures available for the GameCube.
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July 15th, 2006, 04:35 Posted By: Kaiser
A coder by the name of theHobbit has just released Game Music Emu v0.1, a port of Shay Green's Game Music Emu library for the PSP.
From the readme:
- This uses the Game_Music_Emu sound engine that supports the following formats:
GBS Nintendo Game Boy
VGM/VGZ Sega Master System/Genesis/Mega Drive/Mark III/BBC Micro
GYM Sega Genesis
SPC Super Nintendo
NSF Nintendo NES (with VRC6, N106, and FME-7 sound)
- plus i have added support for PSX (psf playback) using sexypsf port by yaneurao.
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July 14th, 2006, 23:45 Posted By: wraggster
Binaryone has released a new Tetris game for the PSP, heres what he posted:
This is a tetris game I wrote just for fun. I got the music off of some website. The only things missing are the high scores and time. Ill add that when I get a chance. Have fun  (I do hehe)
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July 14th, 2006, 22:09 Posted By: wraggster

NJ has released a new version of the NeoGeo Emulator for the PSP, heres the translated whats new:
- 0.2.2 -
BIOS while executing way raster effects is always made effective, modification.
During of game executing depends on the value which is set with the menu.
(Modification for the operation improvement of uni-bios v2.0/v2.1/v2.2)
Drawing deleting the excessive processing of the part.
* Therefore exactly from first release about January, also pause is good, being the case that,
With this version renewal stop. Reopening is undecided.
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July 14th, 2006, 21:44 Posted By: wraggster
New to buy/preorder from SuccessHK

World Racing 2 brings back the intense, realistic racing action of the first one, with all-new gameplay options. The races are still here, but now they're augmented with mission modes, scenarios, tuning options, and new cars. There's also a sophisticated 3D Landscape Engine, creating miles of 3D locations inspired by real-world locations. Race with more than 40 cars from 16 brands, over 100 challenging tracks, with technical and optical modifications plus a huge variety of licensed accessories and lifestyle products.
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July 14th, 2006, 20:23 Posted By: wraggster
Ignition will be bringing NeoGeo Battle Coliseum to European PS2s this autumn, the UK publisher announced today.
Battle Coliseum is a beat-'em-up in which players draw on characters from a range of SNK titles including World Heroes, Art of Fighting, Fatal Fury, Samurai Shodown, Last Blade, Metal Slug and Kizuna Encounter.
As well as just-plain-fighting, you'll be able to create your dream twosome of SNK characters thanks to the two-on-two Tag Team battle system, which allows allow for team attacks.
We're also told to expect six hidden characters. See if you spot any in the screenshots that accompanied the announcement.
Battle Coliseum forms part of the recent SNK Playmore publishing deal extension Ignition signed - along with the likes of King of Fighters XI, King of Fighters Maximum Impact 2, SNK Vs Capcom Card Fighters and Metal Slug Anthology.
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July 14th, 2006, 20:15 Posted By: wraggster
Konami has revealed that Metal Gear Solid 3: Subsistence - Hideo Kojima's MGS rejig with online shenanigans - is set for release in Europe this October.
Coming on three discs, the game will include an enhanced version of MGS3: Snake Eater on disc one while disc two sports a bunch of new modes, including a fully-online version of the game and recreations of the original MSX Metal Gear titles. There's also a three-and-a-half hour movie recut based on the game's cinematics on disc three.
Enhancements to the original game include a new 3D camera based on the system from upcoming MGS4, enabling gamers to view the action from any angle, while online modes on disc two range from Sneaking Missions, Capture Missions and Rescue Missions to the more traditional Death Matches and Team Death Matches.
Elsewhere on the discs, you'll find the Demo Theatre, enabling you to watch any of the games cut-scenes on a whim, a Duel Mode where you can take on Boss characters from MGS3 head-to-head and a Secret Theatre showcasing a bunch of spoof movies, including the return of Raiden.
So yes, all this can be yours this October in Europe. The jig of feverish anticipation shall now
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July 14th, 2006, 20:14 Posted By: wraggster
In a small news addition to VERY EXCITING word on Half-Life 2's manoeuvring onto Xbox 360 and PS3, it's currently in doubt whether Valve Software's Source version of the massive multiplayer game Counter-Strike will be included in or with the next-gen console versions of the dev's FPS sequel - according to IGN.
On PC, Counter-Strike: Source featured in the retail boxed version of Half-Life 2 and in Valve's 'Source Premier Pack' and 'Valve Complete Pack' purchasable on Steam. It may turn out that Counter-Strike: Source on Xbox 360 and PS3 will be offered as a free download to those who purchase Half-Life 2 if it's omitted from the next-gen HL2 boxes (what a crazy dream) or - and the cynic within says this is more likely - released as a separate paid-for product.
But we'll just have to wait and see.
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July 14th, 2006, 17:48 Posted By: wraggster
Deniska posted this news at his site:
It has been awhile since the last blog update. A few people inquired on the status of this development, so here is the info:
The project is still very much active.
I desided to re-write it from scratch since the previous version was too buggy and limited in functionality. I went away from SDL graphics libs - they exibited very unpredictable behavior and switched to custom graphics lib, mostly borrowed from lua player.
Furthermore, I desided to dump yahoo as the map donnor (with it's US & Canada only coverage) and start milking Google maps.
Google has worldwide map coverage, better map graphics and more of less open API for map manipulation.
I am pretty much done with scaling, xy <==>lat/lon conversion, basic attractions display, NMEA sentences parser, scripts to acquire maps
The new version has support for regular, satelite and hybrid maps...
I was able to load and display a farely large map:
40000sq km at street level resolution with 8 zoom levels. The size of it got pretty big: ~550MB.. but memory sticks are getting cheap nowdays :-)
The map interface and behavior are very similar to Google maps...
I am still waiting for my GPS order (Holux GPSlim236) to arrive, so I could start working on GPS connectivity...
If everything goes well I should be able to release a more or less stable version in a week or two, so keep checking the site :-)


More screens and info over at Deniska`s site on the DCEmu Network here --> http://deniska.dcemu.co.uk/
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