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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 12th, 2006, 04:18 Posted By: mameuser
-StrmnNrmn posted this news update about his N64 Emulator for the PSP:
Here are a few of the significant graphical fixes I've made so far for R6.
Firstly, I managed to fix the horrible flickering that happened when running various roms (Paper Mario was a good example). It turned out that I was making an assumption that roms executed exactly one display list per frame. I assumed that each display list would clear the screen, render everything, and then wait for the screen to flip. As it turns out, some roms execute multiple display lists per frame. In the case of Paper Mario it executes 2 display lists per frame (one which clears the screen, then another which renders everything). By making sure that I only flip after the second display list executes, I avoid the flickering (the actual solution is a little more involved but this is the general idea).
The next significant glitch I've fixed was to do with backface culling of triangles. Basically, when I ported the graphics engine over from the PC version, I forgot to implement the two or three lines of code which handles this. It was a very small fix, but it corrects a number of significant graphical issues (notably all the walls getting in the way in Quest 64).
Finally, I've managed to track down and fix a significant memory leak in the texture handling code. I believe this was causing many of the random crashes that were occuring when leaving the emulator running for several minutes or more (basically through running out of memory). Before applying the fix I found that the Super Mario 64 would crash within 4-5 minutes. After applying the fix I've been able to run Mario with no problems for over 30 minutes.
I'll keep you posted as to when you can expect a new release. I'm quite excited about the memory leak fix, so I'd like to get a new release out as soon as I can implement some of the other things I promised for R6.
-StrmnNrmn
PS I know I've been crap at replying to emails I'm hoping to get this release out and then I'll spend a few hours sorting out my mailbox and replying to various comments here.
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July 12th, 2006, 01:28 Posted By: wraggster
The upcoming release of the PSone emulator by Sony is their attempt to stop a lot of homebrewers and make a bag of cash in the process.
Now if a coder on this scene were to release a Full Speed or near full speed PSOne emulator for PSP would this be the catalyst for Sony to punish the coder/release site and the homebrew scene as a whole ?
Lets be realistic, its very likely a full speed PSOne emulator can be done by porting one of the great PSone emulators to the PSP, but Sony have been known to get pissy in the past with PSone emulators for Windows, Mac and Dreamcast.
If such a release were to happen what do you think would be Sonys Reaction ?
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July 12th, 2006, 01:07 Posted By: wraggster
Zilt posted this news/release:
Here's a _very_ early release of my multiuser 3d world client. I wasn't planning on releasing this for another couple of weeks until more features were completed, however, that doesn't seem to be the psp homebrew way So, with this release, you can
see 3 skeleton based 3D animated characters. Two of them are NPCs and just cycle through 7 different sets of animations.You are the 'paladin'. The walk/run animation is blended depending on speed ( use the analogue stick ). The camera is
adjustable.
Features I had to disable to get this out now:
- client/server code
- bezier models
- keyboard entry ( very different style then danzel's)
- skeleton performace improvements ( >50% is spent
on normal calculations!! Almost fixed... )
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July 12th, 2006, 01:00 Posted By: wraggster
Slasher posted this news/release:
Well, not to leave out the people with a TA-082 mother board, I've made this. A simple gameboot.pmf flasher for 2.6ers(there's confirms of this working on 2.5 as well)! based off the work of hitchikr, neural, DarK_AleX, Yoshihiro, and Mathieulh.
Just simply put the gameboot.pmf in the root of your memorystick, run the program, and it'll flash it directly to your flash0:/vsh/resources/ folder.
Some people may have noticed an opening_plugin.rco flasher and a topmenu_plugin.rco flasher; well those were based off my program here, I just didn't have a chance to release the original yet
NOTES:
* There's always a risk of bricking your psp while flashing something. Although this has been tested and confirmed working; you are using this at your own risk. I am not the one to be held responsible if infact you do brick your psp while using this software.
* I'm not 100% sure on this one, but I believe the MAX gameboot.pmf size is 1mb. Please avoid flashing gameboots that are any larger. If you flash anything larger than 1 mb, you may end up with a brick.
* Thanks to TMK for the idea, and for helping me test it
Remember that only use if you are 100% confident we take no responsibility for damage to your PSP, download for the curious via comments
via slasher
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July 12th, 2006, 00:55 Posted By: wraggster
The PSPHacking 101 guys are back with a new commutecast, heres whats included:
Episode 7 of CommuteCast is now out on the feed
- Pox and Ragable give the latest of their modchip process
- Devhook 0.43 with 2.60 emulation process
21 minutes
More info etc
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July 12th, 2006, 00:52 Posted By: wraggster
News/release from Cools:
This is a custom luaplayer which adds the some of the functions from Lua Player .17dk_2 and youresam's netlib version, with all the functions from Lua Player .20 except module loading. If you
want the Aplications Folder from Lua Player .20 just download .20 from luaplayer.org and replace the Eboot. This has not been tested on 1.5 (only 2.00 tiff, i'm going to downgrade soon...)
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July 12th, 2006, 00:08 Posted By: wraggster
NJ has released a new version of his Neogeo Emulator for the PSP.
heres whats new via translation:
- 0.2 -
state save/load performance was added. Because remainder operation verification has not gone,
Perhaps there is trouble.
The bug where the JAMMA PCB edition of KOF 2003 does not operate was corrected.
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July 11th, 2006, 23:49 Posted By: wraggster
Heres a new PSP project coming soon, some info:
Nanodesktop is a library for programming of embedded platforms. It makes more easy to program embedded platforms as PSP (Sony Playstation Portable), The Nanodesktop library is totally written in C for maximum performance. It is the base for porting of OpenCV under PSP platform. If you have a platform in which you cannot run traditional windows environments, as X-Windows (TM), you can try Nanodesktop library. Nanodesktop provides graphical routines, and other routines for open and close files, for loading/saving images, for memory manager, for mouse emulation. It also provides integrated file manager routines.
More info --> http://visilab.unime.it/~filippo/
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July 11th, 2006, 23:44 Posted By: wraggster
Electronics company Ricoh has announced that it has mystically created an "optical component that reads and writes all disk formats-Blu-ray Disc and HD-DVD, as well as DVD and CD-with one pickup and one objective lens," says a report at EETimes. July 12-14 is the International Optoelectronics Exhibition outside of Tokyo and the device will make its public debut at that time.
How does it work? Diffraction, friends. Diffraction:
"The diffraction plate is placed between lasers and an objective lens. The diffraction grating is designed to adjust a light beam to an optimum incident ray relative to the objective lens so that light focuses on the proper position for each disk format." Neat.
Does this bring a short stop to the console/format wars before they have even begun? Would Sony ever consider delaying the PS3 further to incorporate this type of technology? That is doubtful and doesn't really matter too much, most likely. Initially this technology is just for disk players, but someday it may reach console merit. Until then, the wars will continue, if only on gaming/multimedia consoles.
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July 11th, 2006, 22:45 Posted By: wraggster
News via Spong
So it looks as though Famitsu, by way of print or the Global Earthwide Meganet, will reveal a massive PSP title at some point this week. The magazine's journalists cryptically tell us that it's a furthering of an existing franchise, leading to some wild speculation as to what PSP owners - somewhat underwhelmed with the console's software library to date - can expect.
Devil May Cry has been mooted, as has the true successor to the Final Fantasy VII obsession, an obsession still without remedy or cure amongst RPG gamers. God of War for PSP has its believers, and Kingdom Hearts is a front-runner, though it's more likely that GOW would see a Western debut appearance on PSP.
SPOnG's guess is an all-new PSP Sonic, a guess we thought of in a hurry after remembering that our first guess had already been revealed. How about this: tell us in the forum what you expect it to be. If you're right, we'll buy you the game and send it to you. If you don't have a PSP, we'll send you something else, which might be rubbish, might be amazing.
The Disney RPG looks a fave to us
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July 11th, 2006, 22:42 Posted By: wraggster
So there have been bits and pieces of what purported to be a leaked internal QA on the subject of the PlayStation 3 doing the rounds of late. And what do you know - those involved with the emerging platform say it's all legit. It's been pieced together and here it is. You can make of it what you will:
- PS3 is a computer system
- PS3 is one product with different configuration
- PS3 launch date : Nov 11 (Japan), Nov 17 (US/Europe)
- PS3 price : 20GB : JPY 59,800, USD499, EUR499 (incl. VAT) / 60GB : JPY Open, USD599, EUR599 (incl. VAT)
PS3 Business Strategy
Q1. Why will you launch two models with different specs for PS3 ?
A1. PS3 is a computer system and as such, various configurations can be considered. In future, larger HDD may be required for larger content to be saved on PS3. Considering the fact that, nowadays, network connectivity is spreading within the homes, we have decided to introduce a configuration with basic ports. However, these ports, excluding HDMI, are expandable with adaptors available on the market.
Q2. How can users connect PS3 to TV without HDMI output ?
A2. PS3 supports most displays via the AV multi output. Visual quality through AV multi output is comparable to that through HDMI.
Q3. Do you have two color variations of black and silver for two different models ?
A3. This model comes in one color (clear black) only. There may be color variations in the future.
Q4. What is the initial launch quantity for PS3 ?
A4. 2 million units will be shipped worldwide at the launch timing (for the first 3 weeks), cumulative 4 million units by the end of December and cumulative 6 million by the end of March 2007 (we do not disclose the breakdown by region).
Q5. Will you launch the PS3 in the Asian region at the same timing ?
A5. Yes.
Q6. What is the breakdown of the production shipment figures for each model ?
A6. We will decide the breakdown according to the market situation.
Q7. Are you planning to launch another model which has different HDD or interface in the future ?
A7. Like PCs, other configuration with the different HDD capacity and I/O can be considered in the future.
Q8. Where will you start manufacturing PS3 ?
A8. We will start manufacturing in Japan and China simultaneously (we don't disclose the names of manufacturing companies).
Q9. When will you start manufacturing PS3 ?
A9. We will start assembly from summer. Manufacturing of the main semiconductors has already started.
Q10. MS's Xbox360 was launched a year ago and has a head start. How do you feel about it ?
A10. We have set the best launch timing for PS3.
Q11. How is the PS3 network service going to be ? Will you also start the service from day one ? What are the differences between Xbox Live and PS3 network services ?
A11. Apart from providing basic features and functions, the most important element is content and services. Downloading music in SingStar, purchasing or exchanging game data as we demonstrated at E3 press conference and many other new ways of enjoyment will be provided.
Q12. Will the network service be charged ?
A12. Basic services available free for current PCs will be free of charge but content and specific services will be charged from the beginning.
Q13. Are the specifications and design final ?
A13. Very close to final.
PS3 Price
Q14. Why did you set such a price for 20GB HDD model ?
A14. We have set this price so that many users can enjoy PS3.
Q15. Why is only 60GB model open price for Japan ?
A15. Each RHQ decides the price of PS3.
Q16. You have announced in April that more than 100 billion yen of operating loss will be caused from Game segment in FY06. Will the PS3 price have any impact on the forecast ? Was the introduction of two models factored in at the earnings announcement in April ?
A16. There is no change in forecast.
Q17. Won't having two models increase cost ? Can you expect the economy of scale with two models ?
A17. We don't have two different models. It is one model with different configuration just like with PCs. Therefore, economy of scale can be pursued.
Q18. When do you expect to start making profit with PS3 business ? It has been reported by Nikkei (dated May 1st) that the "PS3 business will make profit of over 100 billion yen in FY07." Is it true ?
A18. At the early stage after the launch, PS3 expects losses due to start-up cost, etc. However, there is no change in our business model to make profit from both hardware and software. As we have accomplished with PS2, we aim to make PS3 business profitable as soon as possible, by expanding the platform and continuing our cost down measures by reducing the number of components used in the hardware and cutting the cost of key components including semiconductors. However, it's too early to comment on the timing of the turnaround. We have never told Nikkei that "PS3 business will make profit of over 100 billion yen in FY07."
Hardware Functions
Q19. Are there any additional or modified features from E3 last year ?
A19. Please refer to the specification sheet for details.
Q20. You had previously announced that there would be two HDMI ports, but why does the PS3 with the 20GB HDD not have a HDMI port ? Can Blu-ray content be enjoyed in high quality graphics without HDMI ?
A20. High quality HD images can be enjoyed equally with the 20GB HDD product via the AV multi port (1080p output is also possible with the TV equipped with the D5 input). Analog output from BD will be supported until 2011 and all software published until they can be enjoyed. Standardization of visual image output via home network (e.g. DLNA) is also currently under way.
Q21. There were 2 HDMI ports in your original announcement, but why does the 60GB PS3 have only 1 HDMI port ?
A21. Because standardization of image output over the network such as DLNA (Digital Living Network Alliance) is currently under way, it will become possible to transfer images to multiple displays in ways other than using the HDMI port. It is also possible to connect PSP through the network as a secondary display and enjoy PS3 content remotely (although it depends on the software).
Q22. Can you enjoy progressive images with PS and PS2 titles ?
A22. Not only does PS3 convert images from SD to HD, it also converts interlace to progressive images (upward conversion is done by the PS3 system).
Q23. Can you enjoy full HD PS3 software content with a standard TV ?
A23. Not only does PS3 convert images from SD to HD, it also converts 1080p to 720p (downward conversion is done by the PS3 system).
Q24. Is 60GB HDD large enough for PS3 ?
A24. 60GB is 3 times the capacity of Xbox360 and at the moment we consider it enough to save online game data as well as to transfer various data from other PCs and CE/AV products. If there is need in the future, it is also possible to upgrade storage capacity by exchanging HDD to Serial-ATA 2.5" HDD available on the market.
Q25. Why isn't 20GB PS3 equipped with Memory Stick/SD Memory card/Compact Flash slots ?
A25. PS3 is a computer system. Storage devices can be expanded by using adaptors available on the market.
Q26. The 20GB PS3 does not come with Wi-Fi 802.11, but does this mean that it cannot be connected to PSP ?
A26. Home networking is spreading around the world. With the use of widely available wireless LAN adaptor with USB port, connection to PSP is possible.
Q27. Why did you reduce the number of USB ports from 6 to 4 ?
A27. PS3 is a computer system. Number of ports can be expanded by using adaptors available on the market.
Q28. Why did you reduce the number of Ethernet ports from 3 to 1 ?
A28. We had one input (WAN) and two outputs (LAN) in mind, but given that nowadays network connection is spreading within the homes, we considered that one Ethernet connection to a router would be sufficient.
Q29. Will Linux OS be adopted as you have planned ?
A29. Yes. PS3 is a computer system and Linux OS is adopted as one of the standard OSes.
Q30. How much noise reduction level have you achieved ?
A30. Approximately 29dB (A) (equivalent to slim-line PS2).
Controller
Q31. You mention that PS3 adopts a breakthrough six-axis sensing system that lets you control intuitively as if the controller has become part of your body. How does this work ?
A31. "3-posture-axis" of roll, pitch and yaw, plus "3-dimension acceleration information (X, Y and Z)" can be detected in high-precision and in real-time (no more specific details to be given).
Q32. Why did you change the design of the controller to that of PS and PS2 ?
A32. We received many feedback after E3 last year and created the PS3 controller by refining and improving the world's most popular PlayStation controller that shipped more than several hundred million units worldwide, while inheriting its basic concept and design.
Q33. Can the new features be enjoyed with all PS3 titles ?
A33. It depends on the title, but we expect that software developers would proactively make use of the new PS3 controller.
Q34. You say that PS3 provides backward compatibility of PS and PS2 titles, but would you insist that you offer complete backward compatibility even if vibration feature does not work ?
A34. There is no major difference in gameplay even without the vibration feature. We hope a lot of users will support the new PS3 controller with new ways of enjoyment.
Q35. The controllers shown at the booth are all wired, but will the actual product be wireless ?
A35. Yes. We are using wired controllers since there is too much interference with so many wireless devices on the show floor.
Q36. Will PSP be used as a remote controller ?
A36. We will consider the possibility.
PS3 Software
Q37. We hear rumors from software developers that there are not enough development tools being shipped. Is this true ?
A37. As evident with many game titles demonstrated at E3, development of PS3 titles is duty in progress.
Q38. How much is the estimated price range of the software titles for PS3 ? Is it the same price as PS2 ?
A38. As a platform holder, we are not in a position to comment on this. As a first party title developer/publisher, we assume a wider price range since software can be delivered through various media including packaged discs and network.
Q39. Are all titles shown at E3 (press conference and booth) launch titles ?
A39. Many of the playable titles shown at E3 are likely to be released at or around launch. Some titles shown as (demo) video may also become launch titles.
Q40. Do all titles shown at E3 support 1080p ?
A40. "Gran Turismo HD E3 2006" is demonstrated at 1080p with frame rate of 60 frames per second. As for other titles, some are 1080p and some 720p.
Q41. How many launch titles do you expect to have ?
A41. We expect the best launch line-up in history.
Technology
Blu-ray Disc (BD)
The PS3 will be one of the first BD players on the market with full "BD Live" capability (the ability to access the internet from within the disc and download additional content to the player's internal memory - as well as the ability to enjoy unique, "web-enabled" interactive features, such as bringing up web sites, actor information and bios and related topics in windows (picture in picture) whilst continuing to play the main movie.
The marketing tagline for Blu-ray is Beyond High Definition. The key messaging to support this is :
More High-Def Content
90% of major Hollywood studios, the world's two largest music companies, PLAYSTATION 3 and leading gaming companies all support BD. That means more HD movies, more HD concerts, more HD games and more for you !
More Hi-Def Capabilities
Full 1080p resolution, up to 7.1 channels of surround sound, 50GB of storage capacity, real time internet and network connectivity and interactivity and backwards compatibility with existing DVD libraries.
More Hi-Def Products
Over 85% of the leading consumer electronics companies and the four largest PC brands all support BD.
Region Coding
BD region coding is a simplified version of the DVD region coding system. For BD, the regions are :
Region A - USA and Japan
Region B - Europe, Australia and New Zealand and most of the old PAL territories
Region C - Russia and Asia
BDA specifications stipulate that all BD players, including PLAYSTATION 3, must incorporate region coding and will be single region. It is up to content providers whether or not to apply region coding to their content - all PLAYSTATION 3 games will be region free and will therefore play on any PLAYSTATION 3 regardless of where it was bought.
Controller
The technical description of the Controller from the press release is :
"The controller for PS3 employs a breakthrough technology of high-precision, highly sensitive six-axis sensing system that does not require any devices other than the controller itself for seamless interactive operation, thus eliminating additional setting to TVs. With this technology, ways to enjoy PS3 will be further enhanced by accessing PS3 through the network, while retaining the six-axis sensing capability. In addition to "3-posture-axis" of roll, pitch and yaw, "3-dimension acceleration information (X, Y and Z)" can be detected in high-precision and in real-time. In addition to standard key input available in existing controllers, more natural and more intuitive manipulation will become possible as if the controller has become part of your body."
This is an overly technical description, and there is a need to simplify the USP for consumers in terms of features and benefits. The new PS3 controller employs cutting edge technology and is a major and key element of the overall PS3 package.
What this means for users is :
-- The new controller for PS3 enables the user to direct characters, vehicles, aircraft and other game elements in the Yaw, Pitch and Roll axes (3 of the six axes mentioned above) without the use of the traditional directional buttons.
-- In addition, the controller's sensors can detect acceleration in each of the above axes (providing the remaining 3 axes), allowing the user to determine the speed of movement of the object being controlled.
-- There us no requirement for any additional sensors in front of the display.
-- The new controller will also allow users to freely navigate the PS3 controls as well as access, move around and operate the PS3's navigation system (Cross Media Bar) using the same sensor based control system.
-- PS3 will come with a single controller
-- Up to 8 controllers can be used
Not all "Day 1" games will employ the innovative features of the controller, but over time, every developer will use the features.
Have you been forced into this "six-axis" approach by losing the "DualShock Vibration" court case against Immersion ?
Not at all. The technology used for the DualShock is now almost 10 years old. Whilst it was revolutionary when PS One launched, technology has moved on, and SCE is always at the forefront of the technology wave. For the PS3 controller, we are using breakthrough technology, right at the cutting edge of what is possible today.
Software
What about the media reports we have seen suggesting that not all PS2 and PS One titles will be backwards compatible ?
Kutaragi San made clear at the Playstation Business Meeting in March that all titles that complied with the TRC (Technical Requirements Checklist) - essentially a blueprint of how to develop a game on the Playstation platform, would be backwards compatible. Nothing has changed from that statement.
In a few instances, developers have applied short cuts or workrounds in the development process to extract the maximum performance from their games. In some cases, these may be not fully comply with the TRC and additional work may be required to make these titles compatible. Our target nevertheless remains 100% backwards compatibility.
The lack of a vibration function when playing PS One or PS2 games on the PS3 does not affect the gameplay (and we can therefore say that there is full backwards compatibility).
SCEE E3 MESSAGING DOCUMENT
This document provides some potentially useful sound bites and perspectives on the announcements to be made at E3. It is not exhaustive, and should be read in conjunction with the PS3 Q&A. The key points about PS3 are :
-- PS3 is being positioned as a computer system, and not a computer entertainment system. Like other computer systems, it can be upgraded through the use of readily available industry standard adaptors.
-- There will therefore be two initial configurations of PS3, not two versions.
-- With the exception of the HDMI socket, every aspect of the 20GB model can be upgraded using readily available, industry standard adaptors.
-- No SCEE decision has yet been taken on the split of PS3 configurations for the SCEE market.
Hardware
How would you position the difference between the two versions of the PS3 announced this week ?
Firstly, the PS3 is a computer system. There may be two configurations but the key elements are standard - Blu-ray disc, Cell chip, Giga-bit Ethernet to provide an always-on connection to the network, and a pre-installed hard disk drive (HDD) as standard.
The difference between the two versions is more to do with the customer who will buy the PS3. The 60GB HDD version comes fully-equipped to exploit the very latest in HD display technology. It also has a full suite of interfaces (I/O connections), including an HDMI connection which will allow it to support full HD (1080i/1080p) flat panel displays. This version is positioned at the consumer who has either adopted HD, or who is planning to upgrade to HD display technology in the next few years.
We also recognise that there are many potential PS3 owners out there who are either happy with the quality of their existing TV, or have perhaps recently upgraded to a digital TV and do not plan to upgrade further for the time being - for them an HDMI socket is not essential. For these customers, who will not initially need the PSP/PS3 wireless connectivity, the 20GB version may be more appropriate, and will be better value.
Upgradeability
Like other computer systems, it is possible to upgrade the configuration of the PS3. For both models, it is possible to upgrade the hard disk to any industry standard Serial-ATA 2.5" HDD.
For those with the 20GB version, owners who wish to utilise Memory Stick/SD Memory Card/Compact Flash slots or Wi-Fi 802.11 connectivity to PSP can make use of widely available USB wireless LAN adaptors and other industry standard adaptors. Note : The only non upgradeable element of the 20GB version is the HDMI slot, which can not be added later.
PS3 games will look brilliant on a standard TV, but stunning when viewed on a HD display.
TV Connectivity
The issue of connectivity between the PS3 and the display is very complex and depends on the type of TV (Analog, Digital or HD Ready), the maker of TV (until recently, only Toshiba TVs have component AV connections as standard in Europe, most other Euro TV sets use SCART which can not carry an HD signal) and specification of TV (the very latest HD Ready TV sets have wider connectivity options than earlier HD "capable" TVs from the same manufacturer which may have lacked HDMI), and finally the configuration of the PS3 model purchased.
The issue of which cables to supply with the different configurations of PS3 has yet to be decided
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July 11th, 2006, 22:25 Posted By: wraggster
There's lots of talk of Blu-ray movies shipping, and now here's the first software to ship on Blu-ray disc: the entire ComicBase art archive, a good candidate for the massive storage capability of Blu-ray because it consists of over 150,000 cover scans, filling up 26GB of Blu-ray goodness. We knew Blu-ray was good for something.
Comic book mavens tell us that ComicBase is the best, most extensive database and cataloging system for comic books in existence. Version 11 on Blu-ray disk will be shipping July 14, but you'll pay dearly for all that content, $399
Read
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July 11th, 2006, 22:19 Posted By: wraggster
News from Gamespot
Debate over a recent Sony billboard in the Netherlands advertising the release of the Ceramic White PSP in the region was fittingly white-hot last week. That's when an ad featuring a Caucasian woman holding a black woman by the jaw in a threatening manner was decried as racially insensitive.
Today, one of those who criticized the ad and condemned Sony for running it, California Assemblyman Leland Yee, instead commended the publisher. According to a statement from Yee, Sony has pulled the advertising campaign and apologized to anyone offended by it.
"I am pleased to see Sony taking responsibility for their racially-charged ad and appropriately pulling it from the marketplace," Yee said. "Sony did the right thing by recognizing their insensitive mistake and apologizing for offending many of their customers."
Yee was backed in his condemnation of Sony by representatives from the National Association for the Advancement of Colored People (NAACP) and the civil rights education group Sojourn to the Past. Sony originally defended the ad, saying its only intent was to contrast the colors of its two models of PSP. It still didn't sit well for Rick Callender, president of the San Jose/Silicon Valley NAACP.
"Their attempt to contrast colors clearly created controversy and sparked painful feelings in the global community," Callender said. "Hopefully in the future, Sony will employ a better litmus test to their ad campaigns to determine if they will be sour to the taste of worldwide consumers."
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July 11th, 2006, 22:17 Posted By: wraggster
With Sony continuing to come under fire from critics over its Blu-ray strategy, the Japanese giant's next-generation DVD technology has received a boost from Midway boss David Zucker.
the US publisher's CEO and president dismissed fears that PS3's Blu-ray-inflated price tag is a significant issue, while predicting that success for Sony's next-gen console will provide a major leg-up for the new DVD format in its war with Toshiba's rival HD-DVD standard.
"There's a lot in the PlayStation 3; think about the fact that you get Blu-ray, the next-generational leap in DVD - you get a Blu-ray player in the machine," Zucker said.
"When you think about that and some of the feature sets that come with it, including the hard drive, it seems like a reasonable price for the early launch. Presumably that price will come down over time as they move through the console cycle."
Asked how significant a bearing the next-generation DVD battle would have on the console market, he added: "I think it's an important part of the puzzle. The other side is, if PlayStation 3 is huge, the gamer helping to drive that, that's going to have a big impact in helping Blu-ray DVD technology. It's going to work both ways."
Following a solid E3 showing, spearheaded by stunning next-gen action title Stranglehold, Zucker was also keen to highlight the dramatic turnaround in product quality the publisher has achieved, following a period of extensive reform.
"We've improved the quality of our games over the past couple of years; we're doing a much better job on the marketing side now," he commented. "You're going to see as we go into 2007 fewer, bigger, better titles that really move the dial in terms of quality and their impact on the industry."
Elsewhere in the interview, Zucker stressed the importance of Europe to Midway's global ambitions, and praised the achievements of territory boss Martin Spiess, who joined the publisher in May 2005.
"Martin Spiess has done a great job over the past year," Zucker enthused. "We've actually now got our own offices in the UK, France and Germany, the biggest three markets over there, so I'm very happy with the progress. Europe's a big focus and we're expecting big things for Rise & Fall over there - we're very excited.
"In 2004 (Europe's share of our overall revenue) was 18 per cent. Our goal is to get to 35 per cent by 2007, which is similar to what a THQ or Activision does with publishing revenues. Martin has assured me he's going to get us there and I think he will."
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July 11th, 2006, 22:09 Posted By: Raydar
Friends, summer is upon us. Many of us will be taking off on our vacations and camping trips - you know the score by now. The latest version of PSMoz is here!
Here we have the ultimate version, entitled WHITE NOISE, which contains a redesigned audio file. The ultrasonic sound is now several times more powerful than before and is less audible to human ears. This latest version has been tried and tested and is certainly more effective than previous versions.
How the effect is achieved:
- Ultra high pitched sound mimics the tone emitted by male mosquitoes.
- White Noise (dead sound which interferes with the PSMoz effect) has been almost completely removed.
I don't want to say that this will be the last release, but I can't think of anything which would enhance the audio file any more. If anyone wants to compile this into an EBOOT, drop me a line.
Contact here
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RAYDAR
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July 11th, 2006, 21:55 Posted By: Zion
The game is very much still in alpha stage. but is improving day by day.
im working on sprite animation, but want to code it in a new way, so its
taking a bit of time. I have nearly got the interactive conversation
aspect done, but i want to refine it a bit more.
Added in this release :
Ingame Menu,
Proper Title Screen Menu,
Collision detection,
Eboot, rather than loading via lua player,
Two (cpu) controlled characters.
Another update soon, hopefully..
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July 11th, 2006, 21:49 Posted By: wraggster
Namco Bandai's American arm has confirmed that a version of recently revealed handheld puzzle game Gunpey is getting a release on Western shores - well, in the land over ye olde pond anyway - lining up for an end-of-year debut. Accompanying this news are first screenshots from the title, which we've uploaded here for you to pass mince pies over.
Originally the concept of legendary developer and Game Boy creator Gunpei Yokoi, Gunpey's been re-imagined for PSP and Nintendo DS by Tetsuya Mizuguchi's Q Entertainment studio. In a nutshell, players have to flip lines located in squares as they - the lines, not the players - climb their way up the screen, with the objective of connecting the lines from left to right to make them disappear. It'll all be accompanied by music and funky backgrounds, with two-player multiplayer being stuffed in to boot.
Screenshots HERE
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July 11th, 2006, 21:47 Posted By: wraggster
June 1944. Allied forces had successfully breached Hitler's Atlantic Wall and gained a foothold in northern France in the first steps to liberate western Europe. But the impressive feat of planning, arms and sheer bravery was shortly to be followed by some of the bloodiest fighting that would be witnessed by French soil during World War II. From mid July to late August, Allied troops pressed forward in an effort to free Paris from the clutches of the German Army, and the conflict, labelled Normandy Breakout, was nothing short of brutal. It's this ferocious confrontation that developer Treyarch has chosen to focus on for Call of Duty 3.
An in-depth preview of Call of Duty 3 will be gracing these pages shortly, but we couldn't resist posting some new info, a couple of new screenshots and footage from the sequel to whet your appetite.
The media reveals CoD 3's opening level, which concentrates on the Allied assault on the French town of St. Lo. Originally an objective on D-Day plus one, the town finally fell into Allied hands some 40 days after the beach landings. It had been reduced to rubble by heavy Allied bombardment which it was assumed would make the town easier to capture. However, when the Allied tanks and troops rolled in, it materialised that the shelling had in fact had the opposite effect to that desired.
To date, we've only witnessed the Xbox 360 version of Call of Duty 3 in operation, but speaking to Activision we were informed that the PS3 version of the FPS will be virtually identical, while the Wii iteration will, obviously, be a little more unique. When asked whether the game will make use of the tilt functionality in the PS3 controller in any capacity, the publisher cryptically answered "We'll see". However, it was a little more forthcoming on the Wii version, saying that the console's motion-sensing tech will be employed, although we should expect CoD 3 on Wii to look slightly different to the Xbox 360 and PS3 outings. More details on Call of Duty 3 on Wii should be released in around a month's time.
With Call of Duty 3 pencilled in for a late 2006 release, it should appear around, if not on, Wii and PS3 launch days. In fact, gossip is nailing the sequel down as a PS3 launch title, but we've received no confirmation on this from Activision as yet.
Anyway, enjoy the media and keep those eyes peeled for the preview - and further footage and screenshots - hitting these pages soon.
Screens Here
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