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August 2nd, 2006, 23:47 Posted By: wraggster

News from Play Asia
Every Extend Extra (E3) is a mix between Lumines and Rez, both titles developed by mastermind Tetsuya Mizuguchi. Gameplay involves the player blowing himself up in order to try and cause a huge combo. Blowing oneself up takes away from your overall stock, but hopefully the combo is big enough to earn another "life" or two, or "extend" gameplay. There is also a time limit, so one can't just sit idle and avoid wasting stock. There are also power-ups called "quickens," that speed the player up.
E3 isn't too far from its independent roots. The main difference from the original is the music variable. Much like Lumines, E3 progresses via "skins," each one with different backgrounds, speeds, music and sound effects. In addition to that, E3 also adds different explosion types, which can link chains in different ways than in Every Extend. Lastly, E3 adds a "charge" feature. By holding down the explosion button, the bomb is charged. The longer the button is held, the bigger the blast radius.

More info/buy here --> http://www.play-asia.com/SOap-23-83-...-j-70-z5o.html
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August 2nd, 2006, 23:34 Posted By: wraggster
Speaking in an exclusive interview with GamesIndustry.biz, Atari CEO Bruno Bonnell has confirmed that the publisher has no plans to release any PS3 games before 2007.
Bonnell said Atari intends to support all three next-gen consoles "fairly equally", adding, "It's just that we're lacking information about the PS3 at this stage, because we have basically a rough release date and a high retail price point.
"As far as the Wii and the Xbox 360 go, we'll be there for this season; for PS3, we'll probably have to wait a little later in the year before we release some new titles." And, according to Bonnell, that means no Atari titles on PS3 until 2007.
The PS3 is slated for a global launch this November, priced at 499 Euro for the 20GB model and 599 Euro for the 60GB version. But Bonnell does not believe that the console's high point puts it at any risk of failure: "I think that by deciding to put the PS3 at this price, Sony has chosen to really differentiate itself from the other consoles.
"The fact that you have Blu-ray, and the fact that it's HD compatible - all this is driving me to think that Sony is picking up the high-end of the market, the hardcore, passionate fans. There will be a time they can reduce the price and access more people, but clearly that's a technical choice that Sony has made to be selective on the field at stage one," he added.
Read the full interview to find out why we're likely to see Atari titles arrive on Wii much sooner than they appear on PS3, what the future holds for the company following its recent financial difficulties, and what Bonnell thinks about the new format E3.
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August 2nd, 2006, 23:32 Posted By: wraggster
Via Slashdot
a post on Xbox strategy group member Andre Vrignaud's blog discusses the view of mod chips from inside Microsoft. Not surprisingly, he concludes that they're a barrier to a viable business model. Just the same, the post has some good consideration of the issue from both sides. Especially interesting is his comment that
"a friend of mine at Microsoft once demonstrated a modded PSP to Bill Gates and showed off all of the interesting things that enabled. According to my friend Bill was intrigued and asked the audience what we might be able to do to encourage this sort of thing without damaging the business."
Even if it's a sticky wicket, at least they're thinking along the right lines.
Very interesting wouldnt you say 
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August 2nd, 2006, 20:19 Posted By: wraggster
The Japanese Site which hosts the Devhook application have been slapped with a Cease and Desist Order over the Devhook app which lets users use different firmware on their PSP, (This site only EVER linked to the UMD versions of Devhook unlike other sites that linked to the ISO Version).
Heres what Ookm posted on his site:
Reboot_1.50.bin is the copyrighted material by SONY, that is mixed with DevHook0.43fix.
Warning from SCE to those who up-load DevHook0.43fix comes.
Moreover, please annul it at once when downloaded 0.43fix is preserved at hand, and it uses it.
Not seeing this knows and there is a possibility to use, too.
Please inform me of this when there is an owner in surroundings.
Moreover, the main body of DevHook and the relation file of all versions were deleted from this site.
As a result, opening DevHook on this site to the public is completely stopped
Does this mean Sony are to go after all sites hosting the ISO version of Devhook, well i can see it happening, im also concerned about the UMD version, it is legal because it doesnt run ISOs but we will have to see.
What is apparent is that some members of the Homebrew Scene by posting the ISO version have helped Sony strike a blow at thier own sites, all for a few extra hits.
Got a Comment, then lets have discussion on this
Digg It
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August 2nd, 2006, 17:41 Posted By: wraggster
Brian Donaldson sent me this news:
We've been talking about our upcoming Flash Portal for devhook and 2.7+users. Well, we have finally finished it and it's still a work in progress,but none the less... it looks pretty sweet. This is a beta release so there will be future updates on the portal, but it still looks good and it's very cool looking on the PSP's Web Browser. In the upcoming release we will fix the color of the music player, add more songs by first come first serve requests, and fix some of the icons. This release has been a work in progress for a while, but it's finally complete and looks spectacular. All the graphics in the portal were made by me, the real mr bob, and b00ndit.
The icons weren't made by us, but we touched them up...in the upcoming release b00ndit will be making us some cooler icons from scratch so keep
your eyes peeled.
Readme: To install the MPP.swf file on your PSP simply copy the MPP.swf into the root of your memory stick and copy the MPP folder to the PSP > COMMON > FILE GOES HERE. Once you have copied over the files to your PSP launch devhook and go the PSP web browser and type in file:/MPP.swf (2.7+ users can do the same thing). Bookmark the file so you don't have to keep typing in the same address. Note: This is a beta version...we still need to fix up icons, the music player and we need people to request songs for the music player. Any feedback is appreciated. As stated this portal only works on devhook .45 and above or on 2.7+ PSPs. This portal was made by the mypsportal Team, visit www.mypsportal.com for future updates and releases.
Credits go out to...
Flash Design: Miami Boy 305
Photoshop Graphics: B00ndit, the real mr bob, and Unbri
Video:
Download and Give Feedback Via Comments
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August 2nd, 2006, 17:41 Posted By: wraggster
Theres a lot of speculation that NJ the coder of Neogeo, Neogeo CD and CPS 1 emulators for the PSP is now working on a CPS 2 Emulator, more info as we get it.
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August 2nd, 2006, 17:29 Posted By: wraggster
Via Gamespot
When the 3D platformer Daxter saw release on the PSP, it earned high marks for its visual prowess and gameplay that retained much of the appeal of the game's PlayStation 2 parent series, Jak and Daxter. Now the engine that powered Daxter has been licensed to other companies, Ready at Dawn president and cofounder Didier Malenfant has confirmed for GameSpot. However, exactly how many companies are working with the Daxter engine is unclear at the moment.
"Unfortunately the list of our licensees is confidential and it will be up to them to announce their titles when they see fit," Malenfant said.
Ready at Dawn isn't about to abandon the engine it built, as Malenfant said the developers will use it for their next title. That doesn't necessarily mean the studio's next game will be more of the same, as the engine is supposedly quite versatile.
"The engine could be used to do a wide variety of third and first person games," Malenfant noted, "and it would actually produce quite awesome racing games too."
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August 2nd, 2006, 17:18 Posted By: wraggster
More recycled analysis brought to you by Bloomberg. A key point to keep in mind: Sony predicts a 5-year recoup for losses due to the PS3's manufacturing costs and price point. That's going to hurt, especially since the average console life is around five years (a few exceptions noted). Masafumi Oshiden, from Merrill-Lynch, said "PlayStation 3 will be a huge money loser in the beginning." Spoken adequately enough. It's true -- we all know it's going to be very hard for Sony. Estimates show that about 200 billion yen was invested into the development of the cell processor alone.
Another point to keep in mind is the notion that "Sony's PlayStation 3 introduction in November may be hampered by fewer and less-powerful games because the company hasn't given final technical details of the new console, according to video-game publishers." So, is delivering 10,000 dev kits not going to cut it? Will IBM be able to pull better yields for the cell processor in time for the PS3 launch? If not, Sony won't even have the chance to recoup in five years -- they may pull the plug sooner than that, unless we give them our support.
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August 2nd, 2006, 16:10 Posted By: wraggster
New for PS2 from SuccessHK

When the citizens of Bumblyburg need help, there is one superhero who they can always count on, LarryBoy! This summer fans nationwide are eagerly anticipating the new release of the latest VeggieTale release, LarryBoy! and the Bad Apple. For the first time ever, the amazing smash hit VeggieTales is coming to the PlayStation2 entertainment system in the heroic adventure of LarryBoy! and the Bad Apple. Now you can, Be That Hero!
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August 2nd, 2006, 16:09 Posted By: wraggster
New for PS2 from SuccessHK

Welcome to the yard where the vibrant world of Nickelodeon's Barnyard movie will come to life. Gamers of all ages will be entertained by this brand new barnyard adventure. Players will start off as the 'new cow on the block,' form alliances with fellow animals, taking on challenges and sporting competitions, protecting the farm from coyote invaders, and doing lots of goofing off on the side. Players will be able to explore a fully interactive, 3D world and prove that they have what it takes to be the biggest party animal of all.
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August 2nd, 2006, 16:08 Posted By: wraggster
New for PS2 from SuccessHK

Product Features of Playstation 2 Hori Wireless Anasin2 Turbo Controller
2.4GHz Wireless Technology. Wireless range up to 10 meters
Adjustable Turbo function (5, 12, and 20 Shots per second)
Built-in vibration with On/Off switch
Auto-Sleep function to conserve batteries, Up to 100 Hours of gameplay on 2 AA batteries
5 colors available: Premium Blue, Sliver, Premium Red, Black, Platina White
More Description of Playstation 2 Hori Wireless Anasin2 Turbo Controller
Hori's new Anasin 2, 2.4GHz wireless joypad may be used within a range of approximately 10 meters. The controller features turbo-fire with a slider to increase/decrease the rapidity of fire (5, 12, and 20 shots per second). A vibration function is built-in, that can be turned on/off to conserve batteries.
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August 2nd, 2006, 16:07 Posted By: wraggster
New for PS2 from SuccessHK

Product Features of Playstation 2 Hori Fighting Stick 2
Japanese arcade style controller
Adjustable button response timing, switchable analog stick and turbo functions
Vibration Feedback
Recommended especially for 2D and 3D fighting games
Officially licensed and produced by Hori Japan
More Description of Playstation 2 Hori Fighting Stick 2
Improved and officially licensed fighting stick manufactured by the Japanese video game peripheral manufacturer Hori. The stick features vibration feedback, turbo fire, adjustable button speed and analog buttons.
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August 2nd, 2006, 16:05 Posted By: wraggster
New for PS2 from SuccessHK

Product Features of Playstation 2 PS2 Logitech Action Controller w/ Dual Vibration Feedback
Soft-touch bottom and textured rubber grips for superior handling
Accurate, responsive action from Logitech's critically acclaimed D-Pad
Turbo Programming for super fast movement
Rubber Grips for better controlling
Vibration Feedback for added realism—feel every hit, crash, and explosion
More Description of Playstation 2 PS2 Logitech Action Controller w/ Dual Vibration Feedback
The advanced D-pad design is more responsive to fast direction changes. Traditional single pivot point designs have to raise the opposite side to quickly changed direction, forcing the cap to travel from an elevated position to a compressed level - twice the distance compared to the advanced Logitech design. During gameplay, these milliseconds can mean the difference between advancing to the next level and "Game Over".
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August 2nd, 2006, 15:51 Posted By: wraggster
Speaking exclusively to SPOnG, Sims creator and quiet legend Will Wright has pointed towards Nintendo's Wii console as a likely host for his upcoming mega-game Spore, with the unique controller giving the famed developer an inspirational shot in the arm.
"We’re looking at all the platforms for Spore, because we’re thinking about Spore as a franchise, not as a PC game. We’re going to do the PC game first, but really, what we’re trying to launch is an entire franchise that will be all across platforms," Wright told us when we caught up with him in San Francisco recently.
"It will probably take very different forms depending on the platforms. We might even pull out parts of the game – so you might be playing part of the game on a handheld platform, you might be playing the entire game but maybe more avatar-based on a console. The consoles are getting kind of different now – I think there’s a really interesting distinction between the Wii and the Xbox 360 and PS3. Something like the Wii offers a lot of interesting creative opportunities for the editors, with the controller."
\ advertisement /
Wright continues, "That’s been one of the ongoing problems with consoles: they don’t have a mouse. The mouse is a very good random-access device for putting on the screen; a console controller really makes you want the game avatar-based, so you move on character – that’s why RTS games suck on consoles. With Spore, about half the game is avatar-based already – the creature game and the space game – and it would be pretty easy for us to make the intermediate levels avatar-based, so from the beginning, we thought about how we could move Spore to platforms including consoles."
Stay tuned for our full, no-questions barred (except the one about the release date) interview with Wright in the coming days, only on SPOnG, where you'll learn about the possibility of Spore on handheld gaming platforms and a huge amount more on what is without question one of the most interesting and innovative videogames in development right now.
Believe us, there's a lot more to come.
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August 2nd, 2006, 15:47 Posted By: wraggster
Associated Content explores Sony's pros and cons in how they've handled their PS3 campaign up until now. From the article: "The PS3 has caused quite a stirring over the past 2 years: from a general excitement to astonishment to disappointment. How did this happen? Let's look at what Sony did right, and what they did wrong, and every shades of gray in between."
The list is organized as follows:
PROS
The technical power of the Cell
Blu-ray: more space (52G) is only a good thing
PlayStation is still the leader in the gaming industry
PSX, PS2 backwards compatibility (huge library of games)
Strong 3rd-party support
Controller: motion-sensing addition only a good thing
Online play (though still lackluster)
Standard harddrives
1080p high definition gaming
Web browsing, just like the PSP
Connection to the PSP to enhance gameplay
CONS
Cost: we've said it a million times
Blue-Ray: too expensive storage medium
Size: the thing is big
High game prices
Architecture: Cell is too unique and could cause developer problems
No rumble
Even with redundancy, PS3 might have high defects at launch
Despite its strengths, the PS3 will only be marginally better than its competitors
Ken Kutaragi (will ruin the PS3?)
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August 2nd, 2006, 15:39 Posted By: wraggster
Chances are, anyone who has watched college basketball over the last four years has heard the phrase, "Redick for three!" The Redick in question is of course J.J., the Duke Blue Devils superstar who has won numerous awards, including multiple player of the year trophies.
Add one more honor to the long list of Redick's accolades--cover athlete for 2K Sports' College Hoops 2K7. Redick, who was drafted by the Orlando Magic in the off-season, will also serve as the game's spokesperson, temporarily putting to rest that his marketability was tarnished by a DUI charge in June.
A statement from 2K Sports today also revealed that the game, previously announced only for the Xbox 360, is headed to the PlayStation 3, PlayStation 2, and Xbox this fall. The fall release makes it a likely candidate for a launch title on the PS3, which hits US stores on November 17.
Redick, though one of the best players in college basketball history, was often the focus of hatred from fans as the best player for high-profile (and much maligned) Duke University. One of Redick's best friends and main competition last year for player of the year honors, former Gonzaga star Adam Morrison, remains his rival on the digital court, as he is now doing promotional work for Electronic Arts' NBA Live 07.
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August 2nd, 2006, 15:37 Posted By: wraggster
Via GIBiz
Atari UK has signed a new agreement to distribute the latest releases from Ignition Entertainment and SNK Playmore across multiple European territories.
The deal includes PSP puzzler Mercury Meltdown, due out in September, plus SNK vs. Capcom Card Fighters for Nintendo DS, and PSP titles Blade Dancer and Metal Slug Anthology.
Atari will also distribute SNK's forthcoming PS2 products - NeoGeo Battle Coliseum, Samurai Showdown 6, and King of Fighters games Maximum Impact 2, Neowave and KOF XI.
"Ignition are known for publishing games that consumers want, and we believe this to be our strongest line-up ever," said Ignition's Phu Tien.
"We had numerous approaches from various distribution entities across Europe. However we chose Atari as they demonstrated commitment and drive, as well as being able to deliver a strong distribution presence."
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August 2nd, 2006, 15:35 Posted By: wraggster
New commercial game for PSP released:

A sequel to the PlayStation robot battle game known for its requirement that you both build up your mech physically and program its AI. You first start out by building the physical side of your mech, mixing and matching parts from 30 pre-designed mechanical beasts and even editing your own emblem. Once you're satisfied with how things look on the outside, you head on inside, creating movement patterns for your mech by placing special move chips in slots on the mech's CPU. You're free to test your mech out in a test battle, and can make changes if you're unhappy with the result. You don't actually fight battles directly in Carnage Heart Portable. Instead, you create a team of three robots, which then heads off to do automatic warfare against enemies.

More info / buy here --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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