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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 5th, 2006, 11:40 Posted By: wraggster
David Rudie has updated his Wifi Controller app for the PSP. heres what it is:
This basically turns your PSP into a controller for your PC (running Windows). How it works is that PPJoy provides a way to create a virtual joystick. We can then communicate with this virtual joystick as though it were a real joystick. This is accomplished by running a server in Microsoft Windows. The server just runs in the background waiting for a connection. When you start the WiFiController program on your Sony PSP it will establish a network connection over wireless using infrastructure mode. Once it establishes a connection and obtains an IP address it will connect to the server running on your PC. Once it has connected to your PC it will act just like a regular joystick.
Heres the changes
v0.3)
* Cleaned up and added more detailed instructions.
* Fixed up on-screen display some.
* Added some more detailed battery information.
* Cleaned up the connection code some.
* Moved some text strings to a new file.
* Cleaned up code overall.
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August 5th, 2006, 10:21 Posted By: shadowprophet
As I sit here this morning. Searching for news to post on my little corner of the web. I'm Browsing all my source sites, that normally bare trustworthy news, and i came across an article called is sony in big trouble. with a picture of a graveyard resting behind it. the picture was self evident in its own, that the ps3 was as good as dead. and ill admit like most of you, It gave me a warm bubbly feeling, thinking of a next generation that wasn't ruled by sony yet again,
especially when you consider the drastic darth vader like personality that has came over sony since the ps2's wide spread domination of the market. Saying things like, yes its expensive. But you will pay whatever we ask because were sony.
This new more confident and some what arrogant face of sony hasn't been accepted well among many, But that got me to thinking. I went to my collection of games which i keep in an entertainment center all to itself. Its a lifetime's collection everything i've ever owned (game wise) that haven't traded or given away to friends. And I noticed something. a great deal of my most beloved and cherished games are psone and ps2 titles. of course there are many game cube games and a few x-box games. But a very large number of my game collection are playstation titles. From final fantasy. to kingdom hearts,castlevania,metal gear, legacy of kain, area 51, god of war, and even dragon quest 8,
Those are just playstation 2 series and titles. I could go on, But the point is. Everyone has lost faith in a company that used to be our friend. Sony used to understand its fans. They used to give us what we wanted even if we didn't know we wanted it. And I do suppose there are many valid reasons for us to distrust sony these days, they threaten our scene. force us to update our consoles offering us little in return, more or less, saying if you want to play our latest software , you will update!!..
This hasn't went over very well with the majority of the gaming population to say the least.
But the question still remains, That sony is suffering, not financially, But there fan base has become alienated from the very creators that brought them so much happiness.
Is this justified? Does sony really deserve the massive cold shoulder there getting from its fans, just because there business tactics have been what some would call ruthless?
Maybe... Or maybe anyone under the kind of pressure sony has been under would crack, The business is made to look friendly in the magazines. its made to look like a representation, of what we would picture as a dignified board meeting with the often disagreement that is laughably resolved
over a cup of coffee and a nice chat. But in reality, with each generation, with each new wave of technology that comes about, each company puts there very reputation on the line, there life blood if you will. when a console fails, its a massive loss for there respective developer. and not just ouch they hurt there pockets kind of loss, were talking bankrupts, massive lay offs to cut finances, recovery periods, And un predictable reputation damage. (look at what happened to nintendo the once ruler of the VG world)
The reality Is. There are two sides to every company. The side the fans see, and the business side.
The problem with sony is there business side had become the side there showing more of lately.
There cut through tactics may work on there competition, But not there fans...
Perhaps the media is to blame, its always been said the pen is mightier then the sword. A little bad press will go a long long way, Sometimes even in the news, Its best to take what you hear, even if you know its true, with a grain of salt. Sometimes the way a message is delivered can be more important then the message itself.
In conclusion, I wrote this article because i was really on the anti sony bandwagon for a long time, But i believe this whole anti sony mentality has went to far, The media scares us with an uncertain future, But other then some horrible business moves with the psp. Sony has yet to truly betray us.
You must realize guys. They don't call them the friendly console competitions. they call them the console wars, Who knows how bad press gets leaked, and who was paid what to leak it,
Im not defending sony, Im only not kicking them when there down, You don't kick a company that has brought you so much happiness in the past. when there down.. If we lose sony, we will have lost more then just another console developer. In many ways they changed the business for the better.
Thoughts opinions?
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August 5th, 2006, 09:53 Posted By: motz
JOYBEBA6679 from our forums has released his great supertux mod, Super WarioLand: Wario in Mario World.
"Well here it is, a supertux mod with Wario as the star. As you may know Wario is one of Mario's enemies, but this time things are different...
Help Wario on this new quest!.
Things you may need to know:
1. This is just a mod of the supertux for PSP game.
2. I've done nothing to the source only modified some things.
3. It's very very important to read the README file I've included so do yourselves a favor and please read. (It's not too long)
4. Last but not least.
Enjoy!!!
Also in the game use and hold down the Square button while moving Wario to make him move faster, use the X button to make Wario jump and use the Circle button to shot after getting the glowing hammer!."
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August 5th, 2006, 06:52 Posted By: siulmagic
NJ has released a new test version of his Capcom CPS2 Emulator for the PSP, the Games are all Arcade classics so once the emulator is working at a good speed then it will be a killer emulator for the PSP.
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August 5th, 2006, 02:10 Posted By: wraggster
Neoflash who are giving a Nintendo Wii away as a top prize in their Summer Coding competition have today announced that from now until the 20th August 2006 they are allowing submissions of entries to their coding comps for PSP and Nintendo DS, so if your a coder of virtually anything nows the time to get your coding fingers ready and get entering, the Nintendo Wii prize would make me learn coding if i wasnt already so damn busy.
More Info
The DCEmu Network will of course provide full news coverage of all the submissions to the competition as they arrive.
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August 5th, 2006, 01:36 Posted By: wraggster
Weltall has released a new version of the Cheating Device for DevHook.
This is a prx which works under devhook and can cheat every devhook-compatible game under firmware emulation This works through raw-relative cheat codes like action replay, codebreaker, gameshark, xploder, etc. Other than this, it has support to other function which are usefull for cheat finder and normal users (like battery, cpu/bus clock, devhook version, ms free/total space information)
CW Cheat v0.1.1 changelog:
CORE PRX
now you can exit the main menu with O
in the main menu if you press X on return to game (or O) the prx will wait for you to release the x button. In this way you will avoid not wanted keypresses when exiting
in the submenus it will wait you to release O button when exiting
now when you press up when you are on the first entry it will go to the last entry. If you press down when you are on the last entry it will go to the first entry
in the cheat selection submenu you can keep a button pressed and it will automatically repeat so you can scrool large code list in less time
Now dump are endless they will be made in different files till you finish the free space on memory stick then it will start again with the first dump
added 33 mhz for cpu and 16mhz for bus
added an enable usb function. it will load in game the usb mass function so you can access your ms while playing to make cheat quicker and without a card reader.
NOTE1: it will be disabled while dump to be re-enabled after
NOTE2: sometimes when writing to ms from pc the psp doesn’t flush the cache so if you change the database it could still be not updated. if this happen a workaround is ejecting the memory stick and putting it in again.
NOTE3: you need to disable usbhostfs to make usb mass work
added “enable usb” options
fixed some buffer overflow in the cheat.db parsing function
now you can give to the game names up to 30 chars (before was 20)
now you can give to the cheat names up to 30 chars (before was 20)
now you can store up to 500 cheats for game (before was 400)
other little things and optimizations
INSTALLER EBOOT
updated included database
updated included prx
added option usb enable
now you can configure cwcheat from the installer also without the cwcheat.ini
CHEAT FINDER
now you can force 8/16/32bit search or keep to AUTO like before
now 16/32bit search have the right endianess (little endian) so if you had problem with these searches before try again
NOW IT’S IN ENGLISH AND ITALIAN!
As I mentioned previously it’s wise you read the manual to develop a good understanding on how this powerful application works.
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August 5th, 2006, 00:28 Posted By: wraggster
Bully, Rockstar's controversial schoolyard brawler, is still very much in development and heading for a launch "later this year", according to a Rockstar spokesman, who also stated that the game "will be released on PS2 only".
Rockstar's Vancover studio has been busy completing the game, which casts you as a brawny schoolboy at school-of-hard-knocks-to-the-head, Bullworth Academy. When we asked if Bully has undergone any changes in response to the controversy, in which the game was condemned by anti-bulling campaigners, Rockstar told us "you're going to have to wait and see".
Many gamers expected Rockstar to axe Bully's school-set mischief, after igniting a storm of backlash. Responses to Bully's appearance 12 months ago included youth group Peaceaholics staging a protest outside of Rockstar's headquarters, as well as infamous US shock-lawyer Jack Thompson branding it a "Columbine simulator". British M.P. Keith Vaz is also attempting to ban the game in the UK.
Rockstar has invited campaigners to see the game for themselves, and told BBC online last year that Bully "should be judged in the same way as any other work of fiction," adding that "people should not judge what is work in progress". Our Rockstar spokesman was unable to confirm when we'll get to see Bully again, but don't worry, we're already busy hunting down new info for your eyes.
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August 5th, 2006, 00:27 Posted By: wraggster
We've managed to get hold of some brand new shots of Atari's hip Wario Ware wannabe, Hot Pxl, which squishes over 200 bite-sized tests of skill and reflexes in to one PSP game.
The game has a central character called Dion who is a skater and therefore 'cool'. Gamers must guide him through a colourful pixelated world of micro challenges that draw inspiration from digital and street culture as well as Atari's own videogame heritage.
The game has a unique style that's described as 'hip urban' and 'street culture' which can seen from the menus screens all the way in to the gameplay. The game will be have multiplayer mode which will make use of the PSP's wireless connectivity.
News and Screens at Gamesradar
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August 5th, 2006, 00:22 Posted By: wraggster
Microsoft has run into a pair of notable complaints with its Xbox 360 backward compatibility. First off, not all original Xbox games work on the next-gen system. And the ones that do typically need to be replayed from the beginning by the gamer, as there's no port on the 360 for the old system's memory cards.
With its upcoming PlayStation 3, Sony is promising to address those problems. It is aiming at making virtually every original PlayStation and PlayStation 2 game backward compatible on the PS3 from the get-go, and according to a FAQ on the official PS3 Web site, it has the memory card issue hammered out as well.
"To use saved data on a PlayStation 2 memory card, you must copy the data onto a virtual memory card within the hard disk," the site reads. "This requires a PS2/PSone memory card adaptor to copy the data to your PlayStation 3. A memory card adaptor is designed to edit, up/download game saves to and from EMS flash card or smart media card."
However, the FAQ doesn't mention if Sony will be releasing such an adapter itself. Currently it's possible to move original Xbox game saves to an Xbox 360 with the aid of third-party peripherals.
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August 5th, 2006, 00:20 Posted By: wraggster
Eurogamer is hosting a GamesIndustry.biz article, an editorial that wants readers to make sure not to write Sony off yet. From the article:
"Even if Sony is failing to endear itself to the media, to analysts or to gamers at the moment, that's no reason for the reality of the next generation console battle to be ignored. Judging from reports in the past fortnight, it would be easy for an outside observer to assume that it's all over already; the media paints a picture of Microsoft being victorious before the first shot is even fired, with Sony's overloaded battlecruiser set to sink before it even leaves port."
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August 5th, 2006, 00:15 Posted By: wraggster
News via CVG
EA has announced Medal of Honor: Heroes (working title), a new, PSP-exclusive title in its WWII first-person shooter franchise.
It's said that in Heroes we'll be experiencing a brand new MoH single-player campaign, although EA has opted to re-introduce a number of lead characters from previous games in the series.
The publisher explains: "Take on the role of Lieutenant Jimmy Patterson - star of both the original Medal of Honor, and the classic Medal of Honor Frontline - in an untold chapter of his time in Holland as part of Operation Market Garden. Play as Sergeant John Baker, from Medal of Honor Allied Assault Breakthrough, and sabotage German defenses on the Italian coastline to help the invasion forces crack Hitler's iron hold on Europe!"
Advertisement:And finally: "Don the officer's cap of Lieutenant William Holt from Medal of Honor European Assault - and return to the Ardennes Forest during the Battle of the Bulge to complete unfinished business for the OSS."
Throughout the single-player action we will, apparently be unlocking 20-plus "classic" characters that can be used in Heroes' multiplayer mode. The game features a total of six multiplayer modes and 15 multiplayer maps, supporting up to a pretty impressive 32 players in wireless shootouts. In addition, "Gamers can play with up to 8 others across the room in a local impromptu game" and "'Quickplay' missions in skirmish game mode, allow players to jump right into the action or to create customized mission scenarios for added re-playability."
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August 5th, 2006, 00:04 Posted By: wraggster

NJ has done it again heres a new release of his Very impressive CPS1 emulator for the PSP:
Heres the translated whats new:
The varieties doing, it increases, but speed rises absolutely and it cannot increase. On the other hand whether it went down, (laughing)
Being next, issuing formal edition, it is end.
Basically he has gotten it has good as he can and the next release will be final.
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August 4th, 2006, 19:23 Posted By: jaydee73
As the title says, NJ has released a test version of his CPS2 emulator and it's pretty impressive.
As per the NeoGeo emu, you have to run these roms through the convertor tool to work otherwise the allocation memory error will pop up.
Games tested:
Alien Vs Predator 55-60fps
Battle Circuit 50-60fps
Dungeons & Dragons Tower of Doom 60fps
Eco Fighters 60fps
Street Fighter Alpha: Warriors' Dream 40-60fps (speeds up after a while)
X-men: Children of the Atom 30-40fps
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August 4th, 2006, 17:09 Posted By: wraggster

Kojima has posted a new version of his 3D Engine for the PSP, heres whats new:
Most notable new feature is full boned animation support. including finally, 100% support for the b3d file format which has exporters for many apps including 3dsmax/milkshape/unltimate unwrap etc.
Included is a already compiled demo with test b3d. press select to exit cleanly back to the os.
also includes many bug fixes and cleaned up code. No more memory leaks etc.
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August 4th, 2006, 17:06 Posted By: wraggster
A new version of Launchelf for the PS2 has been released, heres whats new:
LaunchELF v3.84 (2006.08.01)
-Merged in gsKit non-interlace support contributed by Polo
-Merged in Analog controls for JPG viewer contributed by Polo
-Upgraded PS2SDK libs from ps2dev.org SVN
-Upgraded usb_mass driver from ps2dev.org SVN. Note that this includes huge changes to the detection and initialization of USB storage devices. This means that such as did not work before may do so now, and even 'hotplugging' now seems to work well with many devices.
-Corrected a bug introduced by gsKit changes and affecting multiple CNF loading. As a consequence of these changes it's now possible to switch between CNFs using different TV modes and interlace settings. So switching between PAL and NTSC CNFs no longer requires a restart, but will immediately switch the TV mode.
-Implemented CNF file variables JpgView_Timer and JpgView_Trans, which will override the defaults for slideshow timer interval and picture transition choice.
LaunchELF v3.83 (2006.08.01)
-Corrected a timer variable to be 'u64' instead of 'int'
LaunchELF v3.82 (2006.08.01)
-Added anti-aliasing flag for gsKit setup (improves all picture quality)
-Modified screen update methods to eliminate interactive flickering
-Modified joystick reading to work with 'worn-out' gamepads
LaunchELF v3.81 (2006.07.31)
-Merged gsKit adaption contributed by Polo
-Replaced some remnant libito defaults with ones appropriate for gsKit
-Added screen offset conversion for compatibility to old CNF files
-Modified some screen offset adjustments to match standard LaunchELF practice
-Modified dialog navigation for screen settings to make it more consistent
-Added another console check, to avoid NTSC offsets for PAL console with no CNF
-Modified "RunElf" and "checkELFheader" functions to improve error checking for HDD. This eliminates a bug that caused program crash when attempting to use a launch key to a deleted file on HDD.
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August 4th, 2006, 15:54 Posted By: wraggster
Winnydows has released a new version of his video converter app for the PSP
4.019 changes:
Added checking for DivX.dll. If dll not founded Mencoder + AviSynth engine will be set for DivX encoding.
DivX settings now sets in registry - more safe than script generation.
Fixed MKV import.
Added profiles - 3 quality mode plus restore default settings.
Fixed "AC3 over DirectShow" option. Option does correct work only if preview was seen. Now option work always.
Added three options more - saturation, brightness, contrast.
Added work with subtitles - *.sub;*.srt;*.ssa;*.idx - Subtitles button.
Volume normalize now do VirtualDub - much faster and safe sound extraction.
Now by default used NicAC3Source decode for ac3 files. Use "AC3 over DirectShow" only if "not valid AC3" error happend.
Found conflict with ffdshow - Install ffdshow only with AC3 decoding uncheched, otherwise will metalic echo on ac3 files and some time GetChannel errors .
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August 4th, 2006, 15:49 Posted By: wraggster
New Preorder from SuccessHK

The sequel to the best selling destruction racer, FlatOut 2 takes racing to the limit with numerous enhancements and additions including brand-new much requested online multi-player modes, twice as many vehicles, additional race environments and twice the number of tracks. The mayhem continues off the track with 12 all-new Ragdoll mini-games including basketball, baseball and royal flush cards, a Ragdoll Championship and full online support. Unlockable bonuses including additional cars, Championship Cups and Destruction Arenas Improved opponent AI with each AI driver represented by a character and exhibiting a unique driving style Online multiplayer modes, up to six players on PlayStation 2 Two player offline split screen multiplayer mode on PlayStation 2 Now available online, Destruction Derby Arenas and Ragdoll Mini Games.
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August 4th, 2006, 15:47 Posted By: wraggster
New Preorder from SuccessHK

Super Monkey Ball Adventure is your chance to use your puzzle and Monkey Ball skills to bring a young couple together. A young prince and princess from opposing kingdoms traveled to Jungle Island and quite accidentally fell head over heels in love. But their kingdoms are unhappy places completely lacking in joy, and thus, their marriage is forbidden. For them to wed, you must guide 4 monkeys across 5 islands, to spread cheer and happiness. Grab some friends for Party Mode, use your newfound spell casting powers to become invisible, climb walls, and much more. Let the adventure begin! Enter Party Mode with up to 4 players and battle it out turn-based style or in split-screen mode Transfer saves between PSP and PS2 -- continue playing while you save
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August 4th, 2006, 15:34 Posted By: wraggster
SPOnG’s just noticed an interesting feature in today’s Technology Guardian, detailing the recent post-E3 PR turmoil surrounding Sony and its forthcoming next gen console/Super Computer, the PlayStation 3.
The piece is interesting for a number of reasons, mainly because it is perhaps the first national newspaper to offer a well-written, reasoned account of Sony’s recent (mis)fortunes.
The Guardian’s well-respected technology editor Jack Schofield poses and attempts to answer the straightforward question, on pretty much every games industry exec and developer’s mind right now: “Is Sony fighting a losing battle?”
Schofield strangely paints Sony’s showing at E3 as a successful high point, from which it’s been “...downhill from there...” This is perhaps the only point in the article SPOnG disagrees with, with it being pretty much universally agreed that, in PR-terms, Sony ‘lost’ E3, with Nintendo coming out of the show as clear winners with Wii, and Microsoft running a close second with a far more robust games line-up for its 360 over the coming Christmas holiday season.
The Guardian rounds up the various issues that have caused Sony setbacks in recent times, highlighting a number of salient points - the backlash against the Killzone demo (widely believed to be a fake); development issues with the Cell processor; the perceived value of Blu-ray to the mass market and, most clearly of all, the initial whopping great cost of the console.
Schofield offers a perceptive overview of the situation which, in his opinion is this: “Rather than dampening down the overheated online arguments about all these issues, Sony's staff have tended to feed the flames, appearing remote or even arrogant. For example, Kaz Hirai, president and chief executive of Sony Computer Entertainment America, recently told PlayStation Magazine: "Every time we go down a path, we look behind and [Microsoft is] right there - we just can't shake these guys. I wish that they would come up with some strategies of their own, but they seem to be going down the path of everything we do."
He continues: “It's a remark that Hirai might have got away with in an earlier age, but it was instantly dismembered online. Microsoft was first to put a hard drive in a console, and pioneered with its Xbox Live community building (or both Microsoft and Sony are following the Sega Dreamcast). Microsoft was first to do a global console launch, which Sony is emulating. Microsoft offered two versions of its Xbox 360 console - which Sony said was a bad idea - but there will be two versions of the PS3, and so on.”
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