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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 4th, 2006, 15:17 Posted By: wraggster
The PlayStation 3 isn't out yet, but that doesn't stop Sony's Phil Harrison from making wild speculations about the capability of Playstation 4. According to him, the PS4 won't support physical discs. At all. He opines:
I'd be amazed if the PlayStation 4 has a physical disc drive.
So you mean in 5-10 years, our home's series of tubes/big trucks/broadband connections will be fat enough to download a 50GB game in a decent amount of time? We sure hope so.
But wait, Phil! You mean those precious Blu-ray discs that your company's humping so hard is going to be gone by the time PS4 is out? Oh wait, Kotaku's Ashcraft already beat me to that joke/conclusion. Damn you Ash! Damn you and your 16-hour head start.
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August 4th, 2006, 15:12 Posted By: wraggster
Over 100 games are currently in development for the PS3, according to Sony's worldwide studios president Phil Harrison - who revealed that over 10,000 development kits have now been shipped.
Speaking to British newspaper The Guardian, Harrison was upbeat about the amount of software which will be available for the PS3 around launch - both in terms of game titles, and Blu-Ray movies.
"We have shown more playable games than ever before, so the signs are good," he commented, "and right now there are more than 100 Blu-ray movies available today in the US. More than 100 games are in development, and all the major third-party publishers have pledged their strategic support for the platform."
Harrison described work on the PS3 as being "in full swing, from a developer point of view," and pointed to the firm's success in delivering hardware to its partners long before the scheduled launch.
"Developers now have final hardware in their hands, though there will be some upgrades to the operating system - there's nothing unusual about that," he explained. "The new controller is now in developers' hands, so all the pieces of the puzzle are there."
Harrison noted that one crucial step - the shipping of Blu-Ray burners to developers so that they can actually test games running off real discs - has been accomplished, with studios "now doing their first iterations of games running off discs."
While Harrison is, of course, duty-bound to present a positive picture of the PS3 situation, his assertions are backed up by comments from outspoken Epic Games boss Mark Rein, whose platform-agnostic firm is working on the biggest title for the Xbox 360 this Christmas, Gears of War.
Speaking to Eurogamer TV recently, Rein said that Sony was "in a better place vis-Ã -vis Microsoft in relation to launch", pointing out that "developers were just getting final PS3 hardware [around E3], which is a long time before ship - developers did not have finished Xbox 360 hardware last year at E3."
"I think Sony's in a good spot with the PlayStation 3," he added. "I know we're getting some great results with it back at our house, so I would expect other developers will be as well."
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August 4th, 2006, 15:08 Posted By: wraggster
Lik Sang are now selling Every Extend Extra, unlike Play Asia they ship worldwide so heres the newsagain:

Created by Bandai and developer Q Entertainment and published by Buena Vista Games, Every Extend Extra is a puzzle game that, at first glance, resembles Lumines thanks to its slick visual style. Described as an action shooting game rather than a puzzler, the gameplay is set to a music beat as you build up combos and charge blasts to burst floating obstacles and avoid being hit down as you float through metaphorical virtual worlds built around concepts of human behavior.
More info / buy here --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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August 4th, 2006, 14:57 Posted By: wraggster
If there's a better way to wrap-up the week than with a load of rocket-launching car screenshots, then we'd like to hear it (beer drinking omitted, obviously). Either way, here's a selection of tooled-up motors for you to gawp at in the latest batch of Full Auto 2: Battlelines screenshots.
The PS3 sequel continues the shotgun-blasting, time-rewinding gameplay that debued on the Xbox 360, though it naturally adds a number of improvements including the obligatory car and weapon list update and even-more destructive, "stunning and strategic" racing environments.
At the moment Full Auto 2 is penned in for a winter 2006 arrival. We'll let you know if it turns out to be any good or not, but it's certainly nice to see it on its new platform.
Screens Here
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August 4th, 2006, 14:54 Posted By: wraggster
Raphael has released a new version of PMP Mod the Media Player for the PSP, heres the release details:
After quite some requests and some thinking, I finally decided to do a little “mallocs revival” version of PMP Mod. For all who don’t know, malloc was the one that started modding jonnys original PMP Mod and got me started on the subject. He added a very nice resume function, lumi and volume boost (integrated in the official version already) as well as a info overlay during playback (also in official version) and some other small addons.
From there, I added more informational filelist outputs and a GUI and eventually ended with the infamous PMP Mod 1.02M4.02g3 version.
Since then, a lot has changed. Jonny highly improved the playback speed along with many internal changes in the code and also released the now famous PMP Mod AVC. However, these versions all lacked some of the nice features from the old version, but now they are back (apart from the GUI ;P).
Here’s what’s new:
- fixed rightmost cutting bug with newest FontGen 0.4+ fonts
- fixed clipping bug in glyph blitter
- fixed crash bug when trying to play non-avc videos
- fixed uppercase bug in filelist
- fixed non-showing subtitles bug when playing a short part twice in a row
- added file sorting, subtitles and files are ordered by filename now, rather than creation time
- added USB connection in filelist
- added filesize/modification time display in filelist
- added video information display (resolution, codec, fps, duration)
- added resume function (start with O to skip resume)
- added saving and loading of playback settings (audio stream, aspect, zoom, lumi/volume boost, subtitle/color)
- added display of number of found subtitles
- added file deletion function (SELECT)
- changed sensitivity of buttons in filelist, fast scrolling only after pressing button 1/3 second
These additions are also about to be added to the standard version PMP Mod 2.02, however, there were some problems which have to be fixed first. So stay tuned.
Along with this release comes yet another version of FontGen, which adds back all Windows codepages from 1250-1258. This was neccessary, because some of the ISO8859 fonts weren’t compatible with subtitles generated in windows and led to wrong output of the subtitles (cyrillic for example).
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August 4th, 2006, 14:51 Posted By: wraggster
mark.sparky has released an Horse racing game for the PSP, heres the release details:
Hey, everyone this is my first game for the psp. It is where you bet on one of six horses and try to make as much money as you can. To install simply put the extracted folder into the the luaplayer folder on you psp. And also is there a music artist which can do music for me. Here is a list of what is done and is to do.
Done: the basic game
graphics
what is to come
To Do: music
mini-games
more...
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August 4th, 2006, 09:34 Posted By: motz
Hoshizora has released another version of uo_OGRaniser, updating it to version 0.9.1. This tool allows you to reorder your homebrew games without writing to flash etc. Here's the changelog:
New: The following KXploit folder name schemes are updated and supported in
this version:
1. foldername
foldername%
2. __sce__foldername
%__sce__foldername
3. folde 1
folde1~1%
4. folde _
folde_~1%
5. foldername_____________________1
folder~1%
6. foldername 1
folder~1%
7. foldername _
folder~1%
8. foldername______________________
folder~1%
New: Add support to iR Shell compatible folder name scheme! This version
uses a modified version of scheme #6 (as shown above) to hide the
corrupted data icons in the XMB menu.
New: The following folder name schemes are supported:
1. __SCE & %__SCE (corrupted data icons will not show in XMB menu)
2. iR Shell Compatible (corrupted data icons will not show in XMB menu)
3. FOLDER & FOLDER% (corrupted data icons will show in XMB menu)
New: The following folder name scheme conversions are supported:
1. __SCE & %__SCE -=> FOLDER & FOLDER%
2. __SCE & %__SCE -=> iR Shell Compatible
3. iR Shell Compatible -=> FOLDER & FOLDER%
4. iR Shell Compatible -=> __SCE & %__SCE
5. FOLDER & FOLDER% -=> __SCE & %__SCE
6. FOLDER & FOLDER% -=> iR Shell Compatible
New: Ignore toggle gives flexibility to omit title(s) in the repair list
that are known not to work if the folder names are changed
New: Folder names are automatically checked and repaired so they will
display in the XMB menu
New: Exit program via analog-stick [<] in Splash screen
New: On-screen Error Codes quick reference guide (accessible from the
Summary Report screen)
New: Screen capture utility now supports multiple screen shots
Change: Screen capture files are now saved to the folder named SCREENSHOTS in
the uo_Ograniser program folder
Change: Modified folder name collision detection routine. Program no longer
generates an unique random key to append to the folder name
Change: TRIANGLE, SQUARE & CIRCLE button functions are reassigned
Change: Reorganised menu layout
Change: Optimised code to minimise instances of program crashing during startup
Bugfix: Program settings are lost when the Quit menu is displayed and returned
back to the previous menu
Bugfix: Minor cosmetic bug fixes
Known Issues (v0.9.1):
======================
- Exiting the program using HOME button may not work in Edit screen
* Workaround: Use analog-stick [<] to exit the program
- If uo_Ograniser is run from within iR Shell, you may experience exiting to
the XMB menu directly when you quit uo_Ograniser after a folder read/write
operation. The following message "The game could not be started.
(80010002)" may be displayed on the XMB menu. This symptom is normal
* Workaround: Run uo_Ograniser directly from the XMB menu -OR- Toggle ignore
on iR Shell title if you wish to perform folder repair/restore
- Program may crash during initialisation
* Workaround: Restart your PSP and try again
Download and screenshot via comments.
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August 4th, 2006, 04:02 Posted By: BelmontSlayer
The original page is here,
http://neocdz.hp.infoseek.co.jp/psp/cps2.html
Here's what I could translate from the page. (My Japanese is a little rusty) If this translation is used elsewhere please give credit to me (BelmontSlayer), as this took almost 45 minutes!
Japanese To English Tranlation
When I first made my CPS1 emulator, the emulation of the Musashi M68000 (The core of MAME) wasn't running so good. After figuring out how the core operated I was able to emulate the remodeling of C68K. Even more suprising was that sound worked quite well!
When i decided to try CPS2, the processing of sprites was actually easier than CPS1. Sprite proccessing is a big factor in emulation.
The PSP has 32MB of memory, but the OS takes 8MB by itself, so only 24MB memory can be used. Because 4MB is used for the emulator, you can only use 20MB as the data area for the ROM of the game. But, memory is not enough alone. If there is no XOR table for the encoding cancellation of ROM, its not very usefull.
I tried using sound with the emulator. As for BGM (Background Music) there is no problem, but because the SE (Sound Effects) cracks somewhat, it becomes a matter of concern. I tried lowering the volume, but it isn't solved that simply.
Also, there are several sprites displaying strangely. This is also a problem unless it is solved.
I tried using the same cache system as my NEOGEO emulator, and was able to move in-game. But, according to my expectations that's not good enough. Because the emulator is slowly reading the cache file, the game play very slow. The reason is that smooth animation when using sprite cache is not effective.
The CPS2 emulation is a small advancement. But throwing out the project halfway, without a regret is kind of hard.
My motivation is slowly declining. (NJ laughs)
I still haven't decided if I will release this or not.
End Of Tranlation
So hopefully he will release the source code...But it seems as if he thinks smooth emulation isn't possible.
-- Update --
A test build has been posted on the website. You can download it by following the link at the top of this news article.
Just a note, Make sure you run your rom zip though the included converter. Games will not run without the cache file.
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August 3rd, 2006, 20:49 Posted By: wraggster
Judge dismisses strip club's accusations of trademark infringement
A US district judge has dismissed claims by a Los Angeles strip club that Rockstar Games breached copyright by designing a similar looking virtual strip club for Grand Theft Auto: San Andreas.
According to documents obtained by US website Gamasutra, E.S.S. Entertainment - owners of The Play Pen club - filed suit against Rockstar in April of last year. The suit claimed that the strip club in GTA, which is titled The Pig Pen, represented trademark infringement, due to its similar name, logo, awning and 'Totally nude' advertising slogan.
Rockstar conceded that its artists worked from photographs of real life LA locations - including the Play Pen - when designing the game, but argued that they "changed the names, building designs and overall look and feel of the locations... To make them fit the virtual, cartoon-style world of San Andreas and the series' irreverent tone."
Rockstar also referred to the lawsuit MCA Records successfully defended over the song Barbie Girl, when the judge ruled that trademark rights "do not entitle the owner to quash an unauthorised use of the mark by another who is communicating ideas or expressing points of view."
Judge Margaret Morrow agreed with Rockstar's argument, ruling that, "Defendants' use of the Play Pen trade dress and trademark bears some artistic relevance to the game, and does not explicitly mislead consumers as to the source or content of the game." Rockstar, Judge Morrow said, was therefore entitled to claim a First Amendment defence.
Perhaps the controvery surrounding GTA: San Andreas will finally die down now, following both this legal decision and the ruling by the FTC over the Hot Coffee scandal. But chances are Rockstar will be in the news again soon - the company recently confirmed that controversial school-based game Bully is on track for release by the end of the year.
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August 3rd, 2006, 20:40 Posted By: wraggster
New at Lik Sang:

Prove you have what it takes in four on four gameplay action. Humiliate your opponents with the new beat system, over-the-top juggling moves and all-new gamebreakers that allow you to win a game like never before. Beat the best in the world by traveling to new International locations ranging from the famous Westway Leisure Centre in London to the beautiful beachside of Brazil. Featuring all new authentic tricks, FIFA Street 2 provides new gameplay experiences by making over the top moves and skills even bigger in this fast paced sequel. Take to the streets, unleash your tricks, and humble your rivals with or without the ball.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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August 3rd, 2006, 20:35 Posted By: wraggster
News from Eurogamer
Sony Computer Entertainment UK has condemned the leaking of forthcoming PSP title Gangs of London to the internet, after copies of an internal beta of the game appeared on BitTorrent sites overnight.
Speaking to GamesIndustry.biz, Sony spokesman David Wilson also warned consumers that the leaked version is incomplete and buggy.
"The version of Gangs Of London that you have brought our attention to here is a pre-production 'preview' version," he revealed. "It is not the complete game and it has anomalies in the code since it hasn't been through our QA process yet."
Wilson also reasserted his firm's strong opposition to game piracy - and while it's clearly not relevant in this situation, as BitTorrent piracy creates no revenues, he pointed to the oft-cited link between piracy and organised crime.
"We are wholly opposed to game piracy," he commented. "Even if people have no sympathy for games developers losing money (though in the end that damages our industry and hurts gamers) - there are proven links that exist between counterfeiting and organised crime and that has some serious consequences (and victims) that people should give due consideration."
Gangs of London, which itself has more than a little bit to do with organised crime and gangland violence, will be out on the PSP later this year, and will allow players to engage in tactical urban combat around the streets of London and the capital's most famous landmarks - all without the aforementioned serious consequences.
Maybe another reason why Sony is taking a real look at the Homebrew scene, the warez people spoil it for us all ?
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August 3rd, 2006, 20:31 Posted By: wraggster
We're still waiting to play Naruto: Ultimate Ninja over here, but that hasn't stopped Namco Bandai lining up a PS2 sequel.
Naruto: Uzumaki Chronicles is due out on PS2 this winter in the States, and sees the eponymous Naruto - a ninja in training - completing story-driven missions in a 3D world to save the Hidden Leaf Village from evil, and fulfil his dream of becoming the Hokage (leader).
Naruto: Ultimate Ninja is out on PS2 this November; Naruto: Uzumaki Chronicles has yet to be dated for Europe.
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August 3rd, 2006, 20:30 Posted By: wraggster
For those Mac users who just can't wait to start filling up those $20+ Blu-ray writeables, the anticipation is just about over. Later this month, Japanese storage specialist Logitec will begin shipping what's touted as the "world's first Mac-compatible" Blu-ray disc burner. While Blu-ray burners for Windows-based machines have been popping up fairly frequently of late, OS X has been left out in the cold, (but considering the current price of Blu-ray media, we're assuming it hasn't been a total calamity). Nevertheless, the LBD-A2FU2/WM is an external 2x burner that will support DVD-RAM, DVD±R/RW, dual-layer DVD±R, CD-R / RW, and obviously BD-R / BD-RE discs. This FireWire / USB 2.0 combination drive supports PCs and Macs, and it's presumed that Roxio's Toast 7 Titanium software played a role in OS X getting its functionality groove on -- Roxio supposedly began offering Blu-ray drive makers a Mac-friendly version of the software, and sure enough, that's what you'll get with the Logitec. So for all you Mac fans who've felt a bit left behind, you can still get up to speed in just a couple weeks, but know it might cost you more than your MacBook (¥132,000 or $1,148), so you may want to think twice before cruising to Japan to pick one up.
More info
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August 3rd, 2006, 20:27 Posted By: wraggster
Word recently reached us that the PlayStation 3 has officially entered production, and in an interview with The Guardian, Sony's president of worldwide studios, Phil Harrison has shed some light on the on-going development work on the console.
According to Harrison, "It's all going well. We are in full swing, from a developer point of view, and over 10,000 developer kits have been shipped. Developers now have final [PS3] hardware in their hands, though there will be some upgrades to the operating system - there's nothing unusual about that. The new controller is now in developers' hands, so all the pieces of the puzzle are there."
Also in the interview, Harrison comments on the arrival of working Blu-ray drives in the PS3 dev kits, noting that many studios also have blu-ray burners in their PCs, "so they are now doing their first iterations of games running off discs," he says.
"Signs are good," adds Harrison, "right now there are more than 100 Blu-ray movies available today, in the US. More than 100 games are in development [for the PS3], and all the major third party publishers have pledged their strategic support for the platform."
Sony is gearing up for its next big push for the PS3, which will start at the Tokyo Games Show on September 22, where the father of PlayStation, Ken Kutruagi is scheduled to give the keynote speech. Hopefully with the appearance or some new game titles and a more solid-looking launch line-up, Sony will be able to make up for the mostly-negative reaction to its showing at this year's E3. Stay tuned.
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August 3rd, 2006, 20:22 Posted By: wraggster
Jez San, founder of the now-defunct Argonaut Software and now involved with PS3 slash 'em-up, Heavenly Sword has said that he thinks the PlayStation 3 will come out on top in the next-gen console war, "but only because its got Blu-ray."
Speaking to The Guardian, San said: "I think the combination of a next-generation games machine and a next-generation DVD player that plays full high-definition movies is very compelling, despite the huge price. Remember price is just a function of time and volume. It doesn't matter what the PS3 comes out at, it's what it gets down to, over time, that's important."
In the same article, market analyst Paul Jackson of Forrester Research agrees with San's comments, saying that Sony stands a good chance because, "Far more people will go for a PS3 than spend $1,000 on a Blu-ray player ...it's a question of how quickly [Sony] gets the price down."
Jackson goes on to echo San's own comments on the importance of price. "You can't get to the mass market until you get down to $300/£200 [mark]."
Jackson then asserts that it's going to be far from an easy ride for Sony, because of the amount of negative press that currently surrounds its next-gen console: "You can't over-estimate how much negativity there is around the PlayStation 3 in the web ...The stories just keep getting worse and worse. They've got a real fight on their hands."
There's only a few months left until the PS3 hits - and most-likely vanishes from - store shelves, and with likely stock shortages ensuring a Christmas sell-out for the console, it's going to be next year before we get the slightest inkling of who's really going to rule the next gen.
But as San points out, the unique appeal of both Sony, Nintendo and Microsoft's machines means it could very well end up being a three-way tie. Whichever way the next gen cookie crumbles, it's certainly going to be an interesting 12 months...
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August 3rd, 2006, 00:52 Posted By: wraggster
Stefano Russello aka Puffo83 the coder of PSP Brew has released PSP TO JOYPAD, heres the translated info:
The program allows to use the PSP as Joypad wireless without threads. E' possible to connect 2 PSP at the same time. The program can be used is with chiavetta a Wi-Fi (tested with WiFiMax) that make from AccessPoint that with a Router Wi-Fi, enough that this last one comes set up for reindirizzare the demands from door 8081 to the ' IP of the machine where in is attended the program. E' possible the program to qualify or to disabilitare to chosen analogic in its two aces X and Y and to set up the sensibility (being put the sensibility to the maximum will have the same effect of the pad digita them). E' be found that in some programs, emulatori, etc. he is advisable to set up the keys directly from the keyboard in order then to use them subsequently from the PSP. E' possible to in the event simulate also the pressure of the keys L2 and R2 in which one was wanted to be umulare PSX holding pressed key START or SELECT more L or R. E' possible to select the IP to which to directly connect the PSP from the same Homebrew without editare some rows. E' possible moreover to set up the type of logon between those preset up in the PSP.
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August 3rd, 2006, 00:43 Posted By: wraggster
The August 2006 issue of the XTREME PSP Magazine is now available to download. Issue 14 is packed with over 80 pages of great content including previews of GTA Vice City, Pirates of the Caribbean, NCAA Football 2007, and reviews of Loco Roco, Tomb Raider, and Race Driver 2006. And all the regular content including tips and cheats, the latest news, a new competition and more...
Download Here --> http://www.xtremepsp.com/news.php?id=95
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August 3rd, 2006, 00:40 Posted By: wraggster
Jeremy1026 has again updated his Yahtzee game for the PSP, here the release info:
I've been working hard with this to add one new game mode, and make it so there isn't any provisions to playing another game mode that was hidden in v1.51 (). I added 'Speed Yahtzee', where you have 90 seconds to play through the entire game, when the clock hits 0, gameover, whether your done or not. And I also added 'Challenge Yahtzee' where you are given a spefic roll, and you must match or beat it before time runs out. Well, here is it, good luck and as always, read the readme for more instuctions and information.
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via jeremy
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August 3rd, 2006, 00:37 Posted By: wraggster
News from Blind
" I designed this release for those who want a easy install for QUAKE, a classic FPS game thats always fun to play, run the setup, and not only will it install Quake, but it will safely remove any Corrupt/Blank Icons Automatically! Including the Quake one! Enjoy this one and expect more soon!
Thanks bLiNd for proof-testing! "
Thanks,
NGEvo
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August 3rd, 2006, 00:20 Posted By: wraggster
Just posted this over at our GP2X Site
Eclipse has released Final Fantasy Doom, heres the info:
In Final Fantasy Doom you are MOG, FF3's cutest hero, and you must fight your way through forests, caves, mountains, castles etc., defeat the boss monsters, and ultimately face the evil spirit hiding in the painting of the Princess of Vector. [...] Final Fantasy Doom is a Total Conversion for Ultimate Doom with 27 single-player levels (3 complete episodes) and 7 Deathmatch levels (Episode 4)."
In order to play this Doom total conversion you must copy the Ultimate Doom WAD file in the ffdoom folder and be sure to rename it "doomu.wad"
Packed by Eclipse, for original tc credits see the FFDoom2.txt file.
Download Here
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