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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 6th, 2006, 22:46 Posted By: wraggster
Winnydows has yet again updated his Video Converter for the PSP, heres the features:
Easy use and high quality program for converting videos for PSP and PC.
AVI, DIVX, WMV, MPG, MPE MPEG ASF MOV MP4 OGM MKV AVS
to MP4 (PSP AVC, AVC), PMP (AVC, DivX), AVI (DivX).
Interface changed with windows theme.
Correct corrupted PSP icons.
Heres whats new:
4.021 changes:
Fixed delay for DVD import.
----------------------------
4.020 changes:
Added ASS subtitles import.
Fixed DVD and D2V import.
Download HERE
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August 6th, 2006, 22:23 Posted By: wraggster
NJ has yet again released a new version of his Capcom CPS2 arcade emulator for the PSP, this version fixes Qsound, heres the translation:
Because inscription when starting has become test 3, the file was replaced. (23: 20)
Next, it corrected also the volume which is made too much small with the part game.
Cause: Low when it is sample rate, when the musical interval changes at the interval which is detailed than as many as 1 samples ([bibura] - [to],
Because), change of the musical interval is skipped occurrence with such as pitch bending. It is simple.
Because the amount processing where the sound of 11KHz and 22KHz has become accurate increases, when you compare to test3, somewhat
It is heavy, is, saying, that (it is heavy, the minute 々 barrel rubbing, it does but). Playing back gently with 44KHz, whether there is no great difference
It does and the [re] increase is. Furthermore, restart it is not with try to be able to modify sample rate.
Crappy translation as always but Download and Give Feedback Via Comments
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August 6th, 2006, 22:12 Posted By: wraggster
New preorder from SuccessHK:

An adventure spin-off for the monkey-rolling franchise. Players will discover that in Super Monkey Ball Adventure their monkey balls now have a whole host of new abilities, including sticking to walls, hovering and the ability to become invisible. Super Monkey Ball Adventure also contains 50 new puzzle levels and six new party games to challenge gamers of all ages. Players can select Aiai, Meemee, Gongon, or Baby to adventure their way through five different Monkey Ball Kingdoms to complete quests by solving puzzles and ultimately uniting the feuding Monkey Kingdoms and defeat the Naysayers who have sucked all the joy from the Monkey Ball world.

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August 6th, 2006, 21:58 Posted By: wraggster
Give the PlayStation 3 your PlayStation or PlayStation 2 games, your original gray PSX controller, or the first dual shock from back in the late '90s. But keep memory card to your damn self. Well, not really, but it does look like Sony will require an adapter on the PlayStation 3 to be able to read memory cards from previous PlayStation consoles, as specified by their site. Not, not really a big deal at all unless they act all, um, Sony on us and don't bundle the adapter with the console. But we'll give 'em the benefit of the doubt though, as we wouldn't want to unduly accuse them of preparing to gouge consumers on a yet-to-be-released console, right? Right, Sony? Ok, good, glad we've come to an understanding with one another.
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August 6th, 2006, 12:06 Posted By: wraggster
Vettefan has released a new lua Game for the PSP, heres the details:
This is an early version of a game I started yesterday called "Freefall" it's the first game I ever attempted to mak for the psp. it's in lua so you'll need lua player.
the controls are real simple, press L to move left, and R to move right. even after letting go of a button you will continue to slowly "sway" in that direction, so pressing both L+R will slow down your falling, and steady you out.
the objective is to try and avoid the black bars, it's still in an early stage, but the core of the game is very solid, the movement is really smooth, and the controls are really responsive.
the only thing that's really wrong, is after you collide with a bar, you may have to press start a couple times to continue, I'm not sure what it is that's making it so glitchy there, but there is nothing that affects the gameplay.
I plan on adding a menu, some sound effects, and fixing the game over screen. other than that, it's pretty solid.
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via vettefan
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August 6th, 2006, 11:54 Posted By: wraggster
The best pure GTA news source has posted some new screenshots and more news about the new Grand Theft Auto game coming soon:
A few hours ago news popped out about a Vice City Stories preview in the Official PlayStation 2 Magazine (UK). Screenshots with ugly watermarks surfaced on one website, but we now have them - in higher resolution too! The screenshots can be seen below - with the first two being brand new. Be sure to read the details from the article after the jump.
• The Phoenix and Stinger makes a return to Vice City.
• Vic and Lance have grown up poor, and you start off in a trailer park - that's brand new to Vice City.
• There's a whole new cast of characters.
• Not only is the city bigger, it's more detailed.
• Buildings look cleaner, signs are at a much higher resolution, and the palm trees look better.
• Brand new pedestrians, and groups of the same type appear less together.
• Missions are much more varied than previous GTA's.
• Water effects have been improved, with a ''choppy-looking surface'' and weather affecting vehicle handling and swimming.
• Helicopters control smoothly
• Rockstar Leeds has been listening to YOUR thoughts on Liberty City Stories, like controlling issues, swimming and flying etc.
• As you probably know, the biker gang makes a return to Vice City. But, according to this article Big Mitch Baker will be the leader again. So expect to see him in the game!
• In one screenshot we see a silenced SMG.
Something I didn't notice before that can be and seen in some screenshots, is that Vic has a tattoo on his right arm. He is after all a US Marine, so chances are he has this from the beginning of the game. We'll have to wait for more info in the coming weeks to see if there's any word on vehicle or character customization.
Screenshots Via Comments
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August 6th, 2006, 11:03 Posted By: wraggster
News from the PCSX2 Site
ZeroGS KOSMOS 0.95 written by Zerofrog is out! This is the plugin of choice for people using graphics cards supporting Pixel Shader 2.0 or 3.0.
ZeroGS KOSMOS has greatly improved over its previous release, now it is significantly faster, an example would be 'Final Fantasy XII', which is now 3x faster ingame!
Less graphical flaws are present with many games looking absolutely stunning, and even the least capable PS2.0 supporting cards, such as the nVidia 5xxx series will show little to no loss in quality.
ZeroGS KOSMOS also supports the MTGS (Multi Threaded GS) feature of PCSX2, this allows users with Dual Core or Multi CPU machines to get even more speed out of PCSX2, however until the next release of PCSX2, the current MTGS issues will persist.
ZeroGS KOSMOS supports various new features including video recording, Bilinear Filtering, 2 and 4xAA, wireframe mode and more!
Note that the newest DirectX Runtime is required to run ZeroGS KOSMOS.
EDIT: It looks like ATI Radeon 9600-9800, ATI X800 series of graphics cards are having minor problems running under 0.95. This issue is getting resolved as soon as possible.
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August 6th, 2006, 10:43 Posted By: wraggster
New from Success HK:

Get ready for the action-packed thrill ride of the summer, courtesy of the masterminds behind the original Final Fantasy VII. Breakout star Vincent Valentine returns in this adrenaline-fueled rampage that propels players into the middle of an ongoing conflict that threatens all life on the planet. Three years after the events of Final Fantasy VII, an unknown group of seemingly unstoppable soldiers appears, bringing a swift and bitter end to the peace enjoyed by the people of the world. The members of this enigmatic group are the ones who were trapped under the ruins of Midgar for three long years—the Deepground soldiers. Vincent Valentine finds himself pursued by several elite members of the mysterious Deepground organization. An unrelenting chain of events leads Vincent to the truth behind his past—and forces him once again to be the key player in a battle for the planet itself and all those living on it.

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August 6th, 2006, 10:31 Posted By: wraggster
With the release today of 'Training Day,' 'Kiss Kiss Bang Bang' and 'Rumor Has It...' on Blu-ray, Warner Home Video has become the the first studio to unleash the same movie titles on both formats, following their debut on HD DVD last month.
Finally, after months of apples-to-oranges comparisons between the two formats via different discs from differing studios, a direct head-to-head analysis can now be made using identical source material. As the first Warner Blu-ray titles hit stores, we at High Def Digest are proud to roll out the web's first in-depth comparisons of all three discs.
In each review, we take a comprehensive look at how each disc on both formats stacks up, in terms of video and audio quality, depth of supplemental content, and overall ease of use and menu navigation. In some cases, the results were surprising, and sure to generate continued debate.
More Info
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August 6th, 2006, 00:17 Posted By: dagger89
NJ has posted a new test release of his Capcom CPS2 emulator for the PSP.
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August 5th, 2006, 22:15 Posted By: wraggster
uber0ne a member of our forums has released something for the new comers to the PSP scene, heres what he posted:
This is for you n00bs out there. Are you getting corruptions and having to keep reformatting the memory stick? Do you not want to ask a question about it because you will feel like a n00b (and the moderation on these forums isnt very good so people will probably flame you). Well you CAN fix corruptions. Although if this happens to a game save it may not fix it.
Instructions.
1. Connect your PSP
2. Open my application and select your PSP drive
3. Click fix corruption
4. Wait for it to repair then exit windows.
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August 5th, 2006, 22:12 Posted By: wraggster
David Rudie has updated his Wifi Controller app for the PSP. heres what it is:
This basically turns your PSP into a controller for your PC (running Windows). How it works is that PPJoy provides a way to create a virtual joystick. We can then communicate with this virtual joystick as though it were a real joystick. This is accomplished by running a server in Microsoft Windows. The server just runs in the background waiting for a connection. When you start the WiFiController program on your Sony PSP it will establish a network connection over wireless using infrastructure mode. Once it establishes a connection and obtains an IP address it will connect to the server running on your PC. Once it has connected to your PC it will act just like a regular joystick.
Heres the changes
Cleaned up code some more and removed old header files not used anymore.
Added ability to select which WLAN configuration to use.
L+R+START now inverts analog Y in case some games don't support it.
Probably new bugs introduced. 
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August 5th, 2006, 18:36 Posted By: wraggster
News from Sony:
Promotion runs from June 9th, 2006 thru October 29th, 2006. For a list of dates and locations in your area, check the truck tour schedules (tour schedule is subject to change).
*Limit to first ten people per event per truck or while supplies last. Sizing limited to availability.
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August 5th, 2006, 18:33 Posted By: wraggster
News via PSPfanboy
All the cool kids are hanging out at Lollapalooza, happening today & tomorrow in Chicago's Grant Park. 130 bands will be performing during the ticketed event, which costs $65 per day. If you happen to be going, make sure you bring your PSP, because you'll score a game out of it:
The first 50 people each day to show their personal PSP system to the staff at the PlayStation tent will receive one (1) PSP game from the PSP Greatest Hits Collections (a.r.v. $19.99).
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August 5th, 2006, 18:30 Posted By: wraggster
Heres an excerpt of the Q&A session at Gamespot
GS: Have you tailored the gameplay in the various campaigns to be more PSP friendly--playable for short stretches at a time?
Given the portability of the PSP, Heroes will offer objectives that can be completed in short amounts of time.
PC: We have definitely tailored the game for the PSP with the on-the-go nature in mind. Missions have several levels of objectives and stats that can be achieved, allowing for different levels of depth and time investment. Plus, each mission can be replayed to earn higher ranks and medals. We've also added a brand new single-player skirmish game mode, where players can play a quick, one-off mission scenario and can customize the scenarios for endless replayability.
GS: How did you approach the multiplayer modes in the game? Will they offer both ad hoc and infrastructure connectivity?
PC: Multiplayer is one of the most exciting features of Heroes. We have 32-player infrastructure support with continuous joining so players can simply pick a server and jump in anytime. There are 15 different maps and six different multiplayer game modes, which are mostly team based. We also have a new innovation on the PSP that allows players to download a user-hosted server to their own PCs and run their own dedicated servers. Both user-hosted servers and EA Nation server games are fully customizable, and we have very detailed leaderboards and stat-tracking. Players can also play all these multiplayer game modes and maps with up to eight of their friends in a local ad hoc multiplayer game.
More info at the above link
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August 5th, 2006, 16:58 Posted By: wraggster
A retail tipster sends word on how Sony's stock of Playstation 3s will likely be sent out to retails in North America. According to the insider, Sony Computer Entertainment of America has announced that PS3 allocations to all retailers will be based on new sales of their existing platforms.
"SCEA (Sony Computer Entertainment of America) has announced that Sony PlayStation 3 allocations to all retailers will be based on NEW sales of their existing platforms (PlayStation 2 and PlayStation
Portable)."
"Hardware allocation will NOT be based on existing pre-orders (or "deposits")."
In other words, stores that sell the most PS2s and PSPs in the coming months get the most PS3s. Hmmm, odd. Of course, take this with a grain of salt and all of that lovely stuff.
News via Kotaku
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August 5th, 2006, 11:48 Posted By: wraggster
Tedzero the creator of the Tedzero Browser is the first person to publically release anything using the 3D Engine by LTE Studio.
Heres the release info:
Hi Folks,
Find attached my first 3d app.. Shooter..
I have used the LTE Studio..
1) Press 'Start' to reset.
2) Analog stick to move the gun.
3) 'X' to fire. (Gun automatically reloads)
This is very very basic.. but hey.. every first program is a "Hello world"
Ted
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via tedzero
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