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November 1st, 2006, 23:53 Posted By: wraggster
David Jaffe's forthcoming PlayStation 3 downloadable game, Criminal Crackdown, isn't called that any more. Instead, it'll go by "Calling All Cars".
But why? Well, according to his blog, the idea was to give it an identity far removed from existing game names - something that they couldn't guarantee in the rush to get things sorted ahead of the game's unveiling last month.
"We were in a mad rush to reveal the game at GAMER'S DAY a few weeks back and all the legal checks had not yet come down giving us permission to use that name," Jaffe explains.
"Unlike some other companies that seem to have no problem giving their games titles that SOUND pretty darn close to other games, Sony likes to give us as much room as possible between our game names and other game names. Which is nice. But challenging as well because there have been A LOT of video games made over the last 30-35 years so it makes it tough to find a name that is fresh and appropriate and fun, while at the same time being something that will not get you thrown into a court room."
It's happened to him before, it turns out - the name-changing, that is. Apparently Twisted Metal was going to be called Urban Assault, then Cars And Rockets, then High Octane before eventually settling, while "God of War went by the name Dark Odyssey for at least two years".
"So with ALL that said, Criminal Crackdown is dead. I assume it's because MS has a very sweet looking game called CRACKDOWN coming out and the titles were just too close for comfort... but I am just guessing," he adds.
"I wonder if we'll also have to change the title of GOD OF WAR 2 to something else since GOD OF WAR 2 sounds a bit too much like GEARS OF WAR? We'll see," he then says, perhaps explaining what he was on about earlier in the post. Fight! Anyway, "Calling All Cars" is quite good.
And the game, which Jaffe recently billed as "cops and robbers meets basketball", hopefully will be too. It's one of the titles due out through Sony's e-Distribution Initiative (think Xbox Live Arcade on PlayStation 3) - something Jaffe said recently that he's very much enjoying developing for.
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November 1st, 2006, 23:49 Posted By: wraggster
Apparently, there was a huge war in the 14th century - back when people couldn't go on killing sprees on PS2 so they did it in real life instead - over who would be the successor to the French throne.
And that's the battle that Bladestorm: The Hundred Years War brings to life. The tactical war sim, set in Medieval Europe, will have players command armies in brutal battles in huge open environments.
You control a rogue commander and his army in clashes with the British and French forces with infantry, archers, and cavalry at your disposal. As well as winning battles, you have to build up your reputation as a successful commander in order to attract better troops to your squad.
If it's as epic as Koei promises, this could be one neat strategy game. Our only curiosity is why the in-game screens look like it's running on PS2. Check them out below.
Bladestorm: The Hundred Years War is due to release on PS3 in Q1 2007.
Screens Here
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November 1st, 2006, 23:42 Posted By: wraggster
News via CVG
Courtesy of Sony's Media Manager for PSP - releasing on November 3 - you can entertain yourself will all sorts of fun file transfering between the PSP handheld and a PC.
Elaborating a bit, users can swap video, photos, documents, podcasts and music to and from PSP via drag-and-drop. Numerous file formats are supported by the software and it'll convert the files for you too.
In addition, there's a simple content management system and Media Manager also lets you transfer Internet Explorer favourites to PSP plus backup games saves and move game saves between Memory Stick Duo.
Media Manager for PSP will be available to download for £7.99
(details should be appearing on yourpsp.com) and appear in shops in boxed versions for £14.99.
Vouchers to download Media Manager for PSP will be included with specific PSP bundles.
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November 1st, 2006, 23:38 Posted By: wraggster
The pick of the PS3 launch line-up is Namco's Ridge Racer 7, after receiving four nine ratings in highly influential Japanese mag, Famitsu.
As you'll know if you've ever skimmed over the mag, Famitsu puts games to a panel of four reviewers and in this case they all gave the PS3 Ridge Racer a nine rating, resulting in an overall score of 36 out of 40.
RR7 topped the PS3 titles reviewed in the latest issue, apparently receiving praise for its online modes and refined drifting mechanic.
Meanwhile, Resistance: Fall of Man got one nine and three eights, and giant-crab game Genji: Days of the Blade bartered three sevens and an eight.
Slightly lower down the rating scale, Famitsu gave Sega Golf Club four sevens but Gundam: Target In Sight conjured up four eights - but we know how the Japanese love their mechs.
Frighteningly, there's only ten days left until the console reaches Japanese stores on November 11, and a few more until the November 17 launch in the US.
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November 1st, 2006, 18:16 Posted By: wraggster
Its been a long wait but the PSP Camera otherwise known as Chotto Shot is now shipping for the PSP, heres some Pics:


Heres details and specs (via pspvault)
The camera is called the "Chotto Shot". It can record still images at resolutions of 480 x 272 or 640 x 480. Videos can be recorded at 480 x 272, 30fps for as long as 15 seconds. Recording options include a timer, frame, and "watchdog recording." Included editing software allows you to apply 72 different effects, background music, captions, and so on. Videos can be played on the PSP itself, and can also be exported to AVI for watching on your PC. The package will also include a storage case for the camera.
The Hong Kong Store Play Asia is shipping them today with a retail price of US$ 49.90 (~26.50 GBP).
They arent shipping to UK or Europe though, so whos interested?
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November 1st, 2006, 17:59 Posted By: wraggster
Sony's Phil Harrison says the company is already working with developers on "about 40" exclusive titles that fit into its e-Distribution Initiative (EDI) - the PlayStation 3 equivalent of Xbox Live Arcade.
Speaking to GamesIndustry.biz' Rob Fahey as part of an interview being serialised on semi-official Sony blog Three Speech, Harrison said that EDI had been "a call to action to the development community to encourage them to create games specifically for us, that we would fund, that we would publish, in the online sense of the word, and distribute online".
"We're developing about 40 products that fit that strategy right now," he added. Sony presented one of these titles - flOw - for the first time at the Tokyo Game Show, with others like Calling All Cars (David Jaffe's title, formerly known as Criminal Crackdown) also generating a lot of interest.
"My strategy was to encourage developers to push the machine technically, creatively, artistically - to innovate in lots of different ways. But don't be restricted by ghettoising games into a particular genre, or a particular display mechanic, because what we've seen on other systems tend to be retro 2D games, and we're pushing the 3D capabilities of the PlayStation 3. Plus, the fact that every PS3 has a hard disk drive means that we're not restricted by the size of the download, and that has a huge impact on the kind of game design that you can do," he continued.
"We're seeing an emerging strength in developers creating games specifically for downloadable content. We're seeing that as a really interesting way of stimulating creativity, experimentation... And it makes me feel as excited as about the games that we saw at the beginning of PS1, when there was a lot of really interesting innovation happening in the marketplace. I think we'll see that on PlayStation 3 as well."
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November 1st, 2006, 17:57 Posted By: wraggster
Sony has issued a warning against websites attempting to take advantage of PlayStation 3 pre-orders.
The company issued a statement stating that websites offering discounted or bulk shipments of the new home console have not been arranged with any cooperation from Sony or its partners.
"Such offers are not done with any cooperation from SCEA or its parent company," reads the statement.
"SCEA strongly recommends against consumers pursuing such offers, as their legitimacy cannot be confimed. We recommend consumers purchase PlayStation products only from authorised SCEA retailers and resellers," it said.
The move comes as the firm prepares to launch it next-gen console in the US and Japan later this month.
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November 1st, 2006, 12:16 Posted By: Vibestar
This is a installer for DA 2.71SE B'for the cheatDevice v1.0d PRX for GTA:Liberty City Stories for use without DevHook.

Some people asked about it on the forums. So I decided to combine 2 apps to this one. It works the same as Weltalls great cwcheat for Dark Alex 2.71SE B' .
At first I want to state that this is not my work. I just combined two homebrew applications togheter and tweaked the eboot a little to have the right text.
Most of the credit goes out to Edison Carter for his CheatDevice v1.0d PRX for GTA:Liberty City Stories, Weltall for his cwcheat for Dark Alex 2.71SE B' custom firmware and to Cpasjuste who coded the installer for Weltall.
But save some credit for me ....
The installer writes to FLASH0 . I'm not responsable of any damage of what happens,
since this software is provided free and without warranty.
Have fun cheating 
vIBE sTAR 
update:
Made a xtra version for people that already have installed cwcheat for Dark Alex 2.71SE B'. This way both cheatdevices can be run.
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November 1st, 2006, 11:40 Posted By: happy_mak
Well the PSP meets Samantha Thavasa, that is to say Sony wants girls to shell out more.
Well a designer pouch, a rabbit fur strap, a heart charm strap and a toto bag with the pink PSP is what the content says on the Japan playstation site.
URL : http://www.jp.playstation.com/info/r..._samantha.html
and ouch, its pricey, with the pouch at 15750 yen around(@140 dollars) and straps at 8925 yen (@70 dollars) and the toto bag is as they usually are priced higher at 26250 yen (@240 dollars).
Well might be a fashion statement for some, and yes it looks cute, hmm now I am eager to check if any ladies on the tokyo subway actually sport this PSP anytime...
Screen Via Comments
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November 1st, 2006, 09:40 Posted By: happy_mak
The new colors for PSP are announced officially in Japan.
The pink PSP goes on sale on November 22,
The silver on December 12
and metallic blue on December 21st
I would love to get the metallic blue, well i dont have the cash on me unfortunately...
Screens of the New PSP Colours Via Comments
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November 1st, 2006, 03:23 Posted By: wraggster
The death of LIk Sang is one thing but Sony have also got the likes of Play Asia running scared and they also wont ship any PSP Consoles or games to Europe, does anyone find it annoying that the console is region free and yet they are still blocking the imports of PSP games from Japan etc.
Thank god for Success HK for providing all the world with US and Japanese games.
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November 1st, 2006, 03:13 Posted By: wraggster
New from SuccessHK

Marvel: Ultimate Alliance lets you create a four-member strike force of Marvel Super Heroes. If you had to assemble a team of the best heroes, who would you pick? Choose wisely, because this is an alliance for the ages -- the team you create will face incredible evils, from the most exotic locations on Earth to the neighboring solar systems. Partner, battle and interact with more than 140 characters from the entire Marvel Universe, in a multi-mission quest with an innovative combat system. Command the largest roster of Super Heroes ever, as you determine the fate of a universe. Control the fate of the Marvel universe - The missions you accept, the objectives completed, and how you interact with other characters throughout the game will have a direct impact on how the story plays out Fight in no-holds-barred combat while airborne, on the ground and even submerged underwater -- in a destructible environment, where objects such as lampposts and chairs can become dangerous weapons
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November 1st, 2006, 02:57 Posted By: wraggster
News/release from JustChris:
It's my first game for PSP, Pick-O-Mania. From the screenshot below you might think of Lumines, but it is not like Lumines. You just eliminate adjacent blocks to earn points, and scores increase greatly the more blocks you remove at a time. I just finished enough of the game for there to actually be a game- just the scoring, simple rules, and no menus yet.
This is the first playable version so things are still kinda buggy. For one thing I still gotta fix the way blocks collapse into empty spaces when you remove them. Let me know if you found other bugs, crashes, etc.
Controls
arrows - move cursor
X - remove blocks
triangle - shuffle board (makes new blocks) and resets score
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via justchris
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November 1st, 2006, 02:53 Posted By: wraggster
Thanks to GTA Portable.com heres the tutorial for getting the new GTA Vice City Stories working on your PSP v2.71:
IF YOU HAVE 2.71 OR LOWER DO NOT UPGRADE!
IF YOU HAVE ALREADY UPGRADED, TOO BAD. DON'T GO MAKING A POST IN HERE SAYING THAT YOU ALREADY UPGRADED BECAUSE NO ONE CARES.
Now here is the fun part. You remember Cheat Device by Edison Carter? Well thanks to PRX's and DevHook, Cheat Device will be sporting support for another game, VCS! Wouldn't you just love to have all the enjoyment that you got in LCS with Cheat Device in VCS? Well you can enjoy all this and more! All we have to do is wait for Edison Carter to reprogram Cheat Device. Now just because VCS makes you upgrade to 2.81 means you have to. If you have 1.5 or 2.71 SE-A with DevHook you can play the game with out 2.81!
Here is what you do,
1. choose what firmware version 2.71
2. Go into“other menu” then choose “UMD SFO VERSION”
3. In that menu, choose “2.xx to 2.00″
4. If you want to play at 333 MHz change the clock speed to 333MHz
4. launch the firmware and start the UMD
Can people verify this works ?
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November 1st, 2006, 02:47 Posted By: wraggster
Via Perooz
David DeAngelo is the author of “Double Your Dating - What Every Man Should Know About How To Be Successful With Women”, and has taught thousands of men how to be more successful with women and dating. In this issue of the Double your Dating Mobile Magazine you will find The Top Ten Reasons Why Men Fail With Women—And How To Make Sure YOU Avoid Every One Of These Deadly Common Mistakes…
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November 1st, 2006, 02:42 Posted By: wraggster
Alatnat posted this news/release:
Hey-o!
I've updated a few bug fixes and improved some stuff.
Here's what's new in the AnimatedSprite Class\Library:
-Fixed image reloading bug in function AnimatedSprite.addImage(i mg,name)
-the draw function now checks to see if the sprite is being drawn on the screen and if it isn't it doesn't draw to the screen.
-sprite animation reversing now works!
Here's what's new in the requireC function:
-now if it doesn't load the lua file requested, it write's to a text file called stderr.txt to tell you loading problems.
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Via Alatnat
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November 1st, 2006, 02:39 Posted By: wraggster
Everett posted a great tutorial on modding his PSP to have lighting on the L and R buttons, heres an excerpt:
Intro
Sony decided to make the PSP shoulder buttons transparent, leaving modders an excellent opportunity to make the device look way cooler with lighting. Llamma has done a write up on adding lights to the buttons. I wanted a similar effect, but not for the lights to be on all the time—I wanted the buttons to light when they are pushed. This is how I did it.
First Try
My first attempt at this can be seen here. I finished lighting the left button and left the right for another day. As you can see in the old writeup, I got a lot of my information from Llamma’s write up, with some obvious changes. When I opened the PSP back up to do the right side, I decided to completely re-do the left (I wasn’t optimistic about the durability, and I also ran into some shorting issues with the wire I used. It turned out that the varnish insulation was unreliable, and it occasionally shorted to the metal frame it ran through, which was grounded.). The second time around, I deviated from Llamma’s instructions even more.
Full Article
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November 1st, 2006, 02:37 Posted By: wraggster
New release from Weltall
cwcheat for Dark Alex 2.71SE B' custum firmware.this is a cwcheat built to work fine with 2.71SE without the presence of devhook and with all function intact. plus being loaded without
devhook permits to avoid game exiting crash!
it has all the function of cwcheat 0.1.6.
this means that you can:
-cheat in your games (the db and the config are loaded from ms0,
if you don't have them it will still work only it will go for default
config and you will have an "empty" db)
-CHANGE THE CPU CLOCK IN GAME WHEN YOU WANT IT WITHOUT REFLASHING EVERYTIME!!
this means that you can put a default cpu/bus clock that will be set when
loading in the config file (change the cpu clock in the menu and save the
config in the config menu) but also you will be able to change in every moment
and without touching the flash the cpu/bus frequence!!
-use remapsp to change the annoying buttons of some games
-my screenshootbmp mod which uses volatile ram to do the screenshoot stopping the
game for less than one sec!
-------------------------------------------------------------
INSTALLATION/MANUAL
-------------------------------------------------------------
1-make a reflash folder in the root of your memory stick and copy the included
pspbtcnf_game.txt (if necessary change it accordly)
2-copy cwcheat.prx in a easy to access ms position
3-startup an app to write to flash (eg: pspfiler)
4-copy cwcheat.prx in the kn folder in flash0:/
5-reboot your psp in recovery mode
6-select Advanced ->
7-select flash pspbycnf_game.txt(2.71) (BE EXTREMELY CAREFULL WHILE SELECTING THIS)
8-select Back
9-select exit
10-enjoy
INSTALLATION/AUTOMATIC
1-load the included installer (thanks to Cpasjuste for it) from the 1.50 GAME FOLDER
2-press O
3-enjoy
cwcheat will be loaded everytime you load an iso or an umd either with UMD and NOUMD mode.
now you will need only to copy the cheat.db and a cwcheat.lng
(if you aren't an english speaker) in the ms0:/dh/
thanks for this version goes out to Dan4o2 and to Cpasjuste for his installer
enjoy
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November 1st, 2006, 01:07 Posted By: wraggster
What do the big sites say about the new GTA game, heres the lowdown:
* 1UP, 9/10 - "Like LCS before it, Vice City Stories impresses like few games have managed to do on the system. The fact that the PSP pulls off everything in here with minimal loading screens is amazing. And the sheer amount of variety the game offers -- from side missions to the empire building to the story to the clever collectibles (red balloons, 99 of 'em) to the best sandbox-style, "mess with the world as you'd like" action out there -- will easily keep you entertained on cross-country flights a few times over (though it sucks down battery life at a startling rate)."
* IGN, 9/10 - "It's still largely the same game that we first saw with Grand Theft Auto III. That's not necessarily a bad thing, as Vice City Stories is still easily one of the best games on the system, but if you've began to grow tired of the franchise's mechanics, mission structure or overall feel, this likely won't renew your love of the series."
* Gamepro, 7.5/10 - "So it's a big shame that lot of that personality has gone missing in Vice City Stories. Maybe it was the jump to a smaller stage that did them in but the characters and dialogue don't have the same snap nor does the game exhibit the same goofy and utterly loveable 80's style. Instead, the game is gritty and dull to a fault and it doesn't have the same sense of humor that made the past titles so entertaining."
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November 1st, 2006, 00:56 Posted By: wraggster
Echoing the concerns of other investors, Fortune Magazine examines the much needed PS3 home run for Sony if the company wishes to stay competitive in the consumer electronics world. The piece calls the PS3 launch "one of the most closely watched new-product rollouts of all time." Given its recent PR beats, portable music spanking at the hand of Apple, and mass battery recalls, Sony is hoping its ad agency, TBWA, can in part save the company. That's a tall order for the Los Angeles-based firm with its $150 million Sony account.
More interesting, however, is what TBWA (which has done all US ads since the first PlayStation in 1995) has to accomplish: Not only do their ads need to encourage prospective gamers to buy Sony's third-generation console, the ads must convince said consumers to wait for the PS3 due to extremely limited launch availability.
From the article: "The agency's job is to persuade those who leave the store empty-handed to wait - to not buy Xbox or Wii - even if it means holding off until after Christmas before Sony can ramp up its manufacturing enough to satisfy the demand. So the bar is high indeed. If the Los Angeles office doesn't clear it with the PS3 launch, Sony may not be the only client that heads for the exit."
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