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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 2nd, 2006, 17:03 Posted By: wraggster
Silicon Knights president Denis Dyack has said he believes the PlayStation 3 and Xbox 360 are on the same level when it comes to performance.
Speaking to Dean Takahashi of the Mercury News, Dyack said, "Maybe the PS3 has more processing power. The 360 has more available memory. It's pretty much a net, net.
"The public perception of the PS3 was that it was much more powerful. To developers, they look even."
Dyack did go on to say that their could potentially be more power in the PlayStation 3 - but that it's harder to harness. "You have to get the timing right," he said, referring to the challenge of keeping all the Cell's sub-processors running.
Dyack is also less than sold on the platform holders' favourite resolution, 1080p, arguing that the difference between it and 720p is "questionable".
"All of our games are likely to be 720p because of the faster refresh rates," he told Takahashi. "There are all kinds of trade-offs. It takes a lot more RAM to do 1080p. You'll reserve RAM for the textures. 720p is just less pixels. [But] There is definitely a huge difference from 720p and analog."
Silicon Knights is currently at work on the first game in the Too Human trilogy for Xbox 360, which is being built using Unreal Engine 3. The studio has yet to consider making games for the Nintendo Wii, with Dyack stating that it remains to be seen whether the "controller stands the test of time".
On the question of who will win the next-gen console battle he said, "It's a tough one. Microsoft is looking really good. Everyone is looking pretty good. At the beginning, everyone thought Sony would walk away with it. We won't know for sure for two years."
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November 2nd, 2006, 13:20 Posted By: MikeDX
Dark alex has released another update to his wonderful custom SE firmware.
This release includes a version bypass, allowing you to play GTA;VCS from the umd! So all those of you who "backed up" your umd to play it on you 2.71 handhelds, you now have no excuse!
Changes:
- Added SFO version bypass to real umd's. (this should enable gta vcs umd to be played).
- Fixed the problem of error 0x8002012D in certain games when plain modules is enabled.
Because the problem is gone, the updater will reset the option of plain modules to enabled.
If for some reason you still have that error, report it and disable the option, but it should be fixed now.
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November 2nd, 2006, 09:58 Posted By: tophead420
This is just a few backgrounds that I made usin the AIO mod for custom firmware I used it to take pics of my gameboots and some pics I found on the net. Well anyways the end result was pretty good I got some awesome looking pics out of it then all I had to do is change them to the proper format to be flashed. You need to use X-flash to install these (its all in the read me. I might release more of my backgrounds but Im not sure if I will, just depends on how well this pack goes over. Hope you guys like um
heres a pic of one of them

(Im on dial up so i had to upload it on send space) Heres the link-http://www.sendspace.com/file/8mz7b5
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November 2nd, 2006, 09:14 Posted By: XioN980
wally*won_kenobie posted a fantastic piece of news on Strmnnrmn's blogg today!
People stop being morons..
I followed up on strmnNrmn, emailed 71M a good friend of his..
StrmnNrmn is fine and 71M is going to pass on some information from me for him..
Please stop this crap as it makes it harder for him to check the blog when the time come s :P
I have to agree with him when it comes to people being morons, there are over 250 posts to his last piece of news and half of it has nothing to do with the development of his emulator, which is the point of his blogg. The next release will be ready when its ready
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November 2nd, 2006, 07:47 Posted By: wraggster
SuccessHK have posted that they have the latest Need for Speed game, i already posted about the game but being as SuccessHK post to europe then its worth a repost:

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November 2nd, 2006, 07:41 Posted By: wraggster
News/release from Elpresi:
Simply follow the onscreen instructions. The objective is to gain money. You must guess if the next draw card is higher or lower than the last card shown. If you fail, you lose your money. You can stop anytime and reclaim your winnings. Good luck.
The money is saved automatically. If you lose all your money (usually happens), the game gives you 20 free credits.
Good luck!
Credits
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All card graphics are from the KDE project, visit www.kde.org
Music is taken from the Internet, credits go to Steven Stojanovich
Coding is done by me , elpresi. Find me at www.elotrolado.net .
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November 2nd, 2006, 07:36 Posted By: wraggster
New release from the undead:
Ok well here is my first game, Right now it is in BETA stage. I plan on adding more levels and settings(like time trial) and possibley scrolling backgrounds. Right now their are three settings, with one level for each.
Please leave comments, and suggestion and tell me what you think about it. I am very proud of my first release even if its in beta stage, I also plan on adding better GFX
in the folder I have included windowsluaplayer so you can test on your comp.
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via the undead
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November 2nd, 2006, 03:16 Posted By: wraggster
Female gamers in the UK can finally get their hands on the newly released Pink PSP, heres a screen of the new colour PSP:

The New Colour comes with the following:
Sony PSP
AC Adaptor
Battery Pack
Memory Stick Duo (32MB)
Headphones with Remote Control (White)
Pouch & Wrist Strap (White)
Exclusive P!nk UMD
The Pink PSP Is Shipping at Amazon UK for £159.99.
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November 2nd, 2006, 03:01 Posted By: wraggster
Via PSPfanboy
Death Jr. gets a bit more attention than it may deserve, simply because it was the first PSP game ever to be shown. We were wowed by its impressive non-GBA quality graphics, but when we got our hands on the original, we were a little underwhelmed by its gameplay. The sequel was supposed to fix the problems of the original game, but it appears that the critics are still a little negative on this franchise. Maybe they focused too much on the tech? Let's find out:
IGN (71/100) wants to believe in the franchise, but they end up disappointed: "The game is still sloppy in execution despite its best qualities -- it's time for DJ to grow up and scythe straight. The story again makes little sense, despite some funny sequences, and it feels short with only three bosses and little to revisit stages for on your second play."
Games Radar (60/100) fails to find any originality in the gameplay: "You know that game where you run around and hit things repeatedly? It's the same one with floating platforms, simple combos and a camera that almost gets it - ringing any bells yet? Oh wait, that's practically every third-person run-and-jump game made in the last eight or nine years, and even though it's a marked improvement over the original, Death Jr. 2: Root of Evil still falls squarely in the "pretty OK" department."
GamePro (80/100) loves the game, more than GTA: "Death Jr. 2 is definitely a game that works for those of you who just love hacking at things. Levels spawn swarms of enemies with complex AI that keep coming at you unless you attack their regeneration area. The creative randomness of the enemies is delightful. After all, not too many games have llamas, chickens, hamsters, gorillas, possessed trees, gigantic centipedes, and mechanical spiders going for you all at once.."
There's a pretty wide range of opinions on this game so far, but one thing's clear: this game is much better than the original. But does that say much? The game is now available.
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November 2nd, 2006, 02:58 Posted By: wraggster
Via IGN
I remember sampling Tales of the Tempest back in December of last year. It's been rough sailing since then for this first DS tales game, but the game at last made it out this past week, strange names like Tilkis Barone, Forest Ledoyen and Lukius Bridges in tow. DS RPG fanatics in Japan at last have something to play other than Final Fantasy III.
As rough as the game's development schedule was, it can't compete to the experiences of Caius Qualls on the night of the game's opening. Caius's village comes under attack, and the only way to defeat the beasts is for his father to transform himself into beast form. This comes as a surprise to Caius, who was unaware that his father was a Lunkatz, an oppressed race that can transform between human and beast forms. But the surprises were just beginning, as it turns out that Lunkatz's father isn't really his father, but has been his caretaker since his parents were taken away.
Full Article
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November 2nd, 2006, 02:56 Posted By: wraggster
Via IGN
Today, Activision announced the development studios working on the upcoming Shrek videogame. Shrek the Third, based on the upcoming feature film, is coming May 2007 for Xbox 360, Wii, PS2, PC, PSP, DS and GBA.
Shaba Games is set to handle the console versions, Vicarious Visions is taking on the DS and GBA titles, Amaze Entertainment is working on the PSP game and Beenox is developing for the PC.
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November 2nd, 2006, 02:07 Posted By: TacticalBread
Edison Carter has released a cheat device for Grand Theft Auto VCS.
This is a preliminary ALPHA release for developers to start writing cheats with. This version includes all of Cheat Maker except for Construction Mode, plus a few of the built in cheats are enabled.
* Vehicle Spawns - a lot of the vehicle numbers will crash. I didn't put upper or lower limits on it yet, but when you get into objects like "cellphone", you know it'll crash if you try to spawn that. We need to start a list of what works and what crashes.
* Step Through Walls - works.
* Power Jump - this was so funny, I left it broken.
* Screenshot - should work.
* Video Recorder - should work.
* Step Up/Down - works.
You need to run VCS through DevHook to use this. You can install the PRX by running the installer or read the instructions in readme.txt if you prefer to do it by hand.
- edisoncarter
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November 2nd, 2006, 00:39 Posted By: wraggster
Zouzz has released a new version of his Rapid Dump app for the PSP:
This application will allow you dumper quickly the flash0: /entiérement or only following files: opening_plugin.rco, gameboot.pmf and topmenu_plugin.rco.
Update of version 0.2 for firmware 1.5:
- addition of the total dump of the flash0: /
- addition of a sound at the end of the dump
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November 2nd, 2006, 00:34 Posted By: wraggster
News from Velar:
Hello Everyone!There's going to be Tekken Resurrection tournament on Sunday in GAME (oxford street) in London.check this info http://www.playstation-tour.com/
it seems there's nothing else said on that website except the date of the tournament...see you there anyway.
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November 2nd, 2006, 00:26 Posted By: wraggster
New PSP Game released at Play Asia:

description
What starts in the city is settled in the canyons as Need for Speed Carbon immerses you in the world’s most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals’ neighbourhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.
Key Features• Survive the Canyon
All-new Canyon Duel and Drift race modes are the ultimate test of skill and nerve, where one wrong turn could cost you more than the race.
• The City Is Yours for the Taking
Race for control of the city block-by-block by taking down rival crews on their turf, then defeat their crew leaders in life-or-death races in Carbon Canyon.
• Customise Your Dream Cars
The revolutionary new Autosculpt™ car customisation tool gives you the power to design and tweak your crew’s cars in every way imaginable.
• Represent a Class
Afiliate with the Tuner, American Muscle, or Exotic car classes and prove once and for all who makes the best set of wheels. A new physics model makes each class handle and drive differently.
• Build Your Crew
Strategically choose your crew members and then use their skills on the road and in the garage to help you win races and customise your cars.
Price: US$ 42.90 (~22.79 GBP)
More info --> http://www.play-asia.com/SOap-23-83-...j-70-1l21.html
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November 2nd, 2006, 00:15 Posted By: wraggster
It took a while to translate and localize, but Final Fantasy XII is finally out in a non-Japanese form. Yeah, sure, some of you have been bragging about your ultra-super-advanced copy you've been playing for months, or the one you got lucky and picked up from CompUSA last weekend, but for the rest of us -- we're just playing it now.
Is it the ultimate Final Fantasy experience? Apparently it's close enough, and the controversial battle system will grow on gamers.
Gamespot (90/100) Purists be damned: "While Final Fantasy XII takes some liberties with the series' conventions, it sticks closely to most of the good ones, delivering another memorable and highly recommended experience in the process."
IGN (95/100) Nothing but praise: "When does a game with momentous hype and anticipation actually live up to media, consumer, and competitor expectations? ... 'When you're playing Final Fantasy XII.'"
Game Informer (93/100) The plot is the thing: "Led by a politically charged story that instantly seizes your imagination with riveting events and an extraordinary cast of characters, Final Fantasy XII rides onto the PlayStation 2 with its sword held high, delivering one of the year's most exhilarating adventures."
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November 2nd, 2006, 00:09 Posted By: wraggster
While the grown-up desktop-dwelling Airborne might be grounded for many more months, the pocket-dwelling PSP edition known as Medal of Honor Heroes is getting closer to its objective with every passing day. So to while away those weeks of waiting between now and its 17 November launch date, why not indulge your irises with the clip concealed by the movie tab above?
A click there will reveal just how this, the first PSP version of MoH, trawls through the series' history to create a greatest hits of its Brylcreemed warriors and weapons. But, while you reprise the roles of Lieutenant Jimmy Patterson, Sergeant John Baker and Lieutenant William Holt, you also get to see a whole host of new locations and levels including Holland and Italy.
And continuing this mixture of the old and the new, there will be a 32-person-strong online option that at the same time allows you to collect and unlock 20 classic characters from the games many variants and versions.
But plenty of new features have also been packed into the 15 missions and maps so there is an ad-hoc WiFi mode that allows eight gamers to jump into quickfire battle or to join in a 16-aside deathmatch, if you have a nearby PC to use as a game server.
Screens Here
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November 1st, 2006, 23:57 Posted By: wraggster
Those of you trying to get the most out of Mercury Meltdown - Ignition's excellent new PSP puzzle title - might want to cast an eye over a few exclusive new videos on Eurogamer TV.
Here you'll see how you can shortcut levels at different stages in the game using what ought to be obstacles to your advantage. And don't worry - when you get this good, you'll be able to save your own replays to Memory Stick and send them to your friends.
You can also save off Ghost data, so your friends can watch you outperforming them time and again as they struggle to improve, just as I've made mine do. Hahaha. Actually, I'm not sure they're my friends any more.
Check out the Videos at Eurogamer
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