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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 5th, 2006, 10:31 Posted By: wraggster
News/release from SG57:
Just thought this would be a nice addition to the TIFF library of apps so... Here is a port of the LUA calculator (best out actually - besides the emulation of a TI-XX) which was created by Shine. So... props Shine
Anywho - Ill explain the current features, the controls and some bugs.
Features:
Basic Math (+, -, /, *)
Negative Number Support
Basic Trig Functionality (sine, cosine)
Square Root Function
Other useful routines (x/2, x^2)
Few more functionalities
Easy-to-use GUI
Good for everyday math (depending on math level)
Source Code Included
Controls:
D-Pad: Navigation
X/Cross: Select Button Currently On
HOME: Exit
Bugs / Lacking:
Decimal Support - its in there but rounds decimal to whole number. This means sine, cosine get rounded making them a tad pointless. I hope with me releasing the source, this gets changed upon (note - its only a problem since my manual atoi/itoa function only supports string -> int conversion, not string -> long/float.
Tangent - lacking as I cant find the correct NID at the moment. Once again, i hope by releasing the source this gets looked into. All one must do is stub and link the tanf function, than uncomment the tan routine (in ProcessKeys)
No Character Limit - this means one can keep entering a number/s and have it go off screen adn appear on the next line and whatnot. I really dont feel like fixing this (too lazy to apply scientific notation :P) as it just crashes your PSP after randomly coloring the calculator's display so... If your not gonan bother to use this app like it was intended for - than dont use it at all...
Difficulty Running - I dont know about you all, but after upgrading to SE-B'', ive had difficulty running my TIFF homebrew without it freezing up/crashing on boot up so... If you cant get it to start after the 10th time, dont give up as i can assure you it works
Thanks everyone for all the support and requests im recieving as it helps alot. Just look A rough port of a decent calculator (id have to say its better than decent ) only took ~1 hour... Randomly porting a snowfield demo took 20 minutes... Keep the emails/PMs coming
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November 5th, 2006, 10:17 Posted By: wraggster
A Wal-Mart employee sent Joystiq what they say is the Wal-Mart playbook for the Wii and PS3 launch. Saying they received the info from the "Wal-Mart Wire" and even printed out the information to send us proof. Sadly, the tipsters email address didn't work when we went to double check the info; however, after NeoGaf's Wal-Mart ad find, we'll run with what we've got, but emphasize that it is still a rumor.
Wii:
Software and accessories are not street dated, stores can put those out upon receipt
Price is $249.24 (75 cents cheaper and matches NeoGaf poster price)
11/16, Wii product will arrive direct to Wal-Mart stores. Same day, the accessories for Wii will be set out
11/18, at 10PM, tickets will be passed out for midnight sales
Start selling Wii on 11/19 at 12:01AM
Our tipster said he had 50 Wii tickets, but the actual amount of units arriving is unknown.
PS3:
Software and accessories are not street dated, stores can put those out upon receipt
11/9, PS3 peripherals will start shipping to stores
11/11, PS3 interactives (kiosks) will be in final install stages at stores
11/14, PS3 software will start to ship
11/16, PS3 arrives in stores
At 10PM or earlier on 11/18 [sic] (we are guessing he meant to write 11/16) employees will pass out tickets for midnight sales. There are 50 tickets for PS3, but actual units arriving is unknown.
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November 5th, 2006, 07:19 Posted By: kando
lmtlmt posted this news/release:
here is my newest app psp fart-o-matic 0.1 it is a fatr machine and all you have to do is press cross, square, circle or triangle for different farts. and press start to exit.
in the next release i am going to work on getting louder farts on the app and burps are currently being added, here is a screenshot adn the file is below
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November 5th, 2006, 06:39 Posted By: kando
News/release from Coldbird:
Greetings, Coldbird here Buds!
Yep... its out... The first Revision of my Universal Module Flasher~
This is both a Help for Developers and Endusers~ Cause the Noobies finally can install all the Modules they want with little to no Trouble...
And Devs... well... they can finally do Installer Packages for their Stuff
read Here for an example i give on how to flash screenshot.prx permanantly.
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November 4th, 2006, 23:52 Posted By: wraggster
badboy released a new version of his customiser:
Heres the details:
Here's a new version of the customizer, I think it will be the last version to be released because X-Flash is now working on SE
Changelog v0.6
-If battery is lower than 50%, the program asks whether it is to start (USE AT YOUR OWN RISK!)
-Restore defaults (gameboot, font, sound, menu texts and wallpaper)
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November 4th, 2006, 23:48 Posted By: wraggster
Updated release from Aeolusc
Changes since 0.6 Alpha?
[!] Accessory Tool: added 150, 150F and 271F to installtion directory list
[!] Removed all devhook api(thus it works when write to flash0 for 2.71SE, do it at your own risk, I won't give any support), but you may use Change Clock function only if you set clock to 'no change' in devhook
[!] Fixed mem leak in search menu
[!] Reverse search mem back to use static memory to improve compatiblity
[!] Fixed input issue caused by continous press
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via aeolusc
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November 4th, 2006, 23:42 Posted By: wraggster
Propel posted this news/release:
Well, here's my newest application. It's a periodic table of elements. It shows the element name, symbol, number and weight. I plan on adding more. But for now, here it it. All the coding was done by me, and so were the graphics. Except the EBOOT graphics are based off of Leomania's template. I did encrypt the lua files, but for good reason. So I will not be releasing the source unless I feel like it. And it's at v0.9 because I know there will be one or two bugs in it. So if you find a bug, post it here. I'll be updating to v1.0 soon. And yes, I have only included the 1.00 version, because I think that everyone should be able to use this. If you're on 1.50 with no custom firmware, I HIGHLY recommend getting it, because it could save you. If you still won't upgrade, kxploit it yourself.
Let me know if there's something wrong.
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via propel
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November 4th, 2006, 21:54 Posted By: wraggster
Another PSP Release from SuccessHK that has full Worldwide shipping
FIFA Soccer 07 gives you the power to shape your club's destiny. Relish every scintillating victory over bitter rivals and fume through every gut-wrenching poor performance at home. Savor the spine-tingling stadium atmosphere, home and away, as your team battles their way up the league table. Listen as your supporters chant your players' names and bellow all the rousing club songs through rain and shine. From the first whistle of the season to heartbreak of cup failure, play your games according to the real-world schedule. Take to the Pitch for the glory of your club.
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November 4th, 2006, 21:53 Posted By: wraggster
Another PSP Release from SuccessHK that has full Worldwide shipping
Power Stone Collection brings the great action of the Power Stone series together on one disc! Arcade mode allows a single character to put their skills to the test against a lineup of computer controlled opponents. Unlock a variety of bonus features, including weapons, characters, galleries, additional modes and more. As an added bonus, the four additional characters from Power Stone 2 have been made available for Power Stone, bringing the total to 15 playable characters! Upgraded camera system - Players get a wider view of the action, tailored for the PSP screen Toggle between wide, mid and close range views of the action at any time Unlockable bonuses including new weapons & items Ad hoc multiplayer
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November 4th, 2006, 21:50 Posted By: wraggster
Another PSP Release from SuccessHK that has full Worldwide shipping
Dungeon Siege: Throne of Agony for the PSP system is an all-new adventure, created from the ground up specifically for the handheld system. It features all-new playable characters and a freshly designed, non-linear, single player campaign as well as support for Ad Hoc co-operative and competitive multiplayer games. 15 hours of gameplay with 2 different modes Mercenary and Elite Multiplayer Battle Arenas allow a concise, fun party experience for players who don't have time for a full campaign
Price:USD 39.35
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November 4th, 2006, 20:22 Posted By: Destroyer699
Ookm has posted news of a new Hardware variation for the the PSP.
Nothing else is known whats new at this time but with Sony being unable to crush the homebrew scene via firmware updates this may be their latest weopen.
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November 4th, 2006, 19:26 Posted By: wraggster
SuccessHK have the new PSP Game and because they post WORLDWIDE ill post news of it again:
In Killzone: Liberation, two months after the events of Killzone, most of southern Vekta is still under Helghast control. The rules of war have been cast aside with the Helghast General, Metrac, employing brutal measures in order to seize the initiative and strengthen his position further. Returning as Templar, players will be sent on a mission to undertake a covert operation to save hostages captured by Metrac, while ISA troops continue the fight for liberty. Vehicles - Killzone - Liberation also allows players to drive vehicles including tanks and hovercrafts to help defeat the powerful and intelligent enemy Challenge Games - Players can compete in challenge games to sharpen their skills and earn new abilities. Multiplayer Functionality - The multiplayer functionality in Killzone - Liberation takes full advantage of the wireless capabilities of the PSP hardware, with two distinct styles of gameplay - 1) Two player cooperative gameplay in the single player mission 2) One to six player games over six multiplayer maps Gameshare Mode - Killzone - Liberation will feature gameshare mode where players can share demo levels of the game with other PSP system owners
Buy at SuccessHK
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November 4th, 2006, 18:45 Posted By: not here anymore
Hey All, new gPSP (Gameboy Advance Emulator for the PSP) build by a cool dude from Japan.
What's new:
.Analog pad assign in key config
.Sound buffer size option
.Controls timing tweaked
Later,
TSR
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November 4th, 2006, 17:31 Posted By: Art
New for X-Flash V16b:
- Wave Effect Removed from opening intro screen as well as XMB menu.
(firmware version 2.71 SE)
- Debranded Coldboot intro screen.
(firmware version 2.71 SE)
- Debranded Gameboot movie.
(firmware version 2.71 SE)
- Plain Black Gameboot Movie.
(firmware version 2.71 SE)
The same program runs on 1.50 and 2.71 SE, and behaves accordingly
after the PSP firmware version is auto detected at startup.
See readme for list of supported features for 2.71 SE.
Cheers, Art.
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Windows Labeleditor for X-Flash
News from Hellcat:
From version 15 on, X-Flash supports saving the labels from it's buildin menu editor to a file.
With this little app you can edit the "Labels.XF" file from X-Flash on your PC, save it into the X-Flash folder on your memstick, to then re-load and finally apply your new labels to your PSP using X-Flash.
That's it. Plain and simple :-)
*** This program needs the ".NET Framework 1.1 Runtime" installed! ***
If you don't already have it, you can get it via MS Update, the MS download site or the additional link posted in the release thread.
How to use
------------
Just run the XFME_win.EXE.
After a few splash screens you'll end up in the "editor".
Select a label you want to change in the list on the left and type in the new caption.
The program automatically takes care of the correct length - you can't enter more chars as the original length and if your new label is shorter than the original it's automatically padded with spaces.
Once you're done with editing click on the TRIANGLE button of the PSP image, that makes up the apps window, to save your new labels.
You can also click on the SQUARE button to load an existing labels set file.
To quit the program, click on the POWER or the HOME button and then on YES or ENTER on the "Are you sure" screen.
Have fun! :-)
Download
X-Flash Windows Menu Editor:
http://fserv.skill-club.com/getfile.php?f=130&s=d71a
Microsoft .NET Framework 1.1 Runtime:
http://fserv.skill-club.com/getfile.php?f=127&s=2456
Via Hellcat
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November 4th, 2006, 17:10 Posted By: TCLCloud
Its been a while but it I think it was worth the wait. So here is my new portal, which has-
60 Games
10 Applications
4 Flash Cartoons
All demo links on demo page
Game Saves Page
10+ video downloads
Video links
4 wallpaper pack downloads
50+ wallpaper downloads
20 RSS Channels video and audio
20+ Links on Links Page
Portal 117 Live
Credits page
Instructions-
1. After Unziping folder place Portal 117 Folder in D:\PSP\COMMON to make D:\PSP\COMMON\Portal 117
2. On your PSP Browser type file:/psp/common/portal117/portal117.htm
3. The main portal page should load up, from here you can select Portal 117 Live, Games, Apps, Videos,Demos, Wallpapers, RSS and Podcasts
and Links, i would suggest adding the main page to your bookmarks or setting it as your home page
Things left to do-
1. Keep the Portall 117 Live updated
2. Add Game Save downloads
3. Add more flash games and apps
Download via comments.
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November 4th, 2006, 03:12 Posted By: wraggster
Carish our expert on the French PSP Scene has given us some news of a Pong game by Albandu51, heres the translation:
Hi,
here is my pong with new designs.
characteristics:
game:
- you can play alone against the psp.
- you can play at 2 players with a single psp using up and down for right player and triangle and cross for left player.
- 7 random backgrounds from Bourmlt (bourmlt@noos.fr)
- select button to go back to menu while playing.
- start button to restart the game.
- pause function with L and R triggers , press again to continue.
- in 1 player mode the first who score 8 points win.
- in 2 players mode the score is infinite.
Menu:
- select game with cross or scare button.
- auto usb connection if a cable is plugged.
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November 4th, 2006, 03:03 Posted By: wraggster
News from Art
COMING SOON: X-Flash V16 - Basic support for 2.71 SE-B
- The same program runs on 1.50 and 2.71 SE, and behaves accordingly
after the PSP firmware version is auto detected.
Due for X-Flash V16 (DA 2.71 SE support features):
- Disable Wave Effect (disables wave effect properly, so you don't
even see it for that second while your wallpaper loads)
- Custom Monthly Backgrounds, including Plain Black Backgrounds.
- Custom Font (sample font included is now the ASCII font).
- Disable Network Update Icon functionality.
- Custom Name Plate picture (Easter Egg "Art" name plate is disabled
in 2.71 SE since only basic pictures work).
- Firmware Dump (At least 21 Mb free space required for 2.71 SE).
- Registry Backup and Restore Tool.
- Custom Gameboots (Plain black gameboot doesn't currently work).
Currently Disabled (not working for 2.71):
- Debranded intro and gameboot screens.
- XMB Menu Label editor.
- Firmware Version Spoofers.
- Coldboot and XMB sounds.
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