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October 31st, 2006, 01:29 Posted By: wraggster
coolguy5678 has updated his TNT Dude game for the PSP, heres the details:
TIFF TNT Dude v1.3
I've released TNT Dude v1.3 . This release was originally going to be just to stop some issues with extra maps not loading, but I decided that it would be boring just to release that so I added teleporters and six new maps . Changes are in italics on this page.
This will probably be the final release, unless there's enough demand for an update.

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via coolguy5678
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October 31st, 2006, 01:23 Posted By: wraggster
Heres the info from GTAPSP
The first copes of GTA: Vice City Stories are arriving with people in many places today, not just North America. Some stores appear to have broken the game's street date (officially, it's not supposed to go on sale until tomorrow in North America and Friday in Europe) and images of the game's packaging and in game photos have begun to appear online and in my mailbox. Some details:
The game requires PSP firmware version 2.81 to play and will not launch on machines with a lower version. An update is included on the game disc.
To be sure of being able to play right away tomorrow, download and install the latest firmware, version 2.82, from Sony today.
It's a pretty safe bet that your $50 won't be going towards the salary of a level designer as the city appears to be VERY similar to the original Vice City in terms of layout.
There is a pedal bicycle in the game and controls are said to be idential to San Andreas
You'll start out on the "second island" from Vice City with access to areas like the airport, army base and downtown
Vic can swim for over one minute before drowning
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October 31st, 2006, 01:21 Posted By: wraggster
Via PSPFanboy
And finally, the last of the downloadable demos for today. It's Loco Roco! But wait, haven't we already received a Loco Roco demo? In fact, haven't we already received two? Well, that hasn't stopped Sony from releasing a third demo of its beloved game for the masses. Unlike the other two demos released, this requires almost no knowledge of Japanese. You know what to do: tilt the stage and get our friends to the end without getting too badly eaten. The game's available now, so you may want to pick it up. Or wait for even more downloadable demos, which will secretly combine and form the entire game.
To play the demo, download the file. Then, connect your PSP, navigate to PSP/GAME and create the folder UCJS10041-2. Put the EBOOT file into the folder and voila! This version will work on firmware 2.80.
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October 31st, 2006, 01:12 Posted By: wraggster
Via PSPFanboy
Here's Blocks Club, the second downloadable demo released on the web today. I was completely baffled as to how to play this game. That is, until Wikipedia showed me the light: "Each player is given a pile of Tetris like blocks. Players must place blocks on the board starting at the corners and then extend it from the corners of the pieces they have placed. The game is over when no one can place any more pieces. The player with the fewest pieces remaining wins." Ahh. To start playing, make sure you choose the right option at the game's start, and press O (not X) to confirm. Once again, this game doesn't have a US release, so this might be the only way for you to play with Blocks Club. (It's available for import at a budget price, if you're interested.)
To play the demo, download the file. Then, connect your PSP, navigate to PSP/GAME and create the folder ULJS00068. Put the EBOOT file into the folder and voila! This version will work on firmware 2.80.
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October 31st, 2006, 01:04 Posted By: wraggster
Finally Catching up with news, heres the Commercial Demos from yesterday:
Via PSPFanboy
There's a lot of demos coming out today. The first of the bunch is Kangaeru Exit, the sequel to the PSP puzzler, Exit. The game's not announced for US release right now, so this may be the only way you'll be able to play through this game, lest you import it.
To play the demo, download the file. Then, connect your PSP, navigate to PSP/GAME and create the folder ULJM05161. Put the EBOOT file into the folder and voila! This version will work on firmware 2.80.
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October 31st, 2006, 01:04 Posted By: Gizmo356
VETTACOSSX and the rest of the DJMNV modding team have just released a new mod of the Stroke of Link game! This is what they had to say,
Get it here at the Official site "CLICK HERE"
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October 31st, 2006, 00:55 Posted By: wraggster
Via PSPVault
It looks like those camo PSPs spied back at Tokyo Game Show 2006 by Dengeki are becoming a reality.
Konami has two limited edition packages in Japan to commemorate the release of the much-anticipated "Metal Gear Solid: Portable Ops."
The first package, the "METAL GEAR SOLID PORTABLE OPS PREMIUM PACK," includes a copy of the game, a special camouflage PSP (numbered "PSP-1000 CA"), an original case and strap, and a set of three original lapel pins. It will go for 27,800 yen (~$235 USD). You can view the item at Konamistyle (Konami Japan's official online shop) here.
The second package is the "Metal Gear Solid Portable Ops Konamistyle Limited Edition." It includes a copy of the game, a special camouflage PSP, an original snakeskin strap (named "Tail of a Killer"), an original snakeskin case (named "Skin of a Warrior"), a certificate of authenticity, and a set of three original lapel pins. It will go for 37,800 yen (~$319 USD), and is available exclusively via Konamistyle at its official product page.
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October 31st, 2006, 00:23 Posted By: wraggster
News/release from Benny Rebirth:
Translated from French via Google
Here thus a small demonstration of my engine in 3D Iso.
There is not great a deal to make in the demonstration since it acts above all of an engine , it is thus a question rather of a “technical” demonstration.
I do not think of taking action on the project, it agissai rather for me of a bet, to succeed in creating an engine comparable with that of Landstalker on Megadrive which is for me one of the plays, to see the play which marked more my childhood there is a dixaine year
For the fans of the plays I am far from having the talent to carry out a “continuation” of this mythical play, I will be afraid to denature the play Landstalker, true a continuation will have for me truly to be worthy of the first opus and in the same one lined!
Only a true computer graphics expert and musician able to preserve the spirit and the environment of the plays could make me change opinion from here, the demonstration will not go much further
History:
- 29/10/06: First demonstration put on line
* Management of the collisions
* Management of the jump
Bugs de Collisions when the character falls (lack of precision)
How to play:
- To use the analogical stick or the pad to move (advised stick! )
- X to jump!
Other information:
I hope nevertheless that you will like perhaps this small demonstration and will remémorrera you some memories of the demonstration of this large plays which are Landstalker
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October 31st, 2006, 00:08 Posted By: wraggster
The Nikkei Keizai Shimbun morning edition reports today that due to component shortages, Sony will have only 80,000 units ready for the PS3’s November 11th Japanese launch. This cuts back by a fifth the initial launch target of 100,000.
IGN mentions that minor number is even more staggering when you consider that the PS2 sold out of nearly one million units when it launched back in March of 2000.
The big question now is if these PlayStation 3 production problems will stop their influence at the Japanese allocation, Sony’s homeland of all places, or if they will also cut down the North American launch day availability with a fifth from 400,000 to 320,000 PS3’s?
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October 31st, 2006, 00:04 Posted By: wraggster
Via Gamepro
Shuttered online game retailer Lik-sang tells us that Sony is demanding $188,000 in legal fees by the first of November.
Earlier this week the site posted a notice advising customers that it was "out of business due to multiple Sony lawsuits."
"Blame it on Sony. That's the latest dark spot in their shameful track record as gaming industry leader. The Empire finally 'won'," the statement ended.
In a subsequent e-mail sent to IDG News Service on Friday, Pascal Clarysse, marketing director for the Web site, said SCEI is demanding the payment of £100,000 (US$188,000) in legal fees by Nov. 1.
"Sony should be proud of having such a die-hard import gamers community rushing to buy their products and supporting them with a passion. Instead, they march all over us," said Clarysse in the statement.
The site also, perhaps somewhat embarrassingly for Sony, alleged that four senior Sony Computer Entertainment Europe managers had used Lik-sang.com to purchase PSPs shortly after the Japanese launch. Sony in Tokyo declined to answer questions on the issue citing a policy of not commenting on pending or completed legal action.
The conclusion of the court case comes with some irony. As SCEI succeeded in shutting down an unauthorized sales channel to European consumers, it was also revising shipment forecasts for PSP from 12 million units to 9 million units because of lackluster demand for the games machine.
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October 30th, 2006, 23:59 Posted By: wraggster
Turn on your TV this week and you may see a striking commercial: An animated baby doll sits in a white room looking at a small black box. It coos with delight. It laughs with an adult's demented cackle. Tears flow down its cheeks - and back up again.
And just for an instant, an image from the PS3 game "Resistance: Fall of Man" flashes in its eyes. Will anybody notice it? Of course they will. The spot is one of the first commercials for the PS3, Sony's next-generation videogame console, whose rabid fans will surely scrutinize it. "We know people will be taping these commercials and freeze-framing them," says Brett Craig, a creative director at the Los Angeles office of TBWA/Chiat/Day, the agency that made the ad.
No kidding. The launch of the PS3 will be one of the most closely watched new-product rollouts of all time. Sony (Charts) is spending $150 million on the ad campaign by TBWA, which has done all the ads in the U.S. for the videogame console since the launch of the first PlayStation in 1995.
For the past year it has been working on the ad campaign for the Nov. 17 launch of the third-generation platform - giving the Los Angeles office a chance to demonstrate once again that it is one of the world's coolest creative shops.
In early October, Sony and TBWA gave me an advance look at the PS3 ad campaign, which made its debut the week of Oct. 30. The television commercials were still being cleaned up, but provocative billboards had gone up in four major cities, and the agency had begun an intriguing viral campaign that was resonating with hard-core gamers.
But coolness can be fleeting, as Sony has learned the hard way. Once, the company's name was synonymous with cutting-edge consumer electronics products. But Sony's image has taken a beating in recent years - along with its stock price.
The company has been trounced by Apple (Charts) in portable music players. Rivals like Sharp moved more swiftly to make flat-screen TVs. Sony recently had to recall 9.6 million laptop battery packs it had sold to manufacturers like Dell and Apple because some of them overheated and burst into flames. Its net quarterly profit plunged 94 percent.
Sony's bread and butter
Sony's PlayStation division has been one of its few bright spots. But Sony may be vulnerable on that front too. The PS3 was supposed to come out last spring, but was delayed in the U.S. and Japan because Sony couldn't manufacture the consoles fast enough. Europeans will have to wait until March.
Sony executives say the launch of the PS2 in 2000 had similar problems, but the console went on to sell 106 million units worldwide, becoming the most popular videogame platform on the market. Then again, Sony didn't need a hit new product at the time as desperately as it does today.
The company has also taken heat from fans for the PS3's price. A fully loaded unit will sell for $599. Sony executives say the console is worth it. "If it was all about price, then we'd all be driving Hyundais and we'd all be watching $199 TVs," shrugs Jack Tretton, executive vice president of Sony Computer Entertainment America.
Still, the high price could be a boon to Sony's chief gaming competitors, Microsoft (Charts) and Nintendo (Charts). Microsoft points out that for the price of the PS3, you could almost buy the most expensive Microsoft Xbox 360 ($399) plus the Nintendo Wii ($249), which hits the stores two days after Sony's new console.
That presents a huge challenge for TBWA going into the Christmas season. The goal isn't to sell the PS3 on the first day of the launch - PlayStation fans will probably grab every one of the 400,000 units off the shelves.
The agency's job is to persuade those who leave the store empty-handed to wait - to not buy Xbox or Wii - even if it means holding off until after Christmas before Sony can ramp up its manufacturing enough to satisfy the demand.
Hinging on advertising
TBWA's reputation is also on the line. Ad agencies are a lot like fashion designers. Marc Jacobs uses his catwalk fare to sell jeans. TBWA/Chiat/Day, a division of Omnicom (Charts), uses the Los Angeles office's showcase work for PlayStation (and Apple, another signature client) to attract clients at its 257 other offices around the world.
So the bar is high indeed. If the Los Angeles office doesn't clear it with the PS3 launch, Sony may not be the only client that heads for the exit.
Nobody understands that better than Rob Schwartz, who oversees the Los Angeles office's creative staff, a job he compares to managing the 1927 Yankees. He made sure TBWA pulled out all the stops last January when it met with Sony executives to discuss the PS3 campaign. TBWA rented out the Los Angeles Museum of Contemporary Art for the occasion. Executives from TBWA and Sony spent the morning touring Ecstasy, an exhibition celebrating the sort of visions brought on by hallucinogenic drugs.
The field trip wasn't as frivolous as it sounds. TBWA wanted to inspire its art directors and copywriters to come up with something fantastic. After lunch the group retired to the exhibition's centerpiece: a room full of rotating sculptures of giant topsy-turvy psychedelic mushrooms by the artist Cartsen Höller. "Find a genius idea and see if you can ratchet it up a few notches," Schwartz told everybody.
The campaign that emerged paid tribute to one the agency created for the original PlayStation launch in 1995. Back then, the agency started with some cultural anthropology. It invited teenage gamers to play the new machine along with the Nintendo 64 and Sega Saturn. They liked the Sony product, but TBWA was concerned: The youngsters were cool and aloof. "Their demeanor said, Keep your distance," an agency executive later recalled.
TBWA concluded that the target audience for the PlayStation would be put off by a traditional ad campaign. So it decided to play games with them instead. The agency sent trucks to raves and concerts emblazoned with the slogan "ENOS lives!" ("ENOS" spelled backwards is a phonetic spelling of Sony.) There were living rooms in the trailers where people would kick back and try the new machine.
The agency also embedded codes in television spots that fans could use to advance to higher levels in games. But they could be seen only if gamers taped the commercials and went through them frame by frame. The campaign worked: The PlayStation became the No. 1 gaming console in the U.S.
Things have changed since then. The generation that grew up with PlayStation isn't passively consuming media anymore; it is creating it through blogs, YouTube, MySpace, and the rest. TBWA especially wanted to make PS3 ads that would get talked about on gaming blogs.
"We just want to create something that the audience and the blogs can have a party with," says Schwartz. "We're a little like Gatsby. You know how in "The Great Gatsby," Gatsby had to throw the best party to get people to come? He didn't always go, but everybody had a great time. The point is to put something out there, let people enjoy it, and get out of the way."
In May the agency knew it was on the right track when it wrapped the Los Angeles Convention Center with a banner emblazoned with the slogan "Play Beyond" at E3, the videogame industry's biggest convention. Immediately photos of the banner were posted on Flickr, the photo-sharing site. That convinced TBWA to adopt "Play Beyond" as the campaign's official slogan. It has since morphed into "Play B3yond."
At the same time TBWA was struggling to come up with a central visual image for the campaign. It wanted something that would evoke the PS3, whether it was billboard, a TV spot, a Web site or a print ad. In the spring the agency came up with the idea of a room in which objects would be transformed by the futuristic console. Chairs would bleed. A couch would fly across the room and stick to the wall.
The agency wound up simplifying this idea to a white room in which the black console exhibits weird powers, as it does in the TV commercial with the baby doll. Sony loved it. "Good, bad, or indifferent, you are going to have an emotional reaction to that ad," says Kaz Hirai, CEO of Sony Computer Entertainment America. "I want that kind of emotional swelling to be a reflection of what we're trying to accomplish with the PS3."
Marketing to the target audience
The most intriguing aspect of the campaign is the viral component, aimed at PlayStation's hard-core fans. They have been scouring the Internet for clues about the PS3 for several years. The job of reaching out to them was entrusted to a group of young copywriters and art directors in the Los Angeles office of Tequila, TWBA's online and direct marketing division led by associate creative director Nick Davidge.
They decided to lure PlayStation devotees with a secret language. "We wanted to talk to hard-core gamers without anybody else knowing what we were talking about," says Davidge.
The group created a Web site, PlayB3yond.com, which went live in early October. Once again the PS3 sat in a white room. But if you clicked around enough, a strange set of symbols appeared. They were based on the ones on the PlayStation's controller. If you pondered them further, you discovered they were an alphabet.
There was no explanation. But none was needed. Within 24 hours, a Russian gamer had found clues in the html language of the site and used them to unscramble the alphabet and unlock trailers for PS3 games and interviews with the creators. The cracked code circulated virally. The Web site had 100,000 visitors in its first week.
But there was a larger point to the game that TBWA is playing with these fans. On Oct. 24, Tequila unveiled the second phase of the Web site, featuring the first of two explanatory videos about the guts of the machine - the PS3's much-hyped cell processor ("The cell is 40 times more powerful than the processor in the PS2") and the virtues of its Blu-ray HD DVD player. ("It isn't high definition. It's higher definition.") In other words, this is where TBWA and Sony lay out the case for spending $599.
The videos seemed more like traditional ads than the Web site's mysterious alphabet. But appearances may be deceiving. "Who's to say we haven't hidden some clues in the videos?" says Davidge. "There are a lot of things that people still haven't discovered on the Web site." Visits to PlayB3yond.com increased by 500 percent in a single day. Gamers recorded the videos and posted them on YouTube and Kotaku, a popular gaming Web site.
This all happened before the campaign was officially launched, and it suggests that Sony and TBWA are heading in the right direction. But they aren't declaring victory. There are too many unknowns. They may still have to cut the price drastically for the box to become a mainstream product. There's a spoof of a PS3 billboard circulating on the Internet. The slogan has been changed to "Pay Beyond." In September, Sony cut the price in Japan by 20 percent.
No wonder Schwartz sounded nervous over lunch in the TBWA boardroom on Oct. 18. "Sometimes I feel like a character in a videogame," he told me. "You know, like everybody's shooting at me."
The three other TBWA executives eating lunch with us laughed knowingly. So did the Sony marketing manager.
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October 30th, 2006, 23:48 Posted By: wraggster
You probably remember that a couple of weeks back when reviews of Rockstar’s Canis Canem Edit/Bully finally started to trickle out, that many picked up on the fact that the game featured some gay kissing.
Well, it seems that it’s taken a few weeks for the more conservative elements amongst America’s mainstream media to pick up on this ‘weak tea’ scandal, with a Reuters-penned feature currently doing the rounds.
“The video game maker that sparked uproar over a hidden sex scene in ‘Grand Theft Auto: San Andreas’ is courting new controversy with its latest schoolyard title "Bully" -- featuring boys kissing”, begins the piece, which was picked up by The Washington Post, among others, over the weekend.
Most gamers raised an eyebrow and chuckled and then got on with the business of playing the other 99.99% of this classic game that didn’t involve having to kiss other boys. Reuters, however, is attempting to cook up more of a scandal from the gay kissing content – drawing links with last year’s Hot Coffee GTA scandal. It states that, “In ‘Bully’ the controversial scene was not hidden -- but it also was not advertised to consumers.”
In related, all-too-predictable news, Jack Thompson has also jumped on the gay content issue, firing off another lengthy missive to Take Two’s Paul Eibeler (cc’ing retailers Wal-Mart, Gamestop and Target), claiming, “It is my legal opinion that the sale of this game to minors, which is presently occurring at your stores in Florida, violates Florida’s “Sexual Material Harmful to Minors Statute,” Florida Statute 847.102.”
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October 30th, 2006, 23:45 Posted By: wraggster
Looks like Sony can't get a PS3 shortage break. The Nikkei Keizai Shimbun paper reports today that due to component shortages, Sony will only have 80,000 PS3 units ready for Japanese launch instead of the originally planned 100,000 units. That's a 20% cut. First the European launch gets delayed because of production issues, now the Japanese launch availability is crippled even more than it previously was.
No word yet if the shortage will effect North American units but, if proportional, they could be cut to 320,000 available systems. Keep in mind that's six thousand less than the Xbox 360 sold in its first nine days, and a far cry less than the 900,000 360 units they managed to move in North America by the end of '05.
IGN also reminds us that the PS2 sold out of almost a million units when launched back in March of 2000. Expect Star Wars like lines a week before the November 11 Japanese launch. Not the day before or day of, the week before. May the force be with you, Japanese padawans.
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October 30th, 2006, 23:43 Posted By: wraggster
Despite the PS3 and Wii consoles being oh-so-close to launching for our greedy little faces, there are actually pretty decent PS2 games due out in the next year. That's why Sony's announcing the release of a limited edition Silver PS2, which will retail for $130 and come with one DualShock controller.
If your PS2 is about to break, or if you really want to torment your kid who wanted a PS3 but was a spoiled little brat this year, grab one of these and play through Final Fantasy XII, God of War 2, and whatever else is coming this season. Oh, and maybe you can save up these PS2 controllers for use on your PS3.
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October 30th, 2006, 23:41 Posted By: wraggster
PlayStation.com Japan said last week that it will not be selling the PlayStation 3 online, at least for the time being. "In consideration of the fact that the initial number of PlayStation 3 (60GB/20GB) units and peripherals will be limited," reads the statement, "PlayStaion.com Japan has no plans to sell them at the moment." However, players will be able to preorder PS3 software through the Web site beginning October 31.
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October 30th, 2006, 23:38 Posted By: wraggster
Last week, Microsoft announced its financial results for the quarter ending September 30, 2006. As usual, its game division lost money--a lot of money. For the July-September quarter, the company's Entertainment and Devices division, which makes the Xbox 360, lost $96 million--an improvement over the $173 million the company lost during the same quarter in 2005.
Today, one of Microsoft's rivals in the game arena announced that it too would take a loss on its own game division. Speaking at a press conference in Tokyo, Sony CEO Sir Howard Stringer announced that losses at Sony Computer Entertainment are expected to now total 200 billion yen--or around $1.71 billion--for the fiscal year ending March 31, 2007. The figure is nearly twice the shortfall Sony originally projected.
"Considering some of the additional costs of PlayStation 3, we have to generate some excitement and profits from elsewhere in the company to offset the performance of PlayStation 3," Stringer told the Reuters news service.
One reason cited for the increased costs is Sony's decision to drop the price of the lower-end PS3 model in Japan. At last month's Tokyo Game Show, the company announced it would lower the price of the 20GB version of the next-gen console from 60,000 yen (about $515) to 49,980 yen (about $429).
Despite the increased cost, Stringer expressed confidence that the PS3 will be a success. "The point really is that PlayStation 3 is already finished and has been tested in America and has been deemed a creative success," he said. "In the end that is what counts."
The executive also expressed apparent befuddlement about some gamers' anger that the PS3 launch was pushed back to March 2007 in Europe. "I think the idea of worrying about a delay in PlayStation is slightly strange to me," said Stringer. "Every complex technology runs the risk of delays."
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October 30th, 2006, 23:37 Posted By: wraggster
In August, Guitar Hero publisher RedOctane and parent-company Activision filed suit against The Ant Commandos, makers of an unlicensed line of peripherals for the hit rhythm game, alleging a number of trademark infringements. The Ant Commandos fired right back with a countersuit alleging that RedOctane swiped the official Guitar Hero peripheral's design from its parent company's "Magical Guitar" controller, released years earlier for Konami's Guitar Freaks line of games.
However, what had the potential to be an unruly mess on par with anything related to the Sex Pistols could be ending early with nary an amp smashed, nor a bass drum kicked in. According to a court filing last week, the judge in the case granted a request by both parties that their arguments in the case be delayed while they try to hammer out a compromise.
"The parties are currently negotiating a potential settlement of this matter and have a reasonable, good faith belief that settlement may be reached within the next seven to ten days," the companies wrote in their joint motion, filed on October 26.
Representatives for RedOctane had not returned GameSpot's requests for comment as of press time, but a rep with The Ant Commandos said there was no settlement at this time, and declined to comment further.
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October 30th, 2006, 17:38 Posted By: wraggster
Via Kotaku:
Joel Johnson posts over on GameLife that there's a PayPal Lik-Sang scam making the circuit among people who pre-ordered the Playstation 3 through them.
An email I received this morning says, in part:
Our records indicates you can retrieve an additional $ 9,99 USD refund in your PayPal account. In order to successfully retrieve the refund please confirm your existing PayPal account on this page. Please notice that the confirmation of your PayPal account is needed to have this refund send into your PayPal account.
When clicking on the "this page" link (that I haven't reproduced), you are taken to fake Paypal interface on the domain "ljk-sang.com" (note the "j" instead of "i").
As per usual with Paypal scams, never click a link to go to Paypal, but instead type the URL in your browser manually. That is, of course, if you need to be on Paypal at all--in this case it's a scam; don't fall prey.
I'm surprised scammers were able to produce something so timely. Good thing Joel didn't fall for it, but I bet if they had thrown in some pills to increase the girth of little Joel, he totally would have.
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October 30th, 2006, 17:35 Posted By: wraggster
Sony's upcoming PlayStation 3, due on US shores on November 17, sucks up 380 watts of power, a far cry from the PS2 which sips a mere 45 watts. That means the PS3 uses more than twice the 160 watts consumed by the Xbox 360. The PS3's 380 watts will cost you around $40 a year to run if you play it two hours a day.
This appears to bode well for the Nintendo Wii, which, according to Kou Shiota, a key member of the console's design team, will have outstanding power efficiency: "With a smaller chip and minimised power consumption, Wii can be left on 24 hours a day." Note that Shiota didn't indicate the exact wattage used by the Wii. And, Nintendo's Wiiconnect24 service requires the Wii to be left running 24 hours a day, so that might cancel out that power advantage. Either way, you gotta pay to ride the train.
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October 30th, 2006, 17:33 Posted By: wraggster
Gran Turismo HD - PS3's high definition visual makeover of last year's GT4 - has been in the news for all the wrong reasons recently, but check the movies tab above for some replay footage that might put it in a better light.
The series has always been famous for those replay sequences, right back to the original PlayStation version. While the footage from that game looks just a little bit less photo-realistic these days, you'll have to do a double-take (probably at those slightly eerily inhuman spectators) to tell GT HD apart from the real thing.
Whether that's enough to get you to shell out for a shinier, faster version of a PS2 game is another matter, but hopefully there'll be enough under the hood in its final version to stop us wishing developer Polyphony would just move on to Gran Turismo 5 already.
Movie Here
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