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October 27th, 2006, 19:50 Posted By: wraggster
Via Gamesradar:
It's not like PSP's widescreen hasn't got enough room for a bit of fluffy fun among the shooters and racing games - and so, if we didn't lose you at 'fluffy', click the movies tab above to see a bite-sized demonstration of Bliss Island.
Created by PomPom, the developer responsible for PC and Xbox Live Arcade's frantic shooter Mutant Storm, it's quite a change of atmosphere - asking you to use momentum-based physics to roll, bop and bounce various spherical creatures through a series of minigames.
Bliss Island started out as a free PC juggle-puzzler but the PSP version is stacked with extra features and gameplay tweaks to make things a little more challenging, just like the recent Every Extend Extra did.
Bliss Island will be released for PSP before the end of the year.
Movie Here
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October 27th, 2006, 19:45 Posted By: wraggster
When the Grand Theft Auto: San Andreas sex-minigame scandal hit the mainstream media last year, legal action swiftly followed. A series of class actions suits were filed against Take-Two Interactive, owner of GTA publisher Rockstar Games. One plaintiff was Florence Cohen, who claimed she suffered emotional damage after learning of the minigames in San Andreas, which she had bought for her grandson.
Along with many others, Cohen's complaint sought class-action status for all purchasers of San Andreas. Over the course of the past year, many of the San Andreas suits have been combined in a federal court in New York City. There, lawyers for Take-Two have argued that some suits be dismissed on the grounds that they could only be filed in the states where the plaintiffs actually resided, not federally.
Yesterday, according to the Reuters news service, a judge ruled against Take-Two, saying that she would consider granting all plaintiffs class-action status. "If class certification is granted, the court will have the benefit of a well-defined class and a more fully developed treatment of potential choice of law questions," U.S. District Judge Shirley Wohl Kram was quoted as saying.
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October 27th, 2006, 19:38 Posted By: wraggster
Sony's chief financial officer, Nobuyuki Oneda, has warned that the games sector "is weak" and presents "a major challenge" after the company posted a drop in profit of more than 90 per cent.
During Q2, Sony's profits fell from YEN 28.5 billion (EUR 190 million) to YEN 1.7 billion (EUR 11 million) - with the loss attributed to costs incurred by a laptop battery recall and PS3 development.
The games division made a YEN 43.5 billion (EUR 289 million) loss, attributed to the investment required for manufacturing, marketing and research costs for the PS3. Sales and operating revenues also fell by more than 20 per cent to hit YEN 170 billion (EUR 1.13 billion).
Although sales for the Sony group rose by 8 per cent to YEN 1.85 trillion (EUR 12.3 billion), attributed to an increase in demand for flatscreen TVs, the company incurred costs of YEN 51 billion (EUR 339 million) due to the global recall of 9.6 million notebook batteries.
Speaking at a news conference, Oneda said that without the battery recall and PS3 costs to contend with, "We would have been on track with the midterm plan, or more than that.
"But the game segment is weak and is the major challenge for us now," he added.
PS2 software shipments during the quarter were down by 3 million units to 47 million, but the figure for PSP software rose from 9.9 million to 12.9 million units. PS2 and PSP hardware shipments rose to 5.02 million and 3.89 million respectively. However, both hardware and software sales were down overall, with sales and operating revenue standing at YEN 170.3 billion (EUR ).
Earlier this month, Sony was forced to slash its financial forecasts for 2007. However, the company still expects to ship six million PS3 units by March.
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October 27th, 2006, 19:35 Posted By: wraggster
RedOctane has announced that it will release proper, official wireless Guitar Hero controllers in the US next month, and they'll cost just US$ 59.99.
They will be compatible with either Guitar Hero 1 or 2 (the latter's due out next month in the US and Europe), and we're assured that they use the same mechanism, and have been created to the same high quality as the wired Guitar Hero SG controllers.
They're also going to be white, we're told (I don't know why I did that in italics either), but it's not clear whether the actual shape has changed at all.
It's also yet to be confirmed whether the wireless controllers will be released in Europe, so we'll be nagging our friends at RedOctane on a daily basis until we know for sure.
"RedOctane has long been committed to offering high-quality videogame accessories for gamers," said Dusty Welch, head of publishing at RedOctane.
"Being able to give our fans an option to rock the wireless guitar controller was definitely a priority for us, and it'll provide another exciting experience for players to achieve rock star status!"
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October 27th, 2006, 19:34 Posted By: wraggster
Developer David Jaffe admits he'll probably end up working on more God of War games after the first one proved so popular, but right now he's falling in love with Sony's "e-Distribution Initiative" (EDI) - PlayStation 3's answer to Xbox Live Arcade and Nintendo's Virtual Console.
Speaking to Newsweek's N'Gai Croal, Jaffe said he'd happily do EDI games "until the cows come home", and describes his first game, Criminal Crackdown (also due out on PSP), as "cops and robbers meets basketball" or "a cross between Twisted Metal and Bomberman", where the criminals race around the environment as players take on the role of cops and bounty hunters, attempting to catch the crims and keep them long enough to transport them to jail for different points values.
It's playable "for 4 players, online, offline, 4 different maps, 10-12 different cars. It's a really good value and a lot of fun for players. If it's successful, we hope to support it with downloadable content." But that won't mean lots of microtransactions and 'consumables' by the sound of it. "I know there are a lot of guys much smarter than me that are very much into the microtransaction model - dollar signs don't really keep me awake at night," he tells Newsweek. "Concepts keep me awake at night."
It's not the only EDI game he's doing either. "This team and I are rolling onto a new one starting in about a month," he explains. "And there's another one in Santa Monica that we're about to start development on. This is really all I want to be doing now."
Because to Jaffe, EDI games are like pop songs, whereas big games like God of War are like operas. "For me, it's been a lot more fun to write pop songs than operas. And in the future, because I think these services are going to be really successful, I think it's actually going to end up being more lucrative to write pop songs, just like in the real world, than operas."
But that won't stop there being more God of War games, he adds. "I guarantee you'll get more God of War," he tells Newsweek, "'cause I don't think I have much of a choice. If it was up to me, he would have fallen off the mountain in the first game and actually died. It would have been like, 'All right, we're done. He's dead.' [Laughs.]"
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October 27th, 2006, 19:33 Posted By: wraggster
Via Eurogamer
Activision has released a bit more information about PSP version of Call of Duty, including its official name and some screenshots.
Call of Duty: Roads to Victory, it's called, and it's in development at Amaze, who will be aiming to get the game done in time for a spring 2007 release.
Like the other games in the World War II first-person shooter series, you play as multiple characters - in this case an infantry soldier in the 82nd Airborne, a Canadian First Army rifleman and an elite British Para Regiment commando.
We're promised "mounted machine gun battles, sniper encounters and aircraft attacks" across "13 intense battles", with "scrupulously honed" control schemes, four of which will be available so you can choose the method of tossing grenades, targeting enemies and leaping between standing and prone that suits you.
On top of that, there should be multiplayer with support for between four and six people, and modes including Deathmatch, Capture The Flag and King of the Hill, as well as unlockable weapons, artillery, vehicles and armour to add some replay value.
Screens Here
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October 27th, 2006, 18:47 Posted By: wraggster
Gamers vote Sony's next-gen console as The One to Watch for 2007
We've got two announcements hot from the glitzy Golden Joystick Awards ceremony; we've managed to get a drink refill and the PlayStation 3 has been voted as The One to Watch for 2007.
With massive titles like Metal Gear Solid 4 hitting the PS3 in the next 12 months, it's unsurprising that you lot are excited to see what goes down on Sony's third piece of hardware. We'll certainly be keeping a keen eye on over the next year.
Look for plenty more on Sony's slick PS3 in the next few weeks running up to US launch.
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October 27th, 2006, 18:44 Posted By: wraggster
Via CVG
Handheld GTA nabs Golden Joystick for Handheld Game of the Year
Another winner out of the hat from the 2006 Golden Joysticks Awards, and it's Grand Theft Auto: Vice City Stories that nabs the gong for EDGE Handheld Game of the Year.
The pint-sized GTA has always been highly regarded as the PSP's finest, but now it's officially the best title available for tube and toilet play according to the legions of EDGE readers who crowned it their handheld champ.
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October 27th, 2006, 18:41 Posted By: wraggster
No surprises here - Resident Evil 4 is considered by many to be one of the best videogames every made, and its arrival on the market-leading PS2 was bound to cause a stir.
It was those cloak-wearing nutters that did it for us - those scary crack-pots made the snail-paced zombies of the old games look tamer than the Teletubbies. And those graphics - the game boasts a level of detail and eerie atmosphere that looks so good it holds its own even aside Xbox 360.
Ironic, isn't it, that the top PS2 game turns out to be a port of a GameCube game.
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October 27th, 2006, 18:40 Posted By: wraggster
Via CVG
Having already proved she's still a videogame force to be reckoned with this year in her grand Legend return, Lara Croft has only gone and walked away with the Favourite Character Award! She'd probably bounce up and down in joy if it wasn't for the fact that she'd give herself two black eyes in the process.
So, Lara Croft, wiggling her bum cheekily in the face of the competition and the proud owner of a Golden Joystick, which will sit on her mantelpiece alongside relics dug up during her archaeological adventures. Just think - in a thousand years a Lara-like will dig up a Golden Joystick and sell it on eBay for trillions of pounds.
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October 27th, 2006, 16:00 Posted By: MikeDX
Dark_Alex has updated his custom firmware "2.71SE" to version B', this fixes a few problems with the original B release.
- Fixed the problem of crashing if the iso folder didn't exist
To update, just run the new update from game150 folder, in 2.71 SE-A or 2.71 SE-B
As always with programs like this, that write to the flash there is the rish of bricking your PSP.
DO NOT USE THIS IF YOU DON'T KNOW WHAT YOU ARE DOING.
Download via comments
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October 27th, 2006, 02:46 Posted By: EvilDooinz
This is a list of demos I've tryed to decrypt and repack for 2.71 all of them were tested and work on 2.71 (devhook) unless otherwise mentioned.
Ridge racer 2 [UCES00422]
Moto GP [UCES00373]
Locoroco [UCJS10041]
locoroco-halloween [UCES00304-Halloween]
Kazuo [UCJS10036]
Tamarun [UCJS10043]
World tour soccer '06 [UCUS98631]
Ape Escape Racers (loads but not playable) [UCUS98655]
Bounty hounds (does not load) [ULJS00021]
any more demos ive left out?
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October 27th, 2006, 02:06 Posted By: wraggster
Spent most of the night testing Ps1P the PSone Emulator for the PSP, Heres my findings with new games i got:
Metal SlugX - Game Loads - Seems Fast but crashes.
Chocobo Racing - Works Perfect - Slow Speed
CHRONO.TRIGGER - Game Loads - Slow SPeed and Graphics Errors
Breath of Fire 3 - Works Perfect - Playable Speed
crash_bandicoot_.2 - Doesnt Load
Dino Crisis 2 - Loads OK - Blank Screen in Game
Tactics Ogre - Works Perfect - Playable SPeed
Duke Nukem Land of Babes - Works Perfect - Near Full SPeed
Still no release date and no new information from the coder, Check out some new screenshots via Comments
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October 26th, 2006, 23:26 Posted By: wraggster
Techni has updated his iPod Solitaire Clone, he has improved the soundtracks, turning this into a Solitaire game/music app.
Download and Give Feedback Via Comments
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October 26th, 2006, 23:07 Posted By: wraggster
New release of the Media Player for the PS2:
No Info on whats new
Download and Give Feedback Via Comments
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October 26th, 2006, 22:43 Posted By: wraggster
As if broken street dates weren’t bad enough, supermarket giant Asda has cut new PS2 releases PES 6 and Canis Canem Edit to under £25 in another bid to dominate first week sales.
Advertising in several national newspapers shows the Konami and Rockstar titles on sale at Asda for £24.77, following on from its previous sub-£25 promotion on FIFA ’07.
The anticipation for both PES 6 and Canis Canem Edit has already led to stores selling the titles early, and with the market increasingly desperate to gain the edge over the competition, this latest Asda deal will enrage retail rivals.
It will ensure that the supermarket claims a significant proportion of opening week sales on two of the most important titles to hit retail this Q4, as many other firms will be unable to compete with this latest round of super-low pricing.
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October 26th, 2006, 22:30 Posted By: wraggster
Via Slashdot
Gamasutra is reporting on reporting, with financial information from some of the large gaming companies becoming available this week. Nintendo, who had already previously raised projections, saw their profits up 72% over last year. This dramatic increase was credited largely to the DS, with 10.9 million units sold in the first six months of this year alone. Sony, on the other hand, dropped profits by 94% over this time last year. The company attributes this largely to the battery recall and PS3 start-up costs. From the article:
"The company's games division reported a ¥43.5 billion ($366.6m) loss, from a ¥8.2 million ($69,000) profit in 2005, thanks to research and development, manufacturing and marketing costs related to the launch of the PlayStation 3. Sales and operating revenue were down by 20.5 percent to ¥170.3 billion ($1.43bn). A decrease in hardware sales worldwide was attributed to a drop in price for the PlayStation 2 and PSP. Software sales also decreased overall, although individual PSP sales were up on the previous year. Combined profit from the PS2 and PSP business was described as 'relatively unchanged'."
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October 26th, 2006, 19:13 Posted By: wraggster
Online auction house eBay has made a policy clarification regarding the PS3 and Wii pre-orders, so as not to have the same problems that occurred with the Xbox 360 launch (it almost did). Only experienced eBay sellers (with at least 50 feedback and 98% positive rating) can place a PS3 or Wii console for auction before launch, only one console per account, the picture must be of your pre-order receipt, and you can not set a "Buy it Now" option.
Reasons why we love this:
It discourages fake listings and encourages fulfilled orders.
Desperate gamers who are willing to spend thousands of dollars for an early PS3 can still do so.
Kudos to eBay for setting up guidelines to handle the impending console launch fiasco.
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October 26th, 2006, 19:10 Posted By: wraggster
Sony unveiled the PlayStation Store at last week's Gamer's Day. This PS3 service will let gamers buy and download titles at the November 17 console launch. In the initial demonstration, Sony explained store payment options and how gamer parents can control kids' purchases.
Sony will let users make purchases with a regular credit card. If without one, gamers will be able to buy a PlayStation Store card in retail to use like a gift certificate.
We like the idea of using real money in the online store; this choice simplifies the process for gamers instead of making us translate points back and forth into dollars. We also think it's easier to spend recklessly in a fantasy currency, so we applaud Sony for keeping costs up-front.
Parents will be able to use a credit card to allocate their kids (or spouse) an allowance. Downloaded -- and retail-bought -- games will also be branded with an ESRB rating; parents will be able to use this evaluation to block kids from buying or playing certain content.
We're not sure how many parents will use the account controls. (Does anyone use the V-Chip?) But we're glad that parents have the choice, and we hope that Sony is able to educate them about the option.
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