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October 30th, 2006, 17:32 Posted By: wraggster
t's been over a week since our last brush with PS3's premier Stylish Hard Action game, so here's some images from Devil May Cry 4's Tokyo Game Show demo environments to dry those tears.
As only a taster of what we can expect from new lead Nero and his new demon-busting grounds, the city of Fortuna, the demo was as teasing as it was finger-numbingly furious. Nero was missing most of his combos, and the two new gameplay elements - the 'acceleration' of his sword, the Red Queen, and his demonically-possessed arm's powers - were mostly kept up his dashing leather sleeves.
Considering the impact the first DMC made on the early PS2 scene, though, we're pretty sure DMC4 will be ready to rock with all those surprises and more when it arrives next year
Screens Here
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October 30th, 2006, 17:28 Posted By: wraggster
Stringer says new console is already "a creative success"
Sony CEO Howard Stringer has conceded that the company must explore new ways of boosting profits in order to "offset the performance of the PlayStation 3".
Last week, Sony posted its Q2 financial results, revealing a drop in profits of more than 90 per cent - but Stringer is still confident of meeting margin targets.
"We promised the margins for next year will be 5 percent and we have every intention of doing that," he confirmed.
"Considering some of the additional costs of PlayStation 3, we have to generate some excitement and profits from elsewhere in the company to offset the performance of PlayStation 3."
Stringer added that Sony's consumer electronics division is performing well at present, and said the company's movie division is also set to pull in healthy profits.
He went on to concede that PS3 will perform better in its second year as software sales start to increase, but questioned the validity of rumblings about a delay.
"I think the idea of worrying about a delay in PlayStation is slightly strange to me. Every complex technology runs the risk of delays," Stringer said.
"The point really is that PlayStation 3 is already finished and has been tested in America and has been deemed a creative success. In the end that is what counts."
The PS3 is due to launch in the US on November 17, priced at USD 499 for the 20GB model or USD 599 for the 60GB version.
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October 30th, 2006, 17:28 Posted By: wraggster
Square Enix has signed a distribution deal for the UK, Ireland and other international territories with independent DVD, toys and videogames distributor Trilogy Logistics.
The deal comes as Square Enix prepares to ship the latest in the highly-acclaimed RPG series, Final Fantasy XII, to retailers across Europe.
"The UK market is one of the largest in Europe and we need to ensure we have the correct partners in place to achieve our requirements - Trilogy is able to do this," said Michael Sherlock, senior VP of sales and marketing at Square Enix.
"This agreement is part of Square Enix's initiative to achieve more effective channel management by distributing our own products," he added.
"This contract is a highly important one for us that sees us further establishing a foothold within the videogames' market," said Matthew Allen, MD of Trilogy.
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October 30th, 2006, 17:26 Posted By: wraggster
With Ridge Racer 7 now less than two weeks away from release in Japan (yes, I am hyperventilating a bit), comments from producer Hideo Teramoto have shed some more light on hard disk usage and single-player/multiplayer separation.
Speaking to Famitsu PS2, in an article partially translated by IGN, Teramoto said that the game would offer a hard-disk install option, allowing you to store 5GB worth of data on the PlayStation 3's internal drive to speed things up.
As for the separation of single- and multiplayer, there won't be any. Instead, Teramoto says, the money and ranks you accumulate will apply both online and offline. As previously revealed, the game offers 14-player online races, just as the 360 version, which Teramoto also worked on, did - with co-op races as well as other modes.
The game's producer also reportedly said he was very chuffed with the technical side of the game, and reckons that its support for 1080p at 60 frames-per-second and 5.1 surround sound can't be matched on other formats. But, you know, don't get too upset about that. There are more important things in the world.
Ridge Racer 7 will be ready for both for the 11th November Japanese launch and the 17th November American launch of PlayStation 3, and features more than 20 tracks (all of which can be played in reverse) available in the Ridge State Grand Prix mode as well as a Global Time Attack offering a la 360, tweaked nitrous systems, and a lot of customisation options. Sony also plans to offer a downloadable Ridge 7 demo at launch.
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October 30th, 2006, 17:21 Posted By: wraggster
Via CVG
Next year, Lara Croft will be whipping out pistolas and dangling precariously over yawning chasms in latest adventure Tomb Raider: Anniversary.
Following the daring heroine's successful return in Legend, Anniversary finds Croft on the trail of mystical artefact the Scion. The adventure's inspired by the original Tomb Raider game - Eidos senior brand manager Kathryn Clements explains:
"Over the years we have had literally thousands of requests to re-make the original Tomb Raider for today's gamer, we have gone a step further, we have taken the original story and made a completely new version for Tomb Raider: Anniversary. We are re-telling an incredible story using today's technology, we've taken all of the key moments from the original game and put them into the context of a brand new Tomb Raider adventure... "
Tomb Raider: Anniversary's being developed by Crystal Dynamics.
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October 30th, 2006, 11:12 Posted By: Darksaviour69
The ScummVM Team have released a bug fix version of ScummVM. Here are the changes for the psp port:
- Fixed crashes during scrolling scenes in certain SCUMM games.
- Added saving of thumbnail in SCUMM savegames.
There are also a few other small bug fixes
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October 30th, 2006, 07:39 Posted By: wraggster
Matiaz has updated his Paint App for the PSP, heres whats new:
PSPpaint features a sizeable brush and a color palette (for now). You can also save the pictures (they get saved in ms0:/PSP/PHOTO/PSPpaint, so you can view them outside PSPpaint). Saving creates always a new file with filename picture_x.png where x is the picture number.
I've developed it on 2.71, but it should work on other versions via eLoader (Insomniac tested it on 1.5, works fine according to him) or other ways.
I just updated PSPpaint to version 0.51, fixing some minor annoyances (no new features yet, wait for 0.6 ). I also made a new palette, which now includes the grayscales too
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via mataiz
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October 30th, 2006, 07:36 Posted By: wraggster
Article by Curmudgeon Gamer
After zakk suggested I try out the Ridge Racer 2 demo for the PSP and Sony announced the Loco Roco Halloween demo, I figured, I'd see just how many PSP demos there are. Here's one list, among others. The number of demos out there is pitifully small, especially for a broadband-enabled system with plenty of local storage.
I tried out the Japanese game, Kazuo, known as Go! Sudoku over here. It plays far better than I'd've thought, considering the complexity of the input, and I'm now putting that game on my to-buy list. It's only $20 new, and less than that used.
As far as I can tell, Sony doesn't provide any page with a listing of PSP demos anywhere on its site. I can't browse to the Sony PlayStation site with my PSP, even, and have it provide a list of demos to try. If an official page exists, please tell me where it is.
Update: I forgot earlier about the problems I had with the PSP site (viewed via the PSP) -- it wouldn't log me in. Just tried same username/password again and it's now allowing me to log in. I found the PSP demos page. It has three sad little demos: Loco Roco Halloween, Loco Roco, and World Tour Soccer 06.
I cannot understand why Sony is being so stupid.
When I was a Windows game player, I loved demos, and more than one of them turned into purchases. It kept me in touch with my system and I played it more as a result. Microsoft is doing something similar with downloadable demos of newly released games on Xbox Live for the Xbox 360.
Seriously, does Sony want the PSP to fail?
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October 30th, 2006, 07:34 Posted By: wraggster
The PSP Hacking 101 guys are back with a new commutecast, heres the discussion material:
- 2.71 Custom Firmware SE-B
- Podcasts comparison to PBS
- Windows Vista Upgrade Coupon
- Podcasts comparison to PBS
- Adapter Lets Any Car Use Ethanol
- Sony’s BDP-S1 has been delayed
- 3D Games Peaked?
- Adobe taking over the world
- E-bay Rules on PS3/Wii Auctions
- The Myth of 1080p
- Drastic Wyoming weather
- Intel Core 2 Quad
- And More
49 min.
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October 30th, 2006, 07:31 Posted By: wraggster
Cpasjuste has updated his Overclocking Module for the Dark Alex SE-B release, heres the details:
Dark Alex Custom Firmware SE B Overclocking Module 01
Dark Alex SEB firmware was what we were all waiting for.
Many thanks to him for his hard work.
I wanted to play my games at 333Mhz, i'm sure there will be an option in the future but it's always fun to make it's own work.
So here it is, a module is flashed to flash0 (oc.prx) and a "pspbtcnf_game.txt" file is updated to take care of this.
Only UMD games should use this module since its launched with the 2.71 firmwares files,
homebrews that use 1.50 modules should not use it. (Need confirmation by Dark Alex?)
Anyway its really working, i'v compiled the module to run games at 33Mhz and its was damn slow ...
I will also try to add cpu speed switching in the future.
- To install copy the content of the PSP_ROOT folder to your memory stick then launch as usual.
- ONLY TESTED WITH Dark Alex Custom Firmware SE-B.
- TWO FILES ARE COPIED TO THE FLASH USE AT YOUR OWN RISK.
Heres whats new:
UPDATED to v2.0
- Ability to choose the speed of the installed module :
333 Mhz (fast but no WIFI in games)
300 Mhz (fast with WIFI WORKING in games)
111 Mhz (Slow but save battery)
- Option to remove the mod added.
Note!
MUST be installed into the PSP\GAME150 folder. If you do not have this folder you will need to create it.
UPDATED to v2.1 by TUW
Same as v2.0 but can go in GAME, GAME150 or GAME271 folder.
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October 30th, 2006, 05:15 Posted By: gunntims0103
This is my final fix to my cannabis guide. There are no more known errors to my knowledge now.
-whats been fixed
1-the overlaping of options in the start menu (fixed)
2-the loop that the main menu goes into from 1st option to last
-whats been added
1-over 40 strains
2-new start menu
This is the final fix to my very first app. I thank benh for all the help. I thank yaustar for the LoadA file "null" fix
comment via download
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October 30th, 2006, 00:31 Posted By: wraggster
News from the ScummVM Site
There were lots of important bugfixes and small improvements. We are also glad that three additional platforms are now officially supported: Nintendo DS, GP2X and GP32. You can already download official DS and GP2X binaries, and the GP32 port will be available soon.
Some of the most significant bugfixes are:
Many fixes for Humongous Entertainment games and better support for international versions of the games
Improved detection of the FM-TOWNS version of Indy3
Several fixes for The Feeble Files and more non-English versions are supported now
Some parts of the Kyrandia engine were rewritten so the game needs less CPU power now, and thus works better on lower-end devices
The PSP, PS2 and WinCE ports were greatly improved
The PalmOS port is again up-to-date and features separate build for Tapwave Zodiac
The WinCE port supports 2002 devices again
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October 29th, 2006, 23:24 Posted By: wraggster
When it comes to consumer electronics, there are basically two types of people in the world: those folks who'd rather remain blissfully ignorant about the inner-workings of their toys, and those who rip open a product's packaging, toss the instructions in the garbage, and immediately break out their screwdrivers and desoldering kits to discover exactly what makes their new tech tick. From the sheer number of naked gadget photo spreads we've featured on these pages, it's pretty clear that we fall into this latter group, which is why our heart started beating a little faster when we came across a thorough gallery of the PS3's SIXAXIS controller cracked open and splayed out for all of us silicon pr0n fiends to ogle. Thanks to a ChinaGBA forum contributor named Panpp, we not only have close-up shots of the SIXAXIS's every nook and cranny, but a layer-by-layer dissection of all its motion-sensing, rumble-free, non-replaceable battery goodness.
More Info
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October 29th, 2006, 13:12 Posted By: wraggster
The game Final Fantasy VII Crisis Core will see a demo released for PSP before the years end according to a report on Jeux France:
Tetsuya Nomura benefits from an interview granted to the Famitsu magazine to bring some precise details to us on Crisis Core: Final Fantasy VII. This one informs us that the scenario from now on is supplemented since the team of development currently works on the recording of the voices and the improvement of the system of combat. Lastly, Tetsuya Nomura announces that Crisis Core: Final Fantasy VII will be probably presented in a playable demonstration before the end of the year 2006.
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October 29th, 2006, 10:15 Posted By: wraggster
News/release from Cpasjuste:
Dark Alex SEB firmware was what we were all waiting for. Many thanks to him for his hard work.
I wanted to play my games at 333Mhz, i'm sure there will be an option in the future but it's always fun to make it's own work. So here it is, a module is flashed to flash0 (oc.prx) and "pspbtcnf_game.txt" file is updated to take care of this. Only UMD games should use this module since its launched with the 2.71 firmwares files, homebrews that use 1.50 modules should not use it. (Need confirmation by Dark Alex?)
Anyway its really working, i'v compiled the module to run games at 33Mhz and its was damn slow ...
I will also try to add cpu speed switching in the future.
- To install copy the content of the PSP_ROOT folder to your memory stick then launch as usual.
- ONLY TESTED WITH Dark Alex Custom Firmware SE-B.
- TWO FILES ARE COPIED TO THE FLASH USE AT YOUR OWN RISK.
- ONLY USE RELIABLE SOURCES FOR DOWNLOAD
Many thanks to dark alex, Tyranid etc ...
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Remember Use With Caution, If you dont know what your doing then leave well alone
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October 29th, 2006, 10:10 Posted By: wraggster
Xandu has made a nice Mario Bros type Clone for the PSP, Heres what he posted:
Hey folks!
This is my first game, so I hope you like it .
It is a clone of the addicting flash game Super Mario Power Coins for the PSP!
It's not an exact clone as I have added some features like Jump,etc... .
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Via Xandu
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