|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
December 17th, 2006, 22:02 Posted By: Vega
weltall has released the final version of CWCheat for DevHook v0.51+ with 3.XX emulation.
Cheat any PSP game through raw-relative hex codes much like Action Replay or Game Shark. Various installation methods are detailed inside README.txt.
Changes from beta to final include:
* included a new installer for windows (.net) which installs automatically cwcheat and if required the database
* re-added the menu opening delay
* re-hooked clock functions to devhook
* added cpu clock 300mhz, bus clock 150mhz
* now devhook version is showed again
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 17th, 2006, 21:16 Posted By: wraggster
via kotaku
As we've seen, some people will do anything to sell a PS3 on eBay, including pimping themselves and or their girlfriends/wives. Now the internet is clouded with a bunch of bizarre photos of people doing unmentionable things with PS3s, many of which I hope to never see again.
Fortunately (or unfortunately, depending on the photo), someone has actually gone to the trouble of rounding up a bunch of the PS3 auction photos that were being sold by scantily clad girls as spokesmodels. This bevy of beauties includes saucy wenches of all kinds using their feminine wiles to entice us in to purchasing their pricey wares. We get white trash gals, boobs, goth-dom chicks, boobs, bikini babes, boobs and even side boob!
Screens via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 17th, 2006, 21:10 Posted By: wraggster
via insertcredit
From Game Watch we learn that Hori will release two new arcade sticks for the PlayStation 3 on the 8th of february, both of them sequels to their two most successful lines of sticks. The Fighting Stick 3 (pictured on the left) is the low-end choice and will have an MSRP of 5,229 yen, while the Real Arcade Pro 3 is the be-all end-all choice, with an MSRP of 8,379 yen.
This news comes as a big surprise, considering there's already a PS3 stick on the horizon: Sega's Virtua Stick High Grade. Now three brand-new sticks for a console with only two upcoming arcade games (Virtua Fighter 5 and Power Smash 3) may be overkill, but don't forget that all of them will be USB, which means you'll be able to use them for MAME and general emulation purposes, without the need for lag-inducing adaptors. Personally, I am sold. The problem now is figuring out which one(s) to pick up.
Screens via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 17th, 2006, 16:36 Posted By: gunntims0103
NJ has once again updated his source for Cps1, Cps2, and MVS. He has updated it to v1.63. Now all that needs to be done is get a compiled version of this.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 17th, 2006, 13:33 Posted By: b8a
NJ has posted the following on his website, with a specific request that the message be translated:
Please read following thread in "DCEMU.UK forums"
----------------------------------------------------------------
DCEMU.UK / NJ Arcade Emulators Source Translations - transrated by b8a
http://www.dcemu.co.uk/vbulletin/sho...89&postcount=2
-Although this is compatible with uni-bios and other hack BIOS, basically their use is not recommended. It's possible that a portion of the games won't run.
----------------------------------------------------------------
Also, MVSPSP constantly runs with Raster Effects = ON when using the UNI-BIOS (because it won't work when set to OFF). Accordingly, situations may occur where the operating speed drops dramatically on the low-on-processing-power PSP.
If you are hoping for a stable play experience, please use the newest version possible of either the Euro or Japan MVS BIOS. Or, in other words, please don't use any BIOS other than these. Since it's causing me various troubles, I'll be deleting UNI-BIOS and DEBUG BIOS with the next source code update, so I ask for your understanding.
That having been said, I've never had any problems occur with Metal Slug 4 with my setup. If you have used UNI-BIOS even once, then first change to an MVS BIOS, open the menu and confirm that Raster Effects is set to Off, and if it's set to On, then please change it to Off.
If it still doesn't work even then, then the cause is a total mystery. Irregardless there will be no further updates of MVSPSP itself, so I ask for your understanding.
(Mods: I realize that this really isn't front page material, but I've found that a lot of people don't get these messages unless they're posted in a new thread on the front page... So, please move it to whatever location you think is appropriate)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 17th, 2006, 13:05 Posted By: wraggster
Our DCEmu Reviews site has posted a review of the Evolve Wild Jungle Edition PSP Faceplate, heres an excerpt of that review:
Packaging design is very thought out and cleaver. With the inclusion of an installation guide, torx wrench and screwdriver, installation would be very easy. The quality of build is top-notch. Talismoon has never disappointed anyone with their line of products. The face of the faceplate feels really nice. I guess its similar to like a fur coat but not as long. Not to mention, you dont have to worry about it shedding. The faceplate fits perfectly on the PSP without any problems. They also included a set of buttons to be used instead of the original PSP buttons. I personally prefer the original buttons but they dont as good with the faceplate. The feel of the buttons are great but thats just me.
Check out the full review Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=44159
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 17th, 2006, 10:02 Posted By: TacticalBread
A new mod for PSP Dungeons by Drew Medina
My second Mod on the psp, just a single level with custom textures, weapons, audio. (small level)
Background art created using a radiosity lighting solution.
Characters are part of the original Dungeons release, from Q3.
You must delete “PSP Dungeons 3D v0.6″ if you already have it installed, this uses a new eboot.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 17th, 2006, 02:02 Posted By: mikebeaver
Dark Alex and others have confirmed the downgrader is now a fake, heres the points used to confirm this:
- eloader cannot load prx's
- The file 271se.thug is just a 2.71 sony updater
- When choosing to downgrade to 2.71 sec... it just writes that file to the output directory
- Where are the 1.50 files then? where are my systemctrl's prx which are the core of SE? where is the recovery of SE?
- The txt file that it generates with supossed keys, doesn't seem to be used at all by anything
- The guy that created this scam: the first result in google, a virus page
- He also said something about having a 2.81 TA-082 with UP which cannot
- The program should just crash eloader, but not brick any psp
The PSP Scene suffers yet another fake
Dark Thug has released the worlds first TA-082 downgrader for those stuck with the rather unfortunate TA-082 PSP Hardware, heres the newspost in full from the source:
Created by dark_thug, this downgrader is for 2.50 TA-082 PSPs.
If you are a TA-082 user with a 2.60 or 2.71 PSP, you can downgrade back to 2.50 using the DAX generic downgrader.
So users of 2.50, 2.60 and 2.71 can all downgrade to 1.50… Or 2.71 SE-C!! You can choose 1.50 or SE-C. dark_thug gives a warning though: SE-C may lock-up while playing some games.
The catch? On 1.50, trying to change settings menu gives a Blue Screen of Death. (Read 4a. on the instructions for a possible fix)
This means you can simply not change your Video options, System settings, etc.
Homebrew, USB, Music, Videos, Pictures, Games; all remain.
On a brighter note, the BSoD could theoretically be fixed, using an app like X-Flash to flash a new system reg from a 1.50 user! Or, while making the dump, switch the 2.50 reg with the 1.50 reg. This is risky however.
The TA-082 Boards can also be downgraded to 2.71 SE-C! The BSoD will be gone. The catch again, you may not be able to return (to 1.50). If you can, it will most likely use the same update made to downgrade from 2.50. That still has not been tested.
Last thing, 0okm mentioned this before. Doesn’t matter if you choose SE-C or 1.50, you CANNOT upgrade to 2.50 or down. It will most likely brick your PSP! But you CAN upgrade to 2.60+!
UPDATE: If you downgrade to SE-C, you can still go to 1.50! Simply use the TA-082 program to make a 1.50 update folder, and use SE-C’s RECOVERY Mode to run the update!
——————————–
Instructions!
1. Use the DAX generic downgrader to change your ver. to 2.50 if it isnt already.
2. Downloaded the 2.50 TA-082 Check & Dump v1.20 to dump your firmware.
3. Enter your settings in the executable. Here is an example:
4. It will generate the downgrader. Copy the folder ‘UPDATE’ (the folder it makes) to x:/PSP/GAME
EDIT: 4a. Restore your System Setting to Default. This may solve the BSoD!
5. download eLoader and put it on your PSP. Load it from the photo menu.
6. Choose ‘UPDATE’ from the eLoader menu. This wil begin the downgrader. It will patch your bootstrap to make it a 1.5.
7.Reboot your PSP AFTER it has finished COMPLETELY! You should get a blue screen. Hit O and restore your settings.
Files you will/may need:
TA-082 Downgrader
TA-082 Dump & Check v1.20 - Download Via Comments
DAX 2.71 Generic Downgrader - Download Via Comments
eLoader 0.99 - Download via Comments
I can not stress this enough: If you do not know what you are doing, don’t attempt this! There is a high chance of bricking your PSP! Use at your own risk! I would love to thank dark_thug for the downgrader, and 0okm for the work he has but into TA-082 PSPs!
And of course, to xPSPx Skull xPSPx from PSP-Hacks for being brave enough to test this!
ON behalf of DCEMU i would advise like i always do for these downgraders that you use EXTREME CAUTION, the possibility is that you could brick your PSP making it useless. SO be very careful.
To those with the balls to downgrade good luck - wraggster
Edit by zion : FAKE - files removed just in case it bricks psps
Sorrry its a Fake
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2006, 23:39 Posted By: wraggster
Tactical Penguin posted this news/release:
Chase that Pyramid 3D v0.1--
How the game works:
You must chase around a randomly appearing pyramid on a 3D map and catch it before your time runs out. When your time runs out, you lose, but each time you catch the pyramid, you gain more time and a point, and the pyramid teleports to a new location.
Controls:
Up: Move forward
Down: Move backward
Left: Turn left
Right: Turn right
Start: (Only at gameover screen) Restart/Exit
Features:
-Scoring
-High score
-3Dness
-Countdown timer
-Pyramid to chase
Plans for future:
-Make texture for pyramid
-Different camera views
-More detailed environment
-SFX
-Anything else suggested
Thanks to:
Joe48182 for making the standalone eboot!
Youresam and alatnet for helping me learn 3D!
Chase that pyramid 3D is by TacticalPenguin! Thank you for downloading!
You may use my code to learn, to reference, to base your code on etc, just as long as I recieve proper credit.
Download and Give Feedback Via Comments
via tactical penguin
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2006, 23:35 Posted By: wraggster
Filippo Battaglia has released his Nanodesktop for PSP/PSPE, heres the full details:
Nanodesktop for PSP/PSPE allows you to create window applications for Sony Playstation Portable console (TM).
Two versions for real PSP and for PSPE
One of the most critical problems in PSP programming is to create homebrew code for real PSP and for PSPE emulator.
PSPE emulator ( http://psp-news.dcemu.co.uk/pspe.htm) is actually the only PSP emulator that we have. But PSPE, in reality, isn't a real emulator for PSP. You can run only few homebrews with PSPE. The source code of homebrews for PSPE and for real PSP is quite different.
Using Nanodesktop for PSPE you can write homebrews for PSPE in a very simple way. The library hides to user many of the troubles of programming under PSPE environment.
Furthermore, Nanodesktop hides to user the differences between C code for PSPE homebrews and for PSP homebrews. This means that you can write a program in C code and you can run it on PSPE and, after a simple recompilation, on a real PSP without any changes.
A complete environment for PSP Programming
We'll provide you tecnology for integrations of PSPE Emulator in Dev-C++ ( www.bloodshed.net/devcpp.html).
You'll write your C code in Dev-C++ environment and you'll test your program using PSPE Emulator. When you have finished debug phase, you'll change a simple parameter in Dev-C++ and you'll obtain a new homebrew ready to run under real PSP platform.
Nanodesktop features
Nanodesktop is a library for programming embedded systems. It was written in C language for maximum performace.
- Supports HAL (Hardware Abstraction Layer) for easy portability under any platform;
- Supports routines for creating, destroying, maximizing, minimizing windows;
- Supports text over bitmaps (overscan), trasparency, wallpapers;
- Supports load, save and show of images;
- Supports mouse emulation on PSP;
- Supports virtual keyboard emulation on PSP;
- Provides two types of File Manager (T1 and T2).
- Code for buttons, scroll bar, menù
- Supports icons and file classes;
- Supports API for system information;
- Support for drawings routines (fill, rectangle, circle, ellipse);
- Support for fonts;
- Support for trackbars and progress-bars;
- Support for web-cam
Image Support
Nanodesktop is released in two version. The ordinary version, has integrated only support for load/save BMP images. The DevIL version, integrates an internal interface that uses the code of DevIL (TM) library to load and save different formats of images (GIF, JPG, PNG, PNM, PSD, PCX, ICO, TGA, SGI, TIF) .The final version of DevIL is downloadable here: http://openil.sourceforge.net/
The original version of DevIL isn't compatible with Nanodesktop. We'll provide a modified version of the library, that you can download with the DevIL version of Nanodesktop.
Download Here --> http://visilab.unime.it/~filippo/Nan.../Downloads.htm (64MB)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2006, 17:50 Posted By: wraggster
Via PSPFanboy
This might creep you out. Or not. Back in January, Ed wrote up a list of five predictions he had for the PSP for the year 2006. How many did he get right? You may be surprised. Let's take a look:
PSP Prediction #1: The UMD movie market will collapse. "It will continue to be priced too high and include the bare minimum in terms of value add (we should have predicted this for 2005)... Inventories will rise, prices will plummet and new content being delivered on the format will level off to something more sustainable by the market."
Andrew comments: Ed hit this right on the head. UMDs were never priced the way they should've, and consumers responded. UMD continues Sony's line of producing unsuccessful media formats. Is Blu-Ray next?
PSP Prediction #2: The PSP will take on some very specific colors. "Count on at least two new colors, including a hot-rod red and a camo green, possibly marketed with or around the likes of, oh, let's say Gran Turismo 4 and Metal Gear Solid."
Andrew comments: While the US market continues to be ignored, Sony has released a number of colors in international markets. Scarily, like the camo green PSP... for Metal Gear Solid. However, to think Gran Turismo 4 would ever come out was silly!
PSP Prediction #3: The PSP will allow you to access your PS3 from anywhere. "You'll be able to access PSP content content that is stored on your PS3's HDD (media, game saves, whatever) by accessing it via the PSP over a wifi Internet connection... You won't be streaming PS3 games or anything like that, but who needs memory sticks now?"
Andrew comments: Wow. Great job predicting a feature months before its ever announced. Remote Play support does allow you to access your PS3's hard drive in almost the exact same way Ed mentioned. However, you won't be able to access it "from anywhere" until next year.
PSP Prediction #4: The PSP will get a price drop and then some. "Yeah, this one is a bit of a no-brainer, but we wanted to get at least 1 out of 5 right. The PSP will certainly see a price drop this year (likely sometime in the Fall, but possibly at E3). We expect the drop to be in the $50 dollar range."
Andrew comments: The "no-brainer" proves to be the only prediction to not come true. Sony shed $50 by going Core, but that isn't a price drop, persay. Ed predicted free goodies to be given away with every system, but Sony proves with its Entertainment Pack that it wants you to pay for bad pack-in UMD movies.
PSP Prediction #5: Sony will completely botch PSP advertising in 06.
Andrew comments: Ding! Ding! Ding! Ding! Ding! Ding! Ding!
How will PSP Fanboy fare with our 2007 predictions? You'll have to come back in a few weeks when we unveil them!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2006, 17:41 Posted By: wraggster
Via IGN
It seems most articles on the Full Auto series starts with this simple fact: gamers love speed and destruction. And that's because it's entirely true. No gamer can resist the allure of exotic cars and obscene firepower. Real or not, it's just one of those things. So that's why games like Full Auto seem like real no-brainers in the games industry. Still, even games with massive appeal can still screw up a little.
Look at what happened with the original Full Auto. It was decent fun, but it lagged in a few areas that would have made it a better game. The second game, Full Auto 2: Battlines, addressed most of these issues and easily topped its predecessor because of it. That's why it's a very good reason the first Full Auto game to appear on the PSP is based off Battlelines, and not the original 360 version. Having said that, Battlelines on PSP differs from the PS3 version in various ways. To show IGN exactly how, Sega dropped by the offices with an early build of the game. Being unfinished, it did seem a little rough, though it clearly has enormous potential as a portable product.
Most of this potential comes from the fact Battlelines on PSP has its heart in the right place, namely fast-paced demolition. That part hasn't changed a bit. Players still jump inside exotic cars and destroy everything from roadside mailboxes to skyscrapers, and everything in between. Only it's a little different on the PSP than it is on PS3. That is to say, environments still crumble the same way only now it's far easier to do. The PSP has a smaller screen after all, and it's harder to launch missiles or a hail of gunfire at narrow support structures without a little help. As such, whenever players race past something that's massively destructible, like a bridge, railway or building, the targeting reticule changes color. Players can then lock on to these sources and take them down. This system seems to work well and it really makes sense. There's no point in having collapsible buildings when it's too hard to collapse them.
When it comes to car selection, players will score 15 different models, nine of which are new to the PSP. Each car has a selection of unique skins, decals and colors. There are well over 100 of each type to choose from, though this number hasn't been finalized. Customizable items are still rewards for beating missions, though the garage menu has changed considerably. And just like a majority of the cars, the skins and decals are new. The only thing cooler than scoring a tricked-out ride is decking it out with crazy weapons. Battlelines on PSP has 18 weapons to choose from, 10 of which are completely new, including the Mortar, M16, M60, Aircraft Gun and Heat-Seeking missiles. That's not a shabby list by any stretch. Plus, it's possible to place weapons on the sides of vehicles now, not just the front and back. Now that's just crazy talk.
As far as game modes go, players still get a choice between a single-player campaign and a number of quick skirmish modes. The single-player mode has some 50 events to compete in, each of which has multiple paths, objectives and destructible areas. Players can expect no less than three new districts, which translates to six all-new tracks. Also, the arena matches from the PS3 version of Battlelines make a return, which should make just about everyone happy.
Then there's collection of multiplayer modes. There are ad-hoc versions of the arena deathmatches, as well as some all-new modes like Head-On and Down & Back. Unfortunately, the builds Sega brought were too early to experiment with any of the multiplayer modes, but it all sounds groovy regardless. Add to all of this a set of licensed songs by Stone Sour, Sum 41 and We Are Scientists, and it's one nice lil' package.
Check back often for more on Full Auto 2: Battlines on PSP.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2006, 17:39 Posted By: wraggster
Via IGN
The Afterburner series turned aspiring flight jocks into killer aces. It offered a level of destruction and speed that no game before it could match. So it comes as no surprise that Afterburner is every bit as classic as Sonic or Mario. Even today, with the likes of Ace Combat tearing up the skies, gamers still long for the days where a single heroic pilot could dismantle waves of enemy fighters and turn the tide of a losing war. And do it all using a single game token, no less.
Well, there's no need for tokens this time, since the latest chapter in the Afterburner saga will appear on the Sony PSP. It's called Afterburner: Black Falcon, and it's coming from developer Planet Moon, the team responsible for Infected and Giants. Afterburner is an interesting follow-up, to say the least. Sega recently dropped by the IGN office to show it off, and it's looking pretty sharp. More than anything, though, it definitely plays like an Afterburner game. There's no real-world physics, for starters. Players still rocket through the skies at obscene speeds blowing up everything in sight. Plus, the camera perspective and controls still retain the ease-of-use and responsiveness of older titles. Good thing, since it's hard to act like the Rambo of the skies with sloppy control.
Black Falcon introduces some interesting elements, too. Players can choose one of three characters at the start of the game, each of which has a unique personality. Not only that, the missions throughout the single-player campaign depending on character selection. It's not really clear if these characters change all missions, but Sega reps have said that each has their own special assignments, which is still a nifty incentive to play the game twice. Black Falcon will also include some 19 officially licensed planes, all of which a player can modify. The final build should include several weapons, paint jobs and yes, afterburners. Various engine components will appear as well, all of which improve maneuverability and make planes fly faster. Players can actually purchase these upgrades with cash earned through the single-player campaign.
In terms of story, players are tasked with the retrieval of 13 stolen planes. They're all high-tech and experimental, and each stolen plane makes up a boss fight in the game. After disabling each aircraft, players can then take them. It's a pretty straightforward setup. In addition to the major boss fights, Black Falcon also has a series of mini-bosses trying to stop would-be heroes from completing their mission. One such boss encounter has players battling a strange white aircraft resembling a super-streamlined passenger jet. It sticks to a player's six, of course, and really doesn't let up. Fortunately, each hero plane, including the F-14 Tomcat, F-15E Strike Eagle and F-22 Raptor, are more than up to the task. Each one can perform a bunch of cool maneuvers such as barrel rolls, loops and speed boosts. And they're all pretty simple to execute using the PSP's face buttons and analog stick.
The lone analog stick actually controls the movement of the plane, as would be expected, and the camera sits behind the plane. The face buttons control the afterburners and whatever weapons the plane happens to carry, where the shoulder buttons manage the maneuvers. Again, it's a nice set of moves and they all perform well during combat. Good thing, too, since in addition to bosses and mini-bosses, the game also has numerous targets on land, sea and blazing through the air. The demo showed everything from tanks and battleships, to missile batteries and enemy jets. Locking on to targets is relatively simple - just "paint" each target by moving the reticule over them and let the missiles fly. That's all there is to it.
Fortunately, Black Falcon also has a collection of wireless multiplayer modes. The first lets a player progress through the single-player campaign with a friend, using the PSP's ad-hoc functionality. At this point it seems only some of the campaign missions will be available for co-op, but this may change. There are also numerous competitive multiplayer modes, too. Players can expect classic dogfights and air duels, as well as team-based matches. The sad part is no one at IGN could try these modes out, since the game has a ways to go before it ships. But it all sounds groovy regardless.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2006, 17:34 Posted By: wraggster
Via Chubigans
What a week it’s been eh? Lots to discuss on the firmware front, so let’s jump right to it!
Phil Harrison recently gave a speech at the Three Speech event in London the other day, and dropped some hints as what’s to come in the 2.0 firmware update in March. Among the somewhat vague hints include (italicized words are straight from the source, with speculation by me in brackets):
Multi-tasking- included will be audio/video conferencing while browsing the XMB and its features/ gameplay. (It wasn’t a stretch to assume this would come sooner rather than later. The PS3 can already multitask to an extent...you can play music while viewing photos, press the PS button and the XMB would display over it...heck, even videos can run in the background...and Sony will just have to tie a few loose ends to get it fully multi-tasking. I really hope this includes downloads for the PS Store as well...)
New XMB display options (consider this a confirmation of wallpapers and themes!)
New animations for audio playback. (I think there’s only one random one right now, so it’s nice to have a few new options)
New photo album options. (Not sure if this means new ways of displaying pics or more options for the current choices)
Playstation Store auto resume. (Thank goodness. Currently if you lose your download midway, you have to start all over again.)
PSP Remote Play advanced access option- allows for remote access to your PS3 anywhere in the world via hotspot. (Awesome. I didn’t think we’d get this so soon! The only concern I have about this is how the PS3 is accessed currently...you need to leave your PS3 on and tuned to Remote Play before you can access it. This just won’t work if, say, you’re leaving on a two week trip and forgot to set up your PS3 before you go. It’ll be interesting to see how this turns out.)
There was talk of a TiVo-like service for the PS3 in the later fall, but Sony has gone on to say they don’t have any promises on that one. It sounds a bit less likely that it will happen, but there’s still that chance. From the original site:
“The Tivo functionality in Q3 2007. Seems it’s certainly technically possible to do that with PS3, but they’re not making any guarantees about if or when they’d add that functionality.”
***
So the other day I decided to check out Syphon Filter on the Playstation Store (PS1 downloadable). I was hopelessly lost in SF: Dark Mirror for the PSP, so I thought it would be nice to go back and see how it all began. More importantly, this is one of the games that utilized the L2 and R2 buttons fully...and now it was time to see how the PSP handled without those buttons.
Let’s refresh your memory a bit on the four different types of control methods the PSP emulation menu offers:
(all face buttons (triangle, square and such) are mapped to the PSP’s own.)
Type One: L and R function as L1 and R1, with the analog stick left and right being L2 and R2. Up on the analog stick is L2+R2.
Type Two: L and R function as L2 and R2, with the stick being L1, R1 and upwards for L1+R1.
Type Three: L and R function as L1 and R1. Pressing and holding Up on the analog stick while pressing L simulates L2, Up+R=R2, and the analog stick Down is L2+R2.
Type Four: The digital pad is mapped to the analog stick. The L and R buttons function as L1 and R1, with left and right on the digital pad being L2 and R2. Up on the digital pad is L2+R2.
With all that in mind, let’s see what the original controls for Syphon Filter PS1 were:
Circle: Roll
Triangle: Climbs, Action button, Reload
X: Crouch
Square: Fire
R1: Target Lock
L1: Zoom/Aim
R2 & L2: Strafe left/right
As you can see...we could have a problem here.
The Big Test
First off...Syphon Filter hasn’t aged as well as Crash. While Crash Bandicoot looks great even today, SF looks a bit dated with it’s blocky environments and even more blocky enemies. The FMV audio sounds VERY compressed, and I’m going to assume that was a product of the original game since the file size is still pretty considerable. I could be wrong.
The game didn’t suffer from black bars on the top and bottom like Crash did, which was nice...and the levels load very fast. There’s even a brightness option in the main menu.
So, I jumped right in with Type One controls. Gabe turns like a semi truck...he kind of leans into it and isn’t all that graceful. So when I needed to take out some enemies on the other corner of a building, I needed to strafe. So my hand moved to the analog stick, and I fired up the gun as I transitioned back to the digital pad, then to the stick to dodge some bullets.
This was not going to work. At all.
Alright, time for Type Two. The strafing was done via the shoulder buttons, and it felt MUCH more natural. I was finally comfortable with the controls and was able to take out the enemies, with lots more approaching. I got out my sniper rifle and prepared to fire.
Once again, no dice. In order to zoom in with the sniper rifle, you needed to hold down left on the analog stick, use the directional pad to aim and zoom, and fire with square (try doing that right now on your PSP...it‘s pretty difficult!). Alright, so that wasn’t going to work...and I needed to target someone on a roof. The only easy way aside from zoom was to target lock...and having to hold right on the analog stick while moving around with the digital pad and shooting with square.
Strike two.
Time to try Type Three. Immediately I knew this wasn’t going to work, because it’s just way too confusing to use properly in a heated battle. Press L1, but be sure to hold up on the stick to simulate L2! I guess this might work in another game, but not here. Definitely not here.
Type Four was simply Type One with the analog stick and digital pad switching places. Again, it didn’t work too well. I was about to give up hope altogether...none of the control settings felt satisfactory enough to continue on with the game...then I realized that perhaps the game had some control settings of its own in the start menu. And sure enough...it did! You can map any button with any control you wanted...nice.
So, here was my winning setup (using Type Four as well):
Analog Stick: Move
X: Aim/Zoom
Square & Circle: Strafe left/right
Triangle: Roll/Zoom Out
L: Target Lock
R: Fire
Left (D-pad): Use/Zoom In
Right (D-pad): Kneel
Select: Real Time Weapon Change
Finally, I was comfortable with the controls and could play the game. There were a few hiccups...the zoom in/out functions don’t feel right...but otherwise I could still play the game pretty well.
There are still problems I have, mainly that lie outside the game itself. Because of the digital nature of the controls when it first came out, there are no options for sensitivity. Whether you’re nudging the stick slightly or fully, Gabe still runs the same speed, which can be a bit tricky when it comes to aiming. There’s no way of adjusting this outside of reprogramming the game, so it’s an understandable flaw.
As for the game itself...it’s OK, but honestly if you didn’t like Dark Mirror then you definitely wont like this game. The more I played it, the more I wanted to jump back into Crash Bandicoot. I can really only recommend this game to the Syphon Filter fans out there...for me, I’m glad I bought it to see how the PSP would handle the lack of buttons, and I’ll play it for a bit before eventually deleting it from my stick. I’m ready for another batch of PS1 games now Sony.
As far as the controls go...well, I am satisfied with how SF controls, but if we get a game that does not allow the customization of controls and a need for the L2/R2 buttons, then we’re in serious trouble indeed. So far, so good...but it doesn’t exactly bolster the ol’ confidence meter for games without customization.
So that about wraps it up...stay tuned next week for an interview with Mario Wynands about his new game, Gripshift DLX, for the Playstation e-Di Network. Hooah!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2006, 16:24 Posted By: wraggster
I reported a couple of days ago about the release of the Silver PSP in Japan but Play Asia dont ship to Europe, thankfully SuccessHK do, heres the info:
What's inside the box of SONY PSP SONY PSP Standard Pack Silver Latest Version
PSP (x1)
100V-220V Power Adaptor (x1)
Rechargeable Battery (x1)
Travel Adaptor (x1)
Price:USD 196.00 approx £100
Buy from SuccessHK
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2006, 16:18 Posted By: wraggster
New from SuccessHK
PS3 Original Bluetooth Remote Controller
10 meters effective range
Battery Monitor
Enables DVD and Blu-Ray Disc (BD) playback
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2006, 14:46 Posted By: blackrave
MrMr[iCE] has again updated his SnakeSP game. It now has amazing graphics. A new thing this time is that you can replace the wav sound files with your own to customize it. Just mind, the files need to be exactly the same file name as the originals.
Download via comments
Via QJ
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2006, 14:26 Posted By: blackrave
Mat17 has released a new version of the great application PspIrDA which lets you transfer files through IR from one PSP to another or to and from cell phones, PDAs, etc.
Here are his notes for this beta version:
This is a debug version but more verbose than the previous one. It will produce 2 files : dump.log and debug.log in the '/PSP/GAME/pspirda' directory.
So the instructions:
- start the homebrew
- align the devices before starting the exchange
- do only one transfer (send for example)
- exit the program
- send me dump.log, debug.log at mathieu17@gmail.com
-repeat the operations for the inverse transfer (receive for example)
I need your feedback!!! Working or not working. Without you I can't improve my homebrew.
He has also made a little compatibility list which shows that many Nokia and Siemens phones seem to be working with this, while Sony Ericsson phones are having problems.
Therefore, he plans to release a series of beta releases and is counting on everyone's test logs and reports to make it work better. So please, send your test result logs to mathieu17@gmail.com so he can improve this.
Download via comments
Via mat17
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
next » |
|
|