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December 7th, 2006, 20:14 Posted By: wraggster
While some folks just can't make up their mind, and other have already leaned one way or the other, a recent independent survey points to Sony's format being the one losing ground and interest, but we can't say we're surprised. Betamax, ATRAC, MiniDisc, and UMDs were all crafted by Sony, and all fell (basically) flat before ever really catching on, and it seems the costly Blu-ray format may be headed for the same fate. Cymfony, a market influence analytics company, found that "positive discussions" about HD DVD were "46-percent higher" than talks about Blu-ray, with over twice as many post authors being "impressed with HD DVD" rather than "impressed with Blu-ray." A good deal of the negativity shown towards Blu-ray was attributed to Sony's "heavy handed" approach of forcing Blu-ray upon PlayStation 3 owners, not to mention the notoriously delayed (and pricey) standalone players. Although it's still far too early to tell which format will rise victorious (you know, since peace talks have all but ceased), there's no denying the high costs associated with both next-generation discs, but Sony's track record with these proprietary ideas definitely doesn't bode well for it.
via engadget
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December 7th, 2006, 19:34 Posted By: psiko_scweek
Alright, here is my first game ever written in SDL and C++. The game is a homebrew remake of the Flash game Gridlock, located at:
www.corwin.ca/gridlock/
So yeah, if you like my homebrew version be sure to check that version out as well.
Now I need to let you know why its only a beta. I had the hard drive in my computer die on me. Yeah, it sucked. Luckily I backed up all the source code for my game so thats not the problem. The problem is Cygwin and all the libraries were erased. I re-installed Cygwin but now I cannot get SDL to install properly, hence, I cannot finish my game.
Any questions or comments can go to:
psiko.scweek@gmail.com
Oh yeah, known errors, there are only two music, tracks and when switching back and forth the game can crash, and when you complete the last level, the game will crash. lol. i know its horrible, but again I cant fix it!
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December 7th, 2006, 12:58 Posted By: b8a
Hot on the heels of achieving full speed CPS2 emulation on the PSP, NJ has posted yet another update to his emulators, this time solely for MVSPSP. The news from his site reads as:
Since I had only checked that the source was compile-able, it looks like there were a few problems with (the last version). I'm going to take some time to perform some maintenance on this.
-It looks as though 1.31 didn't compile correctly so I recompiled it and swapped out the file with 1.32 but the version display still says 1.31, so I'll switch it when I get home.
-Since there were various bugs with 1.30, I hurriedly updated it to 1.31 with a PCM cache test version, but I think that, operationally, this version should be better.
Known Bugs
-PCB versions ms5pcb and svcpcba have a SYSTEM ERROR and don't run. The cause is currently under investigation.
MVS versions mslug5 and svc should work.
(this hasn't been confirmed with 1.31, but it probably hasn't been fixed.)
How To Use
All previous cache files are broken, and you'll need to make new cache files. Please use the romcnv_mvs.exe(Ver.06) included with this file to create them. Also, due to the circumstances, I've stopped zip compressing the cache files.
When you create the cache, a folder called gamename_cache will be created inside romcnv's cache folder. Same as before, copy this folder to MVSPSP's cache folder.
State Of Development, Etc...
-Concerning the topic on 2ch about whether to reconvert all ROM files or to just keep using them as-is, for various reasons it's set up so that current original ROMs and cache can also be used. I have no plans to change this setup in the future.
-There's nowhere near the necessary amount of memory to decode and decrypt on the PSP. Also, the processing power is so low that it would take quite a while to decrypt, so a methoud to use ROMs as-is is impossible.
-If all are converted, barring a change in the implementation, all would have to be uncompressed and the space used on the MS would increase.
-I think that compressing only a portion of files after reconverting all of them would be pointless for the following reason.
Approximately half of the games don't require cache, and cache files are only constructed for a portion of the remaining half, I probably just don't want to separate all the work (laugh)
As Mr. 201 has written, and I'm sure that those who know are already doing this but, none of the sprite ROMs (c1.rom, etc...), PCM ROMs (v1.rom, etc...), and program ROMs (p1.rom, etc...) from the original ROM file are used after conversion so it's possible to delete them.
The files that are ok to delete are the files that are displayed when the cache file is created.
The reason I didn't write this is because I'd get mail saying things like "It doesn't work after deleting" or "please create a deletion tool". Also, please understand that the reason I don't delete these with the tool is because there are those that hate this.
(Since the games you'll be playing are probably limited, I think it's not too much of a problem to just do this on your own...)
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December 7th, 2006, 05:04 Posted By: Elven6
It looks like Sony is continuing its implementation of Wii-like technology in the Playstation 3. Now, in addition to the tilt motion sensing, Sony is has filed a patent for technology which will allow users to point to places on the screen using a Wiimote-like pointing device. The patent even includes a description of "A receiver portion includ[ing] one or more sensor units located in or near the target area." Sounds like a sensor bar to us. You decide.
http://www.gamersreports.com/news/4511/
What are your thoughs on Sony's new "idea"
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December 7th, 2006, 02:55 Posted By: FOL
From Everyone here at pspuae.com, Merry Christmas and A Happy New Year.
We have released a new version of PSPUAE, changes / improvements are listed below.
V0.62
- you can now save the amiga mouse pointer position and restore it with a key-combo
- 24 mousestates slots, can be renamed with the amiga keyboard for better assignment
- new option 'Auto Mouse Speed' for setting the speed of the mouse while restoring
must be set faster for screens with higher resolution
- you can toggle the mousespeed with a key-combo
- cd32 buttons can now assigned to key-combos
- joy1 up/down/left/right can now assigned to key-combos
- new option 'CPU to Chipset Ratio"
- new option 'Disable Key Combos"
- new option 'Toggle X & O" (You can now swap X and O for the menu)
- Preset Amiga Configurations added
- quick config combos (See ReadMe)
- Splash Screen added
- dual mouse support
- fixed combos for L+Cross, R+Cross, etc etc
- SaveStates save a config file in the Config folder
- Savestates are now much smaller, due to memory compression being added
Below is taken from the Christmas Edition Bundle Text
--------------------------------------------------------------
Welcome the the PSPUAE 0.62 Christmas release bundle!
You should find within this package, the latest version of PSPUAE
(07.12.06), themed for the season, along with some savestated
Christmas coverdisks, including Cannon Fodder, Lemmings and
Bullfrog's Psycho Santa, all ready for you to play.
X-mas bundle compilied by Hungry Horace for www.pspuae.com
--------------------------------------------------------------
Remember Read the README`s, if your not sure of an option, please ask in the forums.
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December 6th, 2006, 22:02 Posted By: wraggster
Sony have finally released the GPS Receiver for the PSP, heres what it looks like:
The retail price is Price: US$ 59.90 (~30.30 GBP)
Heres the Specs of the GPS Receiver:
Product detail:
Sony PSP GPS Receiver (PSP-290)
Release date: 12/07/2006
Comes with case accessory
Hardware specs:
Reception Frequency: 1575.42MHz (L1 ban, C/A code)
Reception System: 20 Channels
Reception Sensitivity: Following: -153dBm, Captured: -140dBm
Position Update Interval: Approximately 1 second
Position Precision: 5m (2DRAMS, -130dBm)
Hardware size: 45mm x 41mm x 17mm (Width x Height x Depth)
Weight: Approximately 16 grams
Thanks to Gamespot heres some details of Enhancements to upcoming games:
Minna no Golf-jou (SCEI, 2007) Minna no Golf-jou is a spin-off of SCEI's popular Hot Shots Golf series, and it functions as a map utility for real golf courses. The software includes data of all golf courses in domestic Japan and lets the golfer check out everything from his distance to obstacles, as wells as the greens. The software can also be used as a management tool for keeping track of score data.
Note the relative size of the GPS unit compared with the PSP itself.
Metal Gear Solid: Portable Ops (Konami Digital Entertainment, December 2006) Metal Gear Solid's new PSP action adventure game will make use of the GPS receiver to search for and collect new characters that can be recruited as soldiers.
Planetarium Creator Ohira Takayuki Kanshuu: Home Star Portable (Sega, October 2006) Sega's constellation navigator is coming out two months before Sony's GPS receiver, but it's going to have support for the peripheral. Using the GPS receiver, players can acquire their current location and display the exact stars that they should be seeing up in the sky.
Navigation Soft (Edia, December 2006) This standard car-navigation software features all the roadmaps in Japan. Aside from searching for car and walking routes, the software can also be used as a directory to search for nearby shops and other facilities. The maps and database can be updated using the PSP's network capabilities.
Play Asia have the GPS Receiver in stock now.
Finally if you buy the GPS Receiver then check out Deniska`s Map this Release which has maps from Citys in different parts of the World.
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December 6th, 2006, 21:27 Posted By: wraggster
via pspfanboy
Smackdown is out today. I was originally going to do a Metareview for this game, but I decided: why not focus on the one crucial flaw of last year's game? The load times. As you may remember, WWE SmackDown! 2006 got smacked down by the gaming community by having quite possibly the worst load times of any game in recent memory. Is this year's iteration of the popular wrestling franchise any better? Let's find out:
Gamespot (79/100) - "Load times are still a big issue, as well, though not quite as humongous an issue as they were last year. Prematch load times are still long and annoying, especially when you have entrances set to on; menu transitions, especially in season mode, take longer than they ought to; and creating a wrestler can still be a time-consuming process, thanks to the loading. Again, Yuke's did improve this aspect somewhat this year, but load times continue to get in the way of the game."
Games Radar (80/100) - "The developers remembered this, too; they made a focused effort to drastically reduce loading. And it worked: the loads aren't lightning quick, but they are far faster, now measuring in double-digit seconds instead of minutes."
GameZone (85/100) - "On to the bad news, the game suffers from heavy lag that just doesn't pertain to the Ad Hoc multiplayer mode but throughout the single-player mode as well. This, of course, is a major annoyance that often leads to missed punches or choke slams. Secondly, the long load times are back, although - on a lighter note -they're not as frequent as the first game."
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December 6th, 2006, 21:24 Posted By: wraggster
via pspfanboy
PS3s aren't the only thing ending up on eBay. It appears that someone posted a PSP devkit on eBay . These plain looking gray boxes are used to develop and test PSP games, and in the wrong hands, could possibly compromise PSP security quite swimmingly. The bids got up to $329 before the auction was closed, most likely by an angered Sony lawyer. According to PSP3D, these kits are contractually licensed to developers, meaning some developer somewhere is probably going to be in a whole world of legal pain very soon.
Screengrab Via Comments
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December 6th, 2006, 21:13 Posted By: wraggster
via IGN
The PlayStation Network is off to a slow start, but things are going to get a lot more interesting in the near future. According to Japan's Famitsu Weekly, Bandai Namco will be releasing a version of Tekken 5 Dark Resurrection for the download service. A release date and pricing information were not announced.
This version of Tekken 5 is based off the arcade update that powered the recent PSP entry in the series. The PS3 version will feature full 1080p visuals and the playable debut of boss character Jinpachi, who was unplayable in the arcade version. The various modes found in the arcade game, including arcade battle, ghost battle and gallery, will also be updated for the PS3 version.
At the very least, this ought to hold Tekken fanatics over until Bandai Namco is ready to start talking about Tekken 6.
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December 6th, 2006, 20:53 Posted By: wraggster
NOTE: This release is old, for better working drivers with rumble and bluetooth support, look right here.
The Sony PS3 SIXAXIS controller can be used on a Windows PC but Windows XP and upwards would be best. It works as USB HID device under Windows.
Here's the instructions to make it work:
1. Download and install the filter driver (libusb-win32-filter-bin-0.1.10.1.exe). (attached zip)
2. Unpack ps3sixaxis_en.exe
3. Plug the SIXAXIS into your PC.
4. Run ps3sixaxis_en.exe once. A command prompt window will appear for a few seconds.
5. When the window closes, press and hold the PS button on the Sixaxis controller for at least 2-3 seconds.
If you want to see if the controller is being detected:
1. Go to Control Panel > Printers and Other Hardware > Game Controllers.
2. Select the Playstation 3 controller and choose Properties. A dialog window will appear.
3. Move both the analog sticks and press the buttons. The cursor and bars will move in the Axis section and the numbers in the Buttons area will light up.
4. If output is displayed, the controller is properly detected and working fine.
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December 6th, 2006, 20:46 Posted By: SamuraiX
New version of the BeatEm UP Engine for the PSP/DC/DOS/WIN.
Updates
There have been quite a few additions in features. But only if you are a modder. However, PSP and DC users will appreciate one of the new features I've implemented and that is....
Sprite Database Management Modders tend to reuse sprites such as walking, running, etc... over and over and instead of allocating space for every sprite I now reuse the original sprite and its ID. So what does this mean to you then gamer....
2MBytes of RAM has been saved on mods like Final Fight Appocolypse 2nd and Battle Toads. However, a huge mod like A Tale Of Vengence we are saving 8MBytes of memory.
Lastly, alot of bug fixes have been done. If you find a bug then please post it at http://www.borgeneration.com/ where you can also find the weekly updates to the engine and all the mods you can handle.
-SamuraiX
Upgrade to new build as of 12-09-2006 Huge bug was uncovered by NovaKane and is now fixed. For more details look at my direct response to NovaKane.
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December 6th, 2006, 19:25 Posted By: wraggster
via gamespot
Koei evidently knows the value of a little romance around Valentine's Day. The publisher today announced that it will release Romance of the Three Kingdoms XI for the PlayStation 2 in North America on February 6, just in time for couples that share a love of strategic warfare sims.
The 11th installment in the series based on a 14th-century novel chronicling a turbulent time in Chinese history, Romance of the Three Kingdoms XI brings a graphic overhaul for the series. In addition to using real-time 3D animation for duels and other events in the game, Koei has used a style of art intended to evoke Chinese ink paintings.
Originally released for the PC in Japan back in March, the game was ported to the PS2 with additional scenarios included. Romance of the Three Kingdoms XI is rated E10+ for Everyone 10 and Older.
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December 6th, 2006, 19:09 Posted By: wraggster
Given that these days, PS3s are selling on the resale market (e.g., eBay) for somewhere in the neighborhood of $800 or $900, someone in Japan stands to make a hefty profit. Asahi.com reports that on the evening of December 5, 180 units were lifted from the Meitetsu transport company's Ibaraki warehouse in Naka city (northeast of Tokyo), which should yield some serious dough, or whatever the Japanese slang for yen is. While this will only drive up the prices of PS3s in the short term (we hear 180 units is 80% of this week's production run), at least this good ol' fashioned theft was the type where no one gets hurt, or killed.
via engadget
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December 6th, 2006, 19:08 Posted By: wraggster
Well whaddaya know. Sony just rolled out a global update for the PS3 this morning, fixing some of the smaller gripes with the console, and completely ignoring the only one we care about. Naturally, most people have been a bit anxious about that 1080i bug, especially since Sony retracted its initial statement about a fix being on the way, so instead of calming our fears with soothing PR statements or, perish the thought, actually fixing the problem, Sony is teasing us all with a re-org of display resolution hierarchy, moving 720p to below 1080i in preferences. Sony also added a BD/DVD image output option, for switching between automatic, RGB and Y Pb/Cb Pr/Cr over HDMI. Slightly less exciting -- but still welcome -- are the additions of a utility to backup your SD cards, compact flash cards and USB memory sticks to the hard drive, and a HDD formatting option, to bring your PS3 back to spankin' new status. All that's great and all, but if Sony doesn't currently have 50 engineers chained to desks in Tokyo, feverishly working out a fix for this bug, we're not inviting Sony to our birthday party. So there!
via engadget
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December 6th, 2006, 18:54 Posted By: wraggster
In the latest Virtua Tennis 3 screenshot serve-up Sega has revealed some of the third instalment's wild and wacky mini-games.
According to Sega, the first game 'Drum Topple' challenges you with scattering a carefully built house of drums around the tennis court within a set time limit, with awards up for grabs for more powerful strokes.
There's no mention of the other two mini-games though; a bizarre looking giant-ball affair complete with various pieces of fruit, and something that looks a bit like tennis bowling. For now, we can only dream what those giant tennis balls are for.
Virtua Tennis 3 is out on PC, Xbox 360, PS3 and PSP in Spring 2007.
News and Screens at CVG
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December 6th, 2006, 18:53 Posted By: wraggster
New details emerging on the PS3 version of From Software's RPG Enchanted Arms are telling us to expect numerous improvements over the already-released Xbox 360 iteration.
According to a report on 1up, improvements include the likes of the game's story benefiting from new episodes, graphics being given a lick of the soup-up brush to bring them more inline with the title's movie sequences and characters receiving a makeover. In addition, the battle system is being tweaked and there's significant work being done with the title's music - and apparently "a large number of new golems will be added".
Enchanted Arms, which has previously been described as one of the first true next-gen RPG adventures, hits PS3 and Japan in January 2007. In the game, you play Atsuma, a young enchanter who is living during a time of war and eventually develops into a kick-ass fighter and magic wielder who'll save the day.
via cvg
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December 6th, 2006, 18:50 Posted By: wraggster
All we can say is "Oof" at some of these new screenshots from MotorStorm that reveal further motor carnage in PS3's mud-caked racing title. It's got more flying body parts than a human being dropped onto a spinning propeller. And we won't entertain that particular image any longer than we have to...
Anyway, enjoy.
Screens Here
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December 6th, 2006, 18:49 Posted By: wraggster
Freshly swiped from EA's screenshot fortress, we've got 29 (count 'em, 29) new Fight Night Round 3 PlayStation 3 screenshots, which is due in shops sometime next year.
As you've probably noticed, EA has moved the action in to first-person for the PlayStation 3 update, which we must say is looking nigh-on stunning on Sony's hardware. Hopefully this should make for a more visceral boxing experience, but we'll just have to wait and see how it turns out.
News and Screens at CVG
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December 6th, 2006, 12:34 Posted By: Darksaviour69
Those of you playing Resistance: Fall of Man online in the UK (hi Rob) will be pleased to hear that Insomniac's working on a patch to spruce up a few things.
This from the developer's lead multiplayer programmer Eric Ellis, whose latest blog post offers some insight:
"I can't yet talk about all the things we've changed, but I really think that people will be very pleased to see how responsive this is to some concerns that have come out since we went live," he writes.
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"We've addressed a few key balance issues and put a big focus on making it possible to more effectively use a variety of strategic and team-based tactics in the game. I'm very excited to see how people like the change when it releases. That should happen very soon, so stay tuned."
Resistance: Fall of Man is due out alongside the PlayStation 3 in Europe next March, although there's no word on whether that version will be patched up prior to release.
Eurogamer.net
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December 6th, 2006, 08:30 Posted By: The_Ultimate_Eggman
Damn Sony are getting fast! They have just released v3.02 of their firmware, perhaps the promptness has something to do with the new Devhook release which supports v3.01 emulation? In any case, it has been released and you can discuss this new firmware update which appears on the network update. Rumor has it that Devhook v0.51 is actually compatible with the newly released firmware.Another firmware another exploit ? or is this the one ? place your bets on how long before is deved !!! .:rofl:
Update
CONFIRMED
3.02 RUNS ON DEHOOK 51 DECRYPT AND DUMP IN THE SAME WAY AS 3.01:thumbup: THANKS $ONY.oNLY THING I CANT GET TO WORK IS THE EXIT FEATURE.
Emeriastone has posted a video of firmware v3.02 running on his v1.50 psp
he says
I can confirm that this indeed DOES work -- I have this running on my 1.50 PSP. Make sure when installing that you use the uninstall flash1 files and then reinstall with the new ones.
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