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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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December 21st, 2006, 23:11 Posted By: psposte
This is a significant update to Beta2, we put in alot of user requested features and hope you'll enjoy it. We look forward to your continued feedback so we can continually improve the PSPoste user experience. Here's an incomplete list of what's changed:
- Support for TLS/SSL: This includes support for mail services like GMail and Yahoo.
- SMTP Authentication: Supports SMTP servers that require authentication (with or without TLS/SSL).
- Support for the Danzeff Keyboard and an analog version of the GUI keyboard.
- Account templates: allows for quick addition of predefined accounts. Supported accounts are currently GMail, Yahoo.com and Yahoo.ca (bring up the context menu in the accounts tab of the settings page - triangle).
- Easier account switching (bring up the context menu from the main window - triangle).
- Completely revamped account settings page.
- Support for account renaming.
- Password control that masks the input.
- Detailed error messages (error shows up in dialog instead of telling the user to open err.log).
- Currently active account now displayed in the main window.
- New checkbox and group box control.
- Auto update from old settings file format.
- HUHelp button moved from analog left to start button.
- Bugfixes in the context menu, CText, tabbed window, contacts edit window, input dialog.
- NOTE on using keyboards: There exists 2 keyboard modes for every keyboard we support. The first one is the navigation mode which allows you to navigate around the application. The second one is input mode, which allows you to type text in the input controls. The input mode is activated by pressing the activate control button (X) when a text control is selected. To return to navigation mode, press the start button. The P-Sprint and GUI Keyboards both have an additional mode for moving the cursor while in input mode, this sub-mode is toggled with the triangle button. The on screen keyboards can be moved from the bottom to the top of the screen by pressing the select button and holding down the R-trigger will enable the uppercase characters.
- NOTE on changes to danzeff: To support cursor positioning using the d-pad in danzeff, the backspace shortcut is now R-trigger + Up and newline is R-trigger + down. The danzeff textures were shrunk to take up less screen real-estate and the keyboard is always translucent.
- INSTALL NOTES: unzip the PSPoste_Beta3_FW15.zip file to your PSP/GAME directory.
- UPGRADE NOTES: Make a backup of the existing PSP/GAME/__SCE__PSPoste/Data/SETTINGS.XML file, unzip the PSPoste_Beta3_FW15.zip file to your PSP/GAME directory, replace PSP/GAME/__SCE__PSPoste/Data/SETTINGS.XML with the file just backed up. If you renamed the __SCE__PSPoste directory and want to keep your email, just copy over the __SCE__PSPoste/store directory.
Notes on mirroring: we would appreciate if sites did not mirror our releases, but instead link to the "Files" section (or "PSPoste" package) on our sourceforge project page. Thank you in advance for your co-operation.
Ben & Dave
Download Here --> http://sourceforge.net/project/showf...roup_id=161243
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December 21st, 2006, 22:38 Posted By: jak66
news via Mathieulh
This is the 3.0 OE-A pre-release thread (this will be the final name, it stands for Open Edition)
Here is a non-exhaustive list of its features:
Unchanged since 2.71SE-C:
- Can run homebrews using 1.50 kernel (same compatibility as 2.71 SE-C)
- Recovery menu
- Built-in iso/cso support (appears in the vsh under the GAME menu)
Changed since 2.71SE-C:
- Runs 3.02 vsh
- Can run homebrews using 3.02 kernel
Removed since 2.71SE-C:
- Location Free player
- Korean fonts
Added since 2.71SE-C:
- UMD-VIDEO Region free
- PSP kernel Region selector
- O/X button selector
- WMA enabeling option
- Flash player Enableing option
- Pops (SCE psone emulator) drm protection hacked (that means that you can now your games in more than one psp and share those over the internet)
Very Interesting News, as soon as any more news appears we will have it.
EDIT: Firstly people, i didnt know anything about this until a few minutes before posting the News, so i do not know the answer to half of your questions.
Download Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=46711
Thirdly, the PSX emu hack lets you share with other people, which means you can play PS1 games without a PS3, however, the games have to be the ones gotten from the playstation store and distributing them is illegal.
Finally, i do not know if Dark_AleX is working on this, but my guess is that he is, as this is basically a sooped up version of 2.71 SE. This is 2.71 SE with 3.02 instead of 2.71
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December 21st, 2006, 22:16 Posted By: gunntims0103
new release via mediumgauge
This app allows you to play mp3 formatted files and also .wav along with being able to modify file names, etc. Basically what it does is allow you to view files from your memory stick on your psp.
Here's the change log
# cancel operation added
# RAMDISK memory leak fixed
# limit of 1024 files in RAMDISK removed
# UMD directory access attempted
# when a file is copied to RAMDISK, file marks should be cancelled
# you can now move files from RAMDISK
This is in eboot format for your psp, it comes for 1.0 and 1.5, This should make it a bit easy to keep files in order without your pc.
download and give feedback via comments
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December 21st, 2006, 22:15 Posted By: wraggster
New from Divineo China
Joytech Sharp Shooter is using high performance 2.4Ghz wireless technology for accurate control of any shooting game. Its operational range of 5 meters combined with full compatibility with PS1/PSone/Playstation 2/PStwo as well as Guncon and Guncon 2 make it the most features packed gun on the market. It also includes additional functions like auto shooting and auto reload and a high operating time even with just 2 AA batteries!
Specifications & extra information
- Compatible with PS2, PStwo, PS1 and PSone
- Compatible with Guncon and Guncon2 (guncon adapter included)
- 2.4Ghz wireless function
- Manual and auto shooting function
- Manual and auto reload function
- Requires 2 AA batteries (included)
- 2 AA batteries can supply power for up to 72 hours of gameplay.
- 5 meters operating range
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December 21st, 2006, 22:07 Posted By: wraggster
via cvg
The much-talked about tilt-senstive PS3 pad has done little - if not nothing at all - to convince gamers that dropping the rumble feature was the right thing to do. And the current crop of PS3 launch games haven't helped the situation.
So when can we expect developers to actually incorporate SixAxis's functionality into a game where it genuinely adds to the gameplay? Say hello to EA's promising Army Of Two co-op shooter, in development for PS3 and 360.
In the latest issue of US mag PSM, it's revealed that EA Montreal had some tricks up its sleeve that just might work and turn out to be fun. One example comes when a characters uses a mortar. "One character can shoot a probe into the air giving them a bird's eye view of the land," the mag reports. "Using the tilt function, you can aim a reticule of sorts over any target, guiding the mortar's shot to any target."
The second example comes in the form of using the tilt function to steady the zoomed in view with a sniper rifle. Previously games have simulated a shake but now that shake will come from you. Sounds like it could be a bit tricky if you suffer from the old DTs.
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December 21st, 2006, 22:07 Posted By: gunntims0103
new release from Dezimalhexer
PSPIconIt 1.01
it's a little program to help those newbies out there to give your PSP's Memstick an icon and a label so your PSP can identify itself against Windows.
Just pick one of the included icons and give your PSP a name...
16 Icons are already included and I'm eager to add more and V2 will also feature a professional mode for those who want to add their own icons.
Of course I'm open for your suggestions...
Greets Dezimalhexer
Fixed the bug causing an existing autorun.inf not to be deleted - screenshot added
P.S.: It will of course also work on standart HDDs and USB-Drives
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via Dezimalhexer
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December 21st, 2006, 22:01 Posted By: gunntims0103
new release via jsharrad
Took a break from my current project to update some things that were bugging me in MinerPSP. Enjoy!
Changes in V1.2:
Fix: Changed random function to be more random.
Fix: Resampled some of the sounds for better size and compatability.
Fix: Included images into the executable for faster transfer to psp.
Fix: Tweaks to the game mechanics that aren't readily apparent.
New: Install-o-tron compliant HBINFO.TXT included.
Credits:
Harrel W Stiles for MinerVGA (the original game)
Folks over at ps2dev for the PSPSDK
Brunni for the Old School Library
download and give feedback via comment
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December 21st, 2006, 05:50 Posted By: gunntims0103
YoyoMacy has created a rather great looking psp LUA game that looks very similar to the parachute game on many users ipods. This is a basic first release. So i would expect more from this in the future.
download, screen, and give feedback via comment
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December 21st, 2006, 01:50 Posted By: Malksta
News from Team C+D
First C+D Release 2.80 Kernel Mode Exploit, soon to be others !
2.80 kmode xploitz!
* From Team C+D.. *
(Create+Destroy)
$ony lost a battle and will loose the war !
Here is the 2.80 kernel exploit you have been looking for !
Thanks for C&D your future best psp hacking resource !
WiseFellow - He ain't no fool
bockscar - Bombing you into surrender
FullerMonty - Going all the way
CosmicOverSoul - A spiritual guy
Malyot - Getting power from the hell
The exploit currently works on 2.80 through tiff exploit. Probably this will work in 3.03 also when an user exploit is available.
Awesome news, the future looks bright if this exploit can be utilised in time for a downgrader.
Download and Give feedback Via Comments
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December 20th, 2006, 23:40 Posted By: gunntims0103
news via punchjump
Konami's Pocket Racers for the PSP is a bargain bin race offering that offers basic single and multiplayer on the handheld. The insane story and no-frills race mechanics keeps the title in the rental category.
In Pocket Racers, average teenager partiers are transformed into cars by the Soul Stealer. The Soul Stealer forces the teens to race for their lives and for the main character to win each race to save his friends. The party may have included heavy hallucinogens that were not disclosed in the instruction manual.
Pocket Racers offers two modes: Soul Challenge for single-player races and online for Ad Hoc multiplayer races for up to four. The Soul Challenge features Time Trial, Practice, Soul Race, View Friends, and Select Car modes.
Each Soul Race championship includes five races to veer through. Six cars are available at start and more can be unlocked. Each car employs different weight, acceleration, speed, and handling features for a custom ride.
Racers can accelerate, brake, and launch weapons at competing drivers. The race mechanics are very basic and avoid properties like physics, damage, jumps, or velocity. The household raceways are standard and include obstacles like cups, boxes, and screwdrivers.
The graphics engine is average at 30 frames per second and less. The dark, flat shades and bland colors don't utilize the PSP's hardware efficiently. The music is generic rock and fits in the overall action.
Pocket Racers is too little to offer for PSP owners. The basic race mechanics, lack of physics, and absence of features is hard to recommend over better race titles for the handheld. Let the Soul Stealer win and let your friends rest in peace.
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December 20th, 2006, 23:06 Posted By: gunntims0103
news via kotaku
A phone receiver. This mod shows a PSP being used as a phone reciver for a telephone. Apparently the modder was board and decided to come up with this corky mod for his own PSP.
screens via comment
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December 20th, 2006, 22:51 Posted By: wraggster
New release from snowymydog:
Hi, everybody.
Here is Treasure of Pharaoh 0.2. If you miss the previous version, this is a chance to try this homebrew made by me.
Treasure of Pharaoh is a clone of "Lode Runner". It's one of the best game I've ever played.
What's new:
1. AI updated. With updated AI, the Anubis is much "reasonable". I've tested it with all 150 levels, and it's working very fine. If you can't solve a level, just try again and think. The greatest fun of this game is you need to figure out how to solve the level. It's not easy. If you're lode runner fans, you know what I mean.
2. Graphics updated.
3. Serveral bugs fixed.
4. Options menu is now working. You can turn on/off bkg music and turn on/off false brick. False brick is a tile which have the same outlook as the ground. But you cannot dig on it. When you run on top on it, you'll drop to the next floor. Just like stepping on air. Turning off the false brick, will render the false brick differently, so you can see it clearly. This will make the game much easier.
5. High score is now working. Auto saved when clear a level.
6. Keys configuration changed.
L+Triangle goes to previous level
R+Triangle goes to next level (minus 1 life)
L+R+Triangle restart current level (minus 1 life)
I've learn a lot from this project and having great fun while playing this game. Maybe someday I'll share the experience on another thread. If you say, "Hey, snowmydog. I just don't like you, I won't try this game!". Fine, but please grab the original Lode runner(Apple II/DOS) and take a try. This is a true classic.
Enjoy!
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via snowymydog
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December 20th, 2006, 21:58 Posted By: crait
Hey guys, I decided to create a program that randomly prints thick lines to your psp screen. The program is used to unstick stuck pixels from your screen without the need of downloading a 30 megabyte video that does the same exact thing.
This way, people can actually fit it on thier memory card. Especially for those who only have a 32 megabyte card. The Eboot file is about 150kb.
This works on 1.0 and 2.00+ psp's. It will also work on a 1.5 psp if you have custom firmware installed.
Enjoy!
Any questions? Comments? Requests?
Please IM me on Aim. My sn is "thecrait" without the quotes.
Or, you can visit a fast growing online community at http://z8.invisionfree.com/Systems_and_Sketches/
Download and Give feedback Via Comments
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December 20th, 2006, 21:52 Posted By: gunntims0103
news via boomtown
Several reports suggest that demand in the US for PlayStation 3 is not all Sony could hope for.
A company which tracks the availability of items at online stores says it has noticed a drop in demand for PlayStation 3. Rather than selling out, many consoles are being left unsold.
It seems that the outrageous bundles being forced on consumers by retailers have turned custom away. Ian Drake explained the difference his company had seen since the launch of Xbox 360.
"Last year, at NotifyWire.com, we tracked several one thousand dollar Xbox 360 bundles which would sell out in less than two minutes after becoming available," Drake told PWWeb. "Just today, a one thousand dollar (£507) PS3 bundle was in stock at eToys.com for over 12 hours. This sort of thing didn't happen with the Xbox 360 until well after Christmas."
A quick visit to Ebay also shows that PlayStation 3 consoles just aren't as in demand as you might expect. With many consoles going for just over retail price rather than the riches the sellers may have hoped for. In fact it's really easy to get hold of a PlayStation 3 via the auction site,
"I think we're already at the point where many people won't pay a premium for the console or be forced into buying bundles," added Drake.
It seems there are plenty of people who would like a PlayStation 3, they just aren't willing to get ripped off when doing so.
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December 20th, 2006, 20:23 Posted By: wraggster
Art has once again updated his Xflash app for the PSP, heres whats new:
New for X-Flash V17f:
- Improved speed startup trick.
- Fixed accept agreement sound.
New for X-Flash V17e:
- Replaced original menu sound effects.
- Added 2x startup speed trick.
- Improved sample player to play sounds at different speeds,
and different sample rates.
- Menu sounds are resampled and more memory efficient so
the program package can be smaller.
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December 20th, 2006, 20:17 Posted By: wraggster
Via IGN
Test Drive Unlimited launched this past September on the Xbox 360, and this coming February it's set to hit the PS2, PC and PSP. Offering up an inside look at the development of the PSP version of the game is Kevin Burfett of Melbourne House, the game's developer. Have a read.
I'm back again to tell you some more about Test Drive Unlimited - this time I'm talking about the PSP version.
It's pretty incredible when I first show people the Playstation 2 version of Test Drive Unlimited, they are usually amazed at what has been squeezed into that platform. But to see their faces when I pull out a PSP out of my pocket that's running the game, wow. The general reaction is that it is impossible to make this game for the PSP, which makes the achievement all the more satisfying for all of us at Melbourne House.
We've spent a lot of time working out how to keep the core gameplay of Test Drive Unlimited on the PSP. We've managed to squeeze the entire island of Oahu into your hands, which is an incredible technical feat.
Every piece of the 1000 miles of road is there in a fully streaming world. You can race around the entire island in a single session without seeing a loading screen.
All of the cars have been remodeled specifically for the PSP, and they look fantastic on that beautiful PSP screen. That's a wonderful thing about working on a handheld console, the developer and the end user have exactly the same screen - no differences in size, shape or color. What you see is exactly what the developer intended you to see.
We've also gone through the island and optimized the world, the trees, the buildings; pretty much everything is built for the PSP.
The PSP version comes with the Auto-GPS that I talked about in the previous diary, with Master Points, Race series, and over 240 races all playable online.
Online? Yes, Test Drive Unlimited PSP has online multiplayer!
You can play in Infrastructure mode - connecting to the Internet and playing with people down the street or across the planet. High Scores are recorded for all races while online (single player and multiplayer) - so you can try to break the world record for a time trial race while sitting in a fast-food restaurant munching on a burger and using a wireless hotspot.
Once you go online you'll be seeing other PSP players immediately in free-ride, no need to set up complicated sessions or looking for servers, we look after that for you. Even when you want to find a race session we've made that nice and easy as well with the ability to automatically find and join a race session.
But that's not your only wireless networking option, you can also connect to your friends in ad-hoc mode and race against them while riding the bus, or just cruise around the island with them while sitting in the back of the classroom (no, I don't advocate this!) There's something very cool about sitting down on the sofa with a few friends and just going for a long cruise through the streets of Oahu.
Cruising seems to be a phenomenon that is unique to the Test Drive Unlimited world and is catching on big time. It's not always about the racing, we've found that many people get a huge amount of enjoyment from just cruising around the island in their favorite car, looking for new and interesting places to drive (although the coastal roads are usually the most popular).
Because the PSP is often used in short bursts, Quickrace will be a popular option for those times when you just want to get in there and have a race.
Another option for those time-limited moments is to jump in head off down some unexplored roads, or do some shopping for a new car. I've even simply jumped in to check whether I'd lost my top spot in the world rankings for a speed challenge (yes, I had.)
Well, time for me to get back to the PSP and try to gain back some self-esteem by taking that world record again... A colleague once said to me that "Producers always have to get the high score, it's like it's in their job description or something". It's not in our job description; it's in our blood.
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December 20th, 2006, 20:13 Posted By: wraggster
via ign
A mysterious game has appeared on the latest release list from Japan's biggest games magazine, Famitsu. According to the list, the PlayStation 3 will be getting a game called Gundam Musou from Bandai Namco Games. The game is set with a TBA 2007 date.
Unfortunately, that's all we know, as the magazine's editorial sections make no mention of the game.
The "Musou" name (complete with the same two kanji characters) is used elsewhere in the Japanese game market. Koei's Dynasty Warriors series is known in Japan as "Shin Sangoku Musou." Coincidence? Possibly, but we'll have to wait for Bandai Namco to give out some actual details.
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December 20th, 2006, 20:10 Posted By: wraggster
Screw the Wiimote! If you want a really radical controller, check out the EdgeFX which is now available for the PS2 and "will be available soon" for the PS3.
"The EdgeFX has a right hand optical mouse controller and gaming pad with a detachable left hand controller. During game play, the left hand controller is used to move while the right rumble-mouse is used to shoot, look left, right, up and down. The EdgeFX allows you to move at maximum speeds and then instantly slow down for precision targeted shooting when the focus button is pressed."
Yeah, awesome.
Screen Via Comments
via ps3fanboy
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December 20th, 2006, 19:41 Posted By: wraggster
via mcv
Think the PSP is struggling? Think again. Sony has told MCV that it is confident of selling one million units in the UK before the end of the year, safely securing its place as the second best-selling console of 2006.
After a raft of online fanboy disdain and hype surrounding its home console rivals, the PSP has managed to comfortably outsell both PS2 and Xbox 360 in 2006 – leaving its performance at UK retail second only to Nintendo’s DS.
“People mention us in the same breath as DS because we’re both handheld products, but we’re actually going after very different markets,” Sony UK’s commercial director Kevin Jowett told MCV. “We’ve put in just under £300 million of turnover at retail with PSP because we’re such a boys console and we’ve hit the mark with older gamers.”
The PSP arrived in the UK to much fanfare last September, and quickly became the fastest selling console the territory had ever seen. But the rise of the DS and the troubling performance of UMD have dampened enthusiasm surrounding the format.
However, ChartTrack’s statistics bear out the fact that 2006 has truly been the Year Of The Handheld – and that PSP has been a dominant force. And Sony sees much more to come next year.
Jowett added: “The evolution you’ll see on PSP will be greater than any console Sony has ever released, starting with new peripherals like the PSP camera, which is out in early 2007.”
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December 20th, 2006, 19:39 Posted By: wraggster
via ign
Sony is delivering the ultimate Christmas gift to Japan this year: a free demo of Gran Turismo 5, set for download starting December 24 exclusively via the PlayStation Store. Thanks to Famitsu, we were able to relive our childhoods and get a sneak peak at the gift in advance.
According to the latest issue of the magazine, the demo, titled Gran Turismo HD Concept, will ship with one course and ten cars. The course is the all new Eiger Nordwand, and you'll be able to race it normal and reverse.
The car list has mostly Japanese vehicles, but there are some high profile foreign models in the bunch. Here's the full list:
Suzuki Cappuccino '95
Mazda Eunos Roadster '89
Honda Integra Type R'04
Mitsubishi Lancer Evolution IV GSR'96
Infinity G35 Coupe
Mitsubishi Lancer Evolution IX GSR'05
Lotus Elise 111R'04
Nissan Sky Liner GT-R V Spec II '94
Toyota Celica GT-FOUR Rally Car '95
Ferrari 599'06
You start the demo off exclusively with the Cappuccino, but by clearing the time attack mode in a pre-set time, you'll be able to unlock the next car. Eventually, you'll unlock a drift trial mode.
The magazine also scored an interview with Kazunori Yamauchi. The Gran Turismo series producer talked about how the demo came about, and what we can expect in the coming year from his hard working team at Polyphony Digital.
Asked to explain why Sony decided to skip out on a retail release for Gran Turismo HD, and instead focus on GT5, Yamauchi admitted that following the Tokyo Game Show, gamers expressed their desire for the full game. He made specific mention of overseas gamers, which means that if you complained on a message board, your voice might have been heard.
Yamauchi spoke vaguely on the relationship between GT5 and GTHD. While not getting into specifics, he stated that his team wants to put both GTHD Premium and GTHD Classic into the new title. Asked if Sony intends on carrying out its ambitious plans for downloadable content, Yamauchi stated that there has yet to be a decision on whether or not to carry the business model over.
On the topic of the GTHD Concept demo itself, Yamauchi revealed that the Christmas Eve download will include Polyphony's next generation driving simulation engine. According to the producer, this engine fixes such areas as drift control and drift angle. As previously announced, the demo won't have online races, but it will offer network rankings separated according to the various cars. Replays from the top ranked players will be available for download, so you can see how the best of the best race.
More downloadable content will become available before GT5's full release. Yamauchi promised a photo mode of some form to become available for download. He wouldn't give a specific time frame.
Yamauchi also promised an official announcement for Gran Turismo 5 before the next Tokyo Motor Show, scheduled for October 27, 2007. We plan on getting close and personal with the GTHD Concept demo until then.
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