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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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December 19th, 2006, 00:11 Posted By: wraggster
News/release from savage freak:
--LUA Scripter 1.1--
LUA Scripter let's you make your own PSP/PC .LUA scripts that you can play with LUAplayer(tm)
It saves automaticly when you are coding,
So now more loss of code when you PC crashes or something!
Right now it's VERY basic, But Im planning on updating it with new modules and such...
Good luck!
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via savagefreak
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December 19th, 2006, 00:07 Posted By: wraggster
via pspfanboy
Sony Computer Entertainment President Phil Harrison recently spoke to MTV News, and made a startling revelation about the PSP exclusive LocoRoco. "It was a very successful game for us and we're continuing to evolve the franchise," he said. "We're going to bring 'LocoRoco' back in a couple of new ways with some new friends in the future."
LocoRoco and Friends. Sounds like a sequel to me. Considering how many new levels the development team has created for the holidays, it seems like there's still a lot more LocoRoco to come.
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December 18th, 2006, 23:39 Posted By: wraggster
Hmm heres the apology from the PSPhaxors website for the fake downgrader released yesterday:
On behalf of PSP-HaXors, I would personally like to apologize for the recent release of the fake TA-082 downgrader by dark_thug.
Once it was emailed to me, I was skeptical. The sizes of the so-called ".thug" files matched the sizes of the Official Sony 1.50 firmware eboot and 2.71 eboot files.
So instead of releasing a fake downgrader to the scene, I held on to it.
With no proof, I finally decided to get it tested in a live test.
Without a TA-082 PSP myself to test it, I gave it out to test to 3 people who asked for it.
When all three came back saying it worked, I released it, with the proper cautions.
Numerous people from PSP hacking sites reported success, and a few, bricks, so I assumed it was working.
That was until birdman and Dark_AleX said it was a hoax, and could neither downgrade nor brick a PSP.
It was fake, and we've all seen fakes in the past. And will probably continue to see them.
Instead of pointing fingers at the testers, it's better to just move on.
Again, I am sorry for posting it without the proper proof.
- Chaos Zero -
Remember all, Fakes only ruin the scene we try so hard to work for.
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December 18th, 2006, 23:24 Posted By: wraggster
The PlayStation 3 looks to fill the traditional-fighting-game-genre void leftover from its lineup of launch games early next year with the release of Virtua Fighter 5--that part gamers knew. What PS3 owners didn't know was exactly when that hole would be filled.
Sega today finally revealed when the PS3 gets it punch on by announcing the game's official release date. Virtua Fighter 5 will ship to North American retailers on February 20. The game will also be part of the European PS3 launch's lineup when the console is released in that region in March.
VF5 offers 17 characters--two of which are new--and the option to customize an extra character. By pummeling opponents in the various arenas, gamers will gain in-game money which can be used to purchase accessories for their fighters.
Via Gamespot
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December 18th, 2006, 23:16 Posted By: wraggster
via slashdot
European gamers have been feeling a might edgy of late; rumors have been circulating that the PS3 will be pushed even further out into 2007 ... possible to September. People put off by those comments were reassured this past weekend, when Sony sent around an email letting everyone know they could register for their online IDs with the PlayStation Network. The Guardian post that describes this development also links to a post on the Three Speech site, a Sony marketing blog. The site has posted more tidbits about the European launch, and assures eager gamers that they'll see the console launch in the early weeks of March 2007. From that post:
"In terms of the European online store, while still being extremely vague, a spokesman for SCE Europe was able to explain that Sony would have no defense if they were to charge the European consumer more than in other regions as there are no extra costs on digital distribution as apposed to a product with packaging etc. So expect a $15.00 download to cost people in the UK around £6.50."
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December 18th, 2006, 23:14 Posted By: wraggster
via engadget
Alright, let's not get too worked up here: yes, you can control your PS3 with your Wiimote, no, hell hasn't gone all icy on us yet. See, those spiffy new Bluetooth drivers cropping up for Windows and Mac OS X were bound to show up for Linux sooner or later, and since the PS3 is a certifiable Linux box with some spicy Bluetooth on top, we don't suppose it was all that much trouble getting the Wiimote up and running. Still, the sheer irony is immense, and this seems like a big step for the Wiili folks, who naturally needed working Linux drivers for the Wiimote if their Linux-on-Wii hopes are to come true. What we don't have is any detail on the hack, or a driver download, but we're sure the internets could help you out on those fronts if you're interested in replicating
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December 18th, 2006, 22:20 Posted By: gunntims0103
All credit goes entirly to JC, you can contact him at johnc.lua@gmail.com.
Instructions
The aim of this game is to get rich and stay alive.
You must buy drugs when the price is right and sell them when the demand is high.
Your rank will determine how many days you can stay in buisness and how much
product you can store at any given time. Your rank improves as your finannces do.
Whats been done by me
-Improved refresh rate
-Added 1.5 and 1.0 eboot
There will be no more updates to this from me. Iv been holding this for a while and i just thought i would release It. As i enjoy this game a little too much thought others would as well.
Thank you all
download and give feedback via comment
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December 18th, 2006, 20:43 Posted By: wraggster
Mercenaries 2: World in Flames, the hotly-anticipated PS3 sequel to developer Pandemic's explosive PS2 actioner, will give tons of new devastating options for your merc, while demanding that you hoard vital fuel supplies to keep your battlefield support in action.
Vehicles won't need to be pumped up but calling in an air strike will take a cut from your fuel reserves - which will likely see you battling for control of fuel depots and outposts during missions.
Fortunately, Mercs 2 introduces some brand new offensive options to satisfy your appetite for hostility, including new ordnance (the sub-nuke MOAB, or Massive Ordnance Air Bomb), new vehicles (attack helicopters and stronger APCs) and new weapons, like shoulder-mounted ground-to-air antiaircraft missiles.
Finally, according to a preview in the latest issue of the US Official PlayStation Magazine, Mercs 2 will also feature "modern pirates." Perhaps this means you won't just be vying with the local Venezuelan factions but also with wandering bands of tooled-up reprobates fighting for nothing but plunder, bragging rights and fine silks. Or, you know, weapons of mass destruction.
Pandemic is currently without a publisher for Mercenaries 2, which seems ludicrous given the game's next-gen potential. But we're expecting the game to deploy sometime next year, and it can't be long until one of the bigger publishers is fighting it out for ownership of this heavyweight action game.
via gamesradar
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December 18th, 2006, 20:04 Posted By: wraggster
Via CVG
It's no secret that Jack Thompson doesn't like games (at all) and he's recently been caught airing his views on one of those US talk/news shows Nightline on December 13. And he wasted no time in getting straight to his point.
"I'm out to shut down Rockstar because they're run by a bunch of sociopaths and they're a one company crime wave," he told US talk show Nightline in an interview you check out on the wonder that is
During a demo of his least favourite game GTA, Thompson explained that "you're literally stomping someone into the pavement, and you can stomp them until there's a pool of blood in the street of the person you've just killed."
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December 18th, 2006, 20:03 Posted By: D0N
Hi all,
I'm back again with the latest addition to the PSP Homebrew Scene, but this time with a Mario game called Mario Adventure! It's an RPG style game with a mix of Final Fantasy. I think everyone will enjoy this one.
Features:
-Menu
-Credits Screen
-Music
-Sound Effects
-Pause Game
-Analog Stick is usable in-game
-Ability to fight enemy (FF style scene)
-Collect stars
-Collision
-Story
-Hit Points (instead of healthbar)
-Star Counter
-Lifes
-Loading screen
-Animation
-Talk to people in-game
-Eboot Form (No need for LUA Player!)
Everyone has been credited in the credits screen in the main menu of the game.
Enjoy!
Download here
I ask that no other site host this download. Link back to the original thread/post please.
Screenshot below.
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December 18th, 2006, 16:55 Posted By: wraggster
via cvg
The internet was aflutter with rumours this weekend, as reports speculated that the massive PlayStation 3 Metal Gear Solid instalment, Guns of the Patriots was stealthing its way over to Xbox 360 - rumours that Konami has since debunked to CVG.
"Konami has no plans to bring Metal Gear Solid 4 to the Xbox 360 at this time," a Konami representative told CVG, reiterating that the Hideo Kojima stealth-em-up was still "exclusive to PlayStation 3."
The original internet report pointed at the MGS instalment branching-out onto multiple platforms due to Konami's concerns that there won't be enough PS3s in gamers' hands by the time it hits shelves.
Though going by the company's official word, it looks like there'll be no Solid Snake action on Microsoft's console for the time being. We wouldn't totally rule out a 360 version in the long term, but you can bet the game will be exclusive to PS3 for at least a year.
We'll be sure to pipe up if Konami flips its stance.
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December 18th, 2006, 16:47 Posted By: wraggster
According to IGN, the download will cost $9.99 and appear late December/early January 2007. Apparently, the PS3 version features 125 levels (a combination of new and revamped ones, spread over 25 tracks), support for four-player online showdowns and improved control response and vehicle handling.
In addition, it's been mentioned that the game will run at 60 frames per second in 720p.
via cvg
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December 18th, 2006, 03:24 Posted By: wraggster
News/ release from Vaza:
WHATS FESTIVE?
...Nothing, It's a preview.
WHATS NEW FROM PB1?
- Defending
- Power Bar Representation
- Sevaral AI Tweaks
- Sevaral AI Animation Fixes
- 2 More Levels
- 1 Level with Special Enviroments
- Enemy now is strong enough to win
- Springs
- Health Power Ups - Green Hill Only
- New Characters
---Shadow
---Chaos
---Rouge
And MORE.
WHATS REMOVED FROM THIS VERSION THAT WILL (HOPEFULLY) BE IN PB2?
- Online Play
- Options
- More Enviromental Levels
WHY NOT THE ACTUAL PUBLIC BETA VERSION 2?
I want the next Public Beta to have more in it, I want it to actually be fun to play, and not
frustrating because of stupid AI, bugs and of course random crashing.
THE BUGS
- Enemy Defence Anim Not working
- The AI has many bugs
- Random Crashing
- Chaos and Shadow + others animation bugs
- Some Characters appear above ground on some levels, some below ground.
- Slowdown with Music.etc
- FPS problems
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via vaza
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December 18th, 2006, 00:06 Posted By: gunntims0103
PspEncyclopedia v0.1
This is the first build of PspEncyclopedia, I would like to take the time out to thank mr.nick666 for the graphics, I would like to thank pspdemon for the eboot icon. I Thank Wikipedia.org for providing alot of information.
Whats been done
+ start screen is implamented
+ Encyclopedia gui is implamented (Thanks to mr.nick666 for graphics)
+ Credits screen is implamented
+ Instruction screen is implamented
+ 12 catagories can be viewed
whats needs to be done
+ add better graphics for the credits, instructions screen
+ add 40 more catagories
+ recode button functions
+ code cleaning
Download 1.0 eboot if you are a 1.0 firmware user, download 1.5 eboot if you are a 1.5 firmware user. Place the correct folders in your game folder.
I would like to thank all who have tried out PspEncyclopedia.
download, screen, and give feedback via comment
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December 17th, 2006, 23:29 Posted By: wraggster
News/release from jiggle:
Hi everyone, I released a little app recently for booting devhook etc from boot up with 2.71se . I looked at the problems some people had, some didnt like the display, the timer, the place it loaded apps from. Ive been playing around with it for a few nights and its now as was asked for (I think).
To install;
Extract zip to your memory stick root eg: E:\
Restart psp with R button held
Enable autoboot from psp/game/boot/eboot.pbp
Exit
(Optional)
change the config.tx with a text editor if you want different directories or settings
Features:
config.text add your own homebrew folders to each button,
switch display on or off, timer on or off
auto boot or go to xmb, switchable (runs whatever you chose for circle)
10 or 3 second delay times
altogether 6 buttons can be used (individually)
pressing down goes straight to xmb (if 10 seconds is too long)
pressing select displays your config
to set up your own buttons or switch display et, just edit the config.txt in psp/game/boot
Hopefully this now covers every thing wrong with the last versions
I havent found any bugs yet, except the config having a music sign next to each line, no real problem. Post if you find any problems
Please let me know what you think, any comments welcome
jiggle
Bug found, I didnt change the name in the readme, oh well
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via jiggle
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December 17th, 2006, 23:25 Posted By: wraggster
Via PSPfanboy
It looks like Sega's support of PSP is just starting. Their upcoming After Burner looks like it'll translate really well on the handheld. Interestingly, the upcoming PSP version of Full Auto 2 also looks good. Actually, it looks to be more fun than either its Xbox 360 or PLAYSTATION 3 brethren.
Gamespot focuses on the new content featured on the handheld. With ten new weapons and ten new cars, and more customization options, it appears the PSP version of the game will feature the most functionality.
IGN focuses on the destructible environments. Apparently, you can easily lock-on to destructible targets in the level. This simplified approach fares much better than the console original, and will most likely create far more explosive, and interesting, races.
Finally, 1UP takes note of one very peculiar advantage the PSP Full Auto seems to have: better graphics, or at the very least, better art direction. The next-gen versions take place in one city, and seem to made up of various shades of brown. The PSP version features tons more color and environmental variety, as the game spans locales all over the world, from Europe, Asia and North America.
It's clear that the development team behind the PSP version of the game simply cares more about gamers. The original Full Auto didn't get the best reviews, but looking at all the new content in the PSP version, it looks like the franchise's best will appear on the handheld.
Screen Via Comments
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December 17th, 2006, 23:15 Posted By: wraggster
Article from IGN
Shocker from this year's Jump Festa. Remember the PSP entry in the Compilation of Final Fantasy VII series? You know, the one that's known officially as "CC," or "Crisis Core," but is often referred to as "VW," or "Vaporware"? It's very real. And it's going to make you look at Sony's portable gaming system in a whole new way!
Square Enix debuted the first playable version of Crisis Core at the Jump Festa event in Tokyo this weekend. IGN braved the hour wait to see what the two years of near silence has been about. We walked away with a limited edition Crisis Core PSP case and the conviction that Square Enix's programmers have unlocked new powers hidden deep within the system.
Crisis Core, in case you weren't paying attention the few times that Square Enix has actually talked about the game, tells the story of Zack, an elite soldier in the Shinra Corporation who appeared only momentarily in the main Final Fantasy VII game as a past friend of Cloud. Here, he gets a full game built around his adventures fighting for the Shinra in the build up to FFVII.
The playable demo had two scenarios. The first scenario started off with Zack in his home base. His commander orders him out on a mission to investigate a missing soldier. Sephiroth, the villain from FFVII, had been ordered to do this particularly important mission, but had rejected the order. Following this opening sequence, Zack and a Turk head off to a mountainside area where they begin their investigation, revealing lots of story details as they converse. The scenario came to an end with a few simple fights followed by a big boss fight versus Ifreet.
The second scenario started off in a forest, with Zack and another character already out on a mission. Following a few simple battles, Zack faces off in a stand-off with a dozen or so guards, with new ones appearing as you defeat the current set. Clear this, and you enter a castle, and face off against two giant beasts simultaneously.
Crisis Core has action and menu-based elements. You have full control over Zack when moving around, and can rotate the camera with the left and right triggers. Every now and then, you'll get into a random battle. The battle takes place on the same screen as regular movement, with no transition or loading.
But the controls do change a bit. While you're still free to move Zack around the battle field, the right and left triggers select a command from a command bar, which is then executed by pressing the X button. In the demo, Zack had a number of commands available to him. To attack enemies, you set the command bar to attack. Spells like fire, blizzard, cure and their higher level counterparts are also located on the command bar and used in the same fashion, although they deplete magic points with each use.
When the command bar is set to attack, the game has somewhat of an action feel to it, especially given that you can use square to perform a quick roll maneuver and triangle to block incoming attacks. The only thing missing is a jump.
Battles consist of multiple enemies on screen at once, sometimes totaling over 12. Some enemies can be taken out with standard blade attacks, while others are positioned on higher ground and require that they be knocked out with spells. As you might expect, some spells are more effective against certain enemies; a fire spell won't work against Ifreet, for instance.
I couldn't figure out a way to target specific enemies. It seems that the game automatically targets the closest enemy, and changes the target automatically as you move around. This wasn't a problem in the demo, and that will hopefully be the case in the final.
I also couldn't get the details on another prominent gameplay system. The top-left corner of the screen houses a roulette which, from time to time, rewards Zack with some sort of power up. One of these power ups resulted in a screen-clearing summon spell.
From a strictly gameplay standpoint, Crisis Core seems solid, with a fast pace and the potential for a good mix of action and menu-based battle systems. But my attention at Jump Festa was focused on something besides the gameplay.
Taken strictly on technical merits, Crisis Core is the most impressive PSP game I've ever played. In fact, with the PSP's small screen providing an assist, I'd go so far as to say that Crisis Core looks better than most PS2 games out there.
During cinematic scenes, the character models are detailed and fully animated. Battles contain screens with double digit enemies, and giant bosses. All that, and full voice, wihtout any pauses for loading!
The Ifreet boss was particularly impressive. In addition to showing off gorgeous fire effects, with Ifreet himself engulfed in flames as he fights, at one point during the demo, Ifreet cast a full-motion-video based summon spell of his own. The game managed to switch into and out of the full motion video sequence without turning to a blank screen.
Crisis Core seems almost too technically sound to be a PSP game. It also appears to have some of the highest production values yet seen in a portable game. A trailer for the game shown in the Square Enix closed theater space had real time cinematic sequences featuring the likes of Cloud and Aerith, along with quality CG sequences.
Personally, I think all the "Compilation of Final Fantasy VII" products released so far have been second rate. But Crisis Core looks so good that it could turn things around on its own. It all depends, of course, on how compelling a game Square Enix manages to put together in the end. They've waited this long, so let's hope they don't rush things and end up giving us a game worthy of the FFVII name.
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December 17th, 2006, 22:49 Posted By: Vega
Tomaz has updated his homebrew puzzle game Tiled.
Tiled v2 has the following changelog:
* Added option to choose between 4x4, 6x6 and 8x8 puzzles
* Added a timer and a store the best time for each puzzle.
* Made some nicer fading effects
* Added a background image.
* Added a penguin puzzle as requested
So far it has only been tested on FW 1.5
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