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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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December 13th, 2006, 20:52 Posted By: wraggster
via cvg
Wizards and warriors - and orcs we guess - unite! Fantasy-fuelled Untold Legends: Dark Kingdom is an action-RPG littered with combat and magic, with the promise that the game will wow our eyeballs with visually stunning displays courtesy of PS3's grunt. Cor!
Dark Kingdom's storyline - of epic proportions, naturally - has been penned by Keith Baker (a freelance writer of Dungeons & Dragons material) and finds adventurers attempting to "end the tyranny of a King they once served", EA has informed. Along with the eye candy, a big deal is being made about the integration of real-time physics which apparently allows us to "experience realistic RPG action".
In addition, the single-player adventure is accompanied by an online co-op mode, and it's mentioned that the title is to receive extra online support via PlayStation Network - i.e. new content will be released for the game post launch.
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December 13th, 2006, 18:19 Posted By: wraggster
Nj has released a new version of his CPS2 emulator for the PSP, heres the translated whats new:
*X-MEN VS. The floor being destroyed with Street, Fighter after falling, the picture normally
Correcting the bug which has stopped being indicated.
* Because perhaps as for big bug you think, that it is not, renewal of binary temporarily with this end?
If it seems that it cannot correspond to the new game, possibility of end is large this way, is.
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December 13th, 2006, 18:14 Posted By: wraggster
Tfact has released a new Unnoficial Version of Exophases excellent GBA Emulator for the PSP.
Heres whats new via translation
Because the bug of vram became matter of concern, release You abandoned the English translation of the document
The bug correction of kai 2.5 vram reading 込/bug correction when writing in (re-correction)
When reading 込/writing in 0x18000, correction vram correcting the fact that part it is destructive, Replacement of RL channel of sound (gbc interchangeable sound correction) (from 96 people)
Acceleration/optimization
[chitokodo] usually was turned to OFF, If it is necessary, make - with e " OPT=-DCHEAT " please build Deleting the unnecessary variable operation of the main loop mips_stub. It tried the portion of S to use delay slot, (from 182 people) mips_stub. It developed the macro of S and tried to use delay slot
New correspondence
It tried the Momotarou electric railway to move, (from 5 people)
Expansion
Addition of debug mode
make - debug mode is added by building with e " OPT=-DDEBUG_MODE "
At the △+ top and bottom it is indication mode change with picture size as debug
There is no mode 0 indication
Same period doing in the mode 1 VBALNK interruption, it indicates
Same period doing in the mode 2 HBLANK interruption, it indicates
for eLoader
It tried not to set the clock
It is thought that it starts with the clock which sets with eloader
About the option when building
The executable files for 1.5 it draws up with make kxploit
make - Option is set with e " OPT=~ "
OPT=-DDEBUG_MODE debugging mode
OPT=-DCHEAT [chito] validity
OPT=-DELOADER eLoader correspondence
Example) for 1.5 drawing up the executable file in eLoader, debugging and [chito] correspondence
make kxploit - e " OPT=-DDEBUG_MODE - DCHEAT - DELOADER "
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December 13th, 2006, 16:51 Posted By: Darksaviour69
Source tells CVG that PS3 won't launch in Europe until September 2007 while Sony sticks to March release
Sony's head of Worldwide Studios Phil Harrison recently told Official PlayStation Magazine that he wouldn't like to make any definitive statements about the March rollout for PS3.
Sony quickly followed that up with a statement re-confirming PS3 is on track for March 2007 across Europe. But speculation of a further delay just won't go away.
High placed sources within the industry have already been tipping April as a more realistic launch window the for console. But a source has told CVG that a PS3 delay as far back as September 2007 is now far more likely, pointing the finger of delay at - yes you guessed it - "component shortages". And let's face it, you don't launch a console in summer.
When contacted this morning a Sony UK spokesperson told CVG that "We're 100 percent on track for a March release".
Source: CVG
Really can we believe Sony, first they say spring 2006, then world wide launch in Dec with over a million consoles ready, then they said 100,000 for Japan and 400,000 for the US, which, at this stage it seems they only had 80,000 for Japan and just over 200,000 for the US ready for launch.
It seems to me Sony think they can keep dangling the carrot in front of us, making and breaking promises like this. I hope for Playstation fans in Europe they for fill this promise.
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December 13th, 2006, 13:16 Posted By: splodger15
V0.31 here a few changes have been made to it. Apart from map as i couldnt not find a decent enough one
I thank gunntims0103 for helpin me out alot with V0.31.
here is what has been done
+ Changed the Road background looks more realistic now
+ Fixed bug on the menu
+ added new menu
+ added new credits screen
+ added new instructions screen
+ Added the start, credits, and instruction options to menu background
+ new psp 1.5 icon
- various unneeded code deleted
If you want to change the music on it have a mp3 and rename it to Music.mp3 and place it in the PSPTurismoV0.31 folder
The next release will be PSP Turismo Christmas Edition which will be released closer to christmas.
Once again thanks everyone who helped me out and thank you gunntims0103 for helping me with this release.
Enjoy
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December 13th, 2006, 10:38 Posted By: happy_mak
The PS3 has got a new update 1.31 and the Japan version is out.
It should be out for the US PS3's soon too. Well this seems to be becoming a regular feature of the week now that PS3 gets an update. Being updatable as a feature now seems like additional maintenance work. As if the Windows updates were
not already annoying this game machine too will now need udpates every now and then i suppose.
You can check the firmware details 1.31 at the URL below(a translation of the japanese contents actually)
http://blog.livedoor.jp/gai_jin/archives/50705910.html
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December 13th, 2006, 08:12 Posted By: titch.ryan
News/release from Twin891:
Hey guys, I've been working on my PSP game for a while now. It's based on Jezz ball that came out years ago for the PC. It's all programmed in C and I did the graphics as well.
It hasn't been tested on 2.0+ so I'd appreciate some info from you guys if you could. If there is enough interest I will continue to update periodically. I realize that there are plenty of bugs. I will hopefully fix them with another release.
Controls:
R & L Triggers: Change Cursor Direction
Cross: Create ray
Analog Stick: Move cursor
Up or Down: Change cursor direction to vertical
Right or Left: Change cursor direction to horizontal
Start: Pause/Menu
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via twin891
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December 13th, 2006, 08:10 Posted By: XioN980
I've decided to sort of take this project on, im not just doing a rom selector now but a full on menu/GUI, Then i may discontinue, i may not, we'll see how it goes
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December 13th, 2006, 04:21 Posted By: TacticalBread
A new game engine for the PSP. It was used it Konami's Online Chess Kingdoms, so it appears it's for official PSP developers, not for homebrew
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December 13th, 2006, 02:41 Posted By: wraggster
News/release by 'Lostprophet':
This LEGAL Windows executable file patches the usbcam.prx file needed by the PSP USB camera (from v2.71), to one that is valid (v3.02).
changelog:
[B] - Update - output is module from fw3.02, *should* enable more than 15 seconds capture.
[A] - Initial release - patched to fw2.82 module.
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December 13th, 2006, 02:34 Posted By: wraggster
Formula One racing isn't all that big over here in the United States. Race fans seem to flock to the loud and mean NASCAR events where raw speed is king rather than the extremely technical F1 races. To each his own we say, but we're hoping that regardless of preference gamers will check out Sony's Formula One Championship Edition as it's looking to be a surprisingly good game.
Though our first impressions of the game back at E3 were a little underwhelming, the racer has come a long way since then. The cars' handling feels much better, the visuals have been bumped up a few notches and what we've seen and heard about the career mode seems quite promising.
Formula One Championship Edition will be based on the 2006 F1 race season, so you'll find anything and everything attached to that year present here. That means you'll have access to 18 tracks, 11 teams and 22 drivers. Even if you're not a Formula One fan, you can simply stick to picking a team here associated to your favorite car brand. We happen to be Ferrari nuts over here.
Full article at IGN
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December 13th, 2006, 02:33 Posted By: wraggster
Gamers probably know Dark Sector as the first game ever announced for next-generation consoles. Announced by Digital Extremes in April 2004, the game backed into the shadows soon afterward and didn't emerge until last week, at an event held by D3 Publisher. A new trailer for Dark Sector preceded the event, showing off a brand new art style that ditched the sci-fi setting for urban grit.
It still has sci-fi elements, of course - players assume the role of a mutating anti-hero infected by a space-age plague - but developers wanted everything else ground in reality. In doing so, developers hope to accentuate the hero, Hayden Tenno, and his ever-evolving condition, as truly fantastic. There's no better way to make something special than to downplay everything else around it. Not to say the environments lack pizzazz - in fact, they look downright gorgeous - but it certainly focuses the spotlight on Hayden. Speaking of environments, the recent demo took him through a crumbling city filled with overturned cars and abandoned buildings. Snow covered the ground and drifted from the skies. Fire from trash cans lit nearby walls and objects, too. Even without some of the special effects in place, it's still a pretty game.
As a special operative in charge of "cleaning" messy political situations, Hayden travels to a fictional Soviet State to investigate a biological experiment. Like most biological experiments, this one has gone terribly wrong and turned a section of the population into ravenous killing machines. When Hayden arrives on the scene, he stumbles upon a war-in-progress between the "infected" and mysterious group of armed soldiers. He needs to find out what's up and fix everything before the world finds out half of Russia has evolved into monsters. A pretty big task, even for a guy who Digital Extremes likes to describe as a crossing between Jack Bauer and Wolverine. Either way, he needs to get the job done. Fortunately, he's not alone in his task.
via IGN
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December 13th, 2006, 02:32 Posted By: wraggster
Today Ubisoft announced that Blazing Angels: Squadrons of WWII for the PlayStation 3 has released and will be at North American retailers this week.
Blazing Angels puts the Sixaxis to use for realistic flight controls. From the Battle of Britain to Pearl Harbor, players will rewrite history as they fight to dominate the skies of Western Europe and the Pacific.
Your pilot's license will put you back around $59.99.
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December 13th, 2006, 02:27 Posted By: wraggster
Ten months ago, Sony's San Diego Studios released MLB 06: The Show, which was one of the best sports games of the year. Easily improving on the formula of SCE's baseball franchise, MLB 06 improved on a number of areas, including a new batting control system, a new rivalry mode and presented an extremely fun mini-game known as King of the Diamond. But Sony's not resting on a simple roster update for next year's title; instead, they're putting in a load of features that will make any baseball fan look forward to the return of the Boys of Summer.
Two of the new features that have been included in MLB 07's gameplay focus on how confident a pitcher feels during a game, as well as the interaction between him and his catcher. The Pitch Command System evaluates just how comfortable a hurler is with his compliment of fast balls, sliders and other pitches as he comes out of the bullpen. Depending on where they happen to be after warming up, they might feel a bit stronger with one pitch over another one. If they throw the ball that they're feeling good about in a game and have success with strikes or even strikeouts, their confidence in that pitch will grow and it will be much more effective during the game. However, this comes with a price, since the other kinds of pitches will decrease in effectiveness the more you come to rely on one throw over another. To this end, you'll need to make a decision to either change up your pitches or specialize with one or two.
Full article at IGN
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December 13th, 2006, 02:26 Posted By: wraggster
Who knows what events led to the creation of Puzzle Quest: Challenge of the Warlords. But there it is, a game that crosses puzzles game like Bejeweled with the strategy role-playing genre. It's an interesting concept, like splicing Dance Dance Revolution with a Zork text adventure. The game showed up at a recent event in San Francisco, held by D3 Publisher to show off its upcoming titles.
At first, Puzzle Quest looks like a typical RPG. Players choose a character among a pool of different types, as well as a gender and name. From there, the game dumps the newly formed character on top of an overworld map. Again, players will notice this looks a lot like a typical RPG setup complete with towns and castles. But here's where things shoot off in another direction. Instead of traveling the land and entering towns, players simply click on towns to bring up an options menu. They can visit a number of shops, receives quests or do whatever else happens to sit in the menu. Since the demo on display took place at the start of the game, there was only one quest available.
Full article at IGN
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December 13th, 2006, 02:25 Posted By: wraggster
D3Publisher is ready to hit the ground running with a batch of new games across all platforms in 2007. One of the titles the company will release is a unique action puzzler for the PlayStation Portable that goes by the simple name Cube. The game was in near final form at the company's holiday gathering in San Francisco last week where we got a chance to tinker around with the design on the PSP.
Cube is a unique game in development at New Zealand studio Metia Interactive. This game is best described as Marble Madness or Super Monkey Ball gone square: the whole idea is a simple race the clock challenge where you'll need to get from the start of the level to the finish in the shortest amount of time. Some missions are a simple race to the finish design, while others requires a lot more thought, like collecting keys scattered across the field. In one level, we had to trigger arrow icons on the playfield to send hazardous bombs ricocheting in specific directions in order to explode against each other to make way towards the exit. You only get one chance to get to the finish line in any one level. If you take a harmful hit against a hazard in a challenge, it's right back to the start.
Full article at IGN
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December 13th, 2006, 02:24 Posted By: wraggster
via IGN
The only officially licensed first-party Major League Baseball game is returning in spring 2007. Today, Sony announced MLB 07 The Show for PS2, PS3 and PSP. MLB 07 offers a number of new features for all three systems to make it the most robust baseball game ever offered by Sony.
"In 2006, the MLB franchise was the best-selling baseball videogame on the market across all gaming platforms, and dominated the PlayStation platforms. This year,
MLB 07 The Show looks to continue its reign as the most valuable player in the category by delivering unsurpassed realism," said Scott Rohde, director, sports product development, SCEA. "We are committed to continually looking for ways to add new and improved gameplay features in order to provide fans with the closest experience to actually playing in the Big Leagues."
Once again, gamers can create a baseball player from scratch and work their way up to the Bigs. This year, a new wrinkle has been added with Road to the Show, allowing gamers to experience the game from the perspective of their created player. The game fast-forwards to a created player's at bats and defensive plays which involve your created superstar. Just like a real MLB star, it's all about you, baby!
Pitching has been given the greatest focus with next year's installment of MLB. Three new additions should make for a challenging (and hopefully rewarding) experience on the mound.
The new Pitch Command System measures the "pitch comfort" for each hurler. If a pitcher is comfortable with the heater, they will have an easier time getting strikes. But if they are struggling with their curveball, it will be difficult to avoid leaving a few hanging over the plate. Players can choose to either work out the kinks on the mound or focus on their comfort pitches. However, if you neglect working on your weaker pitches, they only get worse. And if you are only throwing the heater, sooner or later the hitters will catch on and smoke a few out of the park.
Adaptive Pitching Intelligence gives catchers control of the game. The man behind the plate calls pitches based on a pitcher's strength and the game situation. The pitcher has the right to shake them off, but it's never a good idea to disregard your catcher too often.
Lastly, MLB 07 adds umpire personalities. Each ump has their own idea of the strike zone, along with some unique animations and tendencies. Just like real baseball players, it's up to you, both as pitcher and hitter, to learn the strike zone of each ump and compensate. There's no word yet on whether or not any ump calls a "true" strike zone, but if Sony wants to keep it realistic, none of them will.
Online has also seen some improvements. This year, online leagues have been added (yes, even for PSP!), allowing 6-30 players to enjoy a full season of competitive baseball. Sadly, there are no cross-platform leagues available, so pick a console and stick with it for the season.
Baseball fans can stay in the loop on PS2 and PS3 with MLB 07's Online News Service featuring news feeds from all 30 teams, plus an overall MLB feed. Updated several times an hour, the News Service keeps you from missing out on breaking news. and provides live MLB Ticker for up-to-the-minute scores.
PS3 owners can exclusively tags themselves as being "Always Online." This allows for instant messaging, buddy invites and more. The MLB Ticker, normally only available in online games, will also appear when playing offline games.
Last year's highly-touted features return as well. Playmaker fielding, user-controlled slides and "progressive commentary" make a comeback for '07. We didn't call this "the most robust Sony baseball gave ever" for nothin'!
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December 13th, 2006, 02:17 Posted By: wraggster
via ps3fanboy
And they keep rolling in . . . 5 more Blu-ray movies to add to your ever-growing collection this week. I've got my copy of Talladega Nights: The Ballad of Ricky Bobby and I know all of you can't wait to get their hands on The Devil Wears Prada (for your wife/girlfriend of course!).
Blu-ray Movie Releases
American Classic
The Devil Wears Prada
Kung Fu Hustle
Talladega Nights: The Ballad of Ricky Bobby
World Trade Center
As always, availability is subject to manufacturer delivery.
Buy them all at Amazon.Com
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December 12th, 2006, 21:34 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v1.0
Heres the translated (via crappy google)Whats New:
Because 2006/12/10 ver1.9+ release # presently there is no PSP in labor assistant of the writer, the test is not possible. If there is a malfunction, we ask report positively. The trigger to of ○filer HACKER MODE was improved. Old: L, <- keeps pushing R is pushed in state. New: L, <-, among three keys of R, either one keep pushing two last 1 are pushed in state. File even when sticking and deleting it tried to retain the alignment state of the folder. File even when sticking and deleting it tried to retain cursor position. Folder alignment “alignment is not” state was added to mode. Folder procedure of compilation was modified. Old: With suitable name folder compilation -> change renewal the folder name: When folder name input -> the folder of the name compilation ○ text indicating viewer long Japanese composition, the bug which cuts line in the middle of full size letter was corrected. When memory is insufficient, when viewer is started, the bug which has fallen was corrected.
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December 12th, 2006, 21:26 Posted By: wraggster
News/ release from Mov:
This is a plugin for autostarting eboots under firmware 2.71se (tested only under se-C)
Features:
- cheesy fix allowing cpu speed changes (amongst other things?) for autostarted
iR Shell 3.0 under 2.71 kernel (not sure if the problem affects apps besides iR Shell
- haven't checked - but the workaround is enabled for all 2.71 apps anyway).
- support for associating the following buttons with apps: triangle, circle, cross,
square, left/right triggers, up, down, left, right, select, start, home, hold &
the wlan switch state (on/off).
- config file support (psp/system/xautob.cfg); format: `button=ms0:/path/to/eboot'.
includes basic comment support (lines prefixed with #), kernel specification,
pretty loose button/kernel reading (ltrigger is the same as LtRiGgEr is the same as
ltrig, 150 cross = cross_150, etc.). blank or invalid path entries in the config are
interpreted as "load the XMB"; if multiple entries for the same button are found the
last one is used.
example config:
# wlan switch on? start irshell under kernel 2.71..
wlanon=ms0:/psp/game271/irshell271/eboot.pbp
# wlan switch off? start irshell under kernel 1.5..
wlanoff_150=ms0:/psp/game150/irshell150/eboot.pbp
# load xmb
ltrig=
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via irshell forums
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