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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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December 6th, 2006, 01:12 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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December 6th, 2006, 01:08 Posted By: wraggster
News/release from uberone
This is a pretty straight forward program. It just moves a .gta file from your computer hard drive onto the PSP into its correct folder based on which version of the game you have. I hope it helps some people out who are having some slight confusion.
Now go out, steal a car, and start JAMMIN!
~uber0ne
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via uberone
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December 6th, 2006, 01:04 Posted By: wraggster
Snowymydog posted this news/release:
Hi, everybody. After 1 month of development, I'm here to presents my latest work - "Treasure of Pharaoh". This is my second homebrew for psp. I did all the graphics and coding. SFX from flashkit.com
"Treasure of Pharaoh" is a clone of "Lode Runner". For those of you who are too young to knew "Lode Runner". Please visit wikipedia.org. It's a classic game features in Gamespot's "Greatest game of all time".
Half action, half puzzle, 150 challenging levels of platform game. You act as a tomb raider, steals treasure inside a pyramid. Some treasure are located at places that is hard to reach. At the same time, Anubis will try their best to catch you. You do not have any weapon, all you can do is dig a hole to temporarily trap the Anubis. If the hole is refilled before the Anubis escapes. The Anubis will respawns at the
top of the screen at a random position. You must collect all the gems within the level and go to top of the screen to advance to next level. Remember, you're not the only one who collect the gems, the Anubis does too!
Control:
D-pad - move the player
Square - dig a hole at left
Circle - dig a hole at right
Start - pause the game
Special command:
Select+triangle - restart current level. Some maps are tricky, you'll have a chance to run into a place that you can't go out. Use this function to restart the current map, however, this will costs you 1life.
Select+R trigger - advance to next level. Costs 1 life.
L trigger - back to previous level. Don't costs life.
Something you might want to know:
1. Hi-Score and Options is not working at the moment.
2. The AI is not same as the original, some map may become impossible to complete. I'm begging you to report, I'll try to fix.
3. When a level is completed, game will be auto saved and you've got an extra life.
4. Some tiles are "fake floor", they look the same as the real ground, but you cannot dig on it. When you stand on it, it will drop to next floor. **THIS IS NOT A BUG**
Please feel free to comment. Enjoy!
DOWNLOAD LINK:
Firmware 1.0-2.x: http://www.mediafire.com/?9oy411eyggz
Firmware 1.5:
http://www.mediafire.com/?fymzzynnofd
Screens Via Comments
via snowymydog
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December 6th, 2006, 00:59 Posted By: wraggster
via pspfanboy
Are you happy to see me? Or is that just a Snake in your pants? Solid Snake goes portable in a big way. Get ready for the biggest non-shock of the year: Metal Gear Solid: Portable Ops is good. Very good. In fact, it's THE killer app that Sony fans have been waiting for:
1UP (95/100) - "All this translates into a game that essentially pushes the PSP in all of its features: graphics, portability, Internet, extra hardware doohickeys, and multiplayer. Sure, it might have hiccups (occasional ghosting, quirky A.I., the one analog nub), but Metal Gear Solid: Portable Ops is not only a fine MGS title -- it's also a damn good showcase for the PSP."
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IGN (90/100) - "It's been a long time coming, but this is what Metal Gear Solid fans, and indeed PSP fans have been waiting for: a title that demonstrates what the technology of the PSP can actually do, with a solid action title to boot. The GPS and WiFi scanning feature is excellently implemented, the online and single player modes are deep, and there are plenty of things to do by tracking down and recruiting new soldiers from various places. This is one of the games to add to your collection if you have the PSP."
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Yahoo (80/100) - "This is one of the PSP's best multiplayer titles, giving you essentially a two-for-one experience. Metal Gear Solid: Portable Ops isn't a must-have for everyone, but most gamers recruited into its ranks will be satisfied."
The game has shipped to retailers, so expect them in stores today or tomorrow. Rush in to your game store, and tell us what you think about the game!
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December 6th, 2006, 00:25 Posted By: blackrave
0okm has updated his fancy GameShareLoader to v0.02. This is a TIFF app that will let you run GameSharing demos (probably other demos too) ripped from your UMD, so you can use them without having to switch UMDs and such.
Changelog:
- - v0.02
- add path to Max. 63 char.
- add File size & Error Message
More than 50 GameShare enabled demos are reported to work, and can be used on firmwares 2.50-2.80 (in addition to 2.71 SE-C), depending on which firmware the demos require.
Oh, and 0okm has changed its name from "GemeShareLoader" to "GameShareLoader" in case you didn't notice. The first name was a typo from his side.
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Via 0okm
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December 5th, 2006, 23:41 Posted By: suddene
Great new release from NJ, Neogeo cpsp2psp 2 and 1 HE RELEASED all 3 new versions…. READ THIS:
Don’t know, it's been like a day or so and I cant see any news anywhere on this Release... but I tell you one thing, there is NO LAG WHATSOEVER in any game now, even Marvel vs.Capcom: Clash of the Superheroes, There is no Slow pause AYWHERE, when I change to my 2nd character, it’s Perfect, no slow down, when I do a super duper super there is no slowdown, Am i bull****ting? NOPE. So far, playing ALL the Street fighter, Marvel< Xmen Games have been Perfect. I am talking about FULL screen too, I guess when you think NJ has pushed the possible limits, he does it again, and how was it done? I couldn't tell you in his wording because I unfortunately read Japanese. But, just scanning his release info and trying to understand what’s different I realized what the change is... Strange it wasn't thought of before, it did a miracle all the games... basically he says to take the “gamename_cache.zip” and just extract it in the Cache folder in a directory named the same... so if u had sfa2_cache.zip in the cache folder. Extract it to the cache folder in a folder called "sfa2_cache”, delete the .zip to save space. It increased the cache size when extracting about 3 times, still worth it (most of my 10 Meg cache zips after extracting were about 30megs) and they take a good while extracting on the psp so many files. Anyway, you run the emu, load the game, when it gets to that part loading where it takes a bit to load the cache, it is INSTANT, BAMMM! oh my god, playing CLASH MARVEL everything WEAS PERFECT, as perfect as playing a Real PSP GAME like Street fighter alpha 3 max.. The menu where u choose the characters, SMooth, sound, no lag whatsoever, anyway, just wanted to vent out this 1 day old oversight which I personally should be top news up there with DH 5.1 and DA 271sec... Oh wait, forgot to mention, he also released a new NEOGEO emulator with the same new method... SVC is Friggen PERFECT NOW! (Except the sound )
Anyway, my settings in case anyone needs them, they are default, except raster is off and screen size is MAXed out... disable frameskip, 0 frames…
NJ , Thank YOU!!
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December 5th, 2006, 23:39 Posted By: wraggster
Tfact has released a new Unnoficial Version of Exophases excellent GBA Emulator for the PSP.
Heres whats new via translation
Because you think, that release it is not possible for a while in the Momotarou electric railway and the correspondence of FF6A, release it does once under present conditions
Modification point
vram bug correction when writing in (from 130 people)
sram size the bug correction of automatic operation and decision
Trouble correction of [kabii] (from 5/104 people)
Replacement of RL channel of sound (thanks 96 person)
Trouble correction of [medarotsutonabi] (thanks 5/104 person)
Simplicity/the [chito] functional addition whose bug is many
Address 0x02000000~ (ewram) with, 0x03000000~ (iwram) it corresponds
Only the rewriting 1byte correspondence
File name is " ROM file name " .cht. Please put in the same place as the ROM file
When ROM file name " rpg.gba " is, “rpg.cht " is
As for format of file
# comment line cord/code name: Address: byte data it is (hexadecimal).
Example
#cheat test test 01:0200123 F: 6F
ON/OFF of search and [chito] of the cord/code is not possible yet.
for eLoader
It corresponds to the division load of ROM above 8MB ROM above 8MB does not correspond to ZIP compression It sets to Clock Speed 300MHz/Bus Speed 150MHz
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December 5th, 2006, 22:52 Posted By: wraggster
The Sony PlayStation 3 European debut - due to take place in March 2007 - will be accompanied by a major firmware update, a senior Sony Computer Entertainment (SCE) Europe executive has revealed.
Alas, SCE Europe VP of Technology Paul Holman, cited by Australian website Smarthouse, didn't say what the update will contain, though he alluded to "new features [and] new gaming capabilities".
Those capabilities look set to enhance the PS3's ability to operate as a media centre system, Holman indicated, and may even include utilities to allow the next-generation console to download alternative operating systems. At least one Linux distribution has already been announced for the console.
Since the PS3 launched in the US and Japan last month, a number of issues have emerged, including incompatibilities with some older PS2 and PSOne games, and problems driving HD TVs that support the 1080i resolution rather than the 720p and 1080p resolutions the PS3 favours. Sony has hinted that fixes for these glitches are in the works, but provided no indication when a patch might be made available
via reghardware
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December 5th, 2006, 22:47 Posted By: tommydanger
Hi
I made a automated 3.01 FW Installer for the latest devhook
All you have to do is to install Devhook, install the Installer and put the 3.01 Update Eboot in the root of your memory stick.
Make sure it's called Eboot.PBP and run the installer.
The installer has several advantages:
First, you don't have to extract the PSAR File anymore, the installer will locate the PSAR file in the update and do the necessary steps for you.
Second, the files will be moved to the dh/301/ folder, so you no longer need to move them by hand
Third, it creates the F1 folder so you don't get the blue screen of death.
All is done on the memory stick, no flashing is involved.
To finally start 3.01, start Devhook and make sure Firmware is set to 3.01 and reboot.
Enjoy!
This installer is based on a modified version of PSAR Dumper by PspPet, Dark_AleX and Team Noobz
proper shout outs to them
This is totally legal, it doesn't contain any (c) files.
It doesn't work without the 3.01 update (cause it retrieves the (c) fw files from the update )
It currently only works with 3.01 Update.
But I'm working on a version that will support all updates
Tested on 1.5 by whazilla and me and I got word that it doesn't work on 2.71SE, will have to look at it
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December 5th, 2006, 21:45 Posted By: wraggster
News from Be3f:
Did you enjoy My Dark Dungeons mod for Dungeons 0.4?
When Charnold released much improved v6, I decided to contunue my work on this project, so here it is - new Dark Dungeons, v1.6 :-)
What's new in v1.6:
- all new v6 features (3D weapons with flying bullets, invisable triggers, 2 new maps...)
- 4 new retextured levels (2 from Dungeons v6 & 2 built by BlackShark); some old levels were modified; new textures.
- new enemies! I replaced Ranger & Razor with the monsters Klesk & Uriel from Quake 3 :P
- new railgun model... I mean, old railgun model... Well, I replaced that strange railgun model, which I found in the Dungeons, with the original Quake 3 raigun :P
- some new gfx (new rail trail and original Q3 plasma particle)
- new bootpicture added to the EBOOT
Now, the game looks more likely true Dungeons!
My idia is to transformate Dungeons into the best homebrew First Person Shooter for the PSP in the universe :-) So, I'm going to contunue working on this project, when the new great Dungeons update will be released... ;-)
Instalation:
It's simle. Just copy the PSP folder from this archive to the root of your Memory Stick Duo (apply file rewriting). You don't need any previous installation of the Dungeons, or Dark Dungeons on the MS.
If your firmware is 1.50, you have to find the EBOOTs_for_firmware_1.50 folder in this archive and copy DUNGEONS and DUNGEONS% dirs from it into MS_ROOT\PSP\GAME (apply file rewriting).
Have Fun! ;-)
Download at the release thread Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=44879
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December 5th, 2006, 21:44 Posted By: TCLCloud
Via PSP117
Hello all, new version of Portal 117, and its worth getting....its had a cleanup since its last version, and its been improved even more.....
The version contains-
95 Games
25 Applications
Flash Cartoons
All demos directly downlaodable
Video Downloads
75+ wallpaper downloads
35+ RSS Channels video and audio
20+ Links on Links Page
Portal 117 Live
Instructions-
1. After Unziping folder place Portal 117 Folder in D:\PSP\COMMON to make D:\PSP\COMMON\Portal 117
2. On your PSP Browser type file:/psp/common/portal117/portal117.htm
3. The main portal page should load up, from here you can select Portal 117 Live, Games, Apps, Videos,Demos, Wallpapers, RSS and Podcasts and Links, i would suggest adding the main page to your bookmarks or setting it as your home page.
Credits
Benh at PSP Fanatic and Dcemu
Blackrave @ Dcemu
power7714 at the PSP Demo Center
Wilko and Ollington
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December 5th, 2006, 20:26 Posted By: blackrave
luLy just made a homebrew LUA game named NDS-Killer.
What you do?
You move a Nintendo DS around the screen to make it get hit by objects such as knives to scratch it up and damage it. The more you get hit, the more points you get.
Some objects will fix the NDS, which, of course, you can't allow.
Here are some other features:
- Highscore
- Multiplayer (you need a highscore of 150 to start it)
- No Lua-Player needed
- Options
Now, don't take this game serious, it was made for pure fun, like he says himself:
"It's just [for] fun. I was searching for an enemy that every PSP-owner knows...and then I thought: what about NDS?"
Have fun crushing NDS.
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Via luly
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December 5th, 2006, 20:13 Posted By: blackrave
Die Hard D has updated the Bible Tool portal for firmware users 2.0 and up (2.71 for flash calendar), and 1.50 users, of course, using other ways to make use of a web browser.
v1.0 caused some discussion when it was released, so let's not bring that debate here now.
So, what's new?
There's a new feature called Capture Mode.
Some bug fixes.
That's about it. It's good to have the Holy Bible with you wherever you go, even though it's quite big; 46 MB unpacked.
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Via QJ
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December 5th, 2006, 18:49 Posted By: hanky
Dark Alex posted this news/release:
Instructions:
With devhook 0.45 for 2.71, emulate 1.50 and use psardumper to extract the firmware/s you want (remember that from 2.80 and greater this is specific to each psp so you can't just download a prepared dump).
The rest of the instructions are the same that for 1.50.
Note: it won't work with hen-c because it uses some functions from hen-d.
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December 5th, 2006, 17:46 Posted By: IamAbe
NEW THREAD: http://www.dcemu.co.uk/vbulletin/showthread.php?t=45327
Hey all, I'm working on a zelda clone for psp. It's still too early for screenshots but progress is good. Here's the current plans:
-Looks and plays like Zelda: Minish Cap / Zelda: aLttP
-Fully mappable, including graphics, maps, NPCs, enemies, for TC mods. Uses Elder Scrolls like mods, etc.
-A bit more RPG-ish than current zelda games
I should have something, either a demo or at least screenshots by the holiday. If anyone is interested in helping out with mapping, graphics, or sounds, please PM me.
Any ideas, suggestions, or comments are welcome.
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December 5th, 2006, 17:34 Posted By: wraggster
New for PS2:
Latest series work for PlayStation® 2! Targeted mainly at families with school-going children, with more game content suitable for gamers of various age to play. Game content full of change that only the PlayStation® 2 version will have prepared. Including: “Play Mode”, “Minigames”, “Taiko Battle”, “Adventure Land”, “Taiko Communications” and other modes.
Control Wada Don who takes part in various events like music playing and mini-games to progress towards the final goal in a fictional world shaped like Japan. The average time taken to reach the end is about three hours and though the game has ended, new challenges will still appear, and one can continue to engage in the rich game content.
Up to eight players can play at the same time. It is most suitable for warming things up during gatherings and having fun together.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1lw3.html
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December 5th, 2006, 17:22 Posted By: wraggster
via joystiq
GamePolitics has a roundup of the Portland, Oregon public transportation system removing GTA: Vice City Stories advertisements. They've also linked to The Oregonian's columnist Jerry Boone's editorial about how GTA might cause a small percentage of gamers to go on "stealing, killing and raping binges." At the end Boone says the transit system lost $71,250 removing the ads, but the value of a cop's life is "priceless." Boone is right, a small percentage of gamers might kill cops, because it never happens the other way around. Wonder how much the life of a dead unarmed kid and his bullet filled dog are worth?
On the other coast, the head of Boston's public transportation system told the politicians to go take a long walk off a short Boston pier. The GTA ads are staying up. The outrage in Boston was pretty faux and created by the local tabloid paper The Boston Herald. Maybe The Oregonian made the whole crisis up to sell papers like The Boston Herald did. Sadly, the Portland public transportation directors have no spines and blew over like a house of cards to "media issue of the week" pressure.
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