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December 9th, 2006, 14:58 Posted By: wraggster
via ign
Easily one of our most anticipated post-launch PlayStation 3 games, MotorStorm looks to infuse offroad racing with a tall order of chaos and a plentiful helping of carnage. While many people have gotten a taste of the game either at in-store kiosks or via the downloadable PlayStation Store demo, no one has yet gotten to see more than one or two of the title's tracks and environments - until yesterday, that is.
If you've seen both the in-store and downloadable demos, you'll know that the PlayStation Store version is newer and showcases a much tighter framerate. The build we played yesterday is even tighter, only shying away from its rock-steady pacing once during our rather extended look at the game, and we're confident that was simply a pre-release fluke. Indeed, the game is running great at this point and it's looking a tad bit cleaner as well. Some particle effects are a little smoother and many of its post-processing effects, like the motion blur, are a little more refined. The game also appears to move a little quicker - not enough to mistake it for the next Burnout, but worries of a slow racing experience are certainly a thing of the past.
The game is centered around the MotorStorm festival, which sounded to us to be something similar to Burning Man, only with a heavy emphasis on offroad racing. The game's running background video shows thousands of party-goers camped out in the middle of nowhere dancing to music and watching racers perform donuts around bonfires.
The progression of the game is directly related to this festival setup. Events are tied to tickets, with each ticket allowing you to enter anywhere from one to four races. Completing one ticket will open the next. It's fairly linear, though as you'll normally have multiple races to choose from, you're able to take them on in any order you want.
The game's events are based around both a specific location and class of vehicles. Some events are essentially set up as challenges, where you might need to hop on a bike while everyone else is in big rigs, forcing you to race defensively. Others will be open to any class of vehicle and it's your choice as to what sort of wheels you'll bring to the race.
While the Raingod Mesa track featured in the demo only very slightly hints at this, the tracks are designed around multiple pathways designed for use with certain vehicle classes. For example, racing down in the trenches is great for bigger vehicles as you won't need to navigate through tight turns and over treacherous jumps as often, though you'll be tire-deep in mud. Bikes and ATVs are better suited for racing up high, though you'll need better control over your steering column. The different event types will ensure that you mix things up over the course of the game though, so you'll want to change your routes according to your current vehicle class.
Full article at link above
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December 9th, 2006, 14:57 Posted By: wraggster
Who's big, red and likes the liberal application of fist? No, we're not referring to a perverted Santa Clause - we're actually talking about our favourite friendly demon, Hellboy. Star of a woefully underrated film, a long running comic book, and even his own animated series, Hellboy is the man's man of the underworld. He begrudgingly kicks demon butt when duty calls, but would much rather play with kittens instead. Hellboy has already made one outing to the video game world, back in 2004, but that dismal effort has since been banished to the seventh level of Hell. And even down there, the first game is so ugly that it makes the piles of decomposing corpses and giant lakes of baby vomit that surround it look pretty.
Thank the unholy gods then that this Hellboy is looking very, very different. For starters, it's being developed by the talented folk at Krome Studios in Brisbane, rather than some obscure studio in upper Siberia. Krome's recent title, The Legend of Spyro, proved yet again that it knows how to make high quality games. During a recent sortie to the Krome office, we got our first look at the next-gen excursion for this likable cousin of Lucifer.
Heading to Xbox 360, PS3 and PSP, the total Hellboy team at Krome is comprised of around sixty staff. Thirteen are focused purely on the handheld version, while the rest are developing for both the 360 and PS3 at the same time. It's a third-person action game, where fisticuffs and melee action are the order of the day.
The game's most exciting feature is that it's designed from the ground up for co-op play. On both the PS3 and 360, it makes use of the same co-op technique that we recently saw in Gears of War. That is, the entire singleplayer campaign will be co-operative compatible, and that includes all cut scenes and story-telling elements. If you've ever played Gears of War in co-op mode over Xbox Live, you'll understand why this feature is so exciting to us.
Full Article at IGN
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December 9th, 2006, 14:56 Posted By: wraggster
via ign
Following the release of videogame hardware and software sales data for November by sales tracking agency NPD, Sony's head of PR David Karraker has issued an official statement to Gamasutra. Karraker stated that Sony is "very pleased" with the data, and that the manufacturing problems which plagued the system's launch "have been resolved."
The latest NPD data showed that Sony had shipped only 197,000 units during the month of November, far less than the promised 400,000 units. However, Karraker reasserted Sony's intention to "remain focused on having one million PS3s in the pipeline by December 31, 2006."
Despite the severe lack of PS3s at launch, Sony did express enthusiasm about the performance of its two other systems, the PSP and the PS2. NPD data reported that the PS2 sold strongly through November with 664,000 units sold, while the PSP sold an respectable 412,000 units.
"These figures clearly demonstrate the strength of the PlayStation family of products in the US market," commented Karraker. "PlayStation 3 remains one of the most sought after items this holiday season, selling through almost immediately in all retailers once placed on store shelves. We will continue to utilize airfreight delivery for PlayStation 3 to assure a steady stream of systems for North American consumers through the end of the year. And while initial day-one launch shipment goals weren't achievable due to early manufacturing issues, those problems have been resolved and we do remain focused on having one million PS3's in the pipeline by December 31, 2006."
He added: "The six-year old PlayStation 2 continues to dominate the market, outselling all other computer entertainment systems in November, including much newer systems from the competition. PS2 also topped the software category, out pacing all other system's sales by almost three times. PSP (PlayStation Portable Player) had a very good November as well, seeing a jump in sales of nearly 50% and a strong increase in software sell-through. These sales figures bode very well for SCEA as it offers a computer entertainment system for every taste and budget this holiday season."
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December 9th, 2006, 14:54 Posted By: wraggster
via ign
The NPD Group has released sales data for November 2006, and while the PlayStation 3 wasn't able to crack the overall top 20, it appears Resistance: Fall of Man had a high attach rate.
Resistance sold twice as much as the next best-selling title, Madden NFL 07. The ever-popular WWII setting allowed Call of Duty 3 to round out the top three.
Here are the top ten best-selling PlayStation 3 games for November 2006, as provided by the NPD Group:
Resistance: Fall of Man
Madden NFL 07
Call of Duty 3
Marvel: Ultimate Alliance
Ridge Racer 7
Need for Speed: Carbon
Tony Hawk's Project 8
NBA 2K7
NBA 07
Untold Legends: Dark Kingdom
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December 9th, 2006, 14:53 Posted By: wraggster
Via IGN
According to a new Famitsu Marketing survey, Sony's PlayStation Portable is getting walloped in Japan by Nintendo's DS. In November alone, the PSP sold a mere 86,000 units compared to nearly 550,000 DS Lites. More shocking are numbers for the first 11 months of the year, which show that Nintendo may have all but closed the door on PSP in Japan. The DS and DS Lite have sold more than 7.5 million units so far this year, with PSP selling just 1.6 million units.
Further troubling for Sony's portable system are its software sales in comparison to Nintendo. PSP has sold 2.8 million games to date this year, while Nintendo has sold 27 million games. This is what is referred to in business as a clobbering.
The battle is a bit closer in the U.S., though Nintendo retains a strong lead month-to-month. In November, likely the busiest sales month of the year, twice as many DS Lites were sold as PSPs.
Publicly, Sony has shown nothing but confidence for the future of the PSP. Despite having weaker sales numbers compared to DS, the PSP had a strong year in terms of quality software. Nine of the twelve PSP games to receive a 9.0 or higher from IGN were released in 2006.
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December 9th, 2006, 14:50 Posted By: wraggster
Via IGN
Following its ground-breaking debut on Xbox 360 last spring, Red Storm Studios and Ubisoft Paris will bring the sequel to Ghost Recon Advanced Warfighter, GRAW2, to PC, PSP, PS3, and Xbox 360 in spring 2007 using new military tools, improved enemy AI, and advanced next-gen visuals.
After the Ghost team's successful confrontation with the rebellious faction in Mexico in GRAW, GRAW 2 takes place in 2014 during a new civil war between Mexican loyalists and insurgent rebel forces. Under the control of Captain Scott Mitchell, the ghosts must fend off heavy attacks on US soil. Ubisoft is confident that enhanced physics and particle systems combined with realistic smoke and destructive environments will create a genuinely compelling landscape. Bullets zip through billowing smoke clouds and leave plumes of interactive trails. Day-night cycles and a constantly changing weather system create mood and atmosphere, and entirely new battlegrounds including mountain terrains, barren deserts and heavy fighting in El Paso, Texas.
The innovative cross-com that played such a big part in GRAW returns with new abilities in GRAW 2. Clicking a button enables players full screen cross-com viewing, enabling pin-point data of enemy formations and locations. Expanded technical support provides gamers with jet fighter bombings, land support in difficult terrain using the remote control MULE, and the ability to heal team mates on the battlefield with the introduction of the Medic soldier class. Lastly, enemy AI will flank your position from multiple sides while attaining vertical superiority from higher terrain. Same-side AI will provide more accurate chatter, specifying enemy location and manner of attack, providing addition tactical data.
"Tom Clancy's Ghost Recon Advanced Warfighter set the standard for what we know as the next-generation gaming experience," said Laurent Detoc, president of Ubisoft North America. "With Tom Clancy's Ghost Recon Advanced Warfighter 2, Ubisoft is taking all the successful elements in the original to an unparalleled level of quality -- the sophisticated technology, weaponry, graphics, story and online gameplay will heighten the intensity and bring gamers an even more amazing experience."
Ghost Recon Advanced Warfighter was recently recognized by the British Academy of Film and Television Arts (BAFTA) with "Best Game of the Year" and "Technical Achievement" honors. We'll have more on GRAW 2 soon.
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December 9th, 2006, 14:47 Posted By: wraggster
via chubigan who gives a full english breakthrough of sonys firmware update for the PS3:
-Firmware 1.3 was released today. It contains the following fixes:
* Settings
o You can now register the BD remote control in [Register Bluetooth® Device] under [Accessory Settings].
o [BD/DVD Video Output Format (HDMI)] has been added as an option under [BD/DVD Settings].
o [Backup Utility] has been added as a feature under [System Settings].
o You can now select the hard disk format method in [Format Utility] and [Restore PS3™ System] under [System Settings].
o The method of selecting output resolution has been changed in [Video Output Settings] under [Display Settings].
* Other
o The compatibility of USB devices with PlayStation®2 format software titles has changed. You can now use the following on your PS3:
* Logitech Driving Force USB Steering Wheel
* Logitech Driving Force Pro USB Steering Wheel
* Logitech Driving Force EX USB Steering Wheel
* HORI Flightstick2 USB Flight Stick
* Logitech Flight Force USB Flight Stick
So there ya go. Download today on your Network Update function!
-Lots of PS Store news. Tekken 5 could be downloadable in the near future, and there are some new items headin' our way for the PS Store this week! Look for impressions of Sudoku and Lemmings soon.
-Blu-Ray sales seemed to have doubled very soon after the release of the PS3, according to Video Business. From the blog:
I haven't heard a number yet for Blu-ray, but I have heard Blu-ray disc sales were twice as high on Blu-ray in the days following the PS3's launch and backers seem pleased so far.
Sounds like a nice start for BD, but there's still a long road ahead.
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December 9th, 2006, 14:45 Posted By: wraggster
via chubigan who gives his impressions of Sonys PS1 emulator playing Crash Bandicoot :
It seems Sony is starting to realize the value of an indie platform, as they're starting to extend it to the PSP as well. They have started a service called Kit-Start, which gives devs a free dev kit for the PSP along with technical consulting and support straight from Sony. Perhaps the battle of next gen wont be decided by big-budget games...but rather, who has the bigger indie support. It will be an interesting next-gen race for sure!
***
First off, you can choose either original, normal or stretch on the universal PSP menu...however, the normal function still has some black bars on the top and bottom (as shown in the pic above). Even stretched fills the left and right of the screen, but the black bars remain. Not sure if this is an issue with just the one game or not, so I'll have to find out later.
The game itself looks really great...in fact, I was downright impressed once I got to the waterfall/river section. The PS1 could really pump out some splendid visuals back in the day, and the PSP screen makes them sharper than ever.
The controls were interesting. This game came out before analog was available for the PS1, yet I felt much more natural with the analog stick than I did using the digital pad. However, in bonus levels and the 2-d scrolling levels, I switched back to Type 1 and used the digital pad. While it sounds like a hassle, it literally takes two seconds to do this, so its not a big deal at all.
The emulation of the game so far is great, but with a big problem. Bonus games are found midway through a level every now and then, and once you complete it you can save the game. Out of the five times I played a bonus level, the game failed to kick me to the saving menu twice, which leaves me with an empty screen. The game didnt freeze as the music and some effects were still going on, which leaves me to think this is an emulation problem more than the original ISO. And it's quite a big problem...because this game can be notoriously unforgiving sometimes, and losing that progress is just painful.
Thankfully the game also uses a password system, so I was able to look up some old codes on the net and get back to where I left off...but still, this is something that should have been fixed, no exceptions. On the plus side putting the game in sleep mode is instant, and un-sleeping your PSP brings you back to the game in just under two seconds. (I thought perhaps the sleep mode may have caused the save glitch, but I ran into it the second time on a fresh reboot of the PSP.)
I'm really lovin this game so far...it's a perfect fit on the PSP, despite the emulation hitch and the not-so-suitable save mechanism for portable gaming. It seems like a promising start for a service that will grow and expand for the PSPs future, and I'm very excited...and so will you be once Sony implements a PC or PSP download service early next year. For the lucky few with PSP and PS3s, consider it a nice test drive in the meantime.
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December 9th, 2006, 14:43 Posted By: wraggster
via chubigan
First up, some e-Di news (that's electronic distribution for short, to the noobs out there. )
Thatgamescompany had some pretty nice things to say in general about making flOw and their dealings with Sony as a publisher. John Edwards (core engineer) had this to say on their forums:
Our one goal when making flOw PS3 has been to take the experience of the Flash game and bring it into the "Next Generation". At times, this has felt like knitting an antimatter scarf with regular needles, because flOw is a minimalist Zen game, and the Next Generation seems to be about who at Sony and Microsoft can shout the loudest about Features of Questionable Value (while the Wii swings from behind to steal the show?).
FlOw PS3 is not the same game as flOw in Flash, but we're doing everything we can to inspire that same calm and wonder so many people feel from playing flOw in their browsers, without embarrassing ourselves in the face of games like Resistance: Fall of Man.
While I'm not sure I understand Sony as a console manufacturer, right now, I have nothing but respect for them as a publisher (of course, I haven't had to deal with their legal department). Time and time again, I, for one, have over-promised and under-delivered (mainly because I'm young and inexperienced and don't know when to hold my big mouth about crazy-ambitious promises). And every time, Sony has done the right thing by nurturing, rather than punishing.
All of us at TGC have worked ridiculously hard over the course of this entire project. I think a lot of teams, when faced with the same kind of pressure and schedule would have strangled each other to death long ago, but, miraculously, we've all stayed friends, and even hang out on the weekends (oh yeah, because we're all at the office). We want flOw to be a great game, but as we've learned, making a great game takes. Sony understands this, too. FlOw PS3 is nearly done, and we'll ship it as soon as we can, but in the mean time:
Thanks Nick, Kellee, Martin and Hao for being such a great team. Thanks Sony (a.k.a. George, Rusty and John) for being such a supportive and understanding publisher. And, finally, thanks to all of you (Amish) for your excitement, encouragement, patience.
I can't remember the last time I had a breath of fresh air like that post John did. Well put!
It seems Sony is starting to realize the value of an indie platform, as they're starting to extend it to the PSP as well. They have started a service called Kit-Start, which gives devs a free dev kit for the PSP along with technical consulting and support straight from Sony. Perhaps the battle of next gen wont be decided by big-budget games...but rather, who has the bigger indie support. It will be an interesting next-gen race for sure!
***
So, those Crash Bandicoot impressions...you can read about the install process and controls on the last blog post. But how does it play? Really well, actually...with some problems also unfortunately.
First off, you can choose either original, normal or stretch on the universal PSP menu...however, the normal function still has some black bars on the top and bottom (as shown in the pic above). Even stretched fills the left and right of the screen, but the black bars remain. Not sure if this is an issue with just the one game or not, so I'll have to find out later.
The game itself looks really great...in fact, I was downright impressed once I got to the waterfall/river section. The PS1 could really pump out some splendid visuals back in the day, and the PSP screen makes them sharper than ever.
The controls were interesting. This game came out before analog was available for the PS1, yet I felt much more natural with the analog stick than I did using the digital pad. However, in bonus levels and the 2-d scrolling levels, I switched back to Type 1 and used the digital pad. While it sounds like a hassle, it literally takes two seconds to do this, so its not a big deal at all.
The emulation of the game so far is great, but with a big problem. Bonus games are found midway through a level every now and then, and once you complete it you can save the game. Out of the five times I played a bonus level, the game failed to kick me to the saving menu twice, which leaves me with an empty screen. The game didnt freeze as the music and some effects were still going on, which leaves me to think this is an emulation problem more than the original ISO. And it's quite a big problem...because this game can be notoriously unforgiving sometimes, and losing that progress is just painful.
Thankfully the game also uses a password system, so I was able to look up some old codes on the net and get back to where I left off...but still, this is something that should have been fixed, no exceptions. On the plus side putting the game in sleep mode is instant, and un-sleeping your PSP brings you back to the game in just under two seconds. (I thought perhaps the sleep mode may have caused the save glitch, but I ran into it the second time on a fresh reboot of the PSP.)
I'm really lovin this game so far...it's a perfect fit on the PSP, despite the emulation hitch and the not-so-suitable save mechanism for portable gaming. It seems like a promising start for a service that will grow and expand for the PSPs future, and I'm very excited...and so will you be once Sony implements a PC or PSP download service early next year. For the lucky few with PSP and PS3s, consider it a nice test drive in the meantime.
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December 9th, 2006, 13:45 Posted By: wraggster
Via gamepro
Asustek Computer Inc.'s consolidated sales in November soared 81 percent month-on-month to US $2.59 billion. The figure was also 114 percent higher than November of last year, it reported Friday.
The company would not comment officially on why its revenue in November rose, but one executive confirmed that it is manufacturing the PS3 on behalf of Sony Computer Entertainment Inc.
Stock market analysts, who have been pumping Asustek stock in Taiwan, had expected its revenue to rise around 40 percent to 50 percent month-on-month in November due to the start of PS3 sales globally, but their estimate was far short of the actual increase.
Sales of the popular game machine, which went on sale in Japan on Nov. 11 and in the U.S., Canada, Hong Kong and Taiwan on Nov. 17, have been hampered by component shortages. SCEI had originally planned to have 2 million units available for its global launch, but problems procuring blue-laser diodes for the Blu-ray Disc drive inside the console forced it to pare its launch plan to just 500,000 units.
The company has said it is continuously shipping new consoles to retailers as they become available.
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December 9th, 2006, 13:29 Posted By: wraggster
New from SuccessHK
Product Features of Playstation 3 PS3 USB Cable
Charge your PS3 controller
Connect your PSP with PS3
More Description of Playstation 3 PS3 USB Cable
PS3 USB cable was designed to charge your PS3 controller. You can charge the PS3 controller from PS3 console by this cable. You can also use it to transfer data from PSP with with cable.
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December 9th, 2006, 13:27 Posted By: wraggster
New from SuccessHK
Product Features of Playstation 3 PS3 2in1 Disc Case Stand
PS3 Console Vertical Stand
PS3 Disc Vertical Stand
Slots to hold 4 games
More Description of Playstation 3 PS3 2in1 Disc Case Stand
It is specially designed for PS3 console. It allows your PS3 standing vertically with 4 game disc slots on its sides.
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December 9th, 2006, 13:15 Posted By: wraggster
New for PS2:
description
Rockstar Games is proud to present Grand Theft Auto: The Trilogy. All three games in the epic saga are here together: Grand Theft Auto 3, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas.
Grand Theft Auto 3:
You've been betrayed and left for dead. Now you're taking revenge, unless the city gets you first. Mob bosses need a favor, crooked cops need help and street gangs want you dead. You'll have to rob, steal and kill just to stay out of serious trouble. Anything can happen out here.
Grand Theft Auto: Vice City:
Grand Theft Auto: Vice City surpasses the unprecedented gameplay, cinematic graphics and immersive audio experience that gamers associate with Grand Theft Auto 3. It’s an entirely new game set in the ‘80s, the location is Vice City, and the vibe is glamour, power and corruption...
Grand Theft Auto: San Andreas:
Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1q02.html
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December 9th, 2006, 13:14 Posted By: wraggster
New US Version PSP Game released, heres the details:
description
Online Chess Kingdoms is the definitive chess strategy title for the PSP® (PlayStation® portable) system and will be available in Fall 2006. Taking full advantage of the PSP® system's wireless connectivity, Online Chess Kingdoms will feature extensive multiplayer modes including gameplay over the Internet. In addition, the game will offer comprehensive single player modes that will challenge the skills of even the most experienced players. Combining powerful 3D graphics, animated battle sequences and storytelling as well as an intense Battle Mode, Online Chess Kingdoms promises to deliver the ultimate interactive chess experience.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1q06.html
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December 9th, 2006, 13:11 Posted By: wraggster
A new AAA game released for the PSP, heres the release details:
features
Extensive single-player storyline, unveiling a lost chapter in the Metal Gear Solid saga
New MGS gameplay elements such as the "Surround Radar" system
Online multiplayer mayhem —Team Death Match, Death Match, and Capture Mission
Acquire new squad members for use in single and multiplayer modes by connecting to Wi-Fi access points
Animated cinematic scenes illustrated by world-renown artist Ashley Wood
Full voiceovers for cinematics, performed by returning cast from MGS3: Snake Eater
description
Metal Gear Solid: Portable Ops is an all-new action game in Hideo Kojima's legendary Metal Gear Solid series. With an original storyline that follows the events of Metal Gear Solid 3: Snake Eater and innovative online gameplay modes that encourage players to fight alongside newly recruited comrades, Metal Gear Solid: Portable Ops offers a stealth action experience like none other.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1plh.html
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December 9th, 2006, 13:04 Posted By: wraggster
Chances are if you're a gamer or eBayer vying to make a quick buck, you already know about PS3 launch shortages due to production problems. That constraint obviously curbs early sales of the console. But what if you aren't one of those two types? Wouldn't you assume as an average consumer that a company would have enough supply to meet the demand of a major electronics launch, especially during the holidays? Probably.
Case in point: Just read this mainstream headline from Yahoo! News that makes no mention of PS3 shortages: "Wii trounces PlayStation 3 in US sales in November." I've also noticed the absence of a shortage understanding in speaking with non-gamer friends of mine. One colleague, just today, asked while offering his comprehension of the situation: "Tell me about this Nintendo Wii? All I know is that Sony's machine is not doing well and Nintendo's is doing great." He had no idea of the PS3 shortage, only that it wasn't selling well. Granted, this is just one isolated instance, but telling perchance.
But this post isn't about a lack of shortage mentions in the unfavorable PS3 grapevine; it's about public perception. The mojo that either makes or breaks a product's potential for success. So perhaps early PS3 shortages are hurting more than just initial sales.
via joystiq
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December 8th, 2006, 22:59 Posted By: wraggster
New from Play Asia:
Groundbreaking director Mamoru Oshii continues to push the boundaries of art and anime with this universally-acclaimed cyber thriller about a quest for a killer that becomes a mind-bending search for the meaning of life.
The long-awaited sequel to Ghost in the Shell, Innocence follows cyborg detective Batou as he tries to unravel the reasons for a murderous robot revolt in the year 2032. There are no easy answers in a futuristic world where the line between humans and machines has been blurred almost beyond distinction.
Innocence is a philosophical thrill-ride through the darkest regions of human - and inhuman - nature, combining full-throttle action, cutting-edge animation, and the most provocative story in recent memory.
The Blu-ray disc release contains the original "Innocence", "Innocece no Jokei" feature, and "Innocence International Version" releases on one disc.
More info / buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1m44.html
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December 8th, 2006, 22:37 Posted By: wraggster
The industry-tracking NPD Group released its retail numbers for November yesterday, and US sales were up nearly 15 percent over November 2005. It was good news for the industry after October's sales figures--predicted by analysts to show a percentage increase in the double digits--were unexpectedly flat.
In an investor's note discussing the NPD's numbers today, Pacific Crest Securities analyst Evan Wilson said the off month was due to consumers holding on to their wallets in anticipation of a big November. "It appears there was a meaningful pause in spending in front of the launch of the PlayStation 3, Wii, and lots of AAA software in November," Wilson said.
However, few of those AAA software sales were for games on the new systems, as Wilson noted that PS3 and Wii games weren't flying off the shelves as much as expected. The tie-ratio--the average number of games sold per system--was 1.1 for the PS3, and 2.1 for the Wii. Wilson blamed the low numbers on people buying the systems on their own to turn around and sell them for a profit.
Wedbush Morgan Securities analyst Michael Pachter also pointed out the tie-ratios, calling them "record lows" for new consoles. Despite that, Pachter expects the Wii and PS3 to play a significant role in year-over-year sales growth of 7-10 percent for the month, so long as Nintendo and Sony can get enough systems to retail and "the eBay effect" is suppressed.
For people who did pick up games with their new systems, Wilson said the best-sellers on the Wii were The Legend of Zelda: Twilight Princess, Red Steel, and Super Monkey Ball: Banana Blitz, in that order. Far and away the best-seller on either new system, Twilight Princess sold enough copies to spin in 86 percent of Wii systems sold in November.
On the PS3, the biggest mover was Resistance: Fall of Man, followed by Madden NFL 07 and Call of Duty 3, respectively. NPD figures show that Resistance sold a little more than one copy for every three PS3 systems on the market.
via gamespot
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