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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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December 8th, 2006, 22:34 Posted By: wraggster
PlayStation 3 owners doing a little online shopping on the PlayStation Store may have noticed a few new items they could put in their cart. Yesterday, the downloadable games Lemmings and Go! Sudoku were made available for purchase online.
Lemmings is a new version of the classic PC game of the same name that pits gamers in charge of leading mindless critters to safety by assigning certain lemmings specific tasks. The PS3 version has more than 50 levels, is single-player only, and features an online leaderboard. Lemmings costs $2.99.
Go! Sudoku brings the popular number-sorting game to the PS3 with animated backgrounds and dynamic music, both of which respond to players' actions. The initial download of the game is free, with extra puzzle packs (sorted by difficulty level) costing $2.99 apiece. Previously, Sony said that approximately 1,000 puzzles would be available for download.
via gamespot
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December 8th, 2006, 22:17 Posted By: wraggster
Via CVG
Ubisoft has finally revealed the first details and media of the sequel to this year's seminal 360 Clancy shooter, Ghost Recon: Advanced Warfighter.
Advanced Warfighter 2 is set to feature a new border-hopping plot that has the Ghost team out to stop the Mexican rebels from attacking US soil. As such, GRAW 2 will have you fighting in both the USA and Mexico, in the bordering towns of El Paso, Texas and Juarez, making for some new terrain other than the first game's dusty Mexico City.
CVG was recently invited to visit the development studio in Paris for a world first look at GRAW2, and it's certainly packing some significant improvements over the first game, like improved enemy AI, a new character class system along with gameplay additions like the unmanned artillery drone, which can be used for mobile cover among other things.
This time around the Ghosts are packing a bit more firepower as well, with the Integrated Warfighter System and Cross-Com 2.0 up their sleeves which lets you expand your picture-in-picture display to full-screen and see what your Drone sees in explicit detail.
Graphically, it's look even more spectacular as well, with new particle, physics and dynamic lighting systems that allow for some visually spectacular smoke and explosions as well as dynamic weather effects on the battlefield.
That's all we can reveal for now, but check back on Monday when we'll have an exclusive behind the scenes look at GRAW 2, along with developer interviews and new media - It's going to be GRAW-some.
Screens and Trailer Here
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December 8th, 2006, 19:08 Posted By: The_Ultimate_Eggman
Here is update to boosters devhook from what i can find out all features as per previous release but aparently without the need of having to write files to flash..As well as several bug fixes:thumbup:
Istallation of files is done in the usuall way
As always DCEMU is only interested in the firmware emulation side of things...
Enjoy
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December 8th, 2006, 18:22 Posted By: The_Ultimate_Eggman
NJ has released a new version of his NeoGeo MVS Emulator for the PSP
From what i can see it fixes several graphical issues present on some roms on previous releases .:thumbup:
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December 8th, 2006, 17:08 Posted By: wraggster
Three new shots of Bethesda's 360, PS3 and PC FPS
Not at all fighting crippling hangovers, we've discovered a trio of new Rogue Warrior screenshots freshly swiped from Bethesda's media vault.
In case you're not up to speed on the 360, PS3 and PC counter-terrorist romp - which all going well, will be out next year
Screens Here
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December 7th, 2006, 23:02 Posted By: wraggster
New Mag for PSP released:
Various German automakers have been promising to bring an exotic, high-powered mid-engined sports car to America ever since Mercedes showed the C111 Wankel-powered road burner in 1970. The closest they ever came was the recent $450,000 Porsche Carrera GT. Now Audi has shown a new middle-motored exotic that will come to market for less than a fourth of the Porsche’s price.
Download at Perooz
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December 7th, 2006, 23:00 Posted By: wraggster
PsPhReaK has released a new version of his Homebrew RPG for the PSP, heres the release details:
Well anyways, I dug this thing up a little while back after having given up on it for a while... I had so many problems that all turned out to be spawned from a bad MakeFile. It is a dinky RPG-style game thing where you walk around and kill things. It's called 2124, but I may change the name...
anyway here's the release/feature/todo list:
v. 0.2a - current release
- walk around and kill stuff AND get money and exp
- no level-gaining
- much more stable than 0.1 (hasn't crashed yet, probably won't)
- all graphics are compiled along with the game and are loadImageFromMemory'ed
- integrated graphics makes it faster to copy to your MS as it is only one file: EBOOT.PBP (1.31mb)
- collision no longer works, so you can walk through anything
INSTRUCTIONS: well now I realize I forgot to say anything about how you play this thing....
1. extract the .zip file to your PSP/GAME or PSP/GAME150 depending on your firmware set up
2. move around with the analog nub or with the D-Pad
3. when you encounter an enemy, wait until the sword icon appears on the enemy. Then you can attack with X. Or just hold down X the whole time, but it will not go any faster.
This is the current battle mode. however, I will be changing it so there is no battle mode, and you just run around killing things (hack'n'slash).
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via psphfreak
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December 7th, 2006, 22:55 Posted By: wraggster
New release from slicer4ever:
ok this is ver 0.4 the last ver was a measly conversion to c this one is way better i now have high scores,difficulty,and options to change your color,enemy color, or lives color currently you can only choose between: (red,blue,green)
the games still very simple dodge the enmy blocks and pick up the live ones
controls -
x - go up
start - pause menu
now you must either exit in the main menu or using home or though the lost/quit screen
theres 5 difficulty's:
1 - easy
2 - medium
3 - hard
4 - tough
5 - insane
i would have music but it drops the speed to much so maybe next ver theres more things that i'll let you find out
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via slicer4ever
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December 7th, 2006, 22:52 Posted By: wraggster
BlackShark has posted a new release of his PVP Pong game, heres the release details:
I am here to release PvP PONG v3, or Player vs. Player Pong, which bosts alot of new features,
including (but not limited to),
-Added Customize ability
-Added background for Menu
-Added Ability to load your own background with ease
-Added BackGround Changer
-Added Improved AI for single player
-Added a "Player 1 wins!" and Player 2 Wins!" image at the end of a game!
This is my first game but is now being updated to v3
and here are some screen shots.
what is nice in this version is that it has a background changer,
using it is simple, just use R or L to choose a back ground and then go into
either PvP PONG or single pong and it will load tha background of your choice
theres also the ablity to make your own background, just put what ever background you made into the images folder and name it custom1, then choose Custom 1 in the menu. You can also make your own paddles, ball, background, and music all together, just put your own images to replace, Custom 2(background), cussa and cussb (paddles), cball (ball, duh), and cmus(music)
NOTE:that if you replace the music, it has to be in .s3m format!, so altogether it would look like, cmus.s3m.
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December 7th, 2006, 22:47 Posted By: wraggster
News/release from Yongobongo:
This is my ever first game released, and I thought since it's Christmas time, why not make a fun little xmas game
So what's this game about?
I based the concept of this game off this game I played a while ago. I was looking for something to make, because I wanted to make a game, hopefully a Christmas kind of game
Then I remembered the good old "drop the presents and hope they land in the chimney" game, so I did a google for it.
There it was, so I decided, I'm making something like this for PSP!
Basically, you do that, drop the presents in the chimneys! But avoid hitting the chimneys, they will damage your sleigh!
Santa's Shop
Little idea I had, after you die each time, you get the amount of points in your score added onto your money. You can use the money to buy new stuff in the shop like more HP, different backgrounds and presents, new sleighs -
There's not much in the shop now, but if this a popular feature, i'll work on adding alot more
There's also a highscore counter, so if you beat your previous highscore, it'll overwrite the old one.
You start with $500 just to get you started if you want something in the shop
Copyright
It may seem not that much work to you, but it was actually not that easy. I had never made a game before, only apps, and I had to learn how to do collision and everything. But that's a good thing, because now it's easy for me to make more games!
So please don't steal this and say you made it. That really ticks me off when people do that
Known bugs:
Cannot drop more then one present at the same time, or it will delete the previously dropped one (if someone can help me, would be appreciated )
Exit isn't quite working correctly
Shop is laggy on the PSP
Please report any bugs you find to me So I can make this game better
To Do List
Health Potions or something of the likes - To get back lost health from hitting chimneys
Bonus points - If you get 3 in a row or something
Bonus collectables - Things that randomly appear somewhere on the screen and if you collect it, you get bonus points
Better Santa shop - ie. More stuff to buy, more reasonable prices (judging from feedbacks )
Bonuses at the end of a round that ask you a random question from a quiz, and if you get it right you get some bonus points
Be able to drop more then 1 present at a time
Randomize the present graphic (big maybe)
Recommend something and i'll see if I can make it happen!
Enjoy, and merry christmas!
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via yongobongo
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December 7th, 2006, 22:40 Posted By: wraggster
DrynnlX posted this news/release:
This is the second release of the my first PSP game.
Catch the bubbles in your tin as they fall down.
Version 0.2
Extract the .rar to X:\PSP\GAME\LuaPlayer\App lications\
where X is your PSP's Drive letter
Changes:
Improved the GFX which was a must! Unlike the first release, there is no longer a massive black background around the bubbles, but there is still some white. Hopefully this will be improved in future version.
To do list:
Release as Stand-Alone Eboot
Improve GFX
Add Sound
Add Different bubbles
Add Dificulty selection
Add Lives
Add Bonus Bubbles
Stop so many bubbles coming down at once!
Bugs:
Sometimes, too many bubbles come down at any one time.
Please let me know of any more you find.
Controls:
D-pad - Control the tin
L-Trigger - Take a screenshot
O - Pause
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via drynnlx
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December 7th, 2006, 22:33 Posted By: wraggster
News/release from yolarry:
I been all over the forum today trying to port Cheat Device without no devhook to go into or recovery mode. Recovery mode never works for me not all the time for some odd reason. So why not make a Coldbird installer way that I never seen Edison ever did or anyone esle. This Pack uses UMF like the mp3 prx installer. I was going to make it split but why not pack it. I have not confirm if VCS and 1.5 but I think it truly does. If somebody does, let me know.
oh yeah it overwrites mp3 prx install DAT files. I did not had the time to fix that part.
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via yolarry
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December 7th, 2006, 22:23 Posted By: wraggster
Via Pspfanboy
The internet loved seeing the dual-analog PSP in action. Too bad it looked as bad as Britney Spears' you-know-what. Well, the creative people of Next PSP Hacks have come up with a much more attractive solution: dual analog nubs, which are cased internally and symmetrically. Looking at the video they provided, it seems like this is what the PSP should've had in the first place! Of course, I wouldn't rip apart my PSP to attempt what must have been a daunting installation.
Video Here --> http://www.youtube.com/v/s0t4Y0w6RBk
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December 7th, 2006, 22:20 Posted By: wraggster
An article from PSP Fanboy that explains a lot why the PSP struggles to sell the Commercial games it should:
The Chinese video game market is a difficult one for manufacturers to deal with, simply because piracy is totally out of control in that region. Many publishers and console manufacturers avoid the market altogether. However, the Chinese market loves to play video games, and a blog called Shanghaiist is recommending the PSP for holiday gift givers this year:
"Our buying decision this holiday season has every bit to do with the PSP being a nifty gadget as it does some of the extra "resources" available to us as residents of Shanghai, or China for that matter ... rampant piracy of games. The PSP is no different. Machines for sale here are from either Europe or Japan, but with firmware downgraded/modified so that they can handle "backup" (read "pirated") games." While I'm all for sales of the PSP increasing, I'm appalled at this recommendation. Telling people to buy a system because you can easily pirate games on it is really uncool. Of course, it seems like many people on the Internet also seem to think the PSP is all about homebrew and piracy as well. What have you experienced on the web?
So who agrees with the article above ?
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December 7th, 2006, 22:11 Posted By: wraggster
via ps3fanboy
You know it was coming. Linux opened so many doors and windows with its Yellow Dog iteration, this shouldn't be such a big surprise. I mean, Snes9x operates in Linux, so... you know. While the video on YouTube has a guy going really, really slow in loading Chrono Trigger (he's really typing like he's eating a hot dog with one hand and balancing a soda in the other), the truth of the matter is that it works! It runs nearly at full speed and with those fun little 16-bit sounds. The sounds are, however, slightly off-kilter. No biggie, though.
Personally, I'd rather play all my SNES emulator games for free than download the classics on that virtual library thingy. But for all you perfection buffs, know that it's not a completely, absolutely perfect rendition of your classic SNES titles. So, take your pic. If I had a PS3 right now, I'd be loading up... hmm... probably the translated Seiken Densetsu 3... A.K.A. Secret of Mana 3 (let me break that down right quick: the first game was titled Final Fantasy Adventure for the Game Boy, the second was actually Secret of Mana and this was the third! Ta-da!).
Video Here -->
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December 7th, 2006, 21:50 Posted By: wraggster
Two officers have been accused of using their station to cut in line during the PS3 launch. A security guard in charge of managing the line of hopeful fans at the Sony store in Providence, Rhode Island allowed seven people to move ahead and obtain PS3s. Two of those people were police officers.
One of the officers later admitted to cutting the line. The officer in question believed himself to have done no wrong. "I just beg to differ," Providence Police Chief Dean Esserman said. "We think he did something very wrong. He's been identified and he's going to be disciplined."
The other alleged cutter was a Warwick police officer. "We're conducting an internal investigation," Warwick Police Chief Steve McCartney said. "If the facts bear out these allegations, we will take disciplinary action against the officer."
Several weeks ago, former Vice Presidential candidate John Edwards was accused of using his influence in an attempt to obtain a PS3 from Wal-Mart.
The security guards assigned to policing the line have been dismissed.
via ign
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December 7th, 2006, 21:44 Posted By: wraggster
August's announcement of Burnout 5 for PS3 and Xbox 360 dashed the hopes of PS2 owners. It appeared Burnout would never race again on current-gen consoles. Today, EA gave PlayStation 2 and PSP owners an early Christmas present, announcing Burnout Dominator exclusively for Sony's current-gen systems.
Developed by EA's UK Studio, Dominator promises to return Burnout to its roots. "The series was born on the PlayStation 2, and Burnout Dominator is about celebrating the essence of Burnout," said Nick Channon, Senior Producer of Burnout Dominator. "Burnout Dominator focuses on the reckless skill-based racing and fear of crashing that fuelled the first games." Channon knows about speed, having previously worked on F1 racing games for EA.
Burnout Dominator arrives sometime in 2007.
Via ign
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December 7th, 2006, 21:27 Posted By: SmashinGit
NJ has released a new version of his NeoGeo MVS Emulator for the PSP
Heres the translated whats new:
1.33 As for the bug which becomes aware the intention of crushing entirely. When it corresponds once, as for the game which is written the intention of trying to move entirely. Correcting the bug where SYSTEM ROM ERROR is indicated with ms5pcb and svcpcba. ini renewing the file and the version of state data. Because you cannot use old state data, to be possible. As for mslug4 and mslug5 unless the luster interruption is effective, because it seems that is frozen, way always in inside it operates with Raster Effects = ON, modification. When there is a game which is frozen to in addition to, please try Raster Effects effectively. [rihuretsushiyureto] from 60fps modification to 59.1856fps. When FPS is indicated??? /59FPS it is indicated, but because it is normal. * Kernel Mode edition being able to compile 1.32 just that is not it seems. It is necessary everything to cancel the cash file so far the usage, to do again to draw up cash file anew. Romcnv_mvs.exe which belongs to this file (Ver.06) using, please draw up. Furthermore, with MVS ZIP compressed cash was abolished with circumstances. When cash is drawn up, the gamename_cache folder is drawn up to the cache folder of romcnv. Please copy this folder until recently in the same way in the cache folder of MVSPSP. If development circumstance especially problem it is not with and the like this, doing detailed adjustment, as 1.40 the source release schedule. Is concerning the case whether the ROM file which is written on 2ch everything is converted, whether it is not you should have used that way, but there being various reasons, it has become the present cause ROM and the shape which jointly uses cash. As for this shape there is no schedule which in the future is changed. With PSP the memory which is necessary for decoding and cryptographic cancellation is not enough at all. In addition, operational ability being too low, because time is required for cryptographic cancellation too much, the method of utilizing the origin ROM that way is impossible. When it converts entirely, if specification is not modified, unless it is all non compression, it stops being able to go and MS amount used increases. Specification it modifies and as for compressing part all conversion later it thinks that completely there is no meaning, depending upon below. Approximately, as for the half game because necessity not to do, large portion among the remaining halves only part draws up cash file, we would not like to cut labor, as (laughing) 201 people write, the person who is understood that is thought cash whether truth whether already you do, but after it converted, because sprite ROM of the original ROM file (c1.bin and the like) and PCM ROM (), program such as v1.bin ROM () everything such as p1.bin it is not reference, it is deletion possible. As for the deletion possible file it is the file which is indicated in the time of cash file compilation. “When it deleted the fact that you do not write boldly, it stopped moving”, that because “please makes the deletion tool” and so on the mail comes. In addition, please understand the fact that because as for not deleting on tool side, the person who dislikes that is. (The game which is done is limited, because probably will be, it is to think that privately it is not many time, but….)
Well that makes a lot of sense :P
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December 7th, 2006, 21:12 Posted By: Hawq
Apparantly a Minnesota radio host announced over the radio that if parents were willing to turn their children over to the station for 24 hours, they would give them a new PS3. They got more than they bargained for:
"We got more calls than we could handle," said Dave Ryan, "They were lined up willing to turn their kids over to strangers for a freakin' PlayStation."
Children offered included a one week and two day old baby. One caller named Katie attempted to get a PS3 by offering her 1 month old up for a 3 day period. When informed it was a hoax, she responded in disbelief.
Dave Ryan went onto say in an article,"But I didn't want them to feel too badly. I said, 'Listen you're not the only one who fell for this'. But at the same time, think about it, these are your kids, these are the most precious responsibility you'll ever have in your entire life. Be careful with your babies.' " source
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December 7th, 2006, 20:20 Posted By: wraggster
A senior examiner for the British Board of Film Classification has defended the organisation's decision to award Canis Canem Edit a 15 certificate.
"You can understand the concerns of a subject that hits the headlines fairly frequently in this country. Often the truth is far less dramatic than the myth that's put around it," Gianni Zamo told our sister site GamesIndustry.biz in an interview due to be published next week.
Canis Canem Edit is the PS2 game better known to most people by its US title Bully. It's been subjected to a lot of criticism by anti-bullying campaigners in the UK, with MP Keith Vaz also hopping on the bandwagon recently.
But Zamo reckons that developer/publisher Rockstar took a relatively considered approach - something largely reflected by very positive reviews.
"It's not just a free-for-all, go out and kick the living daylights out of everybody [game]," Zamo pointed out. "There are penalties for engaging in anti-social behaviour, so I think Rockstar have been careful to balance it out in that respect."
via eurogamer
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