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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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December 2nd, 2006, 15:57 Posted By: blackrave
CWCheat has now been updated to work with DevHook 0.50.
Basically, this PRX works trough raw-relative cheat codes like action replay, codebreaker, gameshark, xploder, etc.
Other than this, it has support to other function which are usefull for cheat finder and normal users (like battery, cpu/bus clock, devhook version, ms free/total space information)
Changelog:
- * No more screen flickering and real time update of data in the main menu
- * fixed that graphic glitch appearing when putting out and in the ms
- * cleaned up the menus of useless clear screen and print calls
- * added support for 8bit and 16bit multiadress write
- * string optimizations
- * support to select search intervals in the fixed value and diff search
- * now swap buttons option is saved and loaded
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Via CWCheat homepage.
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December 2nd, 2006, 15:46 Posted By: blackrave
0okm has released a nifty application which lets you play any GameShare demos (they don't have to be GameShare enabled either) ripped off your UMDs, without the UMD itself on any firmware from 2.50-2.80, inlcuding 2.71 SE-C.
Loaded via tiff.
This is from the readme file:
This program may also can for FW2.50-2.71 :P
HowTo
1. rip the GemeShare PBP from UMD
2. rename it to EBOOT.PBP and paste on GemeShareLoader Folder
3. start GemeShareLoader
you can change the GemeShareLoader Folder name
but you need to edit the path on loadbinary.tif and main.bin :P
you also can change the image you like
now FW2.80 have most Demo Game to play
enjoy
More info on 0okm's BlogSpot
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Via 0okm
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December 2nd, 2006, 12:09 Posted By: wraggster
News/release from the undead:
Ok so once again i was bored so I made this, yes i will get flamed but I care Not.
Now I find this usefull for when you buy a power ball Ticket and you dont know wich numbers to pick you can use this.
Controlls
Press Triangle to veiw the controlls in the application.
Press L-Trigger to take screenshot one
Press R-Trigger to take screenshot two
To Clear The numbers press Circle
If you find any bugs or have any suggestions please let me know...and yes this is coded in lua(I know it will be looked down apon because of that, but oh well)
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via theundead
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December 2nd, 2006, 12:02 Posted By: wraggster
New release of the Elf Launcher:
Heres whats new:
LaunchELF v4.07 (2006.11.30)
-Modified MC attribute handling to ensure compatibility of PS1 gamesaves
-Improved HddManager unmounting, to prevent failure of some partition commands
-Added new "Debug Info" popup to the "MISC" pseudodrive (its use may vary in future)
-Extended FileBrowser from 2 display modes to 3
-Extended FileBrowser from 2 sort modes to 4
-Added 8 new character definitions to "font_uLE.c", for use as 4 double-width characters, representing the 4 D-Pad buttons
-Added a new popup menu to FileBrowser, to control the new display and sort modes. The new popup is opened by the button L1, as it obsoletes the old Title ON/OFF functionality
-Added new LNG definitions to cover all new features
-Modified initialization of uLE to improve compatibility with SwapMagic ELF launching. These changes allow uLE to find its CNF in the same folder as the ELF when launched on mass: by SwapMagic, despite the incorrect path passed in argv[0] ("mass0:\SWAPMAGIC\"). Note that this is NOT the same modification used in earlier betas, which caused other bugs. This method does not involve IOP reset, and should therefore be bug-free. That has been verified both for exploit booting and the 'back to browser' feature of SMS, which were both bugged by the old method.
-Shortened the LNG(Modes) lang.h definition of earlier betas to LNG(Mode)
-Extended HddManager size limit for logical partitions to 128 GB
-Corrected a bug in HddManager sizeSelector tooltips (missed using an LNG definition)
-Modified HddManager sizeSelector to use L2/R2 to step partition size -/+ 10 GB
-Modified tooltips for HddManager sizeSelector to include new features
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December 2nd, 2006, 11:56 Posted By: wraggster
Right from its announcement, Sony always proclaimed that the PlayStation 3 would be more than a simple gaming console. It had always said the same thing about the PlayStation 2, dubbed a Computer Entertainment System by the company, though this time it's a great deal more serious about it. At the unveiling during its E3 2005 press conference, Sony stated that it would ship Linux pre-installed on the PlayStation 3's hard disc drive. While that (and numerous other things) changed before its release, the system does still support Linux - you just have to install it yourself.
A few months ago, Terra Soft Solutions announced that its Yellow Dog Linux would be the first officially supported flavor of the OS to run on the PS3. Other flavors do in fact work just as well, but Terra Soft is indeed the first company to fully push its support, so that's what we've installed.
It's worth noting that everything in this article, including the images, was created and posted solely from within Yellow Dog on the PS3.
If you haven't used Linux before, it's important to note that this is a power user's operating system. Being an open source OS, it's strengths lie in its flexibility rather than ease of use. While you're able to do almost everything in Linux that you can on a PC or Mac (aside from run platform-specific applications and games, of course), there's quite a bit of a learning curve to get over to fully make use of the system and get it up and running like you'd want it to.
As we're catering to a very wide audience, I'll be taking the newbie approach to this article, focusing on what works out of the box and what doesn't. If additional packages needed to be tracked down, compiled and installed to provide functionality, I intentionally didn't do so. With as numerous as the options are, I could spend days fiddling with these things, and so for time purposes as well as to mirror the assumed involvement of our readers, I'm only reporting on how the OS works after its default installation.
Receiving and Installing
There are three ways to get Yellow Dog Linux v5.0. If you're a paying, Enhanced member of its ydl.net network, you can download it as of this writing. Come December 11th, you'll be able to purchase a DVD package for $49.95. Two weeks later (on Christmas, no less), you'll be able to download the complete OS for free, though you'll need a DVD writer to burn the ISO.
After you have the operating system in your hands and on a disc, there are a couple steps you need to take to get it installed. First, you need to partition your PS3's hard drive using the Format utility in the Cross Media Bar. Oddly enough, you can only set aside 10GB to either the other OS or the PS3 for gaming/video/music purposes. In other words, if you have the 60GB system, you can't do 30/30; you can only do 50/10, though you can choose which OS gets 10GB and which gets the rest. Note that this will erase everything on the drive, including your saves, so you'll want to back them up first.
After formatting the drive, you need to create the installer. Using either a flash drive or a blank recordable disc of some sort, you need to download two files - Sony's bootloader installer and the actual bootloader. The bootloader installer comes from Sony itself and is simply used to start the installation of a third-party bootloader. This bootloader will then let you choose between starting Linux or the GameOS (a.k.a. the Cross Media Bar for playing games). Getting these files copied over and run is a pretty straightforward process that is nicely explained in the Yellow Dog Install Guide.
Once you have the bootloader running, you can start the actual installation process via your disc. The process takes about an hour or so and is relatively painless, though there are a few screens that may seem a bit scary if you don't know they're coming. For example, since the Linux partition won't have been formatted yet, you'll see an error that says that the OS can't read from the disc. It makes it look like you have a bad drive, but it's just a poorly worded message that everyone will see.
Once it's set up, you'll still default to booting to the Cross Media Bar. Heading into the System Settings, you change the default boot OS to OtherOS, which in this case is Yellow Dog. Upon restarting you wind up at a command prompt, and from here you need to either type ydl to start Yellow Dog or boot-game-os to start the regular PS3 interface for playing games and such. You can reboot to the GameOS from inside of Yellow Dog, though it seems that once you head back to that it becomes the default booting OS again, so you'll have to head back into System Settings to switch back to Yellow Dog again and restart. It's not the smoothest thing in the world, but it's reasonably simple once you know what's going on.
Full Article at IGN
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December 2nd, 2006, 11:41 Posted By: wraggster
Via IGN
It's time to dust off those combat boots. Just weeks after EA shipped Medal of Honor: Heroes for the PSP, Ubisoft is readying its own invasion on Sony's handheld with Brothers in Arms: D-Day, scheduled to ship December 5th. It takes place during the Normandy invasion and chronicles the harrowing account of two soldiers, Sergeants Baker and Hartsock. Fans of the original Brothers in Arms PC titles should recognize these names right away.
Sergeant Baker starred in the first game, titled Brothers in Arms: Road to Hill 30 while Sergeant Hartsock appeared in the sequel, Brothers in Arms: Earned in Blood. The latter improved upon Road to Hill 30 by adding improved enemy AI and enhanced squad tactics. These improvements should carry over to D-Day, the first title in the series to hit the PSP. It takes place during the same time as its PC predecessors, since it focuses on the actual invasion of Normandy and not some other chapter of World War II. Truth be told, the maps and enemy placements will seem strikingly familiar, since developers took pieces of both PC titles and clumped them together to form D-Day.
Except for a few minor details, the maps themselves are identical to those used in Road to Hill 30 and Earned in Blood. That's unquestionably a good thing for those who haven't experience them yet, but real veterans will need a little more. Developers didn't ignore them, thankfully. D-Day also includes a slew of features and extras exclusive to the PSP. Among these additions are four new maps that have yet to appear anywhere. These go along with the dozen or so maps from older games to form a very respectable set of scenarios. The only real difference is the way developers tweaked them to play better on a portable device. The needs of a mobile gamer differ from those of a stationary one, after all, and it's always nice when game makers recognize that.
Take checkpoints, for starters. D-Day has far more of them than its predecessors. In a realistic combat series like Brothers in Arms, death occurs constantly. Players don't get the benefit of body armor or super powers, so all it takes is a few shots to end the game. The game also has reworked controls to make the action bearable on a handheld. The PSP analog stick handles character movement where the D-Pad handles crouching, weapon selection and reloading. The face buttons take care of grenade tossing (complete with throwing trajectory) and context-sensitive actions, from planting explosives to opening doors. It all seems to work well, for now, but it's unclear whether players can manually change the control scheme to suit personal tastes.
But what really makes the game special, and what fans really loved about the original games, is the level of strategy missing from most World War II shooters. Using what developers call the situation awareness view, players can trigger a birds-eye view of the battlefield at any time by pressing select. It's then possible to cycle between enemy and allied placements, as well as plan flanking maneuvers. It works the same way on PSP as it does on the PC, so there's no real compromise. It's also just as impressive to watch the camera pull back from the action and float high up in the sky.
One of the unrealistic (yet immensely helpful) features in the Brothers in Arms series are suppression gauges. When players begin firing at an enemy, an icon appears above the target's head to indicate their level of suppression. This lets a player know immediately whether they can run to a new point of cover or whether they need to stay put. It's especially helpful on the PSP since the screen is far smaller than a PC monitor and it's harder to see what enemies are doing. In addition to all this, D-Day also includes a separate story-based co-op for two players, as well as a series of multiplayer modes, such as the skirmish mode seen in EA's Medal of Honor: Heroes.
Look for the review of Brothers in Arms: D-Day sometime soon.
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December 2nd, 2006, 11:17 Posted By: wraggster
New Commercial Game released for the PSP
features
Find and collect Shen Wong Gu while progressing thru an environment filled with hazards, enemies, and collectables
Compete in "Showdowns" that transport your warriors and test your martial arts skills
Battle epic bosses in winner-take all arena style combat
Six playable characters with mystical kung-fu powers
Fast-paced multiplayer cooperative action
description
Lead a kung fu monk and his three martial arts warriors on an action packed quest to search and protect the Shen Gong Wu!
Omi, a Kung Fu monk leads three young dragons-in-training on their globetrotting adventures to search and protect the Shen Gong Wu, mystical power objects that gives its possessor super powers, from a band of villains led by Evil Boy Genius Jack Spicer, his army of robots and an ancient witch Wuya. They fight for the Shen Gong Wu one showdown at a time, where the universe transforms itself into a mystical, hyper-reality world. Our heroes have to rely on their superb martial arts skills, wits, and the mystical powers of the Shen Gong Wu to fight evil.
Based on the popular WB Kids animated series players control 4 warriors, working closely to together to combine their mystical powers, as they advance on their quest
More Info / buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1ivr.html
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December 2nd, 2006, 11:11 Posted By: wraggster
The US Version of Call of Duty 3 for the PS3 has been released, heres the details:
description
The follow-up to the #1 next-generation game, Call of Duty® 3 delivers the intensity of being closer than ever to the fury of combat during the Normandy Breakout, the historic campaign that made the liberation of Paris possible and brought the Allies a step closer to Berlin. Through a seamless narrative that delivers the rush of unrelenting battle and breathtaking action, players assume the roles of four ordinary Allied soldiers—American, British, Canadian and Polish—and are thrust onto an authentic, living battlefield for an unprecedented variety of combat, with advanced high-definition graphics, detailed character animations and explosive on-screen action, delivering the most immersive and cinematically intense war experience ever.
Buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1ppe.html
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December 2nd, 2006, 11:05 Posted By: wraggster
via joystiq
Square Enix's closed-door TGS trailer for Final Fantasy VII: Crisis Core has finally surfaced. For the bulk of this five-minute demonstration, a handful of manicured men (and one woman) ham it up in a whirlwind of staged emotional drama. Are we supposed to want to play a soap opera? (Don't answer that.)
There are some brief moments of relief, glimpses into the game's active battle system, which suggest commonalities with Final Fantasy XII. There's no denying that Crisis Core appears extraordinarily capable; a bittersweet detail. That is, efforts like Crisis Core really highlight the lack of solid support for PSP. Alas, Square Enix's prequel has been a long time coming -- and, for those of us outside of Japan, the wait isn't getting any shorter.
Video here -> http://www.youtube.com/v/QeHusU3Msxk
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December 2nd, 2006, 11:00 Posted By: wraggster
via joystiq
thatgamecompany's expansion of flOw onto PlayStation 3 has finally been targeted for release on December 19*. Coinciding with this announcement is word of a three-game deal signed between Sony and the former USC Interactive Media Division students who founded thatgamecompany. Details about the two additional games have not been provided, but Sony has reserved a space for the team at its Santa Monica base.
"This is a watershed moment in the history of the school," recognized USC Dean Elizabeth M. Daley, "It builds on our tradition of expanding relationships with the professional community, and opens the door for our students and graduates to showcase their creative talents in an incredibly dynamic market." Guess the gang is sorta like the Bushes and Leinharts of the Interactive Media Division. Go Trojans!
*flOw will be offered as a premium downloadable title on the PlayStation Store.
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December 2nd, 2006, 10:59 Posted By: wraggster
via joystiq
Today's most-watched YouTube game video shows the result of a slick dual-analog mod for the PSP. Well, sort of ...
We can't tell if the right analog-style stick is inputing variable speeds, or if it's just mirroring the digital face buttons. (We're leaning towards digital input through the analog-type stick.) Still, it's a cool hack, and your right thumb won't be jealous of the already-mentioned left-stick hack.
Video Here -->
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December 2nd, 2006, 10:50 Posted By: wraggster
Via slashdot
An anonymous reader sent a link suggesting we might enjoy High Def Digest's next-gen console media comparison. They take a look at the PlayStation 3's Blu-ray playback capabilities, and compare it to the performance of the Xbox 360's HD DVD add-on. The article offers a number of technical details for the movie, audio, and gaming buff. As you might expect, given the companies involved, both products basically perform their functions very well. From the article:
"That doesn't mean both aren't without their drawbacks. The Xbox 360 add-on suffers from a lack of HDMI and analog outputs, though it still delivers excellent results despite those limitations. The PS3, meanwhile, also lacks analog outs, but it does have HDMI 1.3 support and can decode Dolby TrueHD. The lack of 1080 upconversion of 720p sources on the PS3 is a huge issue, though, so unless you have a 1080p-capable HDTV, you may suffer buyer's remorse."
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December 2nd, 2006, 03:00 Posted By: wraggster
Finally some major news for the PSP, on Dec 7th we see the arrival of the GPS Receiver for the PSP.
The price is US$ 59.90 (~30.70 GBP) but as usual Play Asia dont ship to Europe but as soon as SuccessHK post the receiver i shall post news.
Dont know anymore details at the moment, so next week will be interesting
More Info / Preorder here --> http://www.play-asia.com/SOap-23-83-...j-70-1mij.html
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December 2nd, 2006, 02:44 Posted By: gunntims0103
new Mod via vettacossX
OFFICIAL HALO DUNGEONS VS1
ok for those who checked the thread in the past day you may have had a chance to test the initial TESTvs release ...Well its been about one day in
(6 and 1 half hours modding) and ive managed to get together another UPDATE i feel is worth posting.
WHATS NEW?
fixed green master chef head
added red 3d Halo model
polished and smoothed existing changes
This is a exclusive i ask that no site host this download
Download here
thank you
screen, download link, and give feedback via comment
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December 2nd, 2006, 02:44 Posted By: wraggster
Via PSPFanboy
We told you IGN was going to make their Metal Gear Solid: Portable Ops coverage a week-long event. However, some of you may have forgotten. Here are a few highlights from the week so far:
As you may already know, the story begins with Snake thrown into a South American jail six years after the events of Snake Eater. During the Cuban Missile Crisis, Russia abandoned many of its soldiers, leaving one military commander named Gene very sour. He plans on sabotaging the negotiations between Russia and the US by using nuclear technology stolen from both countries. Obviously, Snake will be in the middle of all of this.
The character-generation system uses data from both the access point and PSP system information.
You'll want to rotate characters in your party, as they'll suffer from exhaustion, and in the worst case scenario, fall unconscious during a mission. Let them heal their wounds.
There's a lot to manage: "During your mission briefings, you'll be overseeing seven separate units for your army: Sneaking, Spy, Technical, Medical, Independent, Rookies and Prisoners."
You can enter a unique Sleep mode which will transfer character data to any nearby PSP that's also in Portable Ops sleep mode.
There's a mode called "Cyber-Survival," which is turn-based and similar to the Metal Gear Acid series.
"Real Combat" is high stakes: if a character dies in multiplayer, they're dead in singleplayer as well. For obvious reasons, Snake can't partake in this mode.
Is this too much info for you? Well, don't forget that these are just highlights.
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December 2nd, 2006, 02:40 Posted By: wraggster
Via IGN
As soon as we installed Linux on our office PS3, it was clear that trouble would be brewing quickly. We began taking bets on how soon someone would hack the PS3. While we haven't heard of anyone truly cracking the PS3 software yet, thanks to Linux, Blu-Ray movies are now being ripped onto the PS3 hard drive.
Multiple sites, including PVRWire, are reporting on gamers illegally copying movies to the PS3 hard drive. Once the large file is on the hard drive, it's possible that someone could figure out a way to burn them.
It only took a few days, but already the Linux PS3 has enabled piracy. As the months continue, users are certain to find other ways to exploit Sony's new console. The fault lies with those committing the crime as the majority of those who download Terra Soft's Yellow Dog Linux v5.0 are likely doing so legitimately.
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December 2nd, 2006, 02:21 Posted By: wraggster
Via MCV
A top law firm has told MCV that any profits made from importing PS3s could prove insignificant compared to the huge legal costs if Sony were to throw the book at unscrupulous importers.
Mitra Pahlabod of Davenport Lyons has warned that without a legal leg to stand on, anyone selling US or Japanese PS3s over here is taking a huge risk in defying the might of Sony.
“As far as importers of PS3s are concerned, they should bear in mind that any profit they may make from importing the consoles into Europe without Sony’s consent this Christmas may well be short lived,” Pahlabod stated. “They run the real risk of defending lengthy and costly trademark infringement proceedings.”
She adds that anyone trying their luck won’t have any excuse as far as the law is concerned – and Sony should keep a close eye on importers. “It is up to the grey importer to prove that consent to resell the goods in Europe has been given by the trademark owner,” she said.
“Brand owners should be aware of their rights with regard to grey importing, monitor closely the sale of their goods and where possible ensure that their trademark registrations are kept fully up to date.”
Sony maintains that gamers should wait for the official European launch in March, but that hasn't stopped some unscrupulous traders from taking full advantage of the huge demand for Sony's next generation console. The platform holder recently got in touch with Trading Standards when it discovered a company named Mastercash ran a poster campaign promsing PS3s before Christmas, and told MCV:
"SCEE has been made aware of this promotion, and we are investigating it further. We have forwarded the details onto Trading Standards."
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December 2nd, 2006, 00:58 Posted By: wraggster
Via Team Xecuter
We've been playing with a PS3. Didn't take long to come up with a useful product - codenamed the HYPERDRIVE.
Features:
* Connect any 3.5" SATA Hard Drive to the PS3
* Developing ability to connect IDE hard drive
* Supports upto 750GB (maybe more thats all we have here)
* Switch between external HYPERDRIVE and internal 2.5" HDD
* HYPERDRIVE USB2.0 Support to dump data to/from HDD
When you connect the system announces the drive requires formatting etc and then promptly begins to prep it. All system settings are unchanged so they are stored internally to the PS3 and not on the HDD.
We can assure you that larger hard drives will be essential in the near future. After speaking to colleagues from the Playstation Scene, booting games from HDD is possible and not far off. As the games are blu-ray (17gb+ dumps available) then the larger HDD the better, and you wont get very large and cheap 2.5" drives, however 250GB 3.5" drives are close to $60 these days.
We may release a simple adapter first so you can hook up with ease right now rather than wait for release of the HYPERDRIVE, that won't take too long at all to release.
Product pics / more info soon.
Here's some crappy pics showing our first attempts at 3.5" hook ups. Drive in this pics was 150GB - note how much OS space is taken up !!
Screens Via Comments
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