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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 3rd, 2007, 04:33 Posted By: Vendeta
I was playing fl0w on my PS3 and dicided to see when it was comeing out for PS3(i own one) and to my suprise its in 2 days! YEY!
info on game as follows from GameSpot:
At the Tokyo Game Show, we came upon an unexpected, serene, aquatic action game called flOw that was just sitting there on the show floor, minding its own business, without any particularly informative English description. Luckily, Sony brought the downloadable game along to its San Francisco press event so we could try it again for ourselves and try to make some more sense of it. We also got to speak with Kellee Santiago, one of the game's original contributors, who explained a great deal about this mysterious game that will be available as an "e-distributed" title for the PlayStation 3 shortly after the system's launch next month.
So here's the story with flOw. It began as one of USC student Jenova Chen's graduate projects, which is available in simplified form as a Flash game that you can play right this moment. On the PS3, flOw has evolved with high-definition visuals (the game will run in 1080p at launch) and other, more sophisticated production values. But it's all based on Mihaly Csikszentmihalyi's 1990 work Flow: The Psychology of Optimal Experience, which explores the human engagement with immediate activity, positing that man is happiest when completely at one with the action at hand.
What that means in gameplay terms is that flOw is as serene or as aggressive as you want it to be. You control a spiny-looking aquatic creature, swimming around and eating other organisms to grow and evolve. Or not. If you don't want to attempt to eat bigger creatures--which will in turn try to eat you--you're free to swim around lazily, and your fellow life forms will remain docile while you do. But to progress in the game, you've got to eat, which you do simply by swimming up behind and over other creatures. When you successfully eat another life form, its unique physical attributes will be added to your own, and naturally, the bigger you get the stronger you get and the more damage you can take from aggressors.
There isn't much more to the gameplay than that, from what we saw. A few colored organisms float nearby as you swim around. Eating blue ones will make you swim upward toward the surface and eating red ones will make you descend to the depths, where the boss of each area lurks. There are five playable creatures in the game, and each time you consume a boss, you'll rise to the surface and evolve into the next form to begin the new area.
flOw is simplistic from what we got to see, but it's big on concept, and it seems like the perfect sort of game to zone out with on your couch after a grueling day at the office. It's basically a game of eat-or-be-eaten, and you could probably swim around for hours and hours without actually engaging the core gameplay if you really wanted to. flOw's sparse visuals convey the feel of primordial underwater life quite well, and we imagine they'll look pretty nice on a good HD display, too. It's due out as a downloadable game on the PS3 sometime before the end of the year, so lucky early PS3 adopters should keep their eyes peeled for one of the more unique games we've seen in quite a while.
and a vid i found... if i find more i will add...
btw this game is only $5 is the PS3 download center..
well i know i love this game i hope more pepz do to... :P
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January 3rd, 2007, 03:35 Posted By: opiate81
This is my guide to streaming Emulators, Music and Video to the PSP from either the XBOX, PS2 or PS3 (untested)
This may seem useless but I have an XBOX with 2 250GB HDD`s and a 10GB
So it is my home entertainment heart
You will need:
1 PSP (capable of running IRShell)
1 of either an XBOX, PS2 or PS3 running Linux
(I mainly use my XBOX with XDSL which can be found here http://sourceforge.net/project/showf...kage_id=151661 )
1 WIFI Router (to plug into the consoles)
Nethosts for Linux (included)
Now Im guessing you have Linux installed on your console (not sure if a livecd will work?)
If not here is a guide for setting up XDSL on the XBOX
http://forums.xbox-scene.com/index.php?showtopic=395867
(I have a loopback install that works good.. a native install will turn your XBOX into a Linux pc with no XBOX functionability)
Once that is completed you need to boot up Linux and mount your original XBOX partitions
1 - Open an X Terminal
2 - Become root by typing in su. You will then need to enter the root password for Linux (XDSL- User: root PWD: xbox or User: dsl PWD: dsl)
3 - Make a directory for where you want to mount the Xbox partition using mkdir /mnt/F
4 - Type mount -t fatx /dev/hda55 /mnt/F to mount the F partition on /mnt/F
You should now be able view your XBOX partitions from within Linux
The next step is to make it so your XBOX partitions are mounted automatically
open an X Terminal, type su to become root followed by nano /etc/fstab
then enter this
/dev/hda55 /mnt/F fatx umask=000,auto 0 0
That is the hard part out of the way
From here you need to be able to FTP to your console (or manage another way to transfer the nethosts file)
Go to the root of your partition that has your Emulators/Music or Movies (eg: F:/)
And simply transfer your nethosts file to that destination
Now you need to transfer your eboot.pbp (and any other files) from your PSP emulator into the corresponding XBOX emulator folder if you want to use the roms from your XBOX Emulator
eg: copy files out of SNES9x TYL to the SNES Emulator folder on your XBOX
that way your XBOX SNES emulator can still run the roms on that and your PSP can use the same roms
Finally go back to Linux and navigate to your nethosts file and click on it
Now you can stream to IRShell (If you have IRShell you already have a guide to setting up nethosts on the PSP side so read the readme) exactly as you would from a PC running Windows/Linux
Please note that this is untested on a PS3 but I figure if it can run Linux it can do the rest
Also a MASSIVE thankyou must go to Ahman for creating IRShell
Please forgive me but Im not sure if Dark Alex created nethosts or Ahman
Either way they both deserve ALOT of praise for all their efforts in the scene
(sorry for my grammar Im lazy)
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January 3rd, 2007, 03:27 Posted By: wraggster
Play Asia are doing one of their Weekly Specials and today its a PSP Game, heres the info:
From the publisher: On the "Neverland" continent, from ancient times, the human, god, devil and other races who inhabit this land has been warring over and over again. And on this continent, there once existed a "super civilization" that was destroyed a long time ago. And the "great power" born from this civilization has left legends at places all over the continent. "Earth Shrine", where angels who fell to earth lived, is partly where this "great power" is sealed, and countless people used to attempt to get this legendary power. But nobody knows that this power was sealed due to the fact that it is too dangerous...
In Spectral vs. Generation, the characters from Idea Factory's Big 2 series, "Spectral Force" and "Generation of Chaos" gather in fierce fights. Unlike the RPG games of the past, this is a horizontal scrolling 2D fighting game, where the killer moves of the respective characters can be executed to defeat the enemy. Using PSP®'s wireless communication function, the versus fighting battles are easier to carry out as well as lively and loud.
Idea Factory's 2D fighter Spectral vs. Generation for Sony PSP™ is now available at discounted US$ 14.90 only.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 5 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 3rd, 2007, 03:22 Posted By: wraggster
via joystiq
Sounds like Konami might have taken the Coded Arms: Assault criticism to heart. The latest rumor suggests that the PlayStation 3 FPS has been canceled. Most reports indicate that Famitsu broke the news, but there has been no official confirmation form Konami. The rumor can be traced back to German site GameFront.
GameFront's original entry is short, and reads (as translated by Google): "The Shooter Coded of arm: Assault of Konami is to appear allegedly no more. That comes out from Japanese trade price lists. Konami did not express itself to the report yet and the attitude of Coded of arm: Assault so far officially does not confirm." From this, it's unclear how Famitsu became involved in the rumor. Perhaps the Japanese magazine published its own report based on the alleged trade price lists; or perhaps Famitsu has been wrongly tied to the cancellation rumor.
True or not, the loss of Coded Arms would hardly deal a crushing blow to PS3's image. Good riddance. (May we remind you that there are more important Konami titles at stake?)
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January 3rd, 2007, 03:18 Posted By: wraggster
via kotaku
Not only do owners of Sonic the Hedgehog have to suffer through bad gameplay, poor camera angles and lousy design decisions, but they also must endure painful loading, the kind that hurts in waves like a series of soft flicks to the family chaos emeralds. Anyone with the PlayStation 3 version on pre-order ought to watch the above clip, just to see what kind of mess they might be getting themselves into. Bravo, Sonic Team! Another job well done!
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January 3rd, 2007, 03:14 Posted By: Anger
It seems after the creation of this amazing program that someone leaked it.
So 0okm decided to let everyone have it without contacting him so now anyone willing to try it out can now do so.
If you don't know HowTo use, DON'T use it !!!
It may brick your psp, Use it at your own Risk !!!
This Program Just For FW2.80 TA-079~086 PSP
Don't use it on other ver. PSP !!!
HowTo
1. on FW1.50PSP
Download PSARDumper PSAR-Dumpa---ASB--.rar via comments
Download PSP FW2.71 Updates EBOOT.BPB 2_71_US_firmware_update.rar
Download PBP Unpacker pbp-unpacker-094-setup.exe via comments
use PBP Unpacker to unpacker FW2.71 EBOOT.BPB
copy FW2.71 DATA.PSAR to ms0:\
run PSARDumper on FW1.50PSP
then "Press circle to dump encrypted without sigcheck and decrypted reboot.bin."
to Dump "FW2.71 File"
2. on FW2.80PSP
Extract FW280DownDate2FW271.zip to ms0:\
check ms0:\F0 have 286 files and total size is 18,598,267 Bytes
PowerOff PSP to CleanReboot
Run xLoader on FW2.80PSP
then Run 2.71DDforTA-079~086FW2.80PSP
someone leaked and more than 200 email req. it
so
if you know HowTo use and can take the Risk
and Accept NOT share it to other people
you can Download it :P
Download and Give Feedback Via Comments / USE WITH CAUTION.
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January 3rd, 2007, 03:13 Posted By: wraggster
via gizmodo
Everyone knows that Sony's PS3 is the cheapest way to bring a Blu-ray player home, but is it the best? That's the question the folks at Home Theater Blog and Ultimate AV are trying to answer. Both agree that as a standard DVD player the PS3's image quality is a bit soft, but when it comes to Blu-ray titles the PS3 is no slouch.
Here's what they had to say.
Ultimate AV:
The PS3 more than holds its own in image quality, and wins hands down on boot up and disc access speed.
Home Theater Blog:
It would be hard for me to recommend a PS3 as a primary Blu-ray playback device; to those with zero interest in gaming. On the other hand for those with at least a passing interest in gaming, multimedia and Blu-ray playback, the PS3 does indeed offer an attractive mix of features.
So while it may be difficult to find (depending on where you live), the PS3 is your best bet as far as "bargain" BD players go.
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January 3rd, 2007, 03:11 Posted By: wraggster
Despite Sony's "official" statement that their BDP-S1 standalone Blu-Ray player only uses similar parts to the Pioneer BDP-HD1, there's been more than a few similarities noted in their reviews. The Pioneer and the Sony players all have the same format support, menus, disc drives, back panels, and load times. Now, with the release of The Descent they crash and burn in exactly the same way.
Reason? Both players don't support BD-J (Java enhanced discs), which is what Lionsgate produced The Descent in. Gee, if people are having a hard time telling DVDs from Blu-Ray and HD DVDs, how do you think they'll react when you tell them their player won't support BD-J discs? The PS3 plays back these discs just fine, and Sony's said they will release a firmware update to upgrade to BD-J support "sometime early this year".
via gizmodo
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January 3rd, 2007, 03:09 Posted By: wraggster
via gamespot
Last August, GameStop's online store leaked word of EA Replay, an Electronic Arts retro compilation slated for a PlayStation Portable release by the end of the year. The Web site's product listing was fairly informative, giving a complete list of 14 games included in the collection, as well as a list of bonus features.
Over the break, GameStop hosted a product listing for EA Replay 2 on the PSP but neglected to give any details on the collection except for the expected release date and price (February 19 and $29.99). While GameStop pulled the product page from its own site, as of press time there is still a GameStop-branded listing for EA Replay 2 at Barnes & Noble's online store.
Another pair of unannounced PSP games were spotted on GameStop's site. The retailer is accepting preorders for Guitar Hits from Ubisoft (February 27, $29.99) and Dragon Ball Z: Shin Budokai Another Road from Atari (March 20, $39.99). Another Road would be a follow-up to last year's original Shin Budokai on the PSP, but the nature of Guitar Hits is a little less clear. Ubisoft previously used the Guitar Hits name for a series of multimedia PC products that would teach users to play guitar with a combination of tablature and technique videos. GameStop is listing the genre of Guitar Hits for the PSP as "simulation."
Please note, while retailer listings frequently jump the gun on publishers' product announcements, they should not be taken as final confirmation of a game's existence; nor should the absence of a listing be considered as proof that a game isn't coming to a given platform.
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January 3rd, 2007, 03:03 Posted By: wraggster
via eurogamer
Metal Gear Solid: Portable Ops has received rave reviews since its release in the USA late last year, and that coupled with comments made by an assistant producer suggest a sequel is definitely on the way.
Ryan Payton, who admits the PSP game screwed up his social life, told the PSM podcast: "If it's successful on the retail level there will definitely be a sequel."
"Just on a personal level that's something I really, really want to do," he added.
Konami hasn't said anything specific about a sequel, but having shifted the Metal Gear portable titles away from card-battling toward real-time endeavours, an upturn in critical fortune and sales is unlikely to go unacknowledged.
Portable Ops is due out in Europe this year, although Konami's yet to announce a specific release date.
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January 3rd, 2007, 02:59 Posted By: wraggster
via engadget
Who cares about waiting for a patented idea to come to fruition when you can just handle things yourself? In ebphondaprelude's case, the modder apparently didn't feel comfortable waiting for Sony's LED-infused SIXAXIS to make it to market, and cracked open the PlayStation 3 controller for a bit of hackeration. Seemingly on the less difficult end of the DIY spectrum (at least compared to some entries we've seen), this mod simply requires a steady hand, 2.8v LEDs, a bit of wire, and your trusty soldering iron. The end result gives you four LEDs across the top and a PlayStation symbol that emanates blue in the night. So if you've nothing better to do on this first day back from an entirely too short holiday pause, be sure to hit the read link and get to work.
More info --> http://forums.ps3scene.com/index.php?showtopic=575771
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January 3rd, 2007, 02:47 Posted By: wraggster
By 2010, Xbox 360 and Wii will be trailing behind PS3 as Sony's console reaches a worldwide install base of 75 million, reckons Dublin-based market research company Research and Markets.
The educated forecast has appeared in an abstract of a study titled "The Transforming Global Video Games Market: The Emergence of Next Generation Gaming", according to a report on Next-Gen.biz.
But while it's said the PS3 will lead in the console war, it won't enjoy the same huge dominance achieved by PS2. This is down to "late launch issues in the PAL region and the early lead of Microsoft's Xbox 360."
Well, in three - and a bit, we guess - years' time we'll see how on the money this educated forecast turned out to be...
via cvg
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January 3rd, 2007, 02:37 Posted By: wraggster
Gran Turismo HD Concept is now out in North America and Japan, the 'demo' version of planned-but-canned full GT HD PS3 game releasing for download - for free - over Christmas.
News of GT HD's demise and Polyphony Digital's decision to instead release Concept broke in December last year. PS3 owners, for the download, get GT racing supporting 1080p, 10 cars, unlocks - further tuned versions of the vehicles and game mode Drift Trial - and new course Eiger Nordwand. Unlocks are accessed by performing very excellently in Time Trial mode on Eiger Nordwand.
Drift Trial driving mode allows players to "master the art of drifting and achieve ultimate control of their car", Sony's explained.
"Gran Turismo HD Concept provides PS3 and automotive fans a glimpse into the future of Gran Turismo," said Kazunori Yamauchi, creator of Gran Turismo. "With the power of the PS3 technology, the world of Gran Turismo is refined by its full HD visual presentation and unique interactive experience, resulting in an even more realistic and true driving simulator."
Full sequel Gran Turismo 5 is not expected to hit until 2008, but this Concept demo may not be the last PS3 hears of Gran Turismo before 5's out. Yamaouchi has explained previously that it's possible additional Concept demos will be released further down the line.
via cvg
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January 3rd, 2007, 02:07 Posted By: gunntims0103
new release via KingSquitter
A little GUI for popstation that lets you change images, save id and title.
Place all the normal popstation files (BASE.PBP, KEYS.BIN and popstation.exe) in the "files" folder before use.
cygwin1.dll have to be in either c:\windows\system32 or in the "files" foler.
Don't have any other files than cygwin1.dll, BASE.PBP, KEYS.BIN and popstation.exe in the "files" folder.
v.0.7
* Added support for warning screen.
* Added options. Now you can set default images and folders.
* Added command line support. Ex: PSX2PSP.exe "C:\name.iso"
download and give feedback via comment
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January 3rd, 2007, 02:06 Posted By: XioN980
I know, i know: Whats wrong with NesterJ? Nothing Really, i just thought this was kinda cool, This is an oldish NES emulator for the PSX and i can confirm personally that it works! Although it emulates nes with full speed and sound when using the D-Pad in the menu, be very patient, it takes five seconds approximately to respond to Button push, but thats only in the menu .
When injecting your roms remember to set the region as USA as that is NTSC and compatible with POPS.
Then use the generated ISO with PSX2PSP 0.7 (just updated by KingSquitter, no its not the crappy one released before his one) and your set!
Homepage
HELP
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January 3rd, 2007, 01:59 Posted By: gunntims0103
new release via bumuckl
heres what bumuckl had to say-
The next days my new Homebrew-Prog, the Quake1-Mod UT PSP will arrive.
Well, its just a Beta, but it may be interesting to you.
Some Screenshots for you:
Basically this is a modded Quake engine to be able to play a mod that is somewhat in the image of 50% Quake, 30% UT, and 20% Counter strike.
download and give feedback via comment
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January 3rd, 2007, 01:34 Posted By: PlayingKarrde
I have opened Pixelstation, a resource for Popstation icons and backgrounds for PSX games running on the PSP.
All artwork is my own and the site is based around quality over quantity. The site is made so it is as easy as possible to find the icon set you are looking for.
Requests are accepted through the contact page so check back daily for updates.
Pixelstation: PSXPSP icons and backgrounds
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January 3rd, 2007, 00:59 Posted By: gunntims0103
new release via bkclog
QUASI88 is a PC-8801 emulator for UN*X.
the emulator is ported QUASI88 0.6.1 to PSP.
(PC-8801, included SR MkII,is a domestic computer in Japan,
has Z80 as CPU,OPN or OPNA(optional) as Sound unit,
5inch FDD and also analog RGB video out,mainly targeted to game software market).
Note that this version is NOT a beta.
the plan to run QUASI88 0.6.1 on the PSP has been compeleted.
download and give feedback via comment
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January 2nd, 2007, 21:14 Posted By: 2.6,CRACKED
2.6,CRACKED!, Rikardo_92, PSP-KID have updated the shell once more here is the changelog to see the updates.
Changelog:
*To a large demand the shell name and team will be changing. We have decided on
Desire Dev Team(DDT, after the website www.desire-network.com) and will be called DesireShell. Which sounds much better
Have you noticed the difference already?
v0.3
1. Told that MP3Player did not work at all in some cases - fixed completly, made it fully compatible on its own.
2. Told that EBOOT loader did not work in Custom Firmwares - i think the VSH is patched, so I cant use sceKernelLoadExec, but I will try the VSH commands for the next release. So if you are new to the shell do not be surprised, used to work on 1.5 for me (now 3.02 OE-B).
3. Added a click sound to the Shell but it slows down the menu, PM me if you want it removed to speed up the menu and I will keep it like that in future versions.
v0.2
1. Multiple Icon in Shell menu bug fixed (At start of MP3 Player and Shell appears black, jst press any button and the screen will come up - i wouldn't press X because it will load something before you know what you are loading
2. On the shell's music icon press X to go straight to the Music player, O to define a homebrew (it goes to a filebrowser where it saves the dir to the file, but you cant exit due to an exception error im working on)
3. MP3's Buttons updated
4. Fixed some of the problems with the EBOOT loader (please leave feedback if it doesn't load a certain type of EBOOT)
5. A minor bug crash that shoudlnt have been noticeable - but fixed
v0.1
1. Cant use home to exit -> press L+R+Start to exit
2. Image viewer works but is kinda screwy, cant return to the shell once loaded
3. Music player works but circles are left at the end of the lines :S, and you cant return to the main shell atm :S
Here are some new screenshots:
Download here:
http://www.desire-network.com/HustlazShellv0.3.rar
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January 2nd, 2007, 16:58 Posted By: Nikolaos
via Art
Art just keeps on updating his fantastic home brew application, I swear its still Christmas in my eyes
any ways here is whats new.
- change to startup checking routine to allow a mismatching topmenu_plugin.rco file for 2.71 SE
- fix for program termination if trying to use a mismatching topmenu_plugin.rco file with 1.50 firmware
so here you have it sorry for the last post, I see it was already submitted by wraggy.
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