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December 29th, 2006, 22:08 Posted By: cools
PSP Monopoly Public Beta #2 is Released!
By: XiGency, LiquiFire, & cools
Main Title Screen
In-Game
Menu
This is a Two-Play Monopoly clone for the PSP. Its human vs. human (No real AI yet). 3 Major Issues (not really bugs)
- Cant Auction
- Cant buy deeds after being sent to it.
- If you land a property that you own, it will say press start to end your turn. Press Square then Start. (Don't ask...)
Controls are basic, Usually the game will tell you what to press. To bring up the menu press the L and R Trigger buttons. To select anything in the menu (or sub-menu) use Cross (X). Everything in the Menu works! Thats right! You can Buy a House, Mortgage a Property, TRADE Properties, Save the Game, and Quit! They should all be fully functional!
So the bulk of Monopoly is now done! There are a few things here and there that are missing (as noted above). I did have an MP3 Player, but it was taking up a lot of the CPU and the sound quality was bad, same result when I re-did the Mod-format Player. (Sign of Bad Code) This project will be discontinued for a while (again). I do have some plans to finish it (like fully finish with AI and stuff). If Ad-hoc does get implanted into Lua Player, I MIGHT add it to it, I really didn't want to add infrastructure (even though it would be cool) because people wouldn't stick around for the whole game. There is no end to the game! As you can see, it is possible to go into negative amounts of money! You can play the game however you want. (Play to $5000, to $-2000, all properties are sold, whatever!)
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December 29th, 2006, 20:02 Posted By: wraggster
m0rkeulv has released a new GUI for the conversion of ISOs for the Popstation release by DarkAlex.
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December 29th, 2006, 19:28 Posted By: wraggster
via pspfanboy
Pfft... the sun. It's so overrated. Sure, it gives us the heat the planet needs in order to sustain life, but dammit... it gets in the way of some fine outdoor gaming sessions. Thankfully, the Glare Shield will help get rid of the problems caused by that pesky source of vitamin D.
Not only will the Glare Shield protect the screen from the harmful rays of the sun, it'll give you the privacy you want in a much less... conspicuous way.
Screen Via Comments
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December 29th, 2006, 19:11 Posted By: wraggster
New release from Swordman:
Hi all! I'ts a bit since my last (and first) release. Now I'm releasing a small library to load the OBJ models on the PSP.
Im posting here fot 2 main reason:
1) I can't post in release section (I'm sorry for posting in the wrong section);
2) I need feedback on the lib. If someone more expert than me could take a look at the implementation and give me advices on better coding/implementing/etc I'll be very happy. I'me here to learn, and if possible, help others to learn
Thanks all!
I apologize again for posting in the wrong section
Here is the link to the file:
http://www.filefactory.com/file/0ae423/
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December 29th, 2006, 18:36 Posted By: wraggster
We announced earlier that Tekken 5: Dark Resurrection had hit the Japanese PlayStation Store earlier than anyone had expected. After a couple of hours of playing through the game, we're happy to report that this is easily the best surprise ever.
Based on the latest arcade version of the highly popular fighting series, Dark Resurrection for the PS3 delivers with a number of improvements, including high-res graphics and a new playable character in Jinpachi.
The graphics are definitely a notch above the arcade version. Even when not played in the supported 1080p resolution (eds note: stop going out with the housewives, Andrew, and you might be able to afford one of those fancy new Bravias), the difference is noticeable to anyone who has played the original material extensively. In addition to sharper textures, it also seems that the characters are a little bit bigger, but that may be our eyes playing tricks on us.
Of course, the high res graphics also makes things stand out more. It's easy to tell that this game is based off a last-gen title just from the amount of geometry being thrown around, and the simplicity of the textures compared to current gen games. Not that it's a huge problem, but don't expect this to stand up to newer titles that are just being released. After all, the original Tekken 5 was released to arcades about two years ago, with Dark Resurrection following in 2005.
The addition of Jinpachi is a nice little bonus though, although he doesn't look like his end game form at all. Rather, Namco used the model that's used during the cutscene before the boss fight. Jinpachi has a ton of awesome moves in his arsenal, and they're all searchable via the in-game command list. Included in the moves that are at Jinpachi's disposal are an uppercut reminiscent of the traditional Mishima Godfist, a swipe that bounces prone opponents off the ground and into the air, and a hit throw that pushes enemies back. The latter, thankfully, doesn't give Jinpachi any additional energy like it did when he was a boss.
There are only a few modes in the game; it's decidedly lackluster compared to the PSP version. There are the traditional Arcade and Versus modes, as well as a Ghost mode which allows you to fight Ghost A.I. of real fighters. We're assuming that you'll be able to download ghost characters in the future but that's not available right now.
There's also a Gallery option, where you can unlock illustrations and CG movies from the Tekken 5 series. Oddly enough, these goodies are not part of the game's 800+ megabyte initial download. After you've decided to purchase these items using Tekken money, the game contacts the server for the download. The CG movies, sadly, are not new, as they are directly from the PSP version of Dark Resurrection.
In addition to the new character and visual updates, the PS3 rev of Dark Resurrection has also streamlined things a lot, combining the character select screen and the item shop into one, so that you can equip and purchase your items after you have chosen your character. While this is similar to the US versions of Tekken 5, it's totally different from the Japanese versions.
Are there any other bonuses that have been included? Not really, but what can you expect from a $20 purchase? The game has been visually upgraded and looks leagues better than the arcade version, and it's arcade perfect as far as character balance goes. Although only those with Japanese credit cards can purchase the game, an international release shouldn't be too far away, since it's assumed that Namco wants this game out before Sega's Virtua Fighter 5 hits stores in February. Keep checking your local PlayStation Store, just in case Dark Resurrection makes a surprise appearance just like it did in Japan.
via ign
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December 29th, 2006, 18:29 Posted By: wraggster
Shine has posted a new OpenGL Version of Lua Player for the PSP and PS3, heres the full details:
I've started to rewrite Lua Player with the SCons build management and based on OpenGL for all graphics output. For the PSP it uses pspgl, which has some limitations (see #ifdefs in common/LuGL.cpp). I have tested it on a firmware 1.0 and 1.5 PSP, but it doesn't use kernel mode, so it should work with other versions, too.
For Windows and PS3 all OpenGL functions should work (but currently textures are not implemented). The Windows version is compiled with Visual Studio .Net and should not need any Cygwin or other library (except the system libraries and opengl). The PS3 version should work on every 64 bit PS3 linux.
You can download all binaries and source code from http://www.luaplayer.org/LuaPlayer-OpenGL-preview4.zip . A sample animation is included in script.lua, which you can change. This is also very good on Windows or PS3 for learning OpenGL: Open script.lua in an editor, open a command line and after saving the script, restart the program. Hit Escape to exit the program.
Crrently o PSP the 3D rendering is very slow and the graphics looks wrong. Maybe someone has an idea how to fix it.
Would be nice to port it to Linux X11, too. Should be not too difficult: See common/luaplayer.h for the list of functions you have to implement and examples in the psp, ps3 and win32 implementations. On startup you have to call luaplayerMain, then the functions you provide will be called.
Download Here --> http://www.luaplayer.org/LuaPlayer-OpenGL-preview4.zip
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December 29th, 2006, 18:29 Posted By: wraggster
Shine has posted a new OpenGL Version of Lua Player for the PSP and PS3, heres the full details:
I've started to rewrite Lua Player with the SCons build management and based on OpenGL for all graphics output. For the PSP it uses pspgl, which has some limitations (see #ifdefs in common/LuGL.cpp). I have tested it on a firmware 1.0 and 1.5 PSP, but it doesn't use kernel mode, so it should work with other versions, too.
For Windows and PS3 all OpenGL functions should work (but currently textures are not implemented). The Windows version is compiled with Visual Studio .Net and should not need any Cygwin or other library (except the system libraries and opengl). The PS3 version should work on every 64 bit PS3 linux.
You can download all binaries and source code from http://www.luaplayer.org/LuaPlayer-OpenGL-preview4.zip . A sample animation is included in script.lua, which you can change. This is also very good on Windows or PS3 for learning OpenGL: Open script.lua in an editor, open a command line and after saving the script, restart the program. Hit Escape to exit the program.
Crrently o PSP the 3D rendering is very slow and the graphics looks wrong. Maybe someone has an idea how to fix it.
Would be nice to port it to Linux X11, too. Should be not too difficult: See common/luaplayer.h for the list of functions you have to implement and examples in the psp, ps3 and win32 implementations. On startup you have to call luaplayerMain, then the functions you provide will be called.
Download Here --> http://www.luaplayer.org/LuaPlayer-OpenGL-preview4.zip
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December 29th, 2006, 18:06 Posted By: wraggster
via chubigans
Microtransactions sounds like a dirty word, perhaps because we associate it with things like paying for content we had gotten for free before (I’m looking at you, Madden) or perhaps paying for outfits that adds virtually nothing to the gameplay (darn you Viva Pinata!).
But there is a bright side to microtransactions...and that’s the ones that you actually feel like paying for. The Co-op for Blast Factor coming in January is a good example...if that runs at a good price, I’m all for adding it to my game.
It seems devs are ready to add content to their games, but there’s a huge, major factor in deciding whether or not to create more levels or add-ons to a network game...and that’s obviously the performance of sales. Gripshift for the PS3 is set to get some neat add-ons in the future such as a track editor, and of course I’ve mentioned the Blast Factor expansion. Heck, Go Sudoku already has several packs available to buy online. But what about future and present games already on your hard drive?
One team, Team 17 to be precise, is ready to dish out more content for Lemmings PS3:
“We're dead chuffed with it...hopefully it'll be so successful we'll get to do some more level packs/additions for it!”
flOw, set to release in January, has some plans to evolve over time, or as IGN reported:
“Future updates are also supposed to include multiplayer or other modes, and ostensibly the game will continually be updated on a monthly basis.”
What does that mean exactly? Well, here’s what Kellee (president of thatgamescompany) said earlier this fall:
”At launch only localized multiplayer will be available, but I will say I think it is soooo much fun! I can't wait until we can execute an online multiplayer mode - if people respond well to the local version, I think we will have a good argument for Sony to do it.”
That was back in October, and seeing as how IGN reported the future update part in December...perhaps Sony was convinced. They did buy the company, after all.
It’ll be interesting to see how these games expand...it seems to be heading in a different direction than Xbox Live Arcade. Whether or not devs pull through and deliver is something that we’ll have to see for ourselves.
Like I said...it should be interesting.
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December 29th, 2006, 17:44 Posted By: wraggster
Random news-monger, Nearby Networks, claims that the PS3 was the most sought after item this holiday season by online shoppers. The near-meaningless press release goes on to put the Wii in the fourth place slot, just after the uber-coveted Nissan Maxima. Take that, Nintendo! And, of course, the Xbox 360 is bested by the mighty Subaru WRX... certainly this is more proof that superior Japanese engineering will always prevail against Microsoft. Here's the Top 10:
1. Sony PlayStation 3
2. TMX Tickle Me Elmo
3. Nissan Maxima
4. Nintendo Wii
5. Boondock Saints movie merchandise
6. Subaru WRX
7. Xbox 360
9. Apple iPods
9. Suzuki GSXR
10. Computers
What in the world is Boondock Saints?
via ps3fanboy
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December 29th, 2006, 17:41 Posted By: wraggster
Previously available only in arcade and PSP formats, Namco Bandai's Tekken 5: Dark Resurrection has been released in Japan as a fully digitally distributed PS3 title over Sony's PlayStation Store.
Running at full HD (in up to 720p or 1080p) at a promised 60 frames per second, the new version of the 7th iteration in the long-running Tekken series makes boss character Jinpachi Mishima playable for the first time.
The Dark Resurrection download weighs in at 830MB, and is available for 2000 yen ($16.80) on Sony's Japan store, and $125HK ($16.07) on the Hong Kong store. The U.S. will likely see its own version of the game appearing stateside in due time, but no announcements have yet been made.
via gamasutra
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December 29th, 2006, 17:37 Posted By: wraggster
via guidetohometheatre
The PS3 unequivocally earns its keep as a BD player for a home theater environment, although the non-gamers among you will certainly want that optional Blu-ray Disc remote. It's not quite good enough on standard DVD playback to unseat very good, up-to-date, standalone DVD players, but in all other respects it earns top scores.
Compared to Samsung's BD-P1000 and (briefly) Sony's BDP-S1 as BD players, the PS3 is superior in absolute picture quality to the former, and more than holds its own with the latter. And it kills both in terms of startup and disc access speed and overall ergonomic prowess and stability. It's just bullet proof, and aside from being the coolest looking piece of gear ever, it's the only next-gen player so far that behaves like one in every respect. And of course, its connectivity and audio decoding features are tops too, although you really need an AVR or pre/pro equipped with HDMI 1.1, or later, to unleash its potential.
All of the above would be enough to earn the PS3 a rave review as a BD player even if it were on par with the prices of the standalone BD players. But it's not- even the upscale $600 PS3 is by far the least expensive BD player available.
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December 29th, 2006, 17:33 Posted By: wraggster
Unconfirmed reports of the PS3 being exploited, heres the info from the site:
Once again the GODS @ Paradox have released another PS3 iSO dump as follows: MotorStorm_JAP_PS3-PARADOX and from the NFO File comes the following hints today:
| cOMPANY : SCEI | rELEASE DATE : 27 Dec 2006 |
| sYSTEM : PlayStation 3 | sIZE : 120 x 100mb |
| tYPE : Racing | vIDEO MODE : NTSC/JAP |
| sUPPLIER : Huey Lewis | cRACKER : Wireless B/G? |
| mEDIA : BLU-RAY | pLAYABLE : Yes they are |
| sPECIAL nOTE: |
| |
| Happy new year to all members who helped in the past and present! |
| And a question to all, is there a bug in the system software from |
| the playStation 3(R) Yes there is Nothing to add more.. |
Maybe this will lead to full on homebrew support for the PS3?
As usual No ISO Discussion in our forums
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December 29th, 2006, 13:16 Posted By: splodger15
Nope, the image isn't fake. And yes, it is a screenshot of a hacked XMB. Are you interested yet?
We know our handheld's XMB looks fine and well already but changes are sometimes good. As much as you don't want to be wearing the same clothes every day and eating the same food every meal, we are pretty sure you don't want that for your PSP either. XMB Icon Hacking is a Lua application created by homebrew coder kgsws.
As the name implies, the application allows for changing icons on our XMB. It was originally made for 1.5 FWs. Although kgsws isn't sure if there will be complications with other firmwares, he suggested just the same to use custom ones so as to avoid problems.
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December 29th, 2006, 10:56 Posted By: IamAbe
Posted by yigytugd on the Playstation.com PSP forum:
It has been announce on numerous sites that a redesigned PSP will be at E3 and available for the christmas season. This is still not comfirmed but Sony has said in mag articles that it might hit early '08. But updates will continue for the original PSP. Remember this is not PSP2(or as said) just for now a better version. (Im on my PSP so links will be up later)
Link to original post: http://boardsus.playstation.com/play...ead.id=2731225
This seems to tie into wraggy's post about Samsung's 60Gig HDD...
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December 29th, 2006, 10:56 Posted By: wraggster
New from SuccessHK
Product Features of Playstation 3 Cooling Fan for PS3
Double turbo centrifuge cooling fan
Use with PS3 USB port
Effectively reduce the console temperature
What's inside the box of Playstation 3 Cooling Fan for PS3
Specially designed forPS3 game console, unique shape and nice appearance.Two powerfulcooling fans inside the vertical stand can expedite the ventilation for the console and lower the temperate of the console. Therefore it can prolong the life of the console.
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December 29th, 2006, 10:27 Posted By: wraggster
Better known as Wonder Boy in the west (or, for one console port, Adventure Island for you NES owners), Sega and Westone's arcade and console platformer-cum-action RPG is getting a proper Sega Ages compilation, due to hit Japan in March.
Unlike the earlier Sega Ages games, this looks to be another fine collection of classic old-school Sega games at a budget price. The collection will include:
- Wonderboy (Arcade)
- Wonderboy in Monster Land (Arcade)
- Wonderboy III: Monster Lair (Arcade)
- Monster World II (Game Gear / Master System)
- Wonderboy V: Monster World III (Genesis)
- Monster World IV (Genesis)
Don't expect this to hit stateside, like pretty much every other decent Sega Ages game.
via kotaku
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December 29th, 2006, 10:15 Posted By: wraggster
via engadget
Hard to imagine, but it's been over two years since Sony unleashed the PSP (at least in Japan), so it stands to reason that we're due for a little upgrade, right? Well, it's difficult to tell precisely what's going on due to the machine translation, but Samsung introduced its new N-Series line of 1.8-inch hard drives today and there's some indication that a 60GB version of the drive may end up in a future PSP. With any luck we may see a proper announcement at CES next month -- we definitely would not kick a 60GB PSP out of bed -- but for right now we're just trying to figure out exactly what Samsung announced today.
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December 29th, 2006, 08:43 Posted By: kando
Enjoy all! Here it is! Video at:
-------------------
CIntro Modifier V.1.02 & CIntro Flasher v.1
Coded by kando
Based on some code from Coldbird, Art & Lordsturm
Readme by kando
Concept by kando
Crediting @ Team FWI
v1.02 Decided to include CIntro to avoid problems, seems some versions were different.
v1.01 changelog: added delay from splash screen to restore screen to fix a small bug.
--YOU MUST HAVE 3.02OE-B INSTALLED FOR THIS TO WORK PROPERLY--
WHAT IS THIS PROGRAM?
-This program modifies either version 0.1 or 0.2 of piccahoe2k@hotmail.com's CIntro program.
-----I M P O R T A N T-----
(IF YOU USE VERSION 0.2 YOU MUST EDIT THE INTROCFG.INI AND CHANGE
bootup=ms0:/PSP/GAME/IRSHELL/EBOOT.PBP;
TO
bootup=xmb)
^^ cap sensitive
WHAT IS CINTRO?
-CIntro is an eboot that runs pmfPlayer.prx to play any PMF file on startup if enabled through firmware.
HOW DOES THIS PROGRAM MOD CINTRO?
-This program places all of the CIntro files into FLASH1, modifies the eboot to work in there,
and modifies the firmware to autoboot FLASH1:/EBOOT.PBP instead of MS0:/PSP/GAME/BOOT/EBOOT.PBP on startup.
WHY WOULD I WANT THIS? WHAT DOES IT ACHIEVE THAT IS SO SPECIAL?
-With this mod, CIntro gets permanantly flashed to FLASH1 so that with or without a memory card,
the intro PMF movie will play on startup. Effectively, this replaces the sony coldboot screen.
OK, SWEET! HOW DO I WORK THIS THING?
-Extract the 2 folders in this release into whichever folder is your 1.50 kernel
(GAME or GAME150)
Once thats done...
1) *REMOVED*
2) Place all CIntro files from the ROOT of the zip file to Memory Stick ROOT - MS0:/ (ms0:/EBOOT.PBP ms0:/pmfPlayer.prx ms0:/INTROCFG.INI)
3) Find your favorite PMF file (up to ~3.0 MB when no background is set through photo in xmb) and
rename it to INTRO.PMF and stick it in ms0:/
4) now that you have your 4 files in ms0:/, run the "CIntro Modifier" program included in this release.
5) once the installer is done, turn off your psp. turn it back on and go into RECOVERY mode.
6) go into "Configuration"
7) ENABLE "Skip SCE Logo"
8) ENABLE "Autorun program at /PSP/GAME/BOOT/EBOOT.PBP (no u dont have to have that made on ms0)
9) Turn off your psp. Remove your memory card. Turn on PSP. Sit and be amazed!
HOW DO I CHANGE MY INTRO.PMF OR MY INTROCFG.INI?
-Run CIntro Flasher (Included in the release) to flash ms0:/INTRO.PMF or ms0:/INTROCFG.INI to FLASH1.
FAQ:
HOW DO I REMOVE THIS MOD?
1) Re-Run CIntro Modifier
2) It will say press CROSS to uninstall...simply press CROSS
3) Go back to RECOVERY mode and DISABLE "Autorun program at /PSP/GAME/BOOT/EBOOT.PBP"
WHAT HAPPENS TO MY FILES WHEN I UNINSTALL?
-Files are backed up to MS0:/PSP/ once the program is told to uninstall, so you dont lose anything!
WHAT IF MY INTRO.PMF IS TOO BIG FOR FLASH1?
-The program will detect this and will restore your previous working intro.pmf, or
if it is checking during installation of the mod, will stop the installation and uninstall.
WHERE DO I FIND CINTRO?
-omfg use google for cryin out loud.
CAN THIS BRICK?
-if used with a battery with < 1% life, yes.
Shoutouts to (in no order of importance except for the first one): Dark_AleX, projekt, deuce, brentp, FoG, Jordan, HellDragon, MikeDX, Train2335, FreePlay, NOPx86, x3sphere, cyanide, LordSturm, birdman, jamesbdx, busta, Feli, Fragtastic06, Nomo, MY MOM, MY DAD, jas0nuk, TheBuzzer, poohter, Fanjita, Ditlew, Team Noobz, Mathieulh, Ell, mr_dank, vb_master, all who joined irc.toc2rta.com #psp, all my friends IRL, ColdBird, holmz, weltall, moca, Art, MaTiAz, and anyone i happened to miss -------------
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December 29th, 2006, 06:23 Posted By: gunntims0103
new release via Piccahoe
directory path changer by piccahoe for linux and windows
thanks to freeplay for mentioning (in #noobzot) that you could hex the name of the folder in the eboot.pbp
What this does:
-Lets you have more than one psx game on your psx
-Fix Game Saves (?)
How to use this:
1. Put this in the same folder as the eboot.pbp which you was created by popstation or the alternative program. (forgot the name sorry!)
2. After you converted the file from iso to pbp using popstation or the alternative program (forgot the name sorry!)
3. click on patch.exe or goto konsole if you on linux type patch.bin
4. it will tell you to enter the new name of the directory. Enter a new name like blahblah (9 char max).
5. wait till it finish! it will only take a sec!
6. turn on your usb using your psp
7. goto /psp/game and create and folder and name it the same name you enter in the program the example name above was blahbalh so
you have to create a folder name blahblah
8. put the eboot.pbp into the folder that you created along with keys.bin and document.dat
Other infomation:
This program was coded in linux, compiled with g++, the windows version was compiled with dev-c++.
download and give feedback via comment
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