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February 10th, 2007, 12:50 Posted By: wraggster
via ps3fanboy
Yes, just for you. Exactly like how those Girls Gone Wild commercials say that "these girls can't wait to get naked just for you" -- don't believe us? Watch Comedy Central after the Colbert Report. Sorry, claims like that are really annoying. It's just for me, not you. Anyway, the PS-Store has released a few new things for you to enjoy. Sadly, no demos. But there is a PS-One classic for your PSP!
If you just can't wait for flOw, there's an HD video up for download and what can we say? It looks darn sexy. Sounds sexy, too. There's also a new game for the PSP, 2 Xtreme, which some could say is the sequel to a cult hit. There's also a movie trailer for Lucky You, but whatever. Maybe after the European launch we'll see some demos. Until then, we're counting the days to flOw and that rubber duckie game... Super Rub-a-Dub. Best idea ever. This yellow duckie can't wait to take a bath, just for you!
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February 10th, 2007, 12:05 Posted By: wraggster
via pspfanboy
This mumbo-jumbo that appears on your screen happens to be code extracted from a decrypted version of firmware 3.10. MaTiAz appears to have uncovered a reference to a "skype_plugin" within the code. While the functionality is clearly not present in the current revision of PSP's firmware, it appears that Sony's working on something for a future upgrade. Historically, it appears that hints to future functionality is hidden away in the code: references to the PSP camera and GPS were found in earlier decrypted firmware, long before they were officially released.
A similar Sony product, the Mylo, has implemented Skype functionality in the past. Certainly, being able to have some kind of VoIP service (free, or not) would increase the value of Sony's portable even more. Will you celebrate if Sony releases this in a future firmware revision?
Lets hope for a Dark ALex release with Skype
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February 10th, 2007, 11:58 Posted By: wraggster
via devkitpro.org
Some users have requested a version of devkitPSP with a more recent version of the psp sdk.
devkitPSP release 9 has been updated with the psp sdk fresh from svn today - revision 2175.
This version is available through the devkitPro Updater as usual.
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February 10th, 2007, 11:29 Posted By: wraggster
via engadget
Electronic Gaming Monthly, in an interview with Sony's Jack Tretton in early January, mentioned the recent availability of his company's console: "...it seemed like about 50 percent of the people in line were there to make a quick buck on eBay. And now we're seeing a lot more units on store shelves." Jack seemed a tad surprised by this, but he put his money where his mouth is: "If you can find a PS3 anywhere in North America that's been on shelves for more than five minutes, I'll give you 1,200 bucks for it. I can get any retail buyer on the phone with you and get them to verify that there's not a single retail location in America where there's a PlayStation 3 on the shelf for sale. They've all been sold in a matter of minutes." After EGM let Tretton know they had indeed phoned 18 stores and found half of them had PS3s in stock, some stores with as many as 20 consoles, Jack held firm "if only nine of the 18 stores you contacted had supplies, that seems to be a clear indication that sales continue to be outstanding." So there you have it, Jack's not backing down. We're guessing our check is already in the mail.
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February 10th, 2007, 11:24 Posted By: wraggster
via joystiq
PSP Fanboy recently spotted evidence of a Warriors resurgence in New York City. With a PSP port of The Warriors in the works, could those Rockstar hooligans be dabbling in guerrilla marketing?
We wouldn't put it past the studio, which is headquartered in NYC; but this could easily be a remnant from the game's first go-round on PlayStation 2 and Xbox -- or just the uninspired work of a fan. Anyone else spotted tags?
Screen Via Comments
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February 9th, 2007, 22:03 Posted By: wraggster
via nma
Sony Computer Entertainment Europe (SCEE) is in talks with Sky to allow PSP owners to download Sky content such as Lost and 24 onto their handheld devices. An agency pitch has been launched for the creation of the service, understood to be a joint venture between Sony and Sky scheduled for a release later this year. The deal could help reignite interest in SCEE's beleaguered handheld console, which has been outsold by the more popular NintendoDS.
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February 9th, 2007, 22:01 Posted By: wraggster
via pspfanboy
One week after the popular Metal of Honor demo hit the web, PSP gamers are being treated to a new demo: TOCA Race Driver 3 Challenge. The demo includes three vehicles, the Ultima GTR, Opel Vectra GTS V8 and the classic Mercedes Benz W196, for use in three different challenges. This marks one of the few times where a game demo has been made downloadable before a game's actual release.
TOCA will be available for UK buyers on February 16th.
YourPSP users: (European users only)
Connect your PSP to your computer and visit YourPSP. You will be able to download and install the demo automatically.
Everyone else:
1. Download the demo ZIP file.
2. Extract the contents of the ZIP file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy ULED90009 folder into the GAME directory.
Another excellent demo for the PSP
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February 9th, 2007, 21:58 Posted By: wraggster
IGN seems to think Phil Harrison accidentally announced LocoRoco 2. Their proof? Let me quote their article, "When asked what he has been playing on other platforms, Harrison said he has enough to play on the PS3 and PSP. But he said he was playing 'LocoRoco's next version on the way' to the Q&A. Harrison didn't provide details, but the fact that he was playing the game on the go would mean it will arrive on the PSP."
I suppose that's one way to interpret it, but I personally think he was talking about the LocoRoco Mobile, that has already been announced. After all, the question that brought on the LocoRoco answer was about other platforms, ie not PSP or PS3. It also seems unlikely he'd mention a high profile sequel in passing. We're sure LocoRoco 2 is in the works since they want to continue the franchise, but we're still waiting for the official announcement of another PSP go around. Let's hope that it comes soon!
via pspfanboy
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February 9th, 2007, 21:54 Posted By: wraggster
Speaking in this morning's Q&A session at D.I.C.E. in Las Vegas today, SCE Worldwide Studios chief Phil Harrison gave hope to PlayStation Portable fans that change is on its way for the system's disjointed online arrangement.
In a question about the PlayStation 3 online network and its thus far lacking feature set, Harrison addressed the concern by stating that the platform's online feature set would be refined and expanded over its current offering. In addition, he mentioned that the PSP would factor into the PlayStation Network online plans.
"This year we'll be adding some functionality to the PSP that will unify our approach", Harrison said. (For more of the Q&A, catch a blog of his answers on gaming industry site Gamasutra.)
Exactly what that unification would mean, however, was not explained. Ideally, the feature set would mimic that of the PS3 (at least, as far as the technical abilities of the system will allow), and would bring to PSP both the PlayStation Store and the PlayStation Network online system brought out with the launch of PS3. The PSP is currently without a unified network plan, and has suffered online play offerings because of this -- few developers support the PSP's online mode, and gamers have a hard time trying to find friends online without a shared cross-title Friends List. PSP gamers have also been enraged by the fact that the long-awaited PS one download feature made its debut only in tandem with the PlayStation 3 console -- gamers cannot directly download PS one games to PSP at the moment because the PlayStation Store has not yet been made available for PSP.
Bringing either feature to PSP would be a welcome addition to the system and would help make use of the PSP's untapped potential. Phil Harrison today also commented on the missed opportunities with PSP, saying that developers have been able to provide PS2-quality gaming on a portable for the first time, yet have not gone beyond that. Its social aspects and media offerings, according to Harrison, make the format unique and offer game designers the opportunity to create unique content. Ideally, future PSP developments (including those assisted by the new networking features spoken of earlier) will help the handheld realize that opportunity.
via ign
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February 9th, 2007, 21:51 Posted By: wraggster
Tennis is one of those games that's easy to learn, but very hard to master. Incredibly, for the past seven years, Sega has managed to strike the balance between a series that's easily accessible for novice tennis gamers, but deep enough for hardcore tennis fans. The latest installment of the franchise, Virtua Tennis 3, looks like it will uphold this tradition nicely by making its transition to the next generation consoles with striking visuals and a large roster of athletes. We recently got a build of the game into the office and came away with some new impressions.
Unlike the last Virtua Tennis title that came out on the PSP and featured sixteen professional players, Virtua Tennis 3 boosts that number up to 20 of the best athletes and up and coming stars. 13 athletes from the ATP take top billing, such as star players Roger Federer and Andy Roddick, as well as up and coming players like Taylor Dent and Gael Monfils. Seven WTA members step onto the courts as well, with Maria Sharapova, Venus Williams and Martina Hingis amongst the female roster. Gamers aren't limited solely to the 20 professional stars; you have the opportunity to load up customized athletes and put them up against these competitors at any time in Tournament or Exhibition play. Initially, players will have 7 courts available to them, ranging from the red clay of Barcelona to the hard courts of Milan and the revered grass of London. However, you'll be able to unlock additional stadiums as you play your way through the World Tour mode.
What has always been surprising is just how accessible the game is. The formula hasn't really changed since the Dreamcast days, so players can easily jump in and be comfortable with playing either a singles or doubles men's or women's exhibition or tournament match. Regardless of which game mode you choose, the control scheme is still very simple: Players have lob, slice and basic top spin shots, which you can use in combination with the angle of the ball to determine whether you'll hit it with your forehand or backhand. Depending on how long you press the button and whether you're in the right position, you can perform other shots like drop shots or overhead smashes with incredible accuracy. Even better, Virtua Tennis 3 provides a way to get accustomed to these mechanics with engaging mini-games.
There are ten new mini-games within Virtua Tennis 3, as well as two returning classic games. However, unlike previous Virtua Tennis titles, these are broken up into two categories: Court Games and training mini-games. The training mini-games can only be played within the context of the World Tour, and improves your created players stats when it comes to the various skills you need on the court. Court Games, on the other hand, are available at the main menu, but are strictly multiplayer affairs. You can't play a single player game against the computer, which should provide a lot of fun for up to four players to go against each other.
The first two are mild variants on each other. Pin Crusher is essentially bowling on a tennis court, with pins placed on the opposite side of the net. You've got ten frames to get as many spares and strikes as possible. Tricky Pin Crusher, on the other hand, is a bit different because instead of the standard pyramid configuration, the pins arrange themselves in different shapes, which makes it a bit harder to get strikes or pick up spares. Avalanche tests your fast footwork, as you attempt to grab fruits that bounce on the court without getting squashed by larger tennis balls. To test your reflexes, Panic Balloon sets up a number of bubbles on the other side of the court with arrows in them. Whenever the ball makes contact with the bubble, it will ricochet in the direction of the arrow, which will definitely keep you on your toes.
The last three are perhaps the office favorites. Super Bingo provides all players with a bingo card and a scrolling set of numbers. By hitting the tennis balls into various numbers, you claim them for your player and the first person to get four numbers in a line of the card wins. Alien Attack is somewhat similar to Space Invaders, except instead of dodging shots, you're trying to send tennis balls into the machines constantly descending towards the net. Finally, there's Court Curling, which is just like the sport on ice, except on a tennis court. Players can use the oversized tennis balls to propel their stones towards scoring areas, while trying not to send them out of bounds. Definite strategy can be involved when you knock your opponent's stones into yours for points, or try to push their rocks out of bounds. We'll have more on Virtua Tennis soon, but for now, check out these screens and movies.
Screens Here
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February 9th, 2007, 21:49 Posted By: wraggster
At a panel held during DICE 2007 in Las Vegas, Phil Harrison gave the audience a taste of the upcoming PS3 version of SingStar. The popular karaoke game has earned a powerful facelift for PS3 with an intuitive and, quite frankly, beautiful interface. Sadly, Harrison did not play SingStar, so we didn't get to hear the singing voice that brought Europe to tears. Instead, Harrison demonstrated some of the cool features that gamers can look forward to.
Leveraging Sony's monstrous song library, and including songs from other labels to boot, SingStar offers hundreds of tunes for download from the PlayStation Store and instantly integrates them into SingStar. Each video includes a streamed preview and downloads in the background as you play SingStar. That's right, downloads won't prohibit your ability to use the PS3. Imagine that.
Along with songs, both free and premium wallpapers can be downloaded. Harrison added a lovely image of the ocean at dusk to the background. Animated birds flew at the edge of the horizon for added "oohs" and "ahhs."
The interface itself is slick, colorful and could easily be mistaken as an Apple product. Yes, it looks that good. Graphics heavy, the interface offers quick and easy access to all of SingStar's functionality.
My SingStar, clearly inspired by MySpace, is geared towards community interaction. The dynamic homepage provides the ability to meet gamers with similar music interests, enter weekly contests ("It's Elvis Week!") and upload video performances. Users can also rate and rank other gamers' videos. These features speak to Sony's desire to expand the PS3 to include more community interaction. It looks very promising.
Harrison's demo was brief and didn't delve too deeply into SingStar's offerings. Still, it gave enough of a glimpse to show the potential for greater interactivity in future Sony titles. As for a change to the PS3's Cross Media Bar, that may just be wishful thinking. Harrison told IGN that he liked the current look of the Media Bar very much, but that some improvements were coming soon.
Screen Here
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February 9th, 2007, 21:47 Posted By: wraggster
Since the disastrous failure of Howard the Duck, the entertainment industry has shied from fowl of all kind. At a Q&A panel at DICE 2007, Sony Worldwide Studios chief Phil Harrison proved that Sony had the stones to take on ducks even if other publishers were still wary. Harrison revealed a new PlayStation Store download title, Super Rub-O-Dub, which he said would be available "in a few weeks."
Using Sixaxis motion control, you manipulate a square wading pool, tilting up, down, left and right to maneuver your mother duck around the stage. She needs to collect the numerous ducklings around the pool, avoiding obstacles and deadly traps. When the mother duck passes a duckling, it follows behind, soon creating a trail of tiny quackers. All of these little ones need to be dropped off at the exit point. While it sounds simple, the trail of ducklings is susceptible to the environment, so the bigger the duck train, the more difficult it becomes to avoid pitfalls and obstructions.
Harrison spoke little about Super Rub-O-Dub, playing a few early levels and offering almost no explanation. However, it appears that as the challenge of later levels increases, it's going to become quite tricky to get all your ducks in a row and move them to safety. While you can take fewer numbers of ducklings to the exit, that also extends how long it takes you to clear a stage.
It's unknown if multiplayer will be included or the exact release date of Super Rub-O-Dub. From the limited demo, it's hard to tell just what to make of the game. It looks to deliver some of the same addictive mixture of joy and frustration as SEGA's Super Monkey Ball.
via ign
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February 9th, 2007, 20:57 Posted By: wraggster
New from SuccessHK
Armored Core, the mech action game that defi ned the mech genre is back to take on next-generation platforms! Armored Core 4 reinvigorates the brand by offering an all-new storyline, new environments, and online capability. The 10th anniversary of the acclaimed franchise will be punctuated with a leap to next-generation platforms that will ensure the highest quality.
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February 9th, 2007, 20:56 Posted By: wraggster
New from SuccessHK
Tony rides again in a totally redesigned next-gen Tony Hawk's Pro Skater game from Activision. The game challenges players to experience the intensity and pressure of skating against some of the world's top pros in true to life competitions as they aim to become the #1 skater. With an entirely new gameplay engine, the trick-based gameplay features amazing, detailed character animations that react realistically on and off their boards, a new physics system, an innovative bail mode and the ability to move ramps and rails throughout the city.
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February 9th, 2007, 17:35 Posted By: wraggster
Early reports are that Virtua Fighter 5 isn't exactly flying off store shelves. AsoBitCity in Akihabara had a hands-on for customers that was so slow, a Sega employee apparently killed time by playing the title alone. And why should it be a hit? Sure, VF hasn't really matter to most Western gamers since, oh, 1997, but the game has a huge following in Japan. Thing is, people aren't going to buy an arcade port that doesn't feature online when they can play with other people at their local arcade. Perhaps Sega thought the hardcore would buy their online-less game to practice at home and then play at a game center? Guess not.
via kotaku
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February 9th, 2007, 17:15 Posted By: wraggster
Sony Worldwide Studios boss Phil Harrison has shown off a few PS3 demos at the DICE Summit and hinted that we won't have to wait long before we're able to download content in the background like we can on Xbox 360.
The absence of such a feature has been a bit of a sore point for US and Japanese early adopters. "Some of you will notice that we have background downloading now," Harrison pointed out during a demo of the SingStar "SingStore", according to Kotaku's transcript.
Sony UK was not able to immediately clarify when a firmware update adding background downloading would be made available, but it follows that if Harrison's prepared to show it off in public then it must be due fairly soon. Perhaps even before next month's European launch.
Harrison also responded to questions about other areas of Sony's online service, dismissing suggestions that Sony couldn't compete directly with Xbox 360 for features because its service is offered for free.
"While it may be free to the consumer, we know there are revenue streams for us to earn in other ways. We have a number of things that we'll announce shortly that will add clarity to that statement," he explained.
Oh, and Super Rub'a'Dub - a downloadable game based on Harrison's 3D ducks demo - is due on the PS3 Store "in a few weeks". It's fully tilt controlled, and has been previously confirmed as a downloadable launch title for the PS3 in Europe.
via eurogamer
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February 9th, 2007, 17:04 Posted By: wraggster
via cvg
D3Publisher is bringing another Bejewelled-influenced puzzle game to DS that incorporates a story-driven RPG mode to the experience.
Set in a land known as Etheria in an age of warlords, Puzzle Quest: Challenge of the Warlords places you in the role of a sword-wielding warrior who must save Etheria from evil.
You move your character around an overworld map by tapping the stylus on the various village locations. You don't explore them in 3D - you speak to people, visit shops and acquire missions all via menu screens.
When you encounter a battle, the Bejewelled puzzle kicks in. You take turns with your opponent to swap icons on a grid to line up three or more identical icons in a row. When you do, they disappear and the points earned count as damage to your opponent.
Conversely, if you can't be arsed with all that RPG stuff, you can get straight down to the puzzle action with the Instant Action option.
Mixing RPG with a puzzler is an interesting way of refreshing an already used-and-abused puzzle concept. But can you handle ANOTHER Bejewelled game?
Puzzle Quest will hit DS and PSP on March 16.
Screens Via Comments
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February 9th, 2007, 16:58 Posted By: wraggster
Virtua Fighter 5 is not only the latest in Sega's huge beat-'em-up series, but it also looks to be one of the PS3's best-looking games so far.
Just look at the high-res awesomeness of this game, particularly the lighting in some of sunset scenes and the super-sharp textures. It's going to look sweet running in 1080p on a nice 50" HDTV.
VF5 will release on PS3 in the US on February 20, and land on the day of launch - March 23 - in Europe.
Best PS3 launch game?
Screens Here
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February 9th, 2007, 16:56 Posted By: wraggster
Sony Worldwide Studios president Phil Harrison has confirmed that a sequel to last year's blob-rolling PSP adventure LocoRoco is currently in the works.
Fielding questions at the D.I.C.E. summit in Las Vegas yesterday, Harrison said that he was "recently playing LocoRoco's next version," in response to a question asking what he was doing recently, (better than telling everyone you've been sitting in your pants watching Neighbours, we suppose).
No more than that was said on the LocoRoco sequel, leaving gameplay details and the target platform up in the air. After the rubber duck PlayStation Network news though, we're wondering if LocoRoco 2 will also crop-up on the download service. We'll let you know if our hunch proves right.
via cvg
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February 9th, 2007, 09:42 Posted By: splodger15
I was having trouble with my Lua scripts not running on 3.10 OE. So i have created a new version of PatchSFO for 3.10 OE.
I myself have contacted fanjita about this release and he said it was fine to do.
For those of you know PatchSFO patches the SFO file to make it more official.
With this version of PATCHSFO you do not have to worry about PS1 games being on the memory stick.
Just copy the contents to the root of your memory stick.
I would like to thank the Noobz team for the orginal source code.
Enjoy
splodger15
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