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March 13th, 2007, 19:56 Posted By: Shrygue
via Games Industry
Last week, Sony Worldwide Studios boss Phil Harrison was in San Francisco to deliver a keynote speech at the 2007 Game Developers Conference.
He unveiled new network service PlayStation Home and Media Molecule-developed title LittleBigPlanet to the audience, and both were met with a positive reaction.
Following his speech, GamesIndustry.biz sat down with Harrison to discuss what the announcements mean for the future of PS3 - read on to find out more.
In part two of the interview, to be published on GI.biz tomorrow, Harrison will talk more about Game 3.0, Blu-ray and retaining the position of market leader.
GamesIndustry.biz: Do you accept that Sony has had a bit of an image problem with PlayStation 3 in recent months?
Phil Harrison: No, I don't accept it. I've been doing my best to make sure that the world sees PlayStation 3 for what it is. I can't deny that we've had some challenges, but I think those are all behind us. It's all about software now, it's not about hardware. It's all about services, it's all about the way that the industry is changing and the way that we hope to be taking a leadership position in that change.
I think you saw that yesterday and Tuesday night - we're taking some pretty giant steps forward.
GI.Biz: Following the showing of Home and LittleBigPlanet, do you think this is the tipping point - both in terms of realising the power of the hardware but also changing the public's perception of the machine?
PH: It's hard to describe something as a tipping point when you're in the middle of it. It's only something you can do with the benefit of hindsight.
But I think the keynote here at GDC was a very significant moment for the evolution of PlayStation 3. It's something that we knew all along was coming, so it's perhaps not so much a surprise for me because I've obviously been working with these products and services for a long time.
Also internally, we've been evangelising them, so there's a lot of work that we've been doing amongst ourselves - with some confidence that we're doing the right thing. We thought we knew we were on to something very strong with both of those opportunities, but there's no substitute for sharing it with the world and reading people's unedited reaction.
We've been hearing lots of positive things from lots of people, and the response on the blogs and the websites and the forum seems to be almost universally fantastic - so I'm delighted.
GI.biz: Can we talk about Home, specifically - which studio is responsible for developing it?
PH: It is a collaboration between various bits of Sony Computer Entertainment. We've got some parts of it being done in San Diego, some parts are being based on network platform technology coming out of Tokyo, but the stuff you see, the visual experience of it, is all being done in London.
GI.biz: How long has it been in development?
PH: We've been working on it for a long time. In fact, it started on PS2. It was something we were developing in London initially to be a 3D lobby for a multiplayer game.
Then we thought, 'Hang on a second, we could make a 3D lobby that would solve multiple games,' and then we started to come up against the technical glass ceiling of what PlayStation 2 could do - particularly in the areas of user-created content and streaming.
The Cell processor and hard drive in every machine on PS3 really allowed us to break through that glass ceiling and take it to another level. We've been working on PS3 [Home] for nearly two and a half years, so that was always our intention - but it's certainly grown and snowballed since then.
GI.biz: There's still criticism of the PS3's high price point. How long is it going to be before the price comes down?
PH: You're not going to get any speculation on that, but it's no surprise to anybody that the business model of the videogame industry is to sell as many units as you can. We know what that means.
But it's not about price, it's about value, and it's about putting into the PS3, offering the value that is going to make consumers satisfied - and I think we've done that.
GI.biz: £425 seems like a slightly odd number. Why not go below £400, seeing as there's arguably a psychological difference there?
PH: I'll not answer that question because I'm not in UK sales. That's a local sales and marketing issue, not a Worldwide Studios issue, but I'm sure Ray Maguire would be happy to explain that to you.
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March 13th, 2007, 19:34 Posted By: Shrygue
via Games Industry
Sony executive Phil Harrison has told GamesIndustry.biz that he is confident Sony will retain its position as market leader in the new console cycle, predicting that PS3 sales will be boosted by the success of Blu-ray.
Speaking in an interview at GDC last week, the Worldwide Studios boss said, "I think we have everything that we need to compete, not just relative to the other players in the market but also to grow the market. This is something that is part of our corporate culture."
He pointed to the games and network services on the way for PlayStation 3 as factors which will ensure high sales of the console, and also highlighted the growth of the Blu-ray movie market.
"That is a positive factor which will play more into the consumer psyche as the year goes on, as more consumer electronics firms launch standalone disc players, as more Blu-ray disc movies become available, and as more shelf space is dedicated to the category at retail," Harrison said.
According to Harrison, Blu-ray is likely to become the most popular movie format within a short space of time - just as DVD quickly overtook VHS.
"In America, where PS3 disc is already out, Blu-ray disc is surging ahead as the next-generation movie format of choice. It's absolutely trouncing any other formats, and I think we'll see the same in Europe and the UK," he said.
It's not the first time Sony has claimed that Blu-ray is already proving more popular than HD-DVD, the next-gen format supported by Microsoft and Toshiba. Last month, the company quoted Nielsen VideoScan research which found that Blu-ray discs are outselling HD-DVD by a ratio of more than two to one.
Part one of the interview with Phil Harrison is now on GamesIndustry.biz. Visit the site tomorrow to read part two.
Leave feedback via comments.
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March 13th, 2007, 19:28 Posted By: Shrygue
via Games Industry
SCE UK managing director Ray Maguire has confirmed the platform holder’s intentions to release a redesigned version of its PlayStation Portable handheld.
Speaking yesterday afternoon at the national launch of Sony’s PSP in Education initiative, Maguire told an invited audience of press, teachers and education specialists that the current PSP is just the "first iteration".
In line with the firm’s strategy for previous consoles, a "smaller, lighter" system will be introduced in the future.
Responding to a query on Sony’s plans for redesigning the system, Maguire added that any changes to the industrial design would not affect the size of PSP’s screen - widely seen as one of the system’s key strengths - which is "fixed". He did not offer any suggestions as to when the new iteration might be released.
A reworked PSP has been rumoured for months, but this is the first time a Sony executive has gone on record to confirm the company’s plans. Aside from a reduction in size and weight, Maguire did not suggest any additional changes to the hardware.
If the cost of components for the reworked PSP is less, the machine itself could also carry a lower price tag. It currently retails for GBP 179.
Cutting the size and cost of console hardware has been standard practice for Sony since it introduced PSone in 2000, five-and-a-half years after the Japanese launch of the original PlayStation. The slimline PStwo launched four years after PlayStation 2.
Following the PSP in Education event, a Sony spokesperson told GamesIndustry.biz that while there are no "immediate changes" planned for the handheld other than new firmware updates, "In the longest term, of course we are always looking at ways to continue our platform development, and this normal business practice is what Ray was referring to."
Leave feedback via comments.
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March 13th, 2007, 17:11 Posted By: Talvish
Over at the Pensive Gamer I have taken a look at what features would like make PlayStation 3's Home an amazing place to spend time. Here is a snippit from the article:
==========================
When rumours of Sony's PlayStation 3 Home first came to light I couldn't help but think of books like Neuromancer, Snow Crash and the movie The Matrix. Now that we have a good idea of what Home is, I thought I would put forth some of the more (or less) reasonable additional ideas that what went through my head when I first read the rumour.
... [list of features here] ....
==========================
Very curious to see what other people think would make great future features.
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March 13th, 2007, 08:56 Posted By: EvilDooinz
/* PSP WOL by EvilDooinz Wake-On-LAN utility to wake a networked PC
* -----------------------------------------------------------------------
* you can only use this app on a PC in hibernation mode or standby NOT fully powered off.
* -----------------------------------------------------------------------
* Step 1: Setup Windows XP
* right click the desktop and go to the Screen Saver tab then click the power button at the bottom
* select the hibernate tab and make sure enable hibernation is checked.
* Step 2: Setup LAN card
* Go to the control panel open the system icon, select the hardware tab click device manager.
* from the device manager go down to network adapters and expand it by clicking the + sign.
* double click you LAN card and open its properties window, select the advanced tab select
* the property WakeOnLAN From powerOff and enable this. then click on the Power Management
* tab in the LAN card property window. check the first 2 boxes this is a must.
* Step 3:
* edit address.lst with your mac address an ip ie
* 01:02:03:04:05:06 192.168.1.100
* Setp 4:
* copy the EBOOT.PBP and address.lst to your psp game150/game folder
* -----------------------------------------------------------------------
* Credits:
* PSPSDK James F <tyranid@gmail.com> net/simple/main.c
* PSPPet net/simple/main.c
* R. Edwards (bob@cs.anu.edu.au) wol.c
* -----------------------------------------------------------------------
* for more info about how to set up your pc check this site
* http://gsd.di.uminho.pt/jpo/software...i-howto-2.html
* -----------------------------------------------------------------------
*/
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March 13th, 2007, 03:14 Posted By: wraggster
New release from Mr Chaos:
Yes, The Click Game (Damn. I thought we abondonded this project...) is back, execpt not made by the whole Chaos-Gamerz, but made by a member of it.
PSP7, the devolper of "The Click Game v0.05", has released this update to the Original version.
His ChangeLog:
Added Features:
- menu
- restart feature
- save feature
- backgrounds
His instructions (For noobs)
- Extract 2 folders, luaplayer and luaplayer%
- Place both folders into the GAME150 folder (note: it has to be GAME150)
Link: http://www.sendspace.com/file/0qs88u
via mrchaos
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March 12th, 2007, 23:48 Posted By: wraggster
NIGathan has released a new version of his paint app for the PSP
NPaint v0.9 changes:
Now loaded images are editable.
Added the support for templates (see template section).
No need to restart to edit newly saved images.
Changed some controls
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March 12th, 2007, 23:40 Posted By: wraggster
via pspfanboy
When making a mock-up of a fake product, you should at least try to make it look better than its predecessor. This dual-screened PSP looks worse than either the DS Lite or PSP. It reeks of further unprofessionalism when you look closely at the logo: PS2P. Good job! (/end sarcasm)
Sony has denied the existence of a redesigned PSP, most recently at GDC. However, that won't stop some people from trying to hoax others into thinking its true.
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March 12th, 2007, 22:26 Posted By: wraggster
New from SuccessHK
Channel 4 Countdown presenter and best selling author Carol Vorderman presents this version of the addictive and challenging puzzle craze that has swept the globe. Sudoku challenges you to fill in the missing numbers in a 9x9 grid. It's a game of reasoning, that doesn't require calculating or special math skills ?but instead focuses on concentration and brain power. Let Carol take you step-by-step via live action video explaining the methods of Sudoku and revealing her handy hints so that you too can become a Sudoku master. If you feel you've mastered the methods of Sudoku then the game will allow you to lay down the gauntlet and challenge her to the ultimate Sudoku showdown. Also features are multiplayer gaming and several different modes of play.
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March 12th, 2007, 21:54 Posted By: wraggster
New from Play Asia:
features
Real-Time Deforming Terrain: The terrain literally gets torn up with each passing vehicle, causing each lap to be different. Advanced particle effects cause debris and muck to “stick” to each vehicle.
Vehicular Combat and Damage: Destroy anything that gets in your way. Smash your opponents and view spectacular Hollywood-style crash sequences.
Take the Race Online: Intense head-to-head off-road racing. Challenge the competition over voice chat.
Amazing Gameplay Experience: State-of-the-art visuals, featuring high dynamic range lighting, motion blur and depth of fields are all displayed in glorious High-Definition (720p).
Player-centric Action: There’s never a dull moment, as you’re always in the thick of the action. AI opponents simulate human traits, like showing off, attacking, taunting, and doing whatever it takes to win!
description
Welcome to MotorStorm™, the world’s most brutal off-road racing event where the goal is to win at all costs. Choose from seven vehicle types, from high-flying dirt bikes to powerful big rigs, and destroy anything that gets in your way in a no-holds barred sprint to the finish. Try and survive.
Buy Motorstorm
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March 12th, 2007, 21:46 Posted By: jak66
New release of one of the greatest plugins ever from poisonhzkj
It too busy to update it last week..so I do it now..
It is still in beta....
Add:
play iso/cso via USBHost.
define hot key.
some change in system information(now its more ugly )
There is a huge bug in USBHost..... you cant host or enter a folder in which there r more than 25 items including ./ and ../
About the stack or heap? Any idea in fixing this huge bug? contact me (hbpoison#gmail.com)
delete ur setting.dat if u got a previous version installed before update
Just enable the scep.prx in vsh.txt
if u want to use the usbhost enable usbmg.prx in game.txt
and start the usbhost_fs you can find everywhere in your PC...
have fun!
Attatched is regular plugin (ran from ms0:/seplugins), and moddified version that runs from flash0/flash1 (except for USB host, left that on memory stick)
flash mod is mainly for password protecting your PSP (as it works even with no memory stick)
NOTE: FLASH MOD ONLY TESTED ON 3.10 OE-A'
SCREENSHOT!!!
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March 12th, 2007, 20:57 Posted By: wraggster
via insert credit
No, this is not a hellish sequel to Act Zero but instead a series of Bomberman games on their way this month. We already have Bomberman Land on the Wii gracing Japanese shelves, whilst this does retain the plucky and cute aesthetic style we are all used to the main game modes are much more generic action platformer fare (though thankfully the Battle Mode has stayed intact).
The other two Bomberman games scheduled for release are another Bomberman Land on the PSP, which is ironically the most faithful in terms of gameplay, and Bomberman Story on the DS. The latter has transgressed into action RPG territory, though there is already a proper Bomberman game on the DS. So at least we have that to be thankful for.
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March 12th, 2007, 20:54 Posted By: wraggster
David Jaffe, the action-brain behind God of War, has spilt some enticing info-beans about the ill-fated PSP project he was working on last year, though as challenging and interesting as it sounds, it's now consigned to development purgatory.
"Heartland was the story of China invading America," David Jaffe explains in an interview with Entertainment Weekly, "where you played a soldier debating whether to stay and fight for America or go AWOL to meet up with your family".
"We were trying to put in a lot of gameplay that would evoke emotion," Jaffe continues, "[there were] sequences where you'd go into homes and your commanding officer would tell you to shoot innocent Chinese-Americans".
Sometime ago on his personal blog, Jaffe spoke of wanting "to make gamers cry" with his project, but he also had deeper hopes for Heartland - "It was very dark and was meant to cause players to consider what it's like to live in America and be an American today".
But it wasn't to be, and with Jaffe unwilling to desert his family for "90% of the time" in order to commit to developing the game, the project was dropped. Though Jaffe says that talking about Heartland makes him quite sad that it'll never see the light of day. Perhaps he'll rethink once God of War III has been polished off..
via gamesradar
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March 12th, 2007, 20:51 Posted By: wraggster
via gamesradar
Despite garnering a ton of interest from fans when it hit in late 2006, Grand Theft Auto: Vice City Stories didn't sell quite as well as other GTA titles. It could be that gamers are getting sick of the same recycled gameplay, but what's more likely is that they were just waiting for the game to arrive on PS2, instead of the notoriously hard-to-control PSP. If you're in that latter camp, then here's your chance to pick up the best GTA since San Andreas.
If you already caught it on the PSP, though, don't expect anything new. The multiplayer modes and custom-soundtrack feature have been stripped out and replaced by the smoother, rumble-enabled PS2 controls and a budgetastic price, but otherwise this is the same adventure that hit in October. Which, so long as you're not looking for multiplayer, isn't a bad thing at all.
Set in 1984 (two years before Vice City), Vice City Stories stars straight-laced Victor Vance, who - despite starting out as GTA's most boring protagonist - eventually becomes the series' most conflicted and most tragic anti-hero. He's also the big brother of Vice City sidekick Lance Vance, a walking disaster who shows up to comically ruin things and drag Vic deep into Florida's drug-smuggling underworld.
VCS is more than just a new story, however. Aside from serving up a sprawling, colorful, freely explorable city filled with jackable cars, boats, helicopters and even Jet Skis, it brings a few new features to the table. One of these is empire-building, which enables you to attack, take over and manage illegal rackets run by rival gangs, with the eventual goal of wiping your enemies off the map and owning Vice City's underworld.
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March 12th, 2007, 20:48 Posted By: wraggster
Teachers have traditionally not been keen on students bringing handhelds or games into the classroom, but a new initiative supported by Sony aims to change that. At a "PSP in Education National Launch" event held today at its '3Rooms' brand space in London, Sony Computer Entertainment UK's managing director, Ray Maguire, introduced a project organised by ConnectED that sees the PlayStation Portable being used in schools as a learning tool.
Maguire explained that Sony has been linked with education for some time--in 2003, there was a trial of using the PlayStation 2 and EyeToy as a communication method between students in different schools. However, the development of 'connected' devices such as the PSP, and the increase in the availability of wireless broadband, has really opened up the opportunities for a link with education, Maguire said. While he commented that Sony was not aiming to be a leader in the education space, he pointed out that there were lots of opportunities for content providers to make use of the portable, connected nature of the PSP as a way to provide data and programs.
Richard Owen, from Maplesden Noakes school, which trialled using PSPs in several different classes, said the experiment had been very positive. Owen said that teachers found that students benefited from being able to work at their own pace--for example, being able to rewind an audio file and listen again to ensure they didn't miss anything, or to view a video several times. Another trial is set to start shortly in Newcastle, involving 10 schools.
Continuing the 'PlayStation in education' theme, Relentless Software also used the event to demonstrate its latest iteration of the Buzz! quiz series--a version of the game designed specifically for schools. The questions are all designed to cover the Key Stage 2 elements of the National Curriculum, and Jeff Gamon, executive producer at Relentless, said that classroom trials of the game had proved extremely successful.
via gamespot
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March 12th, 2007, 20:34 Posted By: wraggster
via eurogamer
Konami has moved to reassure European gamers that Metal Gear Solid 3: Subsistence servers will remain online for multiplay, despite the company's decision to switch off the American ones.
"The European MGS3 Subsistence Servers will stay online. Indeed, Konami recently announced a dedicated league system - http://www.mgs3league.com/ - which will continue to provide services for fans of the game," the publisher said on its website.
Presumably this is because MGS3: Subsistence only came out here recently, whereas it's been out in the US since March of last year. We thought it was pretty amazing, if you're wondering.
Mind you, keeping your servers online for one year seems a bit tight. Even EA does better than that. What do you reckon, chaps? Would this affect your decision to go with a Konami online game in the future?
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March 12th, 2007, 19:11 Posted By: wraggster
via cvg
Sony's online service, PS3 Home, has been met with much praise, but its competitors claim it's nothing new.
Last week Nintendo told CVG that PS3 Home "is an example of Sony's 'Mii-too' approach", claiming that Miyamoto decided against creating such a service years ago.
Miyamoto has also been quoted as saying: "We've been working on this idea of twenty years and never been able to turn it into much of anything," reports Jolt.
"The view was it would be very popular with creative artists. But the view was it was too complicated and would make most players frustrated," commented Miyamoto.
At last week's GDC a Microsoft spokesperson told CVG: "I think they've definitely taken some concepts that we originated like achievements, but I think they're pushing in a different direction and we've sort of fundamentally got two different approaches going on here.
"I think there's very much a vision that people see it and it looks cool but it's fundamentally separate from the games - or at least what they've shown so far. It's a cool world but it's like a little game by itself. Our approach is the other way around; it's that games are the centre and that's the star of the show, that's what people buy the console for."
We say what does it matter? PS3 Home looks awesome and it's great to have a round of consoles that each have their own distinct features.
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March 12th, 2007, 19:06 Posted By: wraggster
Sony's PlayStation Home online service will be released on PS3 this October, it has been uncovered.
The news comes from a third party relations PDF on Sony's developer website, which says that the initial download will arrive at "under 500MB" with later patches integrated via a streaming system.
The PDF also reveals Sony's plans to expand the service over time. For example users will only be able to seamlessly jump in to multiplayer games with friends from Home once Sony has finished coding that feature in, and to start with you'll only be able to visit other people's apartments when they're online.
"If you consider Home to be a simulacra of the real world then most goods and services found within the real world could theoretically be replicated within Home," the PDF reads, noting that it will even be possible to "develop small demo-areas within Home that promote new titles, or to re-publish an old IP as mini-games within Home Space".
A closed beta test for around 15,000 users is currently planned to take place between April and August, followed by an open beta for 50,000 between August and October.
via cvg
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March 12th, 2007, 18:54 Posted By: wraggster
via cvg
Rebellion has snapped up Ignition's Banbury dev studio, formerly known as Awesome Developments, which was responsible for puzzle game Archer Maclean's Mercury on PSP.
Whether the Ignition Banbury will continue to work with the PSP platform at Rebellion is unknown. Rebellion wouldn't spill any beans when contacted earlier, only saying that it's currently working on "three major projects" in connection with "large publishers".
"This acquisition takes the Rebellion headcount to 280 full time members of staff. We're fully booked with work until later in the year so these additional highly talented staff will be a valuable addition to the team", Rebellion's CEO and creative director Jason Kingsley has added.
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March 12th, 2007, 18:45 Posted By: wraggster
News from reanimate:
hey guys look at the sketches and basic program i made for this project....i came up with this idea, (maby in VB or C# or C or C++ what ever) we could make a game maker that uses Lua programming to make psp games.
simiar to game maker
my concept is very CRAP and the design will probably not be used but that about as much VB as i know
here are some concept sketches
by the way the buttons along the top are;
the first buton on the sketch is New
the second is Open
The third is Save
the forth is test
the fifth is compile to eboot (lua file)
the sixth is add sprite
the seventh is add a sound
the eight is add a custom code
the nineth is add a room
the tenth is add a prgrammable object eg player
(sorry i know its crappy but its all i could do in the time i had)
use it and see what i mean, we can have it like if you put this code picture and setting here then this code snipet will be placed here
the custom lua code for advanced people...
pressing add sprite would be like;
(first copy the file to the games temp folder then add the code to the begining of the index.lua code its editing)
load.image("data/sprite.png")
(or somthing)
maybe (i think we can im not sure) if we use the source for the lua player for windows and mod it to fit here for testing the game and then use a precompiled case that needs a index.lua file that it follows (got one, not hard but i do have one) then all the gfx and sounds will be kept in a folder next to it called data
if you want we can (maybe) incorperate the lua encrypter to encrypt the .lua code you make so no one can take it
this software would alow nearly anyone to make homebrew
wot do u think?
it a idea in progress so i come here plus this will mean alot more homebrew will come out
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via reanimate
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