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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 20th, 2007, 17:00 Posted By: wraggster
New from Play Asia
features
Packed with unique innovations: Over one thousand miles of open roads, Test Drive® Unlimited for PSP system delivers a fully streaming racing experience
A wealth of licensed cars from 30+ exclusive manufacturers including Lamborghini, Aston Martin, Mercedes, Saleen, Shelby, and Jaguar;
Create challenges or races from more than 30 in-game rules and settings;
'Quick Race' instant-play mode allowing busy players to generate a limitless number of challenges (exclusively to PSP and PlayStation®2 versions);
Master Points System: earn points for racing, driving, air time, drifting, winning races, then use them to unlock new races and challenges.
Connecting gamers across the globe via the internet: Test Drive® Unlimited’s online infrastructure gives players access via any WiFi spot to race against any of thousands of other players from around the world;
Connecting gamers in the same location via WiFi: Wireless Direct Multiplayer System allows up to four players to compete in adhoc competitions via direct WiFi connection;
Community: players can take part in events and challenges, visit car dealers and car parts stores, then meet and race with other online players.
description
Test Drive® Unlimited is the first-ever fully online racing experience for PSP system. Players connect to a server via WiFi and challenge any racer anywhere in the world and race to the finish line. Test Drive® Unlimited for the PSP system places an incredible line-up of licensed cars from 30+ of the world’s most exclusive manufacturers into the hands of gamers and lets them live the luxurious lifestyle wherever and whenever they want.
Set in the island paradise of Oahu, Hawaii, Test Drive® Unlimited for the PSP system offers the most expansive network of open roads with no loading times. Developer Melbourne House has packed over one thousand miles of incredibly diverse, GPS mapped Hawaiian terrain, a challenging single-player game and a host of unique online options onto PSP system, enabling gamers to race live against opponents around the world via WiFi. As the first PSP racing game to allow gamers to play via the internet, Test Drive® Unlimited is racing reinvented.
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April 20th, 2007, 16:52 Posted By: wraggster
New from Play Asia
features
Copy PS2 memory cards to PS3.
Includes card reader and memory manager software.
Easy to use.
Works with high-capacity cards too.
description
With Data MAX, you can transfer your gamesaves from your PlayStation 2 memory card direct to your PS3! Copy across all your saves, settings and rosters, then play your old PS2 games again on your new console, using its backwards-compatibility features, without losing your precious saved positions.
Data MAX can shift data from ANY PlayStation 2 card, not just official Sony 8MB cards. High-capacity 16MB, 32MB and even 64MB cards present no problems, and it works with Datel and NYKO cards as well as Sony’s. As well as a card reader, you also get an application CD containing memory manager software to help you organise your files. It’s a doddle to use too – just snap in your memory card, and you’re away!
DIGG THIS
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April 20th, 2007, 16:49 Posted By: wraggster
New from Play Asia
features
Comfortable, stylish design.
Crystal clear sound.
Mic positioned near mouth – no need to shout…
Works with WiFi connection.
description
One of the best things about modern console games is playing online against gamers from all over the world. And whether you’re going one on one in the latest sports sim, joining a party to mash the monsters in a MMORPG or indulging in first-person team-on-team action, playing with and against other people is much more fun when you can talk to them as well…
That’s where Communicator Headset for PS3 comes in. With its comfortable, over-the-ear design and snazzy hi-tech look, it’s an essential purchase for online gamers. With a microphone positioned near your mouth and an earpiece for crystal-clear sound, Communicator Headset lets you bark out your orders or taunt your opponents as you play. So if you want to keep in touch with gamers from all over the world as you batter them in a beat-‘em-up, drive ‘em crazy in a driving game or blow ’em to bits in that first-person shooter, Communicator Headset for PS3 is the ideal choice.
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April 20th, 2007, 16:47 Posted By: wraggster
New from Play Asia
features
Enhanced Graphics – The series has transitioned from its 2D roots to 3D, creating lush environments, devastating explosions and countless enemies, without a drop in frame-rate.
Fan Favorites – All the favorites are back, including all the weapons (ie, spread shot, laser cannon, and proton laser), bigger then life boss battles, and the insane amount of enemies populating the screen at one time!
Multiplayer Fun – Two players can play together to push back the invading forces, just like in the arcade! There is also a new ‘multiplayer’ mode that lets one player control two ships.
Modes – There are several new modes within this title that can be unlocked, including Boss Rush (which lets you battle against bosses you have conquered) and Score Attack Mode (replay levels to obtain the highest score).
description
Shoot. Evade. Destroy! Fight your way through countless enemies as you pilot the legendary Raiden Fighter in this latest installment for your PlayStation®2.
One of the most beloved shooter franchises makes it way back to the PlayStation®2 with Raiden 3! All of the features that fans have grown to love are back, with even better graphics, sounds and gameplay that made this series legendary!
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April 20th, 2007, 15:24 Posted By: wraggster
via slashdot
Despite hopeful comments by analysts, Sony has gone on the record (again) saying that it has no plans to cut the PS3's pricetag any time soon. Next Generation reports:
"'PS3 prices and shipment plans for the future should be determined by market trends and competition. Sony currently doesn't have any specific plan to cut the PlayStation 3's price.' Analysts believe a price cut is inevitable, as the company struggles to catch Microsoft's early lead with Xbox 360, and the $250 Wii continues to sell as many as can be produced. However, Sony's plan has generally been to hold tight and hope that demand for Blu-ray drives will increase, by the end of this year." Relatedly, the company has outlined releases for the second quarter of this year on the PS3, PS3, and PSP systems.
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April 20th, 2007, 15:20 Posted By: wraggster
Take Two has reached an agreement with Jack Thompson which will restrict the crusading lawyer from suing the publisher's games.
Take Two brought a pre-emptive lawsuit against Thompson last month to stop the lawyer from declaring Grand Theft Auto IV and Manhunt 2 a public nuisance.
According to a report on GamePolitics, Thompson has agreed he will not sue or threaten to restrict sales or distribution of future Take Two titles. The outspoken lawyer will also restrict communication with Take Two via the publisher's legal team.
In return, Take Two has dropped two lawsuits against Thompson, including one over contempt of court during a case built around controversial title Bully.
via gibiz
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April 20th, 2007, 15:19 Posted By: wraggster
Blitz Games has told GamesIndustry.biz that next-gen zombie title Possession is only on hold while the team concentrates its efforts on a major new title for Xbox 360 and PlayStation 3.
While some media outlets have assumed Possession has been canned, Blitz has revealed that the work-in-progress title has helped the team get more development work, this time for a top tier publisher.
"Work on Possession is temporarily on hold but only because we've reassigned the team to work on a major new project on PS3 and Xbox 360," said a senior spokesperson for the company.
"Much of the work done on Possession directly led to us signing this new game and some of the technology has been enhanced further and will appear in this new title."
The Xbox 360 and PS3 project falls under Blitz's Volatile label, the division that works on games for a more mature market. Although the developer cannot yet reveal the publisher behind the project, the team is looking to expand in order to fulfil the expected demand of working on a high-profile title.
"This new project is a massive departure in style and content for Blitz Games," offered the spokesperson.
"We are on an even more aggressive recruitment drive for what will be a very high-profile title. We are truly honoured to be working with one of the most respected publishers in the world on this project," said Blitz.
via gibiz
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April 20th, 2007, 15:17 Posted By: wraggster
Following the publication of NPD figures which show a small rise in PlayStation 3 sales, SCEA has said the European launch of the console has constrained supplies in North America.
A statement issued by the company this morning notes that PS3 sales were by up by 2 per cent last month to reach 129,638 units.
However, SCEA added, "We continued to find ourselves supply constrained in March due primarily to the shift in manufacturing focus to the PS3 PAL version to support the launch of the system in Europe."
The NPD figures state 199,000 Xbox 360 consoles were sold during March, while Wii came out on top with 259,000 units - despite continuing stock shortages.
But PS3 was the only next-gen console to see sales rise over the course of the month, SCEA said, with Xbox 360 and Wii sales down by 12 per cent and 22 per cent respectively.
PlayStation 2 is still outselling all of the next-gen machines with just under 280,000 units sold. However, 508,000 Nintendo DS units were shifted in the same period, making it the best selling hardware overall.
Sales of rival handheld PSP rose also by 2 per cent during March to reach just under 180,000 units. The price of the Core system was reduced to USD 169 earlier this month and according to SCEA, the response from consumers and retailers has been "very positive".
"March 2007 showed a 24 per cent increase in retail dollars generated year-over-year for the PlayStation brand in North America with total sales of USD 447 million, due in part to the addition of the PS3 platform as well as the strong launch performance of God of War II for PS2 at retail," the company's statement reads.
"On the software front, we were pleased to see sales increases from February for both the PSP and PS2. PS2 software showed a 29 per cent increase with the launch of God of War II and PSP software demonstrated a 13 per cent jump."
via gibiz
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April 20th, 2007, 15:13 Posted By: wraggster
According to most major retailers, Tomb Raider Anniversary will be out on 25th May.
Eidos echoed this statement to Eurogamer earlier, telling us the game will be available next month.
The game will be available for PC, PS2 and PSP, but it isn't yet known whether the PS2 version will be compatible with PlayStation 3.
Tomb Raider Anniversary is inspired by the very first adventure in the legendary series. Developer Crystal Dynamics promises caves full of new thrills, all wrapped up in the engine used for last year's Tomb Raider Legend.
It was originally planned to be a 10th year celebration, but has since slipped into the 11th year of the Tomb Raider series
via eurogamer
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April 20th, 2007, 15:05 Posted By: wraggster
Downloadable PS1 titles compatible with the American PlayStation 3 will start to appear sometime next month, according to Sony Computer Entertainment's US office.
Yesterday saw the release of firmware updated for both PS3 and PSP aimed at allowing for PS1 games bought in the PS3 Store to work on both formats, but at the time Sony had little to say about when we'd start to see the actual games - with the European store achingly barren.
Fortunately we shouldn't have to wait long. "We'll be replacing the older PS1 games with fixed versions sometime in May," a spokesperson told IGN. You'll then be able to download those to your PS3 hard disk and either play them from there or transfer them off to PSP Memory Stick.
And if you're using an American or Japanese console and have already downloaded a few PS1 games, don't fret, because you'll be able to grab the new more widely compatible versions for no extra charge. There's no word on whether the new versions of old games - or subsequent releases - will still restrict you to copying the game to PSP five times.
A Sony UK spokesperson wasn't immediately able to clarify European plans for downloadable PS1 games, but did say that we should expect an announcement regarding the PlayStation Network "soon" and that it would likely include some information on the subject.
via eurogamer
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April 20th, 2007, 15:05 Posted By: wraggster
Downloadable PS1 titles compatible with the American PlayStation 3 will start to appear sometime next month, according to Sony Computer Entertainment's US office.
Yesterday saw the release of firmware updated for both PS3 and PSP aimed at allowing for PS1 games bought in the PS3 Store to work on both formats, but at the time Sony had little to say about when we'd start to see the actual games - with the European store achingly barren.
Fortunately we shouldn't have to wait long. "We'll be replacing the older PS1 games with fixed versions sometime in May," a spokesperson told IGN. You'll then be able to download those to your PS3 hard disk and either play them from there or transfer them off to PSP Memory Stick.
And if you're using an American or Japanese console and have already downloaded a few PS1 games, don't fret, because you'll be able to grab the new more widely compatible versions for no extra charge. There's no word on whether the new versions of old games - or subsequent releases - will still restrict you to copying the game to PSP five times.
A Sony UK spokesperson wasn't immediately able to clarify European plans for downloadable PS1 games, but did say that we should expect an announcement regarding the PlayStation Network "soon" and that it would likely include some information on the subject.
via eurogamer
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April 20th, 2007, 14:16 Posted By: wraggster
In news that will no-doubt turn the heat-up in the Xbox Live board room, Sony has said that its free-of charge PlayStation Network online service has reached 1.3 million users worldwide.
The news comes from SCEA's senior director of PR Dave Karraker, who told Gamespot that of those 1.3 million users 600,000 signed up in North America where Sony has shipped over 2 million consoles.
Worldwide some 3.7 million pieces of content have been downloaded from the PS3 online service, though the Sony PR man didn't specify how much of the number is download games.
Of course this is still a ways off Xbox Live's 6 million registered users who have clocked up over 25 million Xbox Live Arcade downloads to date. Though considering Sony's service is free of charge unlike Xbox Live, we can imagine the PS Network catching up pretty soon.
Yesterday Sony released the 1.7 PS3 firmware update, which lets you play PSOne games on your PS3, though there's none to download yet...
via cvg
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April 20th, 2007, 14:15 Posted By: wraggster
As we reported yesterday, Namco-Bandai's bonkers Japanese roll-'em-up is making its way to Xbox 360 and PS3 and we've got the first screens of Beautiful Katamari Damacy, as it's currently known, right here.
If you haven't been fortunate enough to experience the joys of Katamari, you play as that little green dude with the hammer-like head and you roll around a sticky ball - called a Katamari - to pick up small objects around a giant house.
As more stuff accumulates on your Katamari, it gets bigger and you're able to roll up bigger things, like people and sofas. Eventually, you grow big enough to roll up entire cities, the Eifel Tower, the Great Wall of China and Zeus - from paper clip-sized ball to planet-killer in a few hours.
No, there's not a massive graphical difference - that's not Katamari's style anyway. But the new game promises to use the extra processing power to let you make bigger, meaner Katamaris. We can't wait.
A release date is yet to be announced, but the official Japanese website is up for you to poke around.
Screens Here
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April 20th, 2007, 14:10 Posted By: wraggster
Sony America has released info on its Q2 line-up of games for the four different PlayStation platforms. And when the PS2 line-up looks better than your PS3 portfolio, you know there's something not quite right.
According to Sony over 100 first- and third-party titles will launch over the next few months, which Sony describes as "an impressively robust software line-up". Over 100 games across four platforms is bound to cover most genre of gaming but the only one that's missing - especially for PS3 - is the triple A genre.
"Our second-quarter line-up of PS3, PSP and PlayStation 2 software titles demonstrates a continued commitment from both SCEA and third-party developers to the PlayStation family of products," said Peter Dille, senior vice president of marketing, SCEA. "We are excited by the content being developed by our partners, but are also looking forward to launching PlayStation-branded exclusive games created by our own worldwide studios this quarter and throughout the rest of 2007."
via cvg
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April 20th, 2007, 09:45 Posted By: mnuhaily22
Hey everyone, I'm back....
But this time it's not a Vista theme pack, it's a full Naruto theme pack that doesn't freeze at all, and it works fully with 3.30 OE-A:thumbup: .
This theme was released earlier on this website, but as always, it didn't run with 3.30 OE-A, so with a ton of editing, I finally made it work with 3.30 OE-A.
The original, was quite impressive, but as I mentioned earler, it lacked the compatibility for 3.30 OE-A.
This pack includes the following....
32 bits high-res XMB icons (all icons)(Now working with 3.30 OE-A)
32 bits high-res "Konoha Leaf" Battery Icon
32 bits High-res Volume bar
32 bits high-res "Sharingan" Busy/Loading Circle
32 bits high-res Broken Data/ Loading Icon.
32 Bits high-res Savedata - Loading/broken data icons.
High Resolution background
Coldboot Text (seen on top picture)
Coldboot Wave
Coldboot Sound
Official Naruto Font (Works perfectly on Internet Browser)
Fully customized "XMB" sounds (Naruto Related) all 8 sounds...
Hope you like it ...
Just in case people on this website don't know where to flash the stuff, you flash Ltn0.pgf to flash0:/font/.... and everything else you flash it to flash0:/vsh/recource/, and also, you cannot flash the JPG, just put it in ms0:/PICTURE, then from the XMB, select Photo, then go to the pic, triangle, set as wallpaper, that's it!!!
EDIT: I just figured out that this works on 3.40 OE-A...
P.S. Don't forget to +REP
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April 19th, 2007, 22:39 Posted By: wraggster
"You're just an ordinary guy trying to survive." So says Dean Martinetti, producer at Sparks Unlimited, after demoing the opening scene in Turning Point: Fall of Liberty, in which a flat-capped builder becomes the unlikely hero of the US resistance. However, there's nothing ordinary about what we've just seen, because the streets of New York - its tower blocks and famous landmarks such as the Empire State Building and Statue of Liberty - are engulfed in flame and are being unceremoniously razed to the ground by an invading German force. Nationalist flag-waving this ain't - well, not unless you're a Nazi - and contrary to Call of Duty and Medal of Honor et al, there's no heroic leader to save the world and the US doesn't win.
Full article
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April 19th, 2007, 22:37 Posted By: wraggster
If SEGA Rally is anything to go by, it seems the battle lines in the next-gen war - as far as arcade racers are concerned - are being drawn in the mud. Following in MotorStorm's messy wake on PS3, this latest entry in SEGA's long-running series - and the first title from the company's brand new SEGA Racing Studio - seems determined to steal Sony's mud mantle.
Sitting down with SEGA for a first early at this latest iteration of the SEGA Rally franchise, it's clear the team behind it - consisting of race development veterans from Criterion, Codemasters, Rockstar North and Rare - are passionate about the series. For a start, unlike SEGA Rally 2006, which never saw light of day in the west, this next-gen version dumps any simulation pretensions in favour of returning to the franchise's shamelessly arcade roots.
Of course, with the might of PS3, Xbox 360 and PC behind this new game, it's the slickest entry in the series yet, promising impressive visuals, state-of-the-art physics and handling, as well as the core close competitive racing elements SEGA Rally's known for. Even at this stage, it looks like the development team is set to hit its lofty goals. Certainly, there's plenty of graphical bluster on display, with a wide variety of locations - ranging from frozen artic wastelands to blistering safari tracks - and the usual next-gen touches like self-shadowing and a rather nifty, appropriately-reactive two-tone paint job on the cars in evidence.
Sadly, it's too early to state with any certainty how the final product will look. The frame-rate was erratic, although it's set for a significant amount of tweaking, while water and particle effects are currently undergoing a complete overhaul. What's more, the build we saw lacked any form of damage modelling, although SEGA did mention it wouldn't affect car performance when implemented, to maintain the game's arcade sensibility. Of course, there's still plenty of development time to go and, even now, the game looks promising.
Showing off one of the game's jungle-based tracks, roadsides were packed with lush, detailed foliage, SEGA's trademark set-piece elements - like the towering waterfall looming against a rich backdrop of distant mountains - and plenty of persistent, interactive environmental objects. For example, clip one of the track-side huts and the porch will crumble, sending wood and debris scattering across the road - a nasty surprise for anyone following your tail.
Of course though, it's the mud effects that SEGA's keen to trumpet at this stage. Unlike some other racers, SEGA Rally's mud is more than a flash visual effect. As your tyres carve up the track your actions have an actual effect on the road surface. Bumps and grooves remain in place for the entire race, making for significantly variable conditions as your car's suspension and wheels react accordingly. As loose top soil is dislodged on the first lap you benefit from increased grip. However, as water slowly seeps from the ground to fill gouges in the dirt, you'll need to constantly analyse the road ahead and adjust your approach accordingly.
While it's difficult to assess just how much of an impact all this will have on the final game without going hands-on, it certainly promises to add a considerable amount of depth to your usual arcade racer fare. What's more, with around three tracks per environment, plus a variety of modes including practice, championship and - of course - online multiplayer, SEGA Rally is certainly heading in the right direction.
via ign
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April 19th, 2007, 21:24 Posted By: Cpasjuste
I was happy to receive some mail to ask me to make a compatible version of my "Custom Firmware Extender" for the PSP with the last dark alex custom firmware aka 3.30OE ... so here we go !
Download page
"Custom Firmware Extender" by Cpasjuste @ http://mydedibox.fr/ is a set of two plugins for Dark_alex custom's firmware, that will, like the title say, add some extra options to the SONY PSP. With "Custom Firmware Extender 1.3" you should be able to : - Start and stop a ftpd server while under the VSH (PSP Menu) to transfer files via WIFI (WEP,WPA). - Reset the PSP with a button while under the VSH (PSP Menu) or in-game (UMD/ISO). - Power off the PSP with a button while under the VSH (PSP Menu) or in-game (UMD/ISO). - Change the speed of the PSP CPU/FSB while under the VSH (PSP Menu) or in-game (UMD/ISO). - Start and stop Usb Mass Storage under the VSH (PSP Menu) while browsing. - Take a screenshot while under the VSH (PSP Menu) or in-game (UMD/ISO) saved in the PHOTO folder. - Set a default CPU/BUS speed at startup. - Set Usb Mass Storage at startup. - Configure your buttons mapping (combo button + your selected button). - Enable brightness button to go to the max level.NEWS IN VERSION 1.3===================- Fixed to work on Dark Alex 3.30OE Firmware.- Capture folder is now set to "ms0:/PICTURE" create it if it dont exist.- Removed 4th brightness hack since it's now built in DA 3.30OE firmware.
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April 19th, 2007, 21:08 Posted By: Chameleon
This is a theme ive compiled from several different ones... including the black/blue sexy theme, duranium vista theme, and the icons from blue orbital (evolve's creation).
Hope all of you enjoy,
Chameleon
Screens and Download Via Comments
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April 19th, 2007, 21:06 Posted By: wraggster
New from SuccessHK is the latest Final Fantasy Game for the PSP, this is the Asian version but has full english text support.
To commemorate the 20th Anniversary of the Final Fantasy franchise, Square Enix is releasing an enhanced port of the first game in the series for the Sony PSP. Appropriately titled Final Fantasy Anniversary Edition, this PSP title brings back the familiar 2D sprite graphics of the original Final Fantasy, but sharpens and defines them for a cleaner, retro-stylized look. The basic story is the same, but new dungeons and cutscenes have been added to the mix, refreshing the experience for even those who played the original game. An in-game bestiary allows players to access pictures and stats of all monsters encountered in the game, and the music gallery allows players to listen to the game's re-sampled themes. As an added bonus, Final Fantasy Anniversary Edition includes an exclusive image gallery, featuring artwork from Final Fantasy illustrator and renowned artist Amano Yoshitaka.
SuccessHK ship worldwide unlike Play Asia and it retails for USD 31.61 (£16.00).
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