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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 23rd, 2007, 18:49 Posted By: wraggster
New from Divineo UK
The Logitech® ChillStream™ technology helps keep your hands cool when gaming gets really intense. Three speed settings allow you to adjust the ventilation force of the integrated fan. No matter what you play, or how you game, ChillStream™ lets you play longer, play harder, play cooler.
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April 23rd, 2007, 18:47 Posted By: wraggster
New from Divineo UK
Cheer your buddies and jeer your foes! Whether you’re going one on one in the latest sports sim, joining a party to mash the monsters in a MMORPG or indulging in first-person team-on-team action, playing with and against other people is much more fun when you can talk to them as well…
Communicator Headset for PS3 boasts a comfortable, over-the-ear design and snazzy hi-tech look. With a microphone positioned near your mouth and an earpiece for crystal-clear sound, Communicator Headset lets you bark out your orders or taunt your opponents as you play. It connects to your PS3 via a cable, so it’s ideal if you can’t use a Bluetooth headset due to local conditions.
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April 23rd, 2007, 18:46 Posted By: wraggster
New from Divineo UK
Now’s your chance to talk, strategise and control. Stay one step ahead of the opposition in online games with Bluetooth Wireless Headset for PS3, a great mic and earpiece unit that also works with Bluetooth-enabled mobile phones. At last, you can chat to your pals in online games without any cables to get in the way!
It’s the ideal accessory for PlayStation 3 gamers who like to play online with gamers from all over the world. With your Bluetooth-enabled games console, you can trash-talk with your opponents, make new friends in the games lobby and organise your party in co-operative games. It’s great for making hands-free calls with your Bluetooth mobile too!
Bluetooth Wireless Headset uses the Bluetooth 2.0 protocol for fast, reliable data transfer. It boasts a comfortable, over-the-ear design, crystal-clear sound and it charges in under an hour. A single charge is good for six hours talktime or 250 hours on standby.
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April 23rd, 2007, 18:45 Posted By: wraggster
New from Divineo UK
At last, you can transfer your game saves from your PlayStation 2 memory card direct to your PS3! Copy across all your saves, settings and rosters, then play your old PS2 games again using the PlayStation 3’s backwards-compatibility features without losing your precious saved positions.
DataMAX can shift data from ANY PlayStation 2 card, not just official Sony 8MB cards. High-capacity 16MB, 32MB and even 64MB cards present no problems, and it works with Datel and NYKO cards as well as Sony’s. As well as a card reader, you also get an application CD containing memory manager software to help you organise your files. It’s easy to use too – just snap in your memory card, and you’re away!
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April 23rd, 2007, 18:21 Posted By: wraggster
via cvg
Sony Computer Entertainment appears to have dropped the name of Kratos' ultra-violent PSP outing, God of War: Chains of Olympus.
The news comes from super-secret marketing site Island of Rhodes, which seems to have spelled out the entire title of the mysterious God of War game.
We're assuming Chains of Olympus is the much-touted PSP series entry, because we can't really see a 'III' fitting on the end of that logo - though the third, PS3 entry is undoubtedly under construction.
We'll let you know when Sony gets out of bed so that we can bother them.
As for the second PS2 game, that's due out in Europe this Friday. Look for our review in the next few days.
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April 23rd, 2007, 18:18 Posted By: wraggster
Heres the press release:
Black Bean and Koch Media UK are pleased to announce today the release date for Superbike World Championships on PS2 and PSP
SBK-07: Superbike World Championship promises to deliver the closest experience to the biking world championship: feel the sensation of speed and the adrenaline pumping during dangerous overtakes, push your bike to the limits in one of the 13 official licensed circuit, immerse yourself in the glamourous atmosphere of the championship, unlocking tons of extras, including beautiful pictures of umbrella girls.
All the race teams and big name riders feature in the game and with 22 bikes on screen, this is your chance to go head to head with your biking heros to win one of the most exciting bike racing championships ever.
SBK-07: Superbike World Championship features an arcade mode that allows all race fans and speed addicts to enjoy a full on biking experience, including post-race highlights. It is also a game for the biker or hard core race game fans, thanks to accurate physics models, telemetry and bike setting: which are the best tires to use with different weather conditions available? Would you prefer speed or control?
The game has been developed with the help of SBK World Championship team and will feature all the riders from the 2007, all the tracks and all of the atmosphere from one of the most exciting racing championships in the world.
SBK World Championship will be available in UK on PS 2 and PSP from the 18th of May 2007 at SRP £29.99
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April 23rd, 2007, 18:07 Posted By: Milleniumas
via cvg
Sony Computer Entertainment has officially announced a price drop for the PSP to £129.99, effective from Friday May 4.
Alongside the price drop for the hardware SCEE is also rolling out a new range of Platinum titles for the handsome asking price of £14.99. The first titles in the range will be Ridge Racer 2, Tekken, Killzone, Loco Roco, and Moto GP.
"PSP is unique and is constantly evolving. It offers the widest palette of mobile entertainment, from gaming to video, music, photos and internet," explained Ray Maguire, Managing Director Sony Computer Entertainment UK.
"But now the exciting possibility of connecting remotely to PLAYSTATION3 makes PSP more relevant than ever. So what better time to offer a brand new price point, and the launch of five new Platinum titles?"
We've got our fingers crossed that none of you bought Sony's handheld in the last week.
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April 23rd, 2007, 14:01 Posted By: badplankton
hi - i'd like to announce version 2.10 of PSPSeq; a homebrew application used for composing music on the PSP. some of the new features and fixes in this version of PSPSeq include:
- automated interpolation of synthesis parameters
- more track copying options to simplify and speed composing music
- button combos enabling instant solo/unmute of all tracks, copy/paste of synthesis parameters, and removal of hits in a track
- automated shifting of hits in a track for easy echo effects and arpeggiation
- ability to record to ms0:/PSP/MUSIC directory for playback of loops and songs outside of PSPSeq
- more visualization modes and new visualization controls
- access to time, battery life and available flash memory within PSPSeq
- new features for using PSPSeq in live environments
- optimized WAV file playback
- other minor bug fixes and optimizations to screen and audio rendering
- many new sample songs and loops
PSPSeq 2.10 can be downloaded here:
http://dspmusic.org/psp/PSPSeq210.zip
mp3s of some of the songs made with PSPSeq can be found here:
http://dspmusic.org/psp
PSPSeq also has a mailing list/forum at googlegroups:
http://groups.google.com/group/pspseq
enjoy!
ethan
dspmusic.org/psp
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April 23rd, 2007, 07:42 Posted By: wraggster
New from Superskull85:
For anyone who doesn't know what this program is:
This is an application that will simulate how your XMB will look on your computer before actually compiling your RCO's and flashing them to your PSP. This application will let you view your XMB and its icons, backgrounds and colours. This application is meant to help you preview your XMB without actually flashing it, and NOT to help you preview already created themes!! With that said this program doesn't even read your Flash0 (Unless your using the File Flasher) and doesn't need your PSP to run (Again unless you are using the File Flasher. This program will not read RCO's or have any PRX support, it will read BMP images and will arrange them so they look just like your XMB.
There are some things I want the public to test and tell me what you think about them. One tester was concerned about these problems and suggested change. Because it was one person I didn't changed those (No offence). I decided to let the public decide if it should be token out or changed. If a lot of people find these issues irating or frustrating please let me know, your input will be very appreciated and valued:
-Everytime you pick an option in the Main Menu you will be asked if you want to view or run that feature. The tester noted that this could be annoying to some people.
-PSPXT's colours, suggested that the colours may not be seen clearly on some monitors. Let me know if this is the case and, if you any, suggest some colour's that could be used in place of the existing colours.
That being said I have included the main features as seperate EXE's, so you wouldn't always need to use the Main Menu. Also in the future I do plan on getting some graphics for this program, so that might solve the colour issues.
The change log from ALPHA 1 to version 1.00 is extremly long! The main changes are as follows:
1. Added support for two more XMB's
2. Added full support for Main and Sub-Icons
3. Now lets you preview either Main or Sub-XMB
4. Added Full Navigation and seperate navigation for both Main and Sub-XMB
5. Added a File Flasher through Flash0 XMB.
6. Added links to a useful guide for customizations
7. Included a Windows Integrated variant
8. Added Main and Sub-Menu names
9. Added a Main Menu
This application CAN access your PSP's flash through Flash0 USB. Me nor any site I posted this application on, will not be held responsible for any damage this application may or may not have caused, use the File Flasher at your own risk.
Other then that please read the readme, Controls, and if your interested, read the full change log (Located in Documents/README.txt).
Download Here
via superskull85
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April 22nd, 2007, 22:18 Posted By: burrito
via http://strmnnrmn.blogspot.com/
R11 Update
Wow, it's been far longer than I'd intended to give this update. I had a great time in Spain, and came back and spent a few evenings playing through Crackdown. It was quite nice to take a break for a few days
Since then I've been working on the various features I promised for R11.
I talked a bit about the texture cache being the main culprit for gobbling up memory while the emulator is running. When I started profiling this in detail, I realised that one of the worst offenders for memory consumption was mirrored texture support for 4 or 8-bit palettised textures. There were actually two main problems which were exacerbating the problem.
Firstly, I've never handled palettised textures directly in Daedalus. By that, I mean that rather than converting the palettised texture on the n64 to a palettised texture on the PSP, I've been converting it to a 32-bit RGBA texture. This means that on the n64, a 64x64 pixel 4-bit palettised texture would take up 2KiB. By converting this up to a 32-bit RGBA texture on the PSP, it takes 16KiB - an eightfold increase in memory usage.
The second issue which was compounding the problem was that the PSP doesn't have support for mirrored textures. In order to support this feature I have to manually duplicate and mirror the texture. This means that a 64x64 texture mirrored along the S and T axes on the n64 will become a 128x128 texture on the PSP.
The main problem I was getting due to running out of memory was due to the heavy use of mirrored 4-bit palettised textures in some games. A 64x64 4-bit palettised texture that took up 2KiB on the n64 would consume a huge 64KiB on the PSP - a 32-fold increase! The problem was that certain games were using dozens of such textures in a single display list, and the available memory was rapidly being exhausted.
So over the past couple of weeks I've been working on rewriting Daedalus's texture handling so that it supports 4-bit and 8-bit palettised textures directly. This has taken a lot more time than I'd anticipated because of the number of places in the codebase which have to fiddle around with texture data directly. I also spent a week trying to track down two horrible bugs (both of which turned out to be brain-dead logic errors on my part).
The great thing about this work is that not only does supporting palettised textures directly save a lot of memory, it also has a number of small performance benefits. Generating less texture data generally means a bit less work for the CPU (well, less cache usage), so converting palettised textures is now a bit quicker. Palettised textures are also a lot more efficient to render with (mostly due to the fact that they consume less bus bandwidth and can make better use of the PSP's texture cache.)
The other big chunk of work I've been bashing away at is improving the way that I handle preferences for individual roms. One of the big problems with the current setup with Daedalus is that the main daedalus.ini file consists of both global rom-specific details (such as the rom's name, save type, comments etc) and local user-defined preferences (such as whether to enable speed sync, disable dynarec etc). This means that I can't ship a new version of daedalus.ini without wiping out people's local preferences.
What I've done now is split daedalus.ini into two files. roms.ini will contain global rom-specific details, and an updated version will be distributed with every version of Daedalus from now on. If I know dynarec causes a certain rom to fail to run, I can add a setting for this in roms.ini, and everyone will be able to pick up the change in the next release. Another good example is the SaveType field; every version of Super Mario 64 uses a 4k EEPROM, and so once this is set up in roms.ini it should never need tweaking.
The other file I created is called preferences.ini. This file won't ship with Daedalus - the emulator will create this the first time you change some settings when playing a rom, and update it with any further changes that you make. This means that when you copy a fresh build of Daedalus across to your memory stick, the new build will pick up your existing preferences.ini file and so remember all of your settings.
The settings that Daedalus will currently remember for each rom are:
* Texture Update Check
* Frameskip
* Limit Framerate
* Dynamic Recompilation (used to override the setting in roms.ini if you're having problems with dynarec)
* Audio
* Adjust Frequency
* Controller
I'll be adding to this list over the coming months, as more options become configurable.
One other thing that will be stored in preferences.ini (which I've not coded yet) is all of the options from the 'Global Settings' page - stuff like the viewport size, stick deadzone, whether to display the framerate or not, etc.
So R11 is shaping up pretty nicely, even if it's taken a bit longer than I'd hoped. I have a few more things to work on, but I'll try to keep you all updated a bit more frequently as I work towards the next release.
-StrmnNrmn Give feedback via comments.
I can't wait for R11
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April 22nd, 2007, 19:59 Posted By: Cynidez
I have wrote this story exclusivly for Dcemu because i feel the site needs news articles from inside the site too, to go along with external news.
Sony, what do we know about them?
They created the Sony PSP for one thing, but many users hate them.
Users say that Sony are denying them the right to use the hardware that they payed for to its full potential. But are they? No.
Sony has made it there stance from day one that they were going to do there up-most to prevent piracy on the PSP console. It was the first Sony console to have any firmware updates, Sony clearly were not happy with all the piracy that the PS2 endured.
So every time a firmware is cracked to allow the illegal playing of ISO's and PS1 games from your memory stick, they release another update that fixes the leak.
Lets look at it from Sony's point of view, they make there money on software sales not hardware sales.
So every time a firmware is cracked to allow the illegal use of software on it they are loosing money.
And because its a fine line between homebrew and Iso loading they have to block them both out of there official firmware, so they don't loose out on software sales.
Another side to it is Emulators, now the majority of emulators are legal, but another interesting legality issue has arisen.
Say Sony decided to support homebrew in official firmware, you could play all your Snes, Genesis, N64 etc games on your PSP for free.
Nintendo of course now own the rights to sell some of those games on there virtual console for the Wii, so if Sony allowed users to play those games on there PSP's on official firmware, Nintendo could potentially sue them for it.
So to reflect, you can see why Sony cant allow Homebrew in Official Firmwares. We should stop focusing on that and give Sony there due's for creating such a revolutionary Hand-held console for us all to enjoy.
Don't forget, without Sony there wouldn't be a PSP so just remember that next time your ready to slate them
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April 22nd, 2007, 19:59 Posted By: Cynidez
I have wrote this story exclusivly for Dcemu because i feel the site needs news articles from inside the site too, to go along with external news.
Sony, what do we know about them?
They created the Sony PSP for one thing, but many users hate them.
Users say that Sony are denying them the right to use the hardware that they payed for to its full potential. But are they? No.
Sony has made it there stance from day one that they were going to do there up-most to prevent piracy on the PSP console. It was the first Sony console to have any firmware updates, Sony clearly were not happy with all the piracy that the PS2 endured.
So every time a firmware is cracked to allow the illegal playing of ISO's and PS1 games from your memory stick, they release another update that fixes the leak.
Lets look at it from Sony's point of view, they make there money on software sales not hardware sales.
So every time a firmware is cracked to allow the illegal use of software on it they are loosing money.
And because its a fine line between homebrew and Iso loading they have to block them both out of there official firmware, so they don't loose out on software sales.
Another side to it is Emulators, now the majority of emulators are legal, but another interesting legality issue has arisen.
Say Sony decided to support homebrew in official firmware, you could play all your Snes, Genesis, N64 etc games on your PSP for free.
Nintendo of course now own the rights to sell some of those games on there virtual console for the Wii, so if Sony allowed users to play those games on there PSP's on official firmware, Nintendo could potentially sue them for it.
So to reflect, you can see why Sony cant allow Homebrew in Official Firmwares. We should stop focusing on that and give Sony there due's for creating such a revolutionary Hand-held console for us all to enjoy.
Don't forget, without Sony there wouldn't be a PSP so just remember that next time your ready to slate them
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April 22nd, 2007, 02:51 Posted By: wraggster
Our affiliates over at Neoflash who are the makers of many Nintendo DS Flashcarts and a whole host of other hardware creations have posted some info to their Mystery project.
Guesses so far are
Touchscreen
A motion sensor
Now DRNeo posted that one of them is the correct answer.
A PSP Touchscreen would open up many doors as a keyboard or the many ways the DS Touchscreen has been utilised.
A motion sensor would be excellent in a different way for the PSP.
DIGG THIS
Which one interests you the most and why, ?
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April 22nd, 2007, 02:40 Posted By: wraggster
via pspfanboy
Games don't need to have good graphics--but they need to have fun. The upcoming Diner Dash seems to have neither. The competitive world of restauranting should make for an interesting gameplay experience, but this first video of the game looks utterly uninspired. 1UP recently previewed the game: "In Diner Dash, you show patrons to their seats, take their orders, serve them food, and clear the tables when they leave. Promptly serving people and working your way quickly through the increasing line of customers earns you points in the form of tips. The hardest part is managing your own stress levels as you serve impatient people. Sometimes your customers have screaming kids who need high chairs, and you're usually either urging that family of four to quickly finish their hamburgers, or scrambling to mop up the mess they left on the floor."
Seating customers and moving food from one place to the next could provide some brief bursts of entertainment, but is that really enough to warrant a full-fledged game? Watch the video after the cut, and tell us what you think.
Video at Link above
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April 22nd, 2007, 02:38 Posted By: wraggster
New from Weltall: is that CWCheat now works on the latest Dark Alex Custom Firmware.
cwcheat is the FIRST ever cheat device available on PSP. With cwcheat you can apply raw-relative cheat codes either in PSP and POPS game mode (due to two different version of this application: cwcheat and cwcheatpops) just like the famous commercial products "Action Replay", "CodeBreaker", "GameShark", "Xploder", etc. available on other platforms. cwcheat also features cheat searching and editing through
a nice and easy-to-use in-game menu. If you are not good in cheat searching you can download the
latest cheats database from HERE or use the included PSP database downloader app directly
from your PSP (requires WI-FI connection) and easily enjoy your cheating experience! You can contribute with the database adding your cheats HERE. cwcheat minor features are CPU/BUS speed settings, detailed Memory Stick Pro Duo (free space/total space) and battery (life) informations and in-game usb-mass support. cwcheat (NO POPS version) includes also RemaPSP by danzel, a very useful way to change button assignments in games!
cwcheatpops (NO GAME version) features a way to
import/export MCR memory cards (ePSXe and PSX) and continue your favourite games in PSX, PS2, PSP with the same savegame!
0.1.7 REV. B RELEASE
-fixed the mc manager function. now it works even on 3.30[POPS]
-fixed the db reloading, now it reloads the database
-added a cheatpops database by tandao2002
-fixed some texts around
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April 22nd, 2007, 02:28 Posted By: wraggster
via pspfanboy
The official Japanese Wild Arms XF website has opened, although it doesn't provide too much information. IGN, however, has uncovered a treasure trove of new details on the upcoming PSP-exclusive SRPG:
"Set once again in the land of Falgaia, Wild Arms XF tells the story of Clarisa, a knight in the army of the peaceful kingdom of Elecius. The story begins when the queen is killed in what appears to be more than just an accident."
"During battle, you move the members of your party in turn with the enemies."
"By connecting your PSP to your PS2 via USB, you'll unlock six secret bosses in Wild Arms 5. XF sees more benefit, as you get better items and rewards and even get to see some special events."
As PSP Fanboy reader trystero said: "Handhelds and SRPGs go together like glue and ... well, more glue." Hopefully, Wild Arms XF will prove to be a worthwhile addition to the PSP library.
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April 22nd, 2007, 02:26 Posted By: wraggster
via pspfanboy
In a revealing chat with Newsweek's N'Gai Croal, opinionated God of War and Calling All Cars developer David Jaffe spoke about his ambitious (but canceled) PSP game, Heartland. He revealed the political motivations behind the title, and why the game might have been too ambitious for its own good:
"The game was very much a liberal person's response to the Bush administration and the war in Iraq ... [have players] feel what it must be like to have their own homeland occupied by another country. SCEA and I went back and forth over if we would ever say it was CHINA vs. AMERICA as they were a bit worried about being so literal ... As for Phil, his biggest issue was thinking a game so epic should be on PS3. But I was always pushing for PSP, saying that Heartland should do for the PSP what Halo did for the Xbox."
Ultimately, Sony didn't provide the support that Jaffe needed to complete the game. Instead, Sony pulled resources from the title to place into the PS3 title, WarHawk: "If the team would have been the right size, we would still be in production with Heartland today. That was the main reason we killed it, not enough folks to make the game ... the main issue that made it clear that we could not continue was that WarHawk kept taking our team members as they were further along in production and were the top priority."
Sony's admitted to focusing too much on PS3 at the cost of PSP development, and they've promised to change. With WarHawk nearing completion, could Heartland make a comeback?
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April 22nd, 2007, 02:25 Posted By: wraggster
New from Califrag:
Attached you will find my warPSP^xmb prx. I have attached this as lftv_plugin.prx but it can be renamed and launched from the Network Update, Certificate Utility, or Remote Play icons.
This prx file is a simple "wardriving" application that can be launched within the xmb. Once launched, it will do a continuous scan/rescan for wireless hotspots and display that information in the xmb.
Controls:
L+R+SQUARE: Toggle auto-rescan
L+R+CIRCLE: Toggle info level
L+R+SELECT: Stop warPSP^xmb.
There are known bugs with this prx:
When running, if you try to launch the internet browser, rss, or any other network function, mixed results will happen: psp locks up or prx scan stops responding or both.
If not disabled before starting a game from the game menu, psp usually freezes
Only the first access point found is displayed correctly in the list. Not sure why this happens.
I will be continuing development on this prx and hopefully plan to release a more stable version with extra features like logging and such.
I wanted to get this one out there to get some feedback concerning:
(everyone)
a) does anyone find this useful?
(developers)
b) does anyone know why only the first access point is displayed correctly?
and
c) does anyone know how I can get this to load correctly as a OE plugin, instead of having to flash it to your psp?
Please note the only way to install this currently is by flashing to your PSP and this has only been tested to work on 3.03 OE-C.
All standard disclaimers apply when flashing/modifying your PSP. I take no responsibility for any misuse of the attached file.
Thanks to everyone in advance who tests this and posts feedback!
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via califrag
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April 22nd, 2007, 02:22 Posted By: wraggster
New from Becus25:
Custom Firmware 1.62 Increasing Edition B Update1
Install from firmware 1.50!
Detected errors, already corrected!
For change the aspect of the XMB put the files (topmenu_plugin.rco for example) in ms0: /ieflash. If you have brick you will be able to recover it with the way recovery. In order to be able to do it you must have downgrade or an official update of Sony in ms0: /psp/game/ierecovery. If you do not have it, calm because from the way recovery you can connect the PSP by Usb and transmit the data.
-- Installing custom firmware 1.62 increasing edition --
For install custom firmware, copy the PSP folder in the root of your memory stick. Then, execute the flasher and press X.
Later custom firmware will be installed.
________________________________
162
General functions:
- Hide corrupt icons .
- Skip Sony logo.
- You can start not xploited eboots.
- You can start modules.
- Contains two recovery menú. If it does not detect one it loads the other.
- In software system puts "version 1.62 IE-B". *new
- Recovery and the XMF were now fused . *new
- Added security and the flasher and you will not break the PSP *new and important
- VshMain contain compatibility to hide corrupt icons and use autoboot from the functions of recovery.
- Bug fix ( when activated autoboot and was not in the route that touched to the PSP crashed; now if it passes that, the PSP returns to the XMB with normality :P . *new
- More speed in recovery mode. *new
- The flasher contain more security. If it not detect that the files were in the correct root of the memory stick, the flasher exit automatic.
Recovery functions:
- You will be able to recover the PSP of semi-brick.
- Usb available.
- You can personalize XMB
- You can have three styles of icons of the XMB in the MS and change them from recovery (in this version, this setting is disabled, but in other versions will be enabled)
- You can activate/deactivate Autoboots (put the autoboot on \psp\game\boot\eboot.pbp ) from recovery without any kept configuration file. *new
- Recovery mode, this structured like a menu . *new
- Structured section “ADVANCE” like a menu . From this section you can do this : *new
· Change the theme of PSP ( in fact in 1.50 not it can but it is hack :P ) *new
· You can activate/deactivate autoboots. *new
· You can hide or not hide corrupt icons of the XMB. *new
__________________________
Install it this under your own risk!
Thanks to Dark_AleX that created first custom firmware . Also, to Fryeco that was offered like betatester.
http://www.becus25.blogspot.com
becus25
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