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April 25th, 2007, 22:13 Posted By: Shrygue
via IGN
Classic PlayStation gaming through the PSP and PS3 just got a bit more expensive over in Japan. Along with the ability to at long last play Game Archive titles on the PS3 comes a higher download price for all Game Archive games old and new.
Since Sony started its PlayStation download program late last year, downloads through the service have costed 525 yen per game, regardless of the title (that's a 500 yen base price plus 5% tax). That price has gone up just a bit. As of 4/26, all Game Archive titles, old and new, cost a tax-inclusive 600 yen.
Sony's did not provide a reason for the price change. In fact, the company didn't even mention the price change in the press materials that were distributed to announce the start of PS3 compatibility for the service. The new prices have replaced the old ones at the official Game Archives website, however.
This news of price hikes and new downloads concerns only the Japanese market. We'll let you know what's going down outside of Japan once Sony starts talking.
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April 25th, 2007, 20:17 Posted By: Shrygue
via Games Industry
Electronic Arts' boss Gerhard Florin has told GamesIndustry.biz that the true effect of the PlayStation 3's controversial price point will only become apparent two years' after release.
While early critics are suggesting the console's luxury price is hampering sales, EA's executive VP of international publishing doesn't believe the GBP 425 price tag will hold back sales in the first twelve months.
"Look at the price in two years' time, and then you can say whether it's too high," said Florin, in an interview published today.
"Whether it's too high or not the consumer has to decide, but I don't think for the first year the price will be a problem which holds anything back," he added.
It's not just Sony's latest home console that EA is withholding judgement on. Florin believes that both Microsoft's and Nintendo's recent launches also have a niche to find and sales to exploit.
"I wouldn't make any judgements within the next two years," commented Florin.
"The first two years will clearly be an open race, everybody will do very well. I believe all three [consoles] are worth supporting in different ways."
Electronic Arts is confident it has the portfolio of franchises to spread across each home console, playing to each machine's respective strengths.
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April 25th, 2007, 20:13 Posted By: Shrygue
via Games Industry
More than 250,000 PlayStation 3 users have allowed their console to contribute processing power to the Folding@home project, the PS3 version of which has been active for just one month.
Stanford University's research now enjoys a computing power of 700 teraflops in a single moment, 400 of which are delivered by PS3 owners.
The console has also helped bring recognition to the scheme, boosting the number of PCs actively contributing by 20 per cent.
"The PS3 turnout has been amazing, greatly exceeding our expectations and allowing us to push our work dramatically forward," said Vijay Pande, associate professor of Chemistry at Stanford University and Folding@home program lead.
"Thanks to PS3, we have performed simulations in the first few weeks that would normally take us more than a year to calculate. We are now gearing up for new simulations that will continue our current studies of Alzheimer's and other diseases."
The project is also making a new software update available. The 1.1 version improves visibility of donor locations on the globe, folding calculation speed and protein viewing. There's also additional language support, help screen hints, and improved donor-name length and character handling.
Users can join the program by clicking on the Folding@home icon in the PS3 CrossMediaBar (XMB), or setting the application to run whenever the console is idle.
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April 25th, 2007, 20:03 Posted By: Shrygue
via PS3 Fanboy
Did you get an inconspicuous envelope from Sony lately? We're skeptical because we haven't been informed of the initiation of the Home beta, but a random person over at the PlayStation forums has decided to heat up the interweb with this simple, poorly constructed claim: "hay if you did not get your copy of the PS3 home disc for down load you are not in the beta test sorry but i got mine yesterday". Wherever did proper grammar go?
Anyway, we've yet to see confirmation or the denial of such a claim, so we're leaving it to you, our famous readers! Has anyone else gotten a disc of the beta in the mail? Or did you get a download disc some other way? Shoot a picture of it, send it our way. Because we've not gotten/seen anything.
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April 25th, 2007, 19:39 Posted By: Shrygue
via PSP Fanboy
Japan is receiving a huge selection of PS1 games to download on the PLAYSTATION Store, starting 4/26. The following games will be playable both on PSP and PS3 systems equipped with firmware 1.7:
- Spectral Force (Idea Factory)
- R-Types (Irem)
- A.IV. Evolution Global (Artdink)
- Resident Evil Directors Edition (Capcom)
- Bishibashi Special (Konami)
- Arc the Land (Sony)
- Ore no Shi wo Koete Yuke (Sony)
- Gunners Heaven (Sony)
- Ganbare Morikawa-kun Ni-go (Sony)
- Marl Oukoku no Ningyou Hime (Nippon Ichi)
- Tekken 2 (Bandai Namco)
But, that's not all.The Store will update with these additional titles, which will not be PS3-compatible (for reasons unknown):
- Ikasama Mahjong (Idea Factory)
- CG Mukashi Banashi Jiisan Ni-do Bikkuri (Idea Factory)
- Yaku Tsu Noroi no Game (Idea Factory)
- Lunatic Dawn III (Artdink)
- A5: Take the A-Train 5 (Artdink)
- Metal Slug X (SNK Playmore)
- Real Bout Garou Densetsu (aka Real Bout Fatal Fury, SNK Playmore)
- Kenkaku Ibunroku Yomigaerishi Soukou no Yaiba Samurai Spirits Shinshou (aka Samurai Showdown Warriors Rage, SNK Playmore)
- Bakumatsu Roman: Gekka no Kenshi (aka The Last Blade, SNK Playmore)
- Garou Densetsu Wild Ambition (aka Fatal Fury Wild Ambition, SNK Playmore)
- Fushigi Keiji (Capcom)
- Philsoma (Sony)
- Jigsaw World (Nippon Ichi)
- Wai Wai Tennis Plus (Hamster)
This is a significant update, far larger than any before it. Could this reflect upon a larger availability of PS1 titles in America as well?
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April 25th, 2007, 19:19 Posted By: Shrygue
via Joystiq

What a difference a month and several thousand gaming consoles makes. Sony announced today that the 250,000 PS3s that have run Stanford's Folidng@Home research program in the last month have delivered nearly 400 teraflops of computing power, nearly doubling the pre-PS3 computing capacity for the network. The PS3 has been a PR dream for the project too, leading to a "halo effect" increase of 20 percent in the number of PC folders, according to Sony.
A downloadable update for the PS3 version of the program will be available tomorrow, offering increased folding speed, better globe visibility and, most importantly, "the ability for users to create longer donor or team names." Finally, our dream of folding for Team "JoystiqSingleHandedlyCuresAllDiseases" can be realized.
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April 25th, 2007, 19:09 Posted By: wraggster
News breaking earlier this month that Sony Europe was laying off 160 staff has now been followed by details on the SCEE development studios affected by the cuts.
Reported on developer blog Inner Bits, Sony Liverpool (Wipeout, Formula One), Sony Cambridge (24: The Game, Primal, GhostHunter, MediEvil) and Sony London (The Getaway, Home, EyeToy, SingStar) are the studios hit.
Sony Liverpool has seen over 50 redundancies, Cambridge around 20 and London again over 50. The blog says that an additional 30 staff working mainly in marketing, sales and PR have gone.
Sony Computer Entertainment Europe declined to comment on the staff cuts when contacted.
via cvg
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April 25th, 2007, 19:04 Posted By: wraggster
Giant laser guns, aliens and explosions are never a bad formula for a videogame, and even though Alien Syndrome isn't the best-looking game in the world, we're hoping it will make up for it in old-school shooting carnage.
Alien Syndrome is an action RPG on its way to PSP and Wii, and is expected to hit shelves in July.
Screens and Trailer Here
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April 25th, 2007, 19:02 Posted By: wraggster
The first screenshots of the long-discussed PSP God of War, Chains of Olympus have finally emerged on the internet - and if you've got expert digging skills there's a trailer somewhere as well.
The trailer is hidden deeper than J Allard's wig rack on teaser site Island of Rhodes - though we're hoping it'll soon appear on YouTube for because we can't bloody find it.
Update: As expected, YouTube has come up with the goods. See the trailer here.
As for the screens - which come care of the hoodlums at NeoGAF - they show off an angry looking Kratos and some ancient temples, of which we're guessing you'll be kicking in the finely-decorated doors of.
There's no info on the handheld instalment past what we made up over our lunch break yesterday, but we're expecting some sort of official announcement soon.
As for the excellent PS2 sequel - which is out in the UK on Friday - you can expect our review this afternoon.
Trailer and Screens at CVG
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April 25th, 2007, 18:47 Posted By: wraggster
The SixAxis could be getting ready to rumble as Sony confirms it's in talks with Immersion Technologies.
It's safe to say that we all want to see PS3's SixAxis pad rumble like a fat man's tummy in the morning while hammering it through the mud in MotorStorm. Well, it looks like rumble has just got a step closer.
Sony US PR boss Dave Karraker recently told a Killzone fan site, "We are currently in discussions with Immersion on how we can incorporate their technologies into our products. No word on when that will happen."
If everything goes to plan, look for an announcement soon.
via cvg
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April 25th, 2007, 07:30 Posted By: wraggster
News from Noobz is an updated big fix release of their keyboard driver for PSP.
Last night's release contained a bug in the Danzeff plugin which caused it not to work. That bug is now fixed, and the download link has been updated.
more info:
This version brings the following major updates:
A new keypress mode, which allows more natural use of the keyboard in action games etc. The default mode is now keypress mode, and the keyboard will switch automatically to text input mode when required.
Custom key-to-button assignment - so now you can define WASD buttons for FPS game movement, as well as cursor keys for XMB movement, for instance.
Support for mapping keypresses to analog joystick movements.
Support for converting keypresses into Danzeff OSK presses - so now you can use your physical keyboard with homebrew that uses the Danzeff virtual keyboard - e.g. AFKIM.
Installer now fixed to correctly install to flash0, to support GAME150 homebrew.
Palm UW keyboard ought to at least partially work, but I can't test it myself.
Optional on-screen status information.
Various minor bugfixes.
Download and Give Feedback Via Comments
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April 25th, 2007, 01:07 Posted By: F9zDark
Source: http://gear.ign.com/articles/769/769529p1.html
Split Fish PS3 FragFX Controller Hands-On
We get an early demo of the innovative mouse-hybrid controller for the PlayStation 3.
by Gerry Block
March 1, 2007 - Split Fish Gameware is an interesting new third party peripheral designer that's taking a relatively novel approach to breaking into the console accessory business. Rather than competing on margins and manufacturing relatively standard gamepads, all of the company's current and upcoming products aim to break new ground and give gamers some unique new options for control.
Most exciting among the company's products soon to be released is the FragFX Competition Controller for the PlayStation 3. PC gamers have always sworn by the accuracy provided by the traditional mouse and keyboard combo in FPS titles, yet console gamers have long been denied such accouterments. Though a couple of PS2 games supported mice back in the day, like Unreal Tournament, and some innovative controllers were designed to take full advantage of such, like the BodieLobus Reflex, when developer support for mice on the PS2 dried up there was no recourse.

The retail PS3 version will be black to match the console.
Happily, Split Fish has managed to overcome the technical hurdles that have previously prevented mouse-type inputs from working with all games. The company went on to design the FragFX controller for both the PS2 and PS3 to finally give PC gamers their weapons of choice on a gaming console. Earlier today the team from Split Fish Gameware visited the IGN offices to give us some hands on time with the upcoming FragFX Competition Controller for the PlayStation 3.
The unit we got our hands on was a near-final prototype design, though we heard there were a couple of secret extra features for the controller that may or may not make it into the final build. What was there, however, seemed rather complete. The FragFX controller basically breaks a standard gamepad in two, replacing the right analog stick with an optical mouse and moving the left analog stick to a Wii Nunchuck-like dongle. The general design seems thoroughly planned and we were impressed to learn that Split Fish supported fully analog buttons (including the main action buttons on the mouse) in order to fully match the capabilities of the SIXAXIS.
Tilt sensitivity will reside in the left-hand pseudo-nunchuck (Fragchuck!), which makes sense, as well as two other features entirely unique to the FragFX. The first is a small scroll wheel on the Fragchuck that is positioned directly under the natural space for one's thumb and allows for on the fly sensitivity adjustment of the mouse. Combined with in-game sensitivity settings there should be enough variability to make everyone happy. The second feature is an analog button on the Fragchuck positioned just above the two relocated L1 and L2 shoulder buttons. Dubbed the Flash or Frag button, when depressed it progressively desensitizes the mouse in accordance with the button's degree of depression. We immediately understood its usefulness for taking quick aim with the mouse at full speed and then slowing the movement down to put someone's forehead right in the crosshairs and hold it there.
We put the FragFX prototype to the test with Resistance on the PS3. We encountered almost no learning curve thanks to plenty of experience with both the PC (right hand) and Wii (left hand). The best explanation of the benefits of the FragFX controller is the fact that the mouse is not effected by the variable acceleration that is applied to inputs from the standard analog sticks. On a normal gamepad, a little tilt on the analog stick moves the crosshairs slower than fully tilting the stick to the side. That's all well and good, but in situations that require precision in movements between the two extremes of the analog stick's range it can be very tricky to accurately compensate for the variable speed. The FragFX mouse manipulates the view in a direct relationship, meaning a slow movement with the mouse moves the view slowly, and a fast movement moves it fast. As PC gamers know, such control is more natural and far superior to the alternatives in FPS titles that require ultra fast movements immediately followed by pixel precise aiming.
The cumulative effect of the FragFX during our play session was improved accuracy at distance and better target tracking at close range for the PC gamers among us. The Frag button was also useful for holding a steady bead on targets. Though we couldn't get quite as much time with the FragFX on the PS3 as we would have liked; we definitely got a sense of the potential of a well designed mouse-based controller for a next-gen console such as the PS3. Split Fish is entering full production now and expects retail availability in six weeks, which means mid-April. Two versions of the FragFX will be available for the PS3, a wired version for $59.99 and a Bluetooth wireless model for $69.99.
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April 24th, 2007, 23:35 Posted By: wraggster
New from Play Asia

features
Real-Time Deforming Terrain: The terrain literally gets torn up with each passing vehicle, causing each lap to be different. Advanced particle effects cause debris and muck to “stick” to each vehicle.
Vehicular Combat and Damage: Destroy anything that gets in your way. Smash your opponents and view spectacular Hollywood-style crash sequences.
Take the Race Online: Intense head-to-head off-road racing. Challenge the competition over voice chat.
Amazing Gameplay Experience: State-of-the-art visuals, featuring high dynamic range lighting, motion blur and depth of fields are all displayed in glorious High-Definition (720p).
Player-centric Action: There’s never a dull moment, as you’re always in the thick of the action. AI opponents simulate human traits, like showing off, attacking, taunting, and doing whatever it takes to win!
description
Welcome to MotorStorm™, the world’s most brutal off-road racing event where the goal is to win at all costs. Choose from seven vehicle types, from high-flying dirt bikes to powerful big rigs, and destroy anything that gets in your way in a no-holds barred sprint to the finish. Try and survive.
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April 24th, 2007, 22:22 Posted By: Shrygue
via PSP Fanboy
The bargain hunters at Portable Video Gamer have compiled a list of their top five budget PSP games. Here are their suggestions:
- Wipeout: Pure ($20) - It's the game that keeps on giving, with the game more than doubling in size through downloadable levels. This launch title boasted some fantastic visuals, a kickin' soundtrack, and some of the best futuristic racing ever to grace any handheld.
- Daxter ($20) - This is probably the most technologically impressive title on the system: arguably the best looking game on the system, this platformer also features tons of personality and charm--with none of those annoying load times.
- SSX On Tour (Discontinued)
- Burnout Legends ($20) - Sure, you could pick up the newer Dominator title, but then you'd be missing out on one of the franchise's most important features: Crash mode. This destructive racer fuses the best in the franchise, and lets you take it on the go.
- Popolo Crois ($20) - An unexpected addition to the list. "Popolocrois makes the list because it is arguably the strongest console RPG to be ported over to the system."
Certainly, this list is missing a few potential candidates. The recent Circuit City sale had a few hits that were suspiciously absent from this list: Lumines, for example. Do any other bargain hunters here have suggestions for the PSP Fanboy community?
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April 24th, 2007, 22:15 Posted By: Shrygue
via PSP Fanboy
Movie and game rental service GameZnFlix has recently dropped all support for PSP. The company, which used to provide UMD games and movies to about 100 customers, has called it quits due to changes in postal regulations. "The bad news is that these changes to the mailing standards are forcing us to discontinue offering games and movies for the PlayStation Portable device. Because of both the disc weight and thickness, we would have to use a more expensive shipping method and slower side of the postal system since these discs are no longer eligible to be shipped as 1st class letters."
Currently, it appears that GameFly, a competitor, will continue supporting PSP systems with game and movie rentals.
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April 24th, 2007, 21:42 Posted By: Shrygue
via PS3 Fanboy

Over at the PS3 Forums, a few people have been making over their PlayStation 3's with funky stickers. While we'd never risk placing some kind of sticky covering over our expensive PS3's, it's still neat to see some of the designs out there. The one that started the thread, pictured here, used some kind of blue thing that ended up looking like the oceans of Hawaii on a clear spring day (best vacation ever, by the way).
Now, there are all sorts of special editions of the DS, the PSP, etc. Would anyone throw down some extra cash for a special edition PS3? We wouldn't. However! If there were special edition faceplates we could replace, like a Heavenly Sword faceplate or something, we wouldn't hesitate to drop $25 bucks or so just to feel extra unique. Plus, they're easier to remove than a sticker. Your thoughts? Sony, you listening?
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April 24th, 2007, 21:31 Posted By: Shrygue
via IGN
Today Eidos announced Lara Croft Tomb Raider: Anniversary will be released on June 5, 2007 for the PlayStation 2 and PC. The PSP version will be shipping shortly after.
Anniversary is inspired by the original Tomb Raider and runs on an updated version of the Tomb Raider: Legend engine. While the story and key moments from Tomb Raider have been kept intact, this is a retelling of Lara's beginnings that takes several departures from the first outing.
"The original Tomb Raider made Lara Croft into the digital icon that she is today," said Director of Marketing, Matt Gorman, Eidos. "Tomb Raider: Anniversary is our way of paying tribute to Lara Croft and the history of the franchise by exploring the roots of what made the Tomb Raider game successful."
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