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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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May 22nd, 2007, 00:25 Posted By: wraggster
via gibiz
A Sony spokesperson has confirmed to GamesIndustry.biz that an 80GB PlayStation 3 is to go on sale in Korea - but said there are currently no plans to launch the model in Europe.
News of the 80GB version emerged via a statement on the Sony Korea website, which said the 80GB version will launch there on June 16 priced at KWR 518,000 (EUR 412).
A spokesperson for Sony Computer Entertainment Europe confirmed that the information is correct, stating that the 80GB model will be the only one available in South Korea as there are no plans to launch the 20GB or 60GB versions there.
Nor are there any current proposals to make the larger hard drive-enabled model available here, according to the spokesperson, who told GI.biz, "At this moment in time, there are no plans to introduce the 80GB version of PlayStation 3 in Europe."
Rumours of an 80GB PlayStation 3 began to emerge in March after it was referred to in a filing issued by Sony to the US Federal Communications Commission for a class II permissive change.
The filing also included details of proposed changes to the console's Bluetooth feature. But according to the SCEE spokesperson, "The chassis of the 80GB Korean PlayStation 3 is identical to the chassis of the European version. The only exception is the larger hard drive."
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May 21st, 2007, 23:08 Posted By: blackrave
2alien.info
New preview version of the great XMB plugin for OE custom firmwares is out. It doesn't have any changelog, but it probably has some bug fixes, added compatibility and perhaps new features.
To enable, add the text from vsh.txt and game.txt in the archive to the same files in ms0:/seplugins and extract the SCEP folder to the root of the memory stick, then enable from the recovery menu. Press Select to access the SCEP-XMB menu when in the XMB.
Download SCEP-XMB 1.7 Preview 03 via the attachment.
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May 21st, 2007, 20:51 Posted By: gunntims0103
News via jp.playstation
New information from jp.playstation regarding the new title Bleach heat the soul 4. On the official web site for the game, theres news on 2 new characters. The first addition is Luppi, for those who don't keep up with the Bleach manga. She was the former 6th Espada who was killed by Grimjaw shortly after being healed by Orihime. She has been anounced on the site to be playable. Another character that will be featured in the game is the Arrancar Wonderwice. He however will be a character partner.
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May 21st, 2007, 17:29 Posted By: wraggster
New from Play Asia
features
Adaptive Pitching Intelligence delivers a revolutionary enhancement to artificial intelligence that considers strengths, weaknesses and trends.
Comprehensive Online Suite features: online leagues, real-time MLB tickers, instant messaging, My Sliders and MLB.com Headline News for starters.
All-New Road To The Show career mode literally puts you on the field to play from player-based cameras and allows you to fast-forward between every at-bat and defensive play.
The Pitch Command System challenges you to utilize the full repertoire of every pitcher in the Major Leagues.
Major League authenticity featuring actual coaches and managers, unique umpire personalities, wind affects and much more.
description
Already widely considered the most authentic baseball simulation available, the franchise now introduces the all-new Road to The Show mode, enabling gamers to play both offense and defense from the created player’s perspective. Providing an even more realistic experience from the mound, the all-new New Pitch Command System (PCS) delivers unsurpassed strategy to pitch selection, as a pitcher’s “pitch comfort” will be predetermined based on a best to worst pitch scenario. It is up the gamer to decide if he/she should try to “work on a pitch” or just go with what is working. Additionally, with the Adaptive Pitching Intelligence (API) feature, catchers will call the game based on the individual strengths and weaknesses of each pitcher as well as analyze tendencies of batters. Gamers will now have the ability to either trust the pitches called by the catcher or shake them off.
As more and more gamers are seeking quality online competition and content, MLB 07 The Show adds to its already robust online feature set and delivers Online League Play, which offers the ability to set up customizable leagues with up to 30 teams, complete with full stat tracking, point benefits and rewards. Additionally, the My Sliders feature allows users to create their perfect game settings and upload them to the MLB 07 The Show server for others to try out.
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May 21st, 2007, 17:27 Posted By: wraggster
New from Play Asia
features
Developed Exclusively for PSP – Drive, crash and shoot your way through authentic 1976 New York in 27 all new missions.
Fully Customizable Vehicles - Collect your favorite cars and motorcycles and select from an extensive menu of upgrades. Customize body work, install engine upgrades, tune the suspension, add custom exterior paints and buy accessories like bullet proof glass and tinted windows.
Head-to-Head Multiplayer – Challenge friends in games modes like Street Racing, Carnage and Circuit Racing. Increase the stakes and race for Pink Slips – winner takes all, loser gives up their car.
Swap Collectibles Via Wi-Fi – Meet up with friends at the Driver ’76 Wi-Fi swap meet and exchange collectibles.
High Speed Hollywood Action – Prove your reputation as New York’s fastest wheelman. Remember the cops are never too far behind.
description
From the Driver franchise that has sold over 14 million copies worldwide, Driver ’76 comes exclusively to PSP.
When the girl of your dreams is the daughter of the biggest triad boss in NYC, it will take more than flashy driving to win her over. Put your reputation on the line and prove you’re New York’s fastest wheelman.
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May 21st, 2007, 17:05 Posted By: wraggster
P3Zine continues to grow its reputation for the best videogames journalism with exclusive screens and coverage of Colin McRae: DiRT for PlayStation 3 in issue 3. Pushing the boundaries of digital publications, it includes a full audio interview embedded in the magazine.
The Colin McRae series has always been established as a serious racer, but the new version takes gamers off road and includes stunning visuals and gameplay. Gamers can enjoy exclusive screenshots and access in this issue of P3Zine, together with a full developer interview included in both written format and the original audio interview.
“Digital publications can present videogames in the best possible manner, and the Colin McRae preview and interview in this issue of P3Zine illustrate this perfectly – read the preview and look at the screenshots, watch the gameplay video, listen to the interview and then send us your thoughts on the game – all directly from the magazine page!” explains Dave Taylor, Publishing Director.
“GamerZines lead the world in digital magazines for videogamers, and the response to our magazine from the PlayStation 3 community has been brilliant, which is why this issue also includes a new Community section, highlighting the best PS3 resources online. We want to help PS3 gamers find sites and communities that will interest them, and our site spotlights will do exactly that.”
Also in the issue are hands on previews of The Darkness, Stuntman Ignition and Dark Sector as well as reviews of Spiderman 3, Network titles, BluRay releases and more.
P3Zine is a GamerZine, digital magazines for gamers, published in PDF format, and written by a team of professional games journalists from the UK.
All GamerZines are completely free to download. Readers simply require a copy of the free Adobe Reader (version 6 or above) to read the magazines.
P3Zine can be downloaded now from: http://www.gamerzines.com/p3zine/
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May 21st, 2007, 06:50 Posted By: F9zDark
[quote]Well we have to admit, we sure didn't see this one coming. There have been rumors of a higher capacity PlayStation 3 for several months now, but no one figured that the first 80GB model would drop not in Japan or the US, but South Korea. And yet that's exactly what's scheduled to go down June 16th, when the previously-denied, Euro-spec'ed PS3 (but no 20GB or 60GB models, it seems) will hit the land of Samsung and LG for a pre-tax 518,000 won -- or just $556. While we don't want to get your hopes up, we can't help but think that this move bodes well for US consumers too; after all, the 80 gigger is already through the FCC, meaning that price drops and unimaginable storage space could be right around the corner.
via engadget
This is a very interesting turn of events. As a 'higher capacity PS3' has been rumored to be in the works for some time. But whats also interesting is that the 80gb PS3 sells for less than the US, Japanese, and European 60gb PS3.
Price cut coming soon? I sure hope so, cause Sony really needs one right about now.
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May 21st, 2007, 02:53 Posted By: Shilo
Here is my first release in a really long time
This is a Flash game based on Ghostbusters for the NES. You drive the Ectomobile (the 1959 Cadillac Miller-meteor from the movie) through the streets of New York, running over ghosts, and dodging cars.
There are a few issues with the game due to the limitations of the PSP's Flash Player. The game will run pretty slow at normal speed (222mhz), but using Dark Alex's Custom Firmware, you can set the CPU speed in the XMB to 333mhz giving you a nice speed boost. You can pick from three songs from the Ghostbusters Soundtrack and you can turn the siren on and off. If you have both a song and the siren playing, you will not have sound effects. The PSP's flash player can only handle two sounds playing at once . So, you can ether have music and the siren with no sound effects, or you can turn off either the music or the siren and have the sound effects work.
This game is playable on PSP's running Sony's 2.71 and up or using Dark Alex's Custom Firmware. I recommend using DA's FW.
For instructions please read the Read Me (it's there for a reason you know )
Enjoy :thumbup:
Download Via Zionmax
This game is not to be uploaded anywhere else! If you would like to put this somewhere else please link to Zionmax.com for the download
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May 21st, 2007, 01:48 Posted By: wraggster
News/release from Becus25
This firmware not is compatible with TA-082 .
Proved on my TA-079 and work.
The new improvements are :
On recovery special tool menu I added this :
NOTE: For go to recovery special tool, power on the PSP and press SELECT.
· Toogle USB (flash0)
· Toogle USB (flash1)
In the following versions this improvements will include in recovery mode.
Greetings .
I am grateful to Dark_AleX for having helped myself. Thanks Dark_AleX .
Download : http://www.megaupload.com/es/?d=FMC6WWEM
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May 21st, 2007, 01:44 Posted By: wraggster
News/release from ttsuras
Hi!
I just started PSP homebrew programming, and was initially a bit disappointed that the
audio library in the PSP homebrew devkit didn't do SFXs. Anyway, so I wrote one
very simple mixer myself. It can play 16bit, 44100Hz, raw, mono samples at the moment,
but at least it works. Could be useful for at least some newbies.
http://www.villehelin.com/psp.html
On the same page you can find "Blocks that Fall", a small Tetris-clone that I wrote just to
try out the PSP homebrew devkit. ...
Anyway, PSP seems like a nice machine, and I'll be doing more software for it in the future
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May 21st, 2007, 00:17 Posted By: wraggster
News from DrNeo of the announcement of the new summer coding comp from Neoflash, heres the details.
Digg This
NEO Summer coding contest 2007 for NDS(GBA) and PSP first announcement
*** close time: Aug.20th 2007 ***
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
For the NDS App, the main concept is for MK6 motion cart and NEO2/3 applications,it's mean you will have more chance to win with an Apps using the full hardware function.
The rules of NEO Summer coding contest 2007:
[1] All origial entries will get +5 "original score " , but the second entry (same project from last compo but improved, and just enter one more time again ) will don't get any "original score" in this compo.
[2] The public poll will get less judge power , like just get half score than before.
[3] All last neo compo top 10 winners and neo compo partner site can give out their judgements (PM to Dr,neo), we will count them together, so it'll be more professional and more fair.
[4] The No.1 winner can't use their same project (even it's updata a lot) to enter the next compo.
[5] You can enter the GAME contest and APP contest both.
[6] You must put the splash screen of "NEO Summer coding contest 2007" to your production.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , and can choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , and can choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , and can choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
NEO Summer Coding contest 2007 close time : Aug.20th 2007
Winner prize send out time : Sept.20th 2007
more info : http://www.neoflash.com/forum/index....ic,4280.0.html
Good luck to all DCEmu Coders
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May 20th, 2007, 23:41 Posted By: wraggster
via joystiq
Team Ninja founder Tomonobu Itagaki has always been known for commentary and behavior that, relative to most of the world, is pretty out there. His latest outlandish claim comes from an interview with GamePro where he explains why we'll likely not see a Sony PSP version of Ninja Gaiden.
Itagaki said that the design philosophy for the PSP is akin to that of a home console as opposed to, for example, the Nintendo DS' design as a portable platform. In that mindset, he said, the PSP's goal would be to replicate the home experience. The clincher: "I think if I were to develop this game [Dragon Sword for DS] on the PSP, most of my fans would be upset."
Using his same logic, consumers who buy the PSP want games that replicate the home console experience for play wherever they go. So no, we don't think fans would be upset if Itagaki gave them a Ninja Gaiden title that felt and played like its home console brethren -- it's exactly what they would want, in fact.
Dragon Sword, with its stylus-driven control scheme, is due out this Autumn.
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May 20th, 2007, 23:11 Posted By: wraggster
via cvg
Half-Life 2 Black Box, which contained Half-Life 2: Episode 2, Portal, and Team Fortress 2, was intended for those who didn't want to shell out for Half-Life 2 and Episode One. Look like they don't have a choice now.
"The Black Box has been cancelled," Doug Lombardi, Valve's director of marketing, said to IGN. "We're going to have one package, The Orange Box, available on the PC (US$49.99) as well as the 360 and PS3 (US$ 59.99). In addition to the three new products -- Portal, Team Fortress 2, and Half-Life: Episode Two -- The Orange Box will also contain the full version of Half-Life 2 and Half-Life 2: Episode One.
"Those who purchase the PC version of The Orange Box will get three separate Steam product codes: One for the three new games, one for HL2, and one for Episode One. This way a PC Orange Box owner can give away their Half-Life 2 or Episode One unused Steam product codes if they don't need a copy of those games. We are excited to deliver the highest value of new gaming content ever offered in one box."
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May 20th, 2007, 22:53 Posted By: wraggster
Quake has released a new version of his Organiser for PSP, this release has some bugfixes over previous versions.
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May 20th, 2007, 04:54 Posted By: HardHat
Hi,
I spent another long day making a preview video of one of my upcoming releases. It is almost done, and I just want to polish it a little more.
Here is the background of the game:
After a long double shift at work, to your suprise, your co-workers threw a party. They wanted to celebrate your raise at work, a reward for those long hours you work. But now, tired and quite drunk, you're objective is simple. Leave the building, to get to the subway, and go home to sleep it off. The only problem is that the elevators are broken, and this is a big office building.
Too drunk to find your way out alone, ask helpful people for directions. Staggering around, try to avoid frightening the people who might help you. Although strangely you get points for frightening them. Somehow if you get sober before you get home you will lose, from the depressing realization that you must be an alcholholic.
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May 20th, 2007, 01:53 Posted By: madcupid
DevInside Team:
Madcupid
Dead Angel
RichardV
Hey everyone!!! I'm really proud to announce my second game coded(the first one was Pro Foosball, which will be updated soon) and the first DevInside Team Project.
Please READ this whole post before posting!!!
First, what is T.O.W.? It's a shooter wherein you fly an F-15 to take down the enemies for avengence(see story).
Well, before any comments, let me explain something real quick. The idea of the game came up in a conversation between me and RichardV, which was to make a game not too complex in game play, but rather, something simple and classic looking sort of like Space Invaders, River Raid, or Galaga where all you do is just shoot the enemies down( i mean, no different weapons, or different things popping up on the screen like speed-up items, bonuses and stuff). So, the game is that!!! However, it does have a lot of different things though. Here's
what's in T.O.W. v0.1:
*Diagonal Scrolling (we though it'd be different homebrew wise)
*Story (interesting in our opinion)
*14 Levels (meaning 14 different backgrounds)
*1 Recovery Level (where you have a chance to go back to the game if all lives were lost)
*19 different types of enemies( maybe more coming)
*Highscore/
*Save/load/delete files (invented a new code for that, i think)
*Extra lives every 25000 points
*Extra special(bomb) every 15000 points
*Final grade from "F" to "A+++" (total of 15)
*Take a screenshot of highscore screen, gameplay(any level) and final results screen(total kills, final score, final grade and more)
-- the game looks like this
--menu
STORY MODE
NEW GAME
LOAD GAME (3 slots)
TRAINING MODE
CHOOSE A LEVEL ( practive to get better)
OPTIONS
MANAGE HIGHSCORES ( reset highscores [8])
MANAGE FILES (delete saved games)
GAME TUTORIAL (explains the whole game, tips)
CONTROLS (you all know this)
CREDITS (and this too)
MUSIC VOLUME (choose from 1 to 5)
EXIT
--game
D-PAD or ANALOG - Move around
SQUARE - Shoot
CIRCLE - Special (bomb will explode every enemy)
TRIANGLE - Take a screenshot
CROSS - Not used (yet, it might be though)
SELECT - Save/Load Menu
START - Pause Menu (resume game, Music on or off, quit)
L - Decrease speed
R - Increase speed
-- levels
LEVEL 1 - AREA 51 (easiest one, obviously)
LEVEL 2 - THE RED CANYON
LEVEL 3 - THE RAIND FOREST
LEVEL 4 - THE ROCK BOTTOM
LEVEL 5 - BRICK CITY
LEVEL 6 - THE SNOW-COVERED PARADISE
LEVEL 7 - THE GREY SEA ( the shortest one)
LEVEL 8 - THE DEEP WATERS
LEVEL 9 - HIGH SKIES
LEVEL 10 - THE MATRIX (my favorite)
LEVEL 11 - THE 4TH DIMENSION
LEVEL 12 - THE DREAM GALAXY (the hardest one after last)
LEVEL 13 - THE FIRE PIT
LEVEL 14 - THE INFERNO (last one)
RECOVERY LEVEL - THE BLUE SCREEN OF DEATH
-- and more...
I put a lot of work into this but there still mey be bugs i'm not aware of so i would appreciate it if you guys could try it out and report the bugs you find for it's only v0.1.
As of now i'm working on:
-Game Tutorial (not in this version yet)
-Different enemy movement (only changed a few levels)
-Bosses at the end of some levels
-A nice story ending when game is finished
-Bugs (if any found)
-More sounds and music, art and grafx, and eboot(add another image)
-New credits screen
-other improvements and more...
The game is not really hard, i finished it on my first attemp through the whole thing!!! It will get harder in the next versions. I would say the code was 100% original but i did use the bullet system (from Evilmana,not sure who actually wrote it) and the centeredText function( also from Evilmana and thanks to them). Other than that i created a lot of stuff like the save and load codes, extra lives, how to "dribble" the dofiles, bla bla bla...thanks in advance to everyone who will download it and to Dead Angel and RichardV (DevInside) who helped me get through this!!! :thumbup:
Here are some screenshots and videos!!!
P.S. there's a cheat somewhere in the game, see if you can figure it out (hey, no reading my codes,hehe)
Here's the download link:
http://rapidshare.com/files/32387872..._v0.1.zip.html
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May 20th, 2007, 00:12 Posted By: wraggster
jojodu0010 has released a new game for the PSP called Duck Hunt, heres the translated info:
duck-hunt v0.1 Presentation: veiled for all which likes to play has duck hunter veiled you capable of the possèder on psp and without emulator ^^ veiled for the sacher presentation just that one prévoi already the duck-hunt v0.2 whose summons us already entraint to thus work dessu one will ask you if possible to ask us to add thing to the following version for thus improved our homebrew his capaciter maximum!
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May 20th, 2007, 00:10 Posted By: JKKDARK
via GameInfowire
The concept of PAIN was derived from an extensive teen market research report. The findings of the report indicated that comedy, random chaos, creativity, community and competition were the central figures driving entertainment choices for the teen audience.
PAIN is much more than a game, it’s actually a creative, user-driven comedic experience that presents players with the unique opportunity to control and capture the irreverent style of humor found in television shows such as Jackass or Viva La Bam. The game boldly tackles a rarely explored area of video-gaming… comedy. Many games and products have allowed players to experience scripted, comedic scenes, but none have successfully allowed the end-user to actually be the architect of these situations… until now.
One thing is certain; gamers have never seen anything quite like PAIN…
The core, unique mechanic of the game allows the player to load a character into an extreme launching device, such as a human-sized, ultra-powerful slingshot, and fire the character into an active, physics-controlled environment, filled with precarious and humorous situations. The player receives points by stringing together painful collisions and inducing chaos in the environment. The player must achieve a wide variety of goals and / or reach various scoring milestones in each of the different modes of play.
Available exclusively via download on the PLAYSTATION Network for the PLAYSTATION 3 (PS3) computer entertainment system, PAIN will feature a robust online community where players will be able to upload and share their comedic experiences; while other users can rank and comment on the content shared within the community.
KEY FEATURES
* Based on a teen research report indicating that chaos, comedy, creativity, and community are central themes to their entertainment choices, PAIN is the first game of its kind that allows the gamer to be the architect of theses comedic episodes.
* Multiple playable characters each with a very unique personality and attributes as well as character specific in-flight poses.
* Dozens of ways to play – over 9 different ways to play single player alone, including modes like Spank the Monkey and Mime Toss. With multiplayer modes like HORSE and online competition, PAIN provides both the challenges and the replayability gamers are searching for.
* Completely Interactive Gameplay Environment – regardless of what the player does within the PAIN thematic, the overall environment remains completely dynamic and fully destructible, waiting for the player to find new ways to create chaos, comedy or simply wait to see what happens next.
* Each time a player launches into the PAINful environment, the physics and animation data is stored on PS3’s HDD allowing the player to view a replay instantly. With control over various camera angles and the replay speed – slow motion and fast forward – users can edit and re-record each bruising launch.
* Unique physics model created on Havok powered events, allow for amazing ragdoll animations, while insuring that duplicating incidents is almost impossible. Keeping gameplay fresh over and over no matter how many times a player is launched into the same environment.
* Available exclusively via the PLAYSTATION Network, PAIN will have a robust online community feature set that will include: head-to- head and cooperative gameplay, leaderboards, the ability to upload and download user generated replays, and contests.
* With PAIN’s modular backbone, the game is made to expand. More characters, more themes, more gameplay modes and most importantly more PAINful fun!
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