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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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May 4th, 2007, 17:09 Posted By: wraggster
Injecting just the right amount of Lara for a Friday morning, Eidos has unleashed the latest batch of screens demoing its PS2 remake Tomb Raider: Anniversary.
If you're particularly excited for Lara's latest head on over to our competition to go hands-on with the game before it's on sale, as well as a chance to raid Eidos' HQ for any loose copies of Ninja Gaiden: Sigma.
Tomb Raider: Anniversary is out on May 25.
Screens Here
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May 4th, 2007, 16:57 Posted By: wraggster
More on the remodeled PS3 story via gibiz
An Australian technology website has suggested that a revised PlayStation 3 could be less than 18 months away, citing "a Sony insider" as its source.
The Smarthouse report refers to the proposed machine as a "PlayStation 4", but goes on to state that it will be based on the same chipset as PS3, differing from the current model only in the "drive bay and attachment area". According to the source, it will also include a software suite for managing streaming of content to TVs and hi-fis, and feature improved output.
A Sony spokesperson declined to comment on the story, classing it as speculation.
Smarthouse quotes the source as saying, "We have even looked at a Sony home server based on PlayStation technology. This would allow consumers to connect home automation devices to the Sony server while also delivering online gaming and access to an extensive movie and music library."
The idea of a full-fledged PlayStation 4 coming so soon after the company's vast investment in designing and launching PS3 is far-fetched. But expanding PS3's abilities as a media server, connected to multiple devices in the home, would be consistent with Sony's oft-repeated vision of PS3 as a multimedia home entertainment centre.
The device outlined in the aritcle is also consistent with Reuters' recent report that Sony is considering launching PS3s with larger hard drives, much as Microsoft has done with the Xbox 360 Elite.
However, PS3 hard disks are industry-standard components, and users are free to fit larger drives themselves if they wish. Many of the other features described in the story could be achieved by updating the PS3 firmware, with no need for a hardware revision.
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May 4th, 2007, 04:51 Posted By: evolve
My XMB website is now done! View it: http://www.evolvexmb.co.nr/
Want to help out this site to become more popular? Well now you can, take a look at the following points and let me know if you can help me out:
- Sign up and make the community grow.
- If you post on other forums put a link to that site in your sig. This will not only help people find our site, it will also help EvolveXMB rank better in the search engines.
- Tell your friends.
- Post regularly in our forums/blog and give your suggestions.
If you have anymore ideas what can be done to help this site please post it here or PM me and I will update this thread.
Thanks and enjoy. My future projects will be released there and here at dcemu.
-------------------------------------------------------
Naka is the co-founder of the site... he is the host and life line of the site :thumbup:
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May 4th, 2007, 04:12 Posted By: Mr. Shizzy
via www.xmbproject.net
It seems work has began on an XMB replacement mod, by coder Festero . It will even support custom themes. (The Windows theme is pictured above)
XMB Project Beta 1a has been officially released.
This version is in Eboot form (doesn't need to be flashed)
Download and Give Feedback Via Comments
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May 4th, 2007, 00:07 Posted By: wraggster
It's been six months since we received any details about Devil May Cry 4, Capcom's latest installment in the fast paced action franchise. We learned at TGS that a new character named Nero was taking the lead role of the title instead of Dante, and that his abilities will be somewhat different than the legendary Son of Sparda. However, the build that was shown then was still very early, and while it featured some slowdown and hints of large boss characters, we were teased without a lot of information about the upcoming title. Well, at their recent Gamer's Day, Capcom finally revealed the latest details about the game as well as a new playable demo of the title.
Hiroyuki Kobayashi, the producer of the title, was on hand to fill in more details about the upcoming game, which sounds like it will be much larger than any of the previous titles in the series. He started by introducing Nero once again, a young man from the town of Fortuna who belongs to a group of devil hunters known as the Order of the Sword. Nero is a unique member of the organization thanks to his weaponry and abilities. Instead of packing twin pistols like Dante, Nero's sidearm is a double barreled pistol known as the Blue Rose, which packs a serious punch. His sword is just as dangerous. Known as the Red Queen, it's a massive blade with a motorcycle handle in the hilt which Nero can rev up to inflict even more damage on his target.
Full Article
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May 4th, 2007, 00:06 Posted By: wraggster
via IGN
Go on, be honest. WWII games are soo 60 years ago. You'd think that shooting Nazis would never get old, and yet, here we are. It's time to move on, but before we do that, let's take a quick look back.
The WWII shooter genre was here to stay from the moment Medal of Honor stormed onto the scene back in the days of the PSone. Gamers loved the authenticity of the weapons and liveries, the recreations of famous campaigns and the grittiness of the setting as a whole. It was with Medal of Honor: Allied Assault, however, that the fledgling genre took its first big step forward, with the player's role no longer falling into the Rambo category - single-handedly taking down the enemy forces, but instead became that of a cog in the war machine. The scale of the battles suddenly grew, and the player now assaulted enemy positions flanked by squads of allies, with fire echoing all around.
Call of Duty took that this concept one step further. Little wonder either, given that many members of the Allied Assault development team left to form Infinity Ward. Call of Duty was intensely cinematic - comrades fell as they charged, shells rocked the ground and planes got shot down as you were desperately crouching behind cover. Since then, the series has become one of the WWII shooter genre's greatest stalwarts, with a slew of releases across both PC and consoles. Ask the hardcore fans about the games in the series, however, and they'll tell you that it's the Infinity Ward titles that stand head and shoulders above the rest, which is why it's so exciting - after Treyarch developed Call of Duty 3 - for Infinity Ward to be back for Call of Duty 4. And let's not forget the biggest bombshell; that this is the first game in the series not to be set during WWII.
More Via Link Above
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May 4th, 2007, 00:03 Posted By: wraggster
Via IGN
So which are you? A hardcore old-skool purist who spits on anything that dares to stray beyond the second dimension or a drooling new-age graphics whore - the kind whose scrotum physically inverts if the number of polygons in a game drops below the number of DNA strands in the human body? Well, step right up boys and girls, because CRUSH is the game to build bridges, link hands and caress thighs for both camps. Why, it's almost as if the internet never happened…
So, with that tenuous intro out the way, let's have a look at SEGA's latest PSP title - a pan-dimensional platform puzzler, if you must. As is the way with buses, videogames and STIs, you wait ages for one and then, all of a sudden, a whole bunch come along at once. We are, of course, referring to the slightly unfortunate proximity of both CRUSH and Nintendo's Super Paper Mario. If you've cast your eyes over synopses of either then you'd be forgiven for throwing your hands in the air and hooting like a kazoo in a wind tunnel. However, while there are definite similarities between the perspective-flexing progression of both games, where Mario dabbles, CRUSH pushes the concept with utterly focussed determination.
Everybody loves a block with a sad face.
Ignoring the over-elaborate narrative framework of CRUSH for a minute, the game is pretty much pure puzzler, with snatches of platform action thrown in. Each small, perfectly-formed level consists of stacked blocks suspended over nothing in particular. While some are conveniently placed close together, others are impossible to reach under normal circumstances. Thankfully then, you've got your titular 'crush' ability to see you through to the exit. While levels are fully navigable in three dimensions (provided there's a route through), progress frequently requires adjusting the camera to one of five perspectives (assuming the level is roughly cubed shaped, that's one for each side and one overhead view) then crushing.
Essentially, everything on the side you've selected flattens together, making for one long 2D passage. That means that blocks seemingly miles away can spring forward and join with platforms in the foreground. It's then simply a matter of clambering up then un-crushing to whisk yourself deeper into the level. Well, 'simple' might not be quite the right word for it. You see, blocks come in three different types, indicating how they'll behave once crushed. Green blocks form solid impenetrable walls and ledges, dark blocks become hollow while any highlighted areas within form platforms and, finally, ghost blocks vanish completely in 2D mode.
And who said retro was dead?
In other words, it's not simply a case of crushing wildly and platform-hopping to victory. You'll need to study each level's layout carefully to figure out the path through. Complicating things further, each level's exit only opens once you've accrued sufficient points - gained by collecting different colour orbs. That means it's not just a case of reaching the end point - you'll have to make numerous diversions to gain a sufficient quotient to wrap things up.
If that wasn't enough to be dealing with though, you also have to grapple with alarm clocks which threaten to wake you from your slumber (or, if you're not following the story, send you back to the previous checkpoint), boulders which can be rolled to form platforms and 'thoughts'. The latter act almost like jigsaw pieces - squash the different fragments together to form a complete whole and you'll either reap benefits or rue the day. For instance, completing a trophy offers up a reward that contributes to unlocking new items, while other thoughts might disable the exit while it's on screen.
Bugs serve as yet another obstacle. Crush 'em, right?
If CRUSH sounds complicated, that's because it is. There's simply a ton of stuff to keep track of at any one time. From what we've played so far too, this could either end up being the game's greatest strength or its biggest curse. While the sheer depth of proceedings makes for some incredibly satisfying puzzle and platform action, we found things incredibly overwhelming at times. That's particularly true of more complicated levels: certain areas feature multiple routes across platforms of varying heights. With so much geometry to contend with, we found it hard to keep track of all the different permutations possible when crushing a particular perspective. Simply, there was way too much on screen, leading to endless repetitive crush and un-crush trial-and-error progress. Throw in movable obstacles - many requiring numerous re-crushes before they're in the right place - plus those different block types to keep in mind and there's an awful lot to confound you.
Despite this, there's no doubting the game's impressive implementation. Levels are fiendish in their design and even CRUSH's bizarre Psychonauts-style storyline, involving a hunt through the memories of an insomniac to find a cure, is superbly presented using glorious animatic-like cutscenes and strong voice work. Neither is there much doubting CRUSH's steep difficulty curve. Hopefully though, extended playtime will ease those initial frustrations and reveal another unique, quality puzzler to add to the PSP's burgeoning line-up, rather than a title drowning under the weight of its own admirable ambitions.
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May 4th, 2007, 00:01 Posted By: wraggster
via IGn
Imagine a threat prophesied to destroy an entire clan that also endangers the world. No one is powerful enough to stand up to the danger that's been posed, which has emboldened rogues and other unsavory characters to launch savage incursions on a kingdom. The only possible salvation for the land is a party led by a brave adventurer. If this sounds like a plot ripped directly from a fantasy movie, you might be close, but Dungeon and Dragons fans know this adventure module formula well. Soon, they'll be able to take the pen and paper game on the go as Atari and Kuju Entertainment bring Dungeons and Dragons Tactics to the PSP. We managed to check out an updated build for some new impressions of the anticipated RPG.
Like most D&D games, players start out by building their individual parties from a variety of character classes. Tactics will feature 13 different classes for players to choose from, including classic roles like Barbarians and Clerics. There are some newer types of warriors that can be chosen as well, like Psionicists and Psychic Warriors. If players happen to be new to the D&D universe and don't particularly feel like manually allocating skill points and choosing feats and spells (or you don't trust letting the computer making your choices for you), they can always select from one of 26 pre-created characters. Regardless of what you decide, one of your characters will be the primary figure of the story, with the game's actions revolving around his or her personal alignment and their actions.
Pick your party well -- they might just save the world.While fans of the various D&D campaigns might expect Tactics to be set in the Forgotten Realms or Eberron, you won't be crossing the paths of any locations that you'd recognize; Tactics takes place in a brand new setting on a nondescript world map, which features cities and other locations where you'll be able to hire new party members, buy items and other party management aspects. Depending on the location, you may find a cutscene that gives your party a new direction to adventure in, or acquire a mission. Akin to modules themselves, each mission has a varying number of characters that can go out and fight their way through the monsters in their path. Only large scale battles or key plot points will involve all six party members, but you won't have to worry too much about your unused characters falling far behind: they'll still receive experience points for a completed adventure, albeit at a reduced amount.
Once a mission has been chosen, players will press forward in either exploration or combat mode. Characters can move through the various environments, bantering back and forth between each other and performing actions as often as they'd like, such as equipping weapons and shields or resting. However, as soon as an enemy is detected, the game immediately switches into combat mode, with turns for your party and the enemy being dictated by the rules of initiative. When it's someone's turn, they'll have the ability to perform two separate actions: movement and standard actions. Movement obviously dictates forward progress, but it can also be applied to reloading weapons or opening chests or doors. Standard actions, on the other hand, are based around spell or item usage, as well as attacks. Speaking of attacks, players will receive three separate color indicators when they assault an enemy. Red means that there's very little chance of a successful strike, while Orange is a 50% chance of landing a hit and Green is practically guaranteed.
This goblin doesn't stand a chance.The myriad of options that you can select during a mission are designated by the game's spinner wheel, which allows a player access to the various game commands with a simple press of the X button. While it may be somewhat daunting for a novice D&D player or someone who hasn't been exposed to the 3.5 ruleset, you don't have to fear being too swamped by the complexities of the game. Each menu provides a healthy amount of information that breaks down whatever you might be getting involved with, and the game comes with a large glossary of D&D terms to help get everyone up to speed. Tactics also features four different tutorial missions to get players a sense of what the 30-40 hour gameplay will be like, so you'll be ready to take on the hordes that the game throws at you quickly. We'll have more on Dungeons and Dragons Tactics shortly.
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May 3rd, 2007, 23:22 Posted By: wraggster
via spg
According to an unnamed source, we have received word that Sony has developed a Peer to Peer (P2P) file sharing network that will allow users to seamlessly watch and share movies. There won’t be any hassles to deal with involving the use of the network. The system works on the premise that one simply downloads the specific file and the movie will automatically begin playing. To expand on this network, we’ve heard that they’re planning to integrate the service into “Home”, Sony’s new online avatar-driven platform. Creating this service and offering it within "Home" would only further Sony's attempts at offering the ultimate multi-media experience. As of now, this is only a rumor, we'll have to wait till Sony openly confirms this.
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May 3rd, 2007, 23:22 Posted By: wraggster
via spg
According to an unnamed source, we have received word that Sony has developed a Peer to Peer (P2P) file sharing network that will allow users to seamlessly watch and share movies. There won’t be any hassles to deal with involving the use of the network. The system works on the premise that one simply downloads the specific file and the movie will automatically begin playing. To expand on this network, we’ve heard that they’re planning to integrate the service into “Home”, Sony’s new online avatar-driven platform. Creating this service and offering it within "Home" would only further Sony's attempts at offering the ultimate multi-media experience. As of now, this is only a rumor, we'll have to wait till Sony openly confirms this.
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May 3rd, 2007, 23:09 Posted By: wraggster
New from SuccessHK
Product Features of Playstation 3 Cooling Fan Automatic Temperature Adjustable
Cooling the console off and prolonging console life
Be used to cool automatically for PS3 console.
With built-in forced cooling fan, help cooling automatically for PS3 console.
Work more steadily.
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May 3rd, 2007, 22:07 Posted By: Basil Zero
New Ken Rolston-led project will sally forth on the Xbox 360, PS3, and PC in 2009.
More details are slowly emerging about the new Ken Rolston-led role-playing game--THQ has announced it has entered into a "development agreement" with studio Big Huge Games to bring the new RPG to the Xbox 360, PlayStation 3, and PC platforms in 2009.
Rolston, who has 25 years' experience in RPG design, began his career working on pen-and-paper RPGs, including games and supplements for Paranoia, Warhammer, Advanced Dungeons & Dragons, Star Wars, and Rune Quest. His most recent video game projects have been Bethesda Softworks' massive fantasy RPGs The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion.
In February 2007, Rolston put off retirement and instead joined the Maryland-based Big Huge Games to work on an "original and cunning" RPG. Big Huge Games was founded in 2000 by four veteran game designers, with the original focus to be on "top quality strategy games." It has previously worked on gamees including Rise of Legends, Rise of Nations, and Catan, but with the hiring of Rolston, the company announced it would be branching out into the RPG realm for the first time.
Big Huge Games' president and COO, Tim Train, commented, "We've wanted to do an RPG for years and I think we have a great direction that will knock everyone's socks off." Lead designer Rolston, added, "I'm privileged to embark on a bold pilgrimage to create a refreshingly original RPG experience."
GameSpot will bring you more details on the project as and when more information becomes available.
http://www.gamespot.com/news/6170068...stnews;title;1
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May 3rd, 2007, 21:45 Posted By: wraggster
via joystiq
If you've been hankering to play those classic PSone games on something besides your PSP (or your, uh, PSone ...), then your reception of Sony's recent 1.7 PS3 firmware update was likely something of a mixed bag. On the one hand, news that the PSone emulation software was enabled, allowing you to play the games you've already been rocking on your handheld, was great; however, the revelation that the functionality would not work until May probably left you a little frustrated.
Well, it's May and Sony has announced that the PSone format software available from the PlayStation Store will now be operable on both the PS3 and PSP systems. If you've already purchased any titles, you'll be able to re-download them to your PS3 at no additional charge. We'll give our copy of Crash Bandicoot a spin on the PS3 later today and report back on how it goes. Now, if we could only skip the PS3 entirely and download straight to the PSP ...
Compatible titles include:
2Xtreme
Crash Bandicoot
Destruction Derby
Jet Moto
Jumping Flash
MediEvil
Rally Cross
Syphon Filter
Tekken 2
WipeOut
Anyone tried this yet, ? let us know via Comments
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May 3rd, 2007, 21:45 Posted By: wraggster
via joystiq
If you've been hankering to play those classic PSone games on something besides your PSP (or your, uh, PSone ...), then your reception of Sony's recent 1.7 PS3 firmware update was likely something of a mixed bag. On the one hand, news that the PSone emulation software was enabled, allowing you to play the games you've already been rocking on your handheld, was great; however, the revelation that the functionality would not work until May probably left you a little frustrated.
Well, it's May and Sony has announced that the PSone format software available from the PlayStation Store will now be operable on both the PS3 and PSP systems. If you've already purchased any titles, you'll be able to re-download them to your PS3 at no additional charge. We'll give our copy of Crash Bandicoot a spin on the PS3 later today and report back on how it goes. Now, if we could only skip the PS3 entirely and download straight to the PSP ...
Compatible titles include:
2Xtreme
Crash Bandicoot
Destruction Derby
Jet Moto
Jumping Flash
MediEvil
Rally Cross
Syphon Filter
Tekken 2
WipeOut
Anyone tried this yet, ? let us know via Comments
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May 3rd, 2007, 21:43 Posted By: wraggster
via joystiq
At last! North Americans can now splash alongside Europeans in PSN's virtual tub. Anyone up for a game of Super Rub-a-Dub? ... Didn't think so. The tech demo turned 'bath-time nostalgia action-puzzler' has been tossed into the PlayStation Store pool today, treading water with (previously announced) Gauntlet II and some trailer filler. Here's a breakdown of the new content:
Super Rub-a-Dub ($6.99); free trial also available
Gauntlet II ($4.99)
Super Stardust HD Trailer (free)
Rampart Trailer (free)
BlackSite: Area 51 Trailer (free)
Pirates of the Caribbean: At World's End Movie Trailer (free)
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May 3rd, 2007, 21:37 Posted By: wraggster
via gamesradar
The accidental omission of the BBFC stamp from the Metal Gear Solid: Portable Ops UMD has meant that the PSP exclusive game won't be going on sale tomorrow as originally planned and that retailers have had to return all their copies of the game.
We spoke to a representative from high street retailer Game to find out when Portable Ops will be available, but we were told that no new release date has been set. At the time of writing we had been unable to contact Konami for a comment.
As one of the few must-have titles for Sony's handheld this almighty cock up will come as a blow for PSP owners eager to get their hands on Solid Snake's first true portable outing (forget the card-based strategy shenanigans of Metal Gear Acid, Portable Ops is proper Metal Gear).
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May 3rd, 2007, 21:26 Posted By: wraggster
Impossible Mission will be the first non Virtual Console title to be downloadable from the Wii Shop Channel.
Confirmation came from the pages of the official Nintendo Power magazine, backed up by Nintendo UK.
The remake of the classic Commodore 64 game was announced earlier this year. System 3 will be re-writing the game for today's technology, but will include a retro mode if you wish to lose yourself in gaming's glorious past.
The aim of Impossible Mission is to explore an evil professor's stronghold and put an end to his tampering with national computers. You'll have to race against the clock to search for pieces of a password to gain access to his inner-chambers, whilst avoiding deadly robots and collecting various power-ups.
It's also due out on PS2, PSP, and DS and is expected this summer.
via eurogamer
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May 3rd, 2007, 21:01 Posted By: wraggster
Sony is rumoured to be working on a downloadable demo for the quirky Little Big Planet title that was unveiled at GDC earlier this year.
In the game you start off as a small teddy bear-like creature made from wool, and you use your little avatar to construct in-game objects using materials such as wood and cloth.
At the GDC conference Media Molecule developers placed a lump of wood, and then attached a cog to demonstrate the physics-based building. You can read our first impressions from GDC here.
According to zie Germans over at Gamefront.de, Sony is planning to release a demo of the download-only four-player game. The site suggests it could launch around the time that the Home service goes live. We'll chase Sony and see what they have to say.
via cvg
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May 3rd, 2007, 20:55 Posted By: wraggster
A trailer from SWAT: Target Liberty is giving us our first look at the tactical shooter on PSP in action - view it in our video player.
The game's played in the third-person and finds a special weapons and tactics team tackling an ever increasing number of international terrorist threats.
Keeping things real, Los Angeles S.W.A.T. veteran Ken Thatcher has been enlisted as the game's consultant to ensure it retains the high level of authenticity the SWAT series is known for.
SWAT: Target Liberty's due in the autumn, and so far is looking none too shabby.
Trailer Here
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May 3rd, 2007, 20:53 Posted By: wraggster
Keen to keep the smoking PR train on track Rockstar Games has unleashed a fresh batch of Manhunt 2 shots, which should easily fill your gore quota for the morning.
It looks quite good then, but if you're wondering how it actually plays you should stick your eyes on our recent eyes-on preview, which should help explain how the face stabbing carnage plays out this time around.
Manhunt 2 is out on PS2, PSP and Wii this summer.
Screens Here
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