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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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November 11th, 2008, 20:16 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment needs to "work a little bit harder" on getting across the message about the cross-platform functionality between the company's flagship living room and handheld consoles.
That's according to SCE UK boss Ray Maguire, who told GamesIndustry.biz that it's a contrast with the messaging when the PlayStation 3 was first released - which was weaker on the games side of things.
"When we first started - because all the functionality [on the PS3] was radical - we talked about that functionality," he said in an interview at the Games 3.0 event last month. "And in doing that, maybe we weren't strong enough on the games side of it.
"Now, with the strength of the games we've got coming out, this Christmas we're definitely about the games. From our own first party, and also third party, there's a feast of games for PS3 this year.
"At the same time though, because we've been out for a couple of years now, people are starting to understand and discover the functionality of things like PlayTV, and that's created the desire for people to upgrade to larger hard disk sizes. I just recently put a 320GB drive in mine.
"I think people are starting to come to grips with that, but what's probably lesser known is the relationship between PS3 and PSP and the Remote Play functionality.
"Those are the things we have to work a little bit harder on - the GPS functionality, the camera functionality - all of those elements which of course give us content to sit on the PS3," he added.
The full interview with SCE UK boss Ray Maguire is available now.
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November 11th, 2008, 12:06 Posted By: MK2k
Description
APPSwitcher is a little VSH plugin that lets you categorize your homebrew for the XMB.
By the press of a button combination you can then switch from category to
category which then gets shown to you right on the XMB.
New in this Version
- ISO, GAME150 etc. directories now work
- The content of the memorystick gets automatically refreshed (no need for the workaround of activating/deactivating the USB mode anymore)
- The standard XMB functionality should now work correctly
Download
via mk2k.net (includes sources)
Credits and Greets
Thanks go to: InsertWittyName, whazilla, weltall, Ahman and Cpasjuste
Notes
Read the english or german readme file for information on how to install and use this plugin!
Visit www.mk2k.net
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November 11th, 2008, 00:53 Posted By: wraggster
What would it take to stop you from gaming? If you said being bedridden, hooked up to various machines with limited use of your limbs, then you are a complete wuss. Just ask PlayStation 3 forum poster KitsuneYume, who built a PS3 controller he works with his entire body, including his mouth. While the setup won't win any product design awards, it allows Kitsune there access to 20 out of 25 possible controller functions using 16 switches and a joystick he controls with his tongue, all wired into a standard PS3 controller.
The main reason I put this on the PlayStation website was to show people that even the most limited person can still enjoy console gaming just as much... anyone else. the controller was pretty easy to make except for converting the analog signals into digital signals for when I use the various switches. this took about two months to build and get working effectively.
http://kotaku.com/5082293/handicappe...ins-controller
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November 10th, 2008, 23:49 Posted By: Art
Laser Invaders V5
Hi Guys,
This is probably the last update for this one since it
is now how I imagined it should be from the start.
This is a laser control game based on the PSP laser control idea by califrag.
Laser Invaders is coded from scratch, using the ps2dev.org Go!Cam demo
as a template.
Version 5 has a moving starfeild which is removed from the screenshot
because in a still shot, it just looks like a bunch of dots.
All of the original invaders feature in this version of the game,
and for Laser Invaders V5, Intrafont text has been implemented.
The screenshot doesn't really convey the idea, so here's the videos:
PSP and laser area view of V1:
http://au.youtube.com/watch?v=AA9kmoSB73c
PSP screen closeup of V2:
http://au.youtube.com/watch?v=j97p1ePJyh8
The idea is to shoot all invaders in as short time as possible.
Shooting special invaders will win you time bonuses which are
deducted from the time before the skill level report is calculated.
The time is displayed at the end of the game, and then any earned
time bonus is subtracted before determining the player skill level.
Laser Invaders requires a Go!Cam if that wasn't already obvious.
Cheers, Art.
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November 10th, 2008, 21:05 Posted By: Shrygue
via Computer and Video Games
EA has coughed up first details on what it's calling Dead Space 'premium upgrade packs', which will be released in Europe on both XBM and PSN on November 13. US PS3 owners have to wait until the packs ship worldwide on November 20.
Here's the full list of upgrade packs and what they include:
- Astronaut Pack: Download the Astronaut Suit and Weapon Skin Pack, featuring an amazing Astronaut Suit and new skins for the Plasma Cutter, Pulse Rifle, and Ripper! -- $3.00 / 240 MS points
- Big Gun Pack: Download the Steam Punk Force Gun, the ultimate in Necromorph-killing destruction. -- $1.00 / 80 MS points
- Heavy Damage Pack: Download the Heavy Damage Weapon pack featuring a cool new look and massive firepower for the Plasma Cutter, Contact Beam, Pulse Rifle, and Ripper. -- $3.00 / 240 MS points
- Hot Rod Pack: Download the Hot Rod Weapon Skin Pack, featuring awesome flame graphics for the Flamethrower and Pulse Rifle. -- $1.00 / 80 MS points
- Military Pack: Download the Military Weapon Pack for a new look and enhanced power for all 7 Dead Space weapons. -- $4.00 / 320 MS points
- Pedestrian Pack: Download the Pedestrian Weapon Skin Pack, featuring a fresh new look for the Contact Beam, Plasma Cutter, and Ripper. -- $1.50 / 120 MS points
- Scorpion Pack: Download the Scorpion Pack featuring an upgraded Level 5 Suit and powered up Plasma Cutter, Line Gun, and Force Gun, all decorated in an awesome red Scorpion Skin. -- $4.00 / 320 MS points
- Scorpion Weapon Pack: Download the Scorpion Weapon Pack featuring a faster death-dealing Plasma Cutter, Line Gun, and Force Gun in awesome red skins. -- $2.25 / 180 MS points
- Speed Kills Pack: Download the Speed Kills Weapon Pack! Includes faster-firing Force Gun, Line Gun, and Plasma Cutter. -- $2.25 / 180 MS points
- Tank Pack: Download the Tank Pack featuring an upgraded Level 5 Suit and powered up Flamethrower, Force Gun, and Line Gun, all covered in Unitology script. -- $4.00 / 320 MS points
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November 10th, 2008, 21:01 Posted By: Shrygue
via Eurogamer
Capcom has announced a release date for the PSN version of Age of Booty.
According to a post on the Capcom blog, it'll be released in North America on November 13th.
"Europe and Asia are looking good and we're hoping to get those out to you all on the same day," the post reads.
There's no word on how much it'll cost, but the game is already available on Xbox Live Arcade for 800 Microsoft Points (GBP 6.80 / EUR 9.60).
Age of Booty is a casual real-time strategy title with a heavy focus on multiplayer and a pirate theme. Read our review of the XBLA game to find out whether it's any good.
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November 10th, 2008, 21:00 Posted By: Shrygue
via Games Industry
Sony UKs managing director Ray Maguire has admitted that the company takes it time bringing products to market - but he argued that the PlayStation 3 is now hitting its stride as competing formats could be seen as past their peak.
"Yes, we might take a bit longer sometimes to bring a product to market, but when we do, we bring you the most powerful gaming platform ever to hit - and it will be something that will around for a very long time," said Maguire, speaking exclusively to GamesIndustry.biz.
"It's nowhere near even halfway through its lifecycle, and I could argue that some other competing formats are on their way down right now," he added.
Maguire said it's difficult fulfilling expectations and demands of consumers who want results immediately, joking that, "what we haven't worked out how to do yet is have a child in less than nine months."
On the forthcoming release of online social networking service Home, Maguire said it's crucial the product is finished on day one, rather than released to the public and patched at a later date.
"We have to make sure that things are born at the right time, that the infrastructures are right and are tested, and that they actually work. It's one of the things that PlayStation has been known for - a plug-and-play mentality, rather than a patch-patch mentality."
"Getting it right is more important than getting it out quick, and I think it's very difficult to make that decision, to hold something up, but again I think it was the right decision to make sure that we were defining along the line where it is that we're trying to go to."
The full interview with Ray Maguire will be published on GamesIndustry.biz tomorrow.
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November 10th, 2008, 20:56 Posted By: wraggster
Newly released today:
Mana Khemia is the 5th entry in the Alchemy RPG series that began with Atleier Iris; Eternal Mania. The game is quest based, classic style RPG where players adventure on to various missions to complete the game. However, unlike the ordinary classic style RPG, alchemy is the main focus of the game. Meaning players will discover and create items, weapons and even character stats through the use of alchemy.
http://www.play-asia.com/SOap-23-83-...j-70-319j.html
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November 10th, 2008, 20:31 Posted By: Shrygue
via Eurogamer
DICE has released the Battlefield: Bad Company Community Choice Pack on Xbox Live.
The bundle is free and contains two single-player levels transformed into multiplayer areas. These were voted the best candidates by fans of the game, and DICE picked a couple of its own, too, taking the tally up to four.
Par For the Course and Acta Non Verba emerged as community favourites after voting began in September, while DICE chose to convert Crossing Over and Ghost Town.
Battlefield: Bad Company was released over the summer and took a more single-player, story-based approach to the series - although a deep and varied online component was also included.
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November 10th, 2008, 19:29 Posted By: tinman
I used this method for a DC based 5.00 M33-3 because, it does not change DC 7, everything works, and uses the same files. (I only renamed one) I only added the 2nd menu which simply runs Alex's 5.00 M33-3 installer just like you would from the XMB. You will need the 5.00 SCE updater in the ms0:/PSP/GAME/UPDATE/ folder. You can also take screenshots in the 4.01 version of DC 7 only by pressing the note key.
Just copy the files to the root of your MS.
Enjoy
Edit:
Sorry, messed up
All the file are correct just the directory structure is messed up. The file is double packed.
If you want this feel free to download it:
HERE
Updated README:
Sorry for the mix up.
I need a sanity tester (beta tester)
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November 10th, 2008, 18:22 Posted By: blackrave
Released today, iR Shell, developed by Ahman, has returned in version 4.7. It includes native support for custom firmware 5.00 M33-3 and a number of updates and improvements. Guess what it also has got in store for PSP Phat users? Infrared remote control learning! The site has been revamped by osgeld and is looking great.
Full release notes written by Ahman below:
It has been a long time since the last iR Shell public release. Osgeld of irshell.org admin has convinced me to make another release, so here it is. You can thank him for bringing me out of retirement.
Below is the list of new feature summary:
- Support Dark_AleX latest 5.00M33-3 CFWs. Users of original 5.00M33 & M33-2 should upgrade to M33-3 to avoid incompatibility issues. The latest Popsloader 5.00 is also supported.
- An Infra-Red learning remote is added for PSP Phat. You no longer need to hunt pronto codes for your appliances. Just point your remote unit at the PSP and it will learn the iR code. It is available under higher firmwares and not fw 1.5 mode. Refer to the Release Note for usage details.
- The nethostfs connection handling has been redesigned to be more robust. However, iR Shell 4.7 and onwards can only connect to the new nethostfs PC server v2.1. Make sure you've updated the nethostfs PC server.
- Enhance UMD/ISO game compatibility via nethostfs MAX mode. Most previous failed games will probably work.
- Usbhostfs & nethostfs host redirection under XMB has returned.
- The Adhoc PC connection for nethostfs was broken since fw 3.71. This feature has been brought back for PSP Phat.
- Enhance the HTML Plugin (by Dark_AleX) to allow direct launching of flash games with extension SWF.
Special thanks to:
- Osgeld for spending so much effort in resurrecting irshell.org.
- Dark_AleX for the M33 custom firmwares and his assistance to help adding popsloader support.
- Tyranid and other developers in ps2dev.org for creating the pspsdk.
- Osgeld, StoneCut, F34R and other moderators who keep irshell.org running and providing technical support to the community.
- All iR Shell beta testers, donators, skins & plugin contributors.
Credits:
- M33 Custom firmware & popsloader are developed by Dark_AleX/M33.
- remotejoy & usbhostfs are developed by Tyranid.
- iR Shell bundled skins & plugins are developed by their corresponding authors.
- iR Shell Manual & FAQs are written by StoneCut.
Download Links:
iR Shell v4.7
http://rapidshare.de/files/40877597/...ell47.zip.html
http://www.sendspace.com/file/4phqdv
Usbhostfs v1.8 for Windows:
http://rapidshare.de/files/40877532/...n_1.8.zip.html
http://www.sendspace.com/file/i3pa2k
Nethostfs v2.1 for Windows:
http://rapidshare.de/files/40877555/...n_2.1.zip.html
http://www.sendspace.com/file/1vgyuk
Nethostfs v2.1 for Linux:
http://rapidshare.de/files/40877564/...x_2.1.zip.html
http://www.sendspace.com/file/rjmca5
Installation Instructions:
- Unzip the archive and place the content to the root directory of your memory stick. Make sure to apply the irspatch under ms0:/IRSHELL/PATCH directory for your cooresponding firmware version.
For Technical Supports, pls visit www.irshell.org
Donations for Ahman: https://www.paypal.com/cgi-bin/websc...hk@hotmail.com
Download links in the post. I keep getting errors when trying to upload the main application files as an attachment, so maybe a moderator can help with this?
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November 10th, 2008, 12:19 Posted By: Art
Audio Mechanica V8c
Hi Guys,
Here is the Audio Mechanica V8c release with support for all PSP microphone hardware,
On screen keyboard for file naming, RAM buffered recording option, and improved GUI.
This small update adds a web browser to check for updates,
and the ability to return to the mode menu at any time
instead of having to exit and re launch the program.
Screenshots
... and here's a cool animated gif of the wave monitor!
Please read the documentation for a full explaination of features.
I tried to implement a playback mode for this release,
but doing it directly from Memory Stick has given me trouble.
Maybe I'll have better luck with it in future.
Cheers, Art.
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November 10th, 2008, 00:10 Posted By: wraggster
Ahman has posted that Irshell the awesome Shell for the PSP is being released for Custom Firmware 5.00M33:
Just to let you know I’ll be releasing another iR Shell public release for 5.00M33. It will have all the SE features, including infrared remote learning. Currently, irshell.org is being re-designed and re-worked by some of the private forum members. Once the site is completed, the public release will be out.
Cant wait
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November 9th, 2008, 23:03 Posted By: wraggster
LittleBigPlanet is all about the user-generated content, and to get a handle on the creative tools at your disposal the developers have included a story mode, demonstrating the title’s level creation techniques within the familiar setting of a sidescrolling adventure title. Setting the whimsical tone for the game as a whole, the introductory movie depicts several still shots of people sleeping—in buses, bathtubs, and against trees—with pastel-hued stickers floating up from their heads. These knickknacks collect in the darkness of space, forming the titular landscape of LittleBigPlanet. This, your SackPerson’s “ethereal world,” as the genteel English narrator calls it, can be explored and enhanced with the varieties of objects and fabrics collected during the story mode. It is also an opportunity to draw inspiration from the levels designed by the folks at Media Molecule.
Your Sackboy starts off in a transparent-walled satellite called a POD floating in orbit. From there you can look down on the dream planet, whose continents all correspond to areas on the earth’s map. At the start you are given the option of selecting the LittleBig equivalent of Surrey, England—where the game was created. The circular icon standing for this location, resembling a badge sewn into the fabric of the plush globe, opens like a porthole so that you can jump inside. Your character enters the stage designed by Media Molecule, passing by photos of all the team members, a riff on the cinematic routine of opening credits. Here the narrator tells you how to move your head and pelvis around by tilting the SIXAXIS, and how to change your facial expression using the D-pad buttons.
Before long you can move beyond the intro stage to the continent of Europe, whose levels we are told were designed not by the game developers, but by “the King.” This is just one of the Creator Curators, giants made of wooden blocks and googly eyes that tower over your Sackboy and introduce to you the ins and outs of level creation. One of the King’s first stages is the Garden, where you learn how to grab onto objects using the R1 button and drag them around, or swing from hanging orbs using the same technique. Right at the getgo you can drag a beanbag over to the King and use it to scale his shoulder, thereby reaching some hidden items located on the rooftops in the background. Once you have collected these items, they can be selected at any time by hitting the square button and cycling through your stash, represented as icons inside an illuminated floating lasso.
One way to collect materials while traveling through the story mode is by keeping an eye out for cardboard cutouts. You will happen upon two of these early on in in the Garden, which appear in the shape of a star and tea kettle. Pressing the square button, you can bring up the lasso-shaped Popit Menu and select these items from your collection. Upon sticking the star and tea kettle stickers to the cutouts, you will be rewarded with several new materials and items falling magically from the sky. Your Sackboy can be dressed in the various wardrobe items you acquire along the winding road of the story mode. (There is also a function allowing you to select apparel at random until you have arrived upon a getup that suits your style.) Before long the basics of LittleBigPlanet become second nature. The next step in traversing the Africa and South America-themed stages is to imagine just what kind of landscape you would wish to design yourself.
http://www.siliconera.com/2008/11/09...ts-story-mode/
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November 9th, 2008, 22:56 Posted By: wraggster
If you've put countless hours into crafting a level in Media Molecule's uber-customizable platformer, you know how terrifying that headline really is -- LittleBigPlanet forums across the web are erupting with angry amateur level designers whose creations were 'moderated' (see: deleted) without explanation or forewarning. You read that right -- the levels aren't being removed from your list of published, downloadable creations. They are being deleted. Permanently. Forever. Gone.
Affected parties have noticed that the moderations have erased levels which mention (to varying degrees) copyrighted IPs. For instance, that remarkable God of War level that everyone probably played during beta? It is no more. The gaggle of Super Mario Bros. reimaginings? Yeah, those are gone too. Our personal favorite -- a level titled "Failure to Launch" was deleted, supposedly for using the title of a 2006 McConnaughey-infused romantic comedy. Sadly, our very own magnum opus also fell beneath the axe -- yes, "Maid in Manhattan" is gone, and no amount of protest will bring it back.
Moderators of the engulfed LBP forums have promised to implement a stronger feedback system to explain why levels are disappearing -- though their unwavering stance on copyrighted content has officially been displayed. Our lesson has certainly been learned -- we'll be keeping our rom-com-based creations to ourselves from now on.
http://www.joystiq.com/2008/11/09/li...g-or-explanat/
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November 9th, 2008, 21:28 Posted By: dragula96
--------------------------------------------------------------------------------
1.50b3 is finaly done and can be downloaded here:
Tetriabetes 1.50b3
Mirror (thanks to stifpsp)
shot by stifpsp
1.50b3 Chang log - 11/09/2008 Public relase
---------------------------------------------
* Added Trophy Support/Trophy Room
* Changed pause menu to display trophy requirments.
* Added 3 Difficulty Settings Easy, Normal, Hard.
Note: you can NOT win any trophies on Easy.
* Added New Block animation to Hold, Next pieces.
* Changed the main theme(skin) of the game.
* Changed New Title Menu(animated).
* Songs now do not loop by default.
* Added Credits menu
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November 9th, 2008, 16:44 Posted By: crowba
PSP Developer V0odOo has released a nice Binary Clock for the PSP. It shows the current Time in a fancy binary look. The App was written in LUA.
More infos on Binary Clocks over at Wikipedia
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November 9th, 2008, 11:15 Posted By: wraggster
The unknown coder who released a new version of the GBA Emulator for the PSP has again released a a bugfix version which increases compatability with games such as vrally3 and the like.
as always you are most likely better to use the real exophase release but as always try it and report back, ive uploaded both releases as you need to stick the files in the second zip into the other release.
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November 9th, 2008, 11:06 Posted By: wraggster
lbicelyne the chinese coder has released a new version of his releases of FBA and this time its for the Sega System16 such classics as Outrun play in this release, infact look in the gamelist.txt for all the games supported, let us know how you get on .
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November 9th, 2008, 11:01 Posted By: wraggster
Daguru has released a new portal for the PSP, heres the details:
What is eyeOS?
-eyeOS is a PSP portal based on the online desktop eyeOS. This portal features revolutionary ideas that make it easier and more interseting for you as a user. Developers also have the opportunity to make their own applications and use it with this portal.
Current Features
-Create an account
-Login to your account
-Add 2 custom icons from the comfort of your PSP (you can also provide a custom link that it opens)
-Change the wallpaper
-Multi-task browsing
-Edit your account
-Task Manager (Process Manager)
-Browse your desktop files
-More features will be announced...
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