Some odd news have reached my knowledge, about Datel's Action Replay, keep reading...
Some of you might have noticed one of the newest stuff released by Datel, the "Action Replay" that allows you (on the PSP we'r talking about of course, i already know there is also a version for the Amiga for it, and of course this post isn't about that revision) to cheat and to use some "powersaves" within it's 64mb memory between other stuff, and all this for ~40USD.
So, why would i or anyone care about this new release from Datel? Well, the point comes when you look onto how was it made.
The following information it's confirmed and it has been studied, so let's hope this clears some doubts on this.
* Datel' Action Replay does uses code that isn't from itself, code that isn't distributed to be used the way they use it anyway. The code involving this terms is, for first instance, the Pandora forged IPL block, and on second place but of course not less important, Booster's IPL SDK.
Also,
* It has been confirmed that Datel' Action replay does interfere on the Custom Firmware code
And also, less important but indeed interesting,
* They use a bigger memory footprint due to the graphics involved in it, and it's interesting also to mention that they had a pretty small database, that being compared it to cwcheat one, this first one isn't even a database tbh.
So, what's your choice? A stealing-code small device, or a Fresh homebrew development with a huge happy users history?
Thanks to VoidPointer and Dark_AleX himself for the tip and confirming this