Posted By: wraggster
Seems that the N64 emulator for the PSP is now being worked on via different coders, heres the news from Kreationz
Well, I'm not the only dev working on this and this update concerns me and two other devs.
1. My progress
I looked into the cache last night and found that the instruction list for the dynarec was being invalidated when it wasn't necessary. This eats up a small chunk of CPU cycles. So a bit more speed from better cache handling there. Also some new code I put in for GoldenEye had an adverse effect speed wise on other games so I'm going to look into making it game specific. (It only helps Golden and Army Men that I know of, but I can turn it on for other games that exhibit the same shaking they do.)
2. Wally's progress
Wally has been hard at work fixing some micro code issues which should help compatibility. At least one more game now runs with his new code.(Space Station Silicon Valley) I don't have it yet, but when I get it I'll test it for speed and see if I can further improve it.
3. Chilly Willy's progress
Chilly Willy has been working on something Strmn left off on that wasn't quite in the R14 betas that circulated around. He has just given me code to move audio processing to the ME. What this means is that with audio on it won't bog down the CPU quite as much(there's still a hit from it, but not as much.)
Side Note to #3: Audio code is currently based on Azimer's 0.55 plugin, but he has offered me a later version of the code which is now feasible to use thx to Chilly's new code.
With all three of these updates we now have better speed and compatibility than any prior version of Daedalus(R12-R14 included). There will be another Alpha in 2-3 days max. After this is tested(in bout a week), the SVN will go online. All the developers will have access. Then in December everyone will have read-only access with the developers having write capability. The first public beta will come out about that time. (Read: Early December.. 1st-5th time frame.)