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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 12th, 2009, 01:36 Posted By: wraggster
News/release from Spiros
Hello Everyone,
This is my first homebrew release for the psp.
Basically, myself and a few people on the dark-alex.org forum's realised that after 5.00 M33 plugins were no longer compatible with older firmwares when running them through time machine because of the new format(the 0 or 1 at the end of the plugin entry in the .txt file) this minor difference caused the older firmwares to not recognize plugins. and i know most plugins work for 5.00 M33 except for the gta cheat device doesnt work on 5.00 M33 so some people who wish to use it and other plugins must run them through time machine.
My app, SEPlugins Time Machine is a very simple fix to this problem, basically, you run the app before using time machine and quickly copy your pre-5.00 M33 .txt plugin files to the seplugins folder and then run time machine and your plugins will be recognized in the recovery menu of the older firmware being ran through time machine. and then before exiting out of time machine and back into 5.00 M33 you can run the app again and copy back your 5.00 M33 .txt plugin files, or you can just enter the recovery menu of 5.00 M33 and let the recovery menu change the format back to the new one.
Let me know what you guys think, and if you find any bugs dont be shy to let me know. hope this helps.
Spiros.
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February 12th, 2009, 01:34 Posted By: wraggster
News/release from kronicali
Checkout my 1st ever homebreeeeew!!!lol
Just a simple game i made,i started coding about 3wks now.Its a simple aim an hit type game, hit the target as much times as ppssible to advance to the next level before time runs out..tell me what ya think for my 1st brew.everything was done by me with some help aswell(not much lol).
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February 12th, 2009, 01:30 Posted By: wraggster
Valentine's Day might still be a few workdays away, but we just got a gift that's sweeter than chocolate -- Patapon 2 demos from Sony have arrived.
Packed in a purple card are the UMDs that will give us our first chance to get in-depth with the sequel to IGN's PSP Game of the Year 2008, but aside from the actual game, the card contains confirmation that the game's coming in May 2009. Of course, Patapon is a rhythm game that casts you as the god of the Patapon tribe. It's up to you give commands to your people via your sacred drums so that they can retake Patapolis via one-eyed warfare.
We'll have impressions of the Patapon 2 demo as soon as we can
http://uk.psp.ign.com/articles/953/953449p1.html
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February 12th, 2009, 01:27 Posted By: wraggster
Looks like PSP will be joining in on the Home fun shortly. Japanese games site Gpara.com reports today that an upcoming PSP title will feature Home Rewards support.
The title in question is Idol Master SP, Bandai Namco's PSP version of its popular idol raising simulation game. Set for Japanese release on the 19th, the title will offer Home Rewards support, giving players Home items as they progress.
Home will also see Idol Master SP items and even an updated Bandai Namco Carrot lounge featuring Idol Master themes starting this Thursday. For screenshots, see the original Gpara article.
Idol Master is a Japan-only game, so this particular facet of Home will likely be accessible only by gamers in Japan.
http://uk.psp.ign.com/articles/953/953059p1.html
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February 12th, 2009, 01:26 Posted By: wraggster
Moscas user of our forum, updates its famous Goblin who comes to the PSP version 2.2.0.0
This program will allow you to perform backups of data on your memory stick, load and / or delete the backup of your UMD, launch programs like the RemoteJoy and USBIsolader, update your Custom Firmware and now also manage your plugins.
More in the changelog below.
Changelog v2.2.0.0:
Quote:
-If you are upgrading from a version lower than v2.0.0.0 you must remove GoblinPSP
-Added the program for the management of the Plugin (still in testing but you can start to manage the plugins with this tool)
-Added in the administrative panel the ability to stop the operation of the various users Plugin
-Added a TaskManager processes inherent in GoblinPSP (necessary to complete the process of GoblinPSP if locked)
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February 12th, 2009, 00:17 Posted By: wraggster
Newly released today:
In the Sengoku period, ninjas are held in high regard, taking off from the end of Tenchu 3, Rikimaru and Ayame has to act before the chaos of the era swallow them whole.
Unlike other ninja games that places brute force before stealth, to survive, in this game, you must not be discovered. Make use of all the crannies and crevices to hide yourself as you ambush your enemies.
Speed is another factor, instead of prolonged battles, kill your opponent in one move. Depending on your ninja skills, you can kill boss characters with one powerful slash. Get to know your weapons as the potential you can tap into depend on them.
Plunge head-long back into the chaos and emerge victorious.
http://www.play-asia.com/SOap-23-83-...j-70-36pm.html
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February 12th, 2009, 00:14 Posted By: wraggster
New from SuccessHK and on worldwide import
Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcom’s latest advancements in next generation technology to create a truly extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.
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February 12th, 2009, 00:09 Posted By: wraggster
Out of all the Lumines games I enjoyed the first one the most. Partially because it was fresh, partially because of the soundtrack. Shinin’ was one catchy song.
Mondo Grosso’s music hasn’t made its way into future releases, but maybe, just maybe, it will sneak into Lumines Supernova. Q Entertainment is working on a Classic Pack which contains 20 skins from the PSP game. A song list, date, and price have not been announced. Check the screenshots at Famitsu and see if you can identify any of the skins. Strangely enough, at one time Lumines II had more music from Mondo Grosso and a song from Korean pop artist BoA. Of course, that version was never released in North America or Japan.
http://www.siliconera.com/2009/02/11...nes-supernova/
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February 12th, 2009, 00:07 Posted By: wraggster
Floating behind Flower, which comes out this week, are a bunch of PlayStation Network games all slated for spring. We already know about Noby Noby Boy (sort of), but Sony’s Spring Fever plan includes a mess of stuff. Games on deck include:
Noby Noby Boy
Wheel of Fortune
Burn Zombie Burn
Ragdoll Kung Fu: Fists of Plastic
The Punisher: No Mercy
Bomberman Ultra
Cellfactor Ignition
Flock
Texas Cheat-em
Diner Dash
Comet Crash
Hammer Fall
Underfire
Watchmen
Worms
Zen Pinball
Also, No Gravity,a downloadable shmup for the PSP, is coming out during Sony’s Spring Fever burst. A few of these games sound like they’re being announced officially for the first time like Comet Crash and Worms which was leaked earlier this week. Good to see Sony pushing PlayStation Network with stream of games. Let’s hope they don’t come out here in sporadic chunks.
Funny thing about Flower. It’s coming out in Japan this week too under the name Flowery and it’s genre is “poetic adventure”.
http://www.siliconera.com/2009/02/11...work-releases/
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February 12th, 2009, 00:07 Posted By: wraggster
Floating behind Flower, which comes out this week, are a bunch of PlayStation Network games all slated for spring. We already know about Noby Noby Boy (sort of), but Sony’s Spring Fever plan includes a mess of stuff. Games on deck include:
Noby Noby Boy
Wheel of Fortune
Burn Zombie Burn
Ragdoll Kung Fu: Fists of Plastic
The Punisher: No Mercy
Bomberman Ultra
Cellfactor Ignition
Flock
Texas Cheat-em
Diner Dash
Comet Crash
Hammer Fall
Underfire
Watchmen
Worms
Zen Pinball
Also, No Gravity,a downloadable shmup for the PSP, is coming out during Sony’s Spring Fever burst. A few of these games sound like they’re being announced officially for the first time like Comet Crash and Worms which was leaked earlier this week. Good to see Sony pushing PlayStation Network with stream of games. Let’s hope they don’t come out here in sporadic chunks.
Funny thing about Flower. It’s coming out in Japan this week too under the name Flowery and it’s genre is “poetic adventure”.
http://www.siliconera.com/2009/02/11...work-releases/
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February 11th, 2009, 22:35 Posted By: Shrygue
via Eurogamer
God of War III will see Kratos hop on and control mythical beasts such as Cyclops, crashing through hordes of enemies to get to objectives and solve puzzles.
And that's just one of the new mechanics in Sony Santa Monica's new game, according to a preview in the latest issue of GameInformer magazine.
The biggest challenge will be harnessing what the PS3 can accomplish. "We want this to be the game that shows people what the PS3 can do," game director Stig Asmussen told the magazine.
That means titans: enormous and ancient god-like beings that have been tussling with the Greek gods for a while. Whereas action sequences involving titans in previous God of War games were restricted to cinematic sequences, they're now integrated on a much more dynamic level.
Kratos - a tiny cluster of pixels compared to the full model of a titan - clambers up their immense frames as they rock to and fro, some even aggressively interacting as our hero ploughs forward. "It's not just a set piece anymore; it's a living, breathing character," added Asmussen.
As for Kratos himself: he'll be around four times as detailed as on PlayStation 2. "Kratos on PS2 was probably about 5,000 polygons, and now he's 20,000," said art director Ken Feldman. "We wouldn't even be able to load him on PS2."
The gnarled warrior also visually carries the scars obtained in previous God of War games, as well as some of the abilities acquired: the Golden Fleece and the Icarus Wings are mentioned.
There's plenty of room for him to grow, though. The skill-set has expanded to include a wider array of combos and grapples and environmental interaction like smashing heads on walls. And a brand new supernatural magic-type has been introduced, as relying on god-powers of the past would be thematically daft; the gods are no longer friends of Kratos and are unlikely to grant him any more power, so his magic will come from somewhere intrinsic, somewhere else.
Additional weapons also await, and Sony Santa Monica promises each weapon will feel completely different to the signature Blades of Chaos, providing real alternatives rather than quick-thrill distractions. The Cestus gauntlets are given as an example; these spout spiked balls on chains from their decorative animal mouths, causing shockwaves that throw enemies back on each hit.
Abilities such as those will come in handy, as Kratos faces much stiffer opposition than ever before. The developer reached around 12 to 15 enemies on-screen in God of War II, and has bumped that number somewhere closer to 50 on PS3. Enemies can also jump on Kratos, eventually weighing him down and smothering him. This can be broken by wiggling the analogue stick.
Multiple baddies will now coordinate attacks, too, or take orders from a commander to organise into formations. And, of course, Kratos will face boss battles.
"You can look at the cast of characters from the end of God of War II, and you can kind of deduce [the bosses] from that," hinted Asmussen. One confirmed battle will be with Hades, who rules the underworld.
Sony Santa Monica went on to confirm that God of War III will not have multiplayer, although DLC remains a possibility for the future.
As far as story is concerned, God of War III will bring the trilogy to a close, but the franchise will live on, although we're told it won't be "run into the ground".
God of War III is in development exclusively for PlayStation 3. No firm release date has been set. Sigh.
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February 11th, 2009, 21:11 Posted By: wraggster
Electronic Arts has tagged The Godfather II open-world mobster game with a new release date.
Originally slated for release in late February, EA has dated Godfather II for April 7 in North America and April 10 in Europe.
The new date means that Godfather II revenues will not register in EA's current fiscal year, which ends in March.
Developed by EA Redwood Shores, Godfather II combines open-world action gameplay with territorial control aspects similar to strategy games.
The game will release on Xbox 360, PS3 and PC.
EA had previously said it would be delaying Godfather II, Sims 3 and the PC version of Dragon Age into next fiscal year in the company's most recent earnings call.
http://www.edge-online.com/news/godfather-ii-re-dated
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February 11th, 2009, 14:38 Posted By: MK2k
Description (by the original author and allegro.cc)
Alex the Allegator 4 is a true jump'n'run, just like the old classic ones. Guide Alex through the jungle in order to save his girlfriend Lola from evil humans who want to make a bag of her.
Alex the Allegator 4 is a very small game. It runs in a very low resolution with only four colors and will not provide you with any real time video or 3D effects. Nor will it snare you with a compelling storyline. It's only a short platform game with a few tricks up it's sleeve. We're sure you'll like it.
R2 Update Notes
After playing through all original levels and collecting every cherry and every star in them, you are able to enter a bonus game (on the PC by pressing F1). This wasn't possible in the R1 PSP port, so here is the R2 update. Press the Square Button in the stage selection menu to enter the bonus game.
Screenshots
Main Menu
In-Game
In-Game Boss fight
In-Game another Boss fight
Download
via mk2k.net (including sources)
Notes
Read the readme_psp.txt for installation notes and button configuration.
Alex the Allegator 4 PSP comes with an extra menu for choosing custom level packs, read readme_psp.txt on how to install new custom packs (there are already four custom packs included).
Visit www.mk2k.net
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February 11th, 2009, 01:19 Posted By: wraggster
Is Persona PSP is remake? An enhanced port? Look at the additions and decide for yourself. The first thing I noticed was the new battle interface. It looks more like Persona 3 with the character portraits on the bottom and moon icon in the top right hand corner.
Japanese retailer Rakuten also has a list of revised features for the PSP version.
New animated movies done by studio Kamikaze Douga.
Rearranged soundtrack done by Shin Megami Tensei composer Shoji Meguro. Yumi Kawamura who sang in Persona 3 will do vocal tracks for Persona.
Supports 16:9 widescreen mode with a new user interface.
Additional dungeon floors have been added to the Sebek Chapter (main story) and Snow Queen Chapter. Watch out for new elements and tricky gimmicks.
Rebalanced gameplay with a tweaked encounter rate.
Considered to be more “user friendly” since players can pick the level of difficulty.
Battle loading times are 2/3rds faster compared to the original. During enemy encounters animations can be skipped. Sounds similar to Persona 2: Eternal Punishment.
Extra save points are added as well as a quick save feature.
A revised city map with a top down view and highlighted landmarks. The original Persona had a simple 3D over world map similar to Shin Megami Tensei: Nocturne.
http://www.siliconera.com/2009/02/10...rsona-for-psp/
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February 11th, 2009, 01:05 Posted By: wraggster
Retailer Game Crazy will be holding Street Fighter IV tournaments at 20 stores across the nation, with $500 as the prize for those who hadouken to glory at each location. The single-elimination, one-on-one tournament begins at 7PM on Friday, February 20. This is not to be confused with the national GameStop/EVO tournament, starting the following day.
There is no cost to enter and there is no pre-registration; competitors must be at least 13 years of age. There is also no limit on the number of participants allowed at each location, so these things could potentially go on for quite some time. We've asked Game Crazy to clarify which console it plans to use and whether players will be allowed to bring their own controllers (long shot, we know, but it's worth asking). The full list of venues can be found after the break.
http://www.joystiq.com/2009/02/10/ga...aments-feb-20/
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February 11th, 2009, 01:02 Posted By: wraggster
While our PSP wish list has yet to be fulfilled, one game called The Idol Master SP (PSP) will offer PSP users a new level of PS Home integration.
According to a translation from Gpara.com:
The Idol Master for SP is in the Home, and "Rewards" are supported, depending on the progress of the game, the Home can be used to obtain the item.
As we understand it, as you advance in Idol Master, you'll unlock clothing (and even whole avatars according to this shot) in PSHome—probably through the virtual Idol Master vending machine seen in our lead photo.
Still, precisely how this unlocking will occur is unclear. It could involve a PSP to PS3 sync, an online server or just a redeemable code. That said, this is certainly a much-needed step in connecting these various PlayStation properties to form a cohesive network.
http://i.gizmodo.com/5150677/a-first...ate-to-ps-home
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February 10th, 2009, 21:18 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer that Killzone 2 multiplayer servers are not active, and won't be until sometime close to its launch on 27th February.
Thus, the pre-release promotional copies currently out there will not work online until servers are up and running. There's nothing wrong with the discs themselves.
The platform holder was speaking after reports of Killzone 2 promotional copies not working online popped up on the official US PlayStation forum.
Promotional copies are distributed before release to industry insiders. They often end up on eBay, fetching sky-high prices from eager fans.
Both Xbox 360 and PS3 promos come without a manual or any disc-art, but otherwise are identical to regular retail games. The words "promo only - not for resale" are also clearly printed on the discs.
Killzone 2 will be released exclusively for PS3 from 27th February. There's a PSN demo to be tried until then.
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February 10th, 2009, 21:02 Posted By: wraggster
News/release from Fab
So here is a small homebrew that will allow you to keep pace in the skin
For now in version 0.1, no sound but you can create your own "beat" with colors
Simply create a text file in the root of homebrew (there are already 4 choices) and put the name of the color in a row and save! For example:
-w-rcel display screen black, white, black, red and again ^ ^
Possibility of colors: - = black, r = red g = green b = blue and w = white
It is therefore quite useful to identify as far as you play.
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