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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 13th, 2009, 21:59 Posted By: Shrygue
via IGN
Wondering what it's like to play a game that lasts just 30 seconds? In Japan, gamers will get to find out in just a few months. Marvelous Entertainment announced today a final Japanese release date of May 28 for Hero 30 (Yuusha 30 in its native tongue).
But before that, Marvelous is making available series of demo samplers for the title. That's right, a full series of demos! In case you didn't read our initial preview, Hero 30 includes four modes of play, each with a different style of gameplay. To convey what it's like to play each of those modes, Marvelous will be releasing four separate demos.
The first demo hit Japan's PSN today. Additional demo will be released one per month leading up to the final release.
Getting access to PSN from a non-Japanese system is simple (just a few seconds of Googling), so we'd suggest interested parties take a look!
Screenshots
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February 13th, 2009, 21:53 Posted By: wraggster
As of January 2009, Sony Computer Entertainment claims to have sold 50 million PSP handhelds worldwide. A number that includes all PSP-1000, 2000, and 3000 series devices sold since December 2004. That's a big number, no matter how you slice it... unless it's Nintendo wielding the perspective knife with its claim of 96.22 million DS handhelds sold between December 2004 and December 2008. Then again, PSPs have sold a bit better than Gizmondos, so there.
http://www.engadget.com/2009/02/13/s...o-unimpressed/
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February 13th, 2009, 21:49 Posted By: Shrygue
via Eurogamer
Square Enix boss Yoichi Wada has said the Dragon Quest IX delay may cause problems for the release of Final Fantasy XIII.
"The next term's schedule hasn't been fixed yet. Presently, I cannot say what kind of effect we will experience from moving the Dragon Quest IX launch from March to July," Wada told IT Media (spotted by Kotaku) when asked if there will be repercussions. "I cannot say there won't be an effect.
"There is a possibility that [the] Dragon Quest IX delay could affect Final Fantasy XIII," he added
Square Enix plans to launch Final Fantasy XIII exclusivley for PS3 across Japan this year. Europe and North America won't see the sprawling role-playing game until sometime after April 2010.
However, Square Enix won't begin work on the Western Xbox 360 version until the PS3 game has safely launched in Japan. That means that, if the publisher sticks with plans of a simultaneous Xbox 360/PS3 launch in West, we could be waiting even longer.
Still, fresh information for Final Fantasy XIII has begun to trickle out, lead by the arrival of a brand new trailer showing battle gameplay and sumptuous CGI scenes.
Japan will be treated to a Final Fantasy XIII demo next month as part of the Blu-ray release of Advent Children: Complete. There's no word on a Western release yet.
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February 13th, 2009, 21:39 Posted By: wraggster
New from Divineo USA
No switches, controls or wires to get in the way - the light fades on and off every time you tap the stick. Brilliant glow in low light situations. Professional grade stick constructed from Lexan plastic for optical clarity and superior durability
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February 12th, 2009, 23:41 Posted By: wraggster
Capcom has shipped more than 3 million copies of Monster Hunter Portable 2nd G for the PSP in Japan, Capcom announced today. The game has been released in three editions: the original release, the hardware bundle, and a "The Best" reissue.
It's a massive success story for Capcom -- Monster Hunter Portable 2nd G couldn't have cost much to make, being based on Monster Hunter Portable 2nd, which is itself based on the PS2 Monster Hunter 2, and yet it was the best-selling game in Japan last year. It was also the only PlayStation title to sell over two million copies in Japan in 2008. The company has more big numbers to look forward to when it releases the game in North America as Monster Hunter Freedom Unite.
http://www.joystiq.com/2009/02/12/mo...-portable-2nd/
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February 12th, 2009, 23:12 Posted By: Shrygue
via Eurogamer
Sony plans to release Worms, Ragdoll Kung Fu: Fists of Plastic, Diner Dash and many others on PlayStation Network this spring.
That's according to a Sony US press release outlining plans for "PSN Spring Fever", which was sent out yesterday.
However, the same list reproduced on the US PlayStation blog has a few amendments, notably the removal of Worms and Diner Dash. There's no explanation, so we've gone in search of one. We'll let you know.
Other games due this spring on PSN, says the press release, are Flower, Noby Noby Boy, No Gravity, Wheel of Fortune, Burn Zombie Burn, The Punisher: No Mercy, Bomberman Ultra, Cellfactor Ignition, Flock, Texas Cheat-'em, Comet Crash, Hammer Fall, Underfire, Watchmen and Zen Pinball.
There's no mention of bonkers action game Fat Princess, sadly.
Our pick of the pack is Ragdoll Kung Fu: Fists of Plastic. This is made by LittleBigPlanet developer Media Molecule and puts multiple fighters up against each other in a Smash Bros.-style brawl. The twist comes from characters being flung around by their limbs in a wobbly Saturday night-like mash-up.
Mark Healey of Media Molecule made and released the original Ragdoll Kung Fu on Steam back in 2006 to considerable applause, ours included.
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February 12th, 2009, 22:25 Posted By: wraggster
News/release from Hotter
PSPconsole tested on a PSP slim 5:00 M33-6. With PSPconsole you can view the card in the psp files to delete, move, copy. You will be able to sort games, use the calculator, play C snake and others.
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February 12th, 2009, 22:19 Posted By: wraggster
News/release from Gefa
Hi all: I released PSPDictionary v2.4.0
In this new release, I improved the offline mode, adding the support for the translations freely distributed by Wiktionary. Now there are about 6000 translations for each language
Besides, always for the offline mode, I added a new language: the latin.
More info in the Readme file, that you can reach in this link too:
http://gefa.altervista.org/PSPDictio...ary-Readme.pdf
The official changelog is this:
Quote:
- Now the program is distributed under the GNU General Public License.
- Improved the offline mode, adding the support for the translations freely distributed by Wiktionary. Now there are about 6000 translations for each language
Besides for the offline mode has been added a new language: the latin.
- Some little improvements
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February 12th, 2009, 22:12 Posted By: wraggster
This is a mod of the GBA Emulator originally from exophase:
And 'the past few months since the release of gpSP-mod, modified by an unknown Japanese coder of gpSP, the excellent Game Boy Advance emulator for PSP was originally developed by Exophase.
The only novelty is understood that a specific EBOOT for IrShell, unfortunately due to the usual Japanese readme, you can not tell whether there was an increase in speed of emulation or improvements in compatibility with games.
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February 12th, 2009, 22:06 Posted By: wraggster
News via pspita
Moscas user of our forum, updates its famous Goblin who comes to the PSP version 2.2.0.0
This program will allow you to perform backups of data on your memory stick, load and / or delete the backup of your UMD, launch programs like the RemoteJoy and USBIsolader, update your Custom Firmware and now also manage your plugins.
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February 12th, 2009, 21:49 Posted By: wraggster
A very early entry into the Spring 2009 Neoflash Comp by Teamsushi:
Well, after submitting Sushi Rubik to NeoFlash last spring, I got a couple of requests for a tool that would be useful to speed cubists. It could also help cup stacking enthuasists too. The nature of speed cubing is to mix a cube and then time how long it takes to solve it, after inspecting the cube.
In competitions, they do 5 cube trials and exclude the best and worst time, then take the average. For training though, the recommended practice is to do 12 trials, exclude the best and worst time, then show the average. Over time, you hopefully get better.
This tool allows you to track all of the time for a cup stacker or speed cubist, and record the results into a file.
Features
- generate random cube mix with 25 moves, mathematically proven to generate any possible cube configuration
- easy to use cube timing buttons
- show 12 most recent times on an on screen
- show average of the 12 most recent times excluding best and worst
- all times available in a scrollable history
- save current 12 solve history to a file for later review
- remove mistake solve times from the history a "pop" feature
- redo time of any solve in the history
Read the readme file for all of the details, or follow the online prompts. The most important thing is to press both triggers to start (or restart) the timer, and any arrow on the d-pad to stop.
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February 12th, 2009, 21:41 Posted By: wraggster
Finally some great news from our friends at Neoflash, the Spring 2009 coding competition is now underway, heres the full details:
NEO Spring coding contest 2009 for NDS(GBA) and PSP first announcement
*** close time: March.20th 2009 ***
more info: http://www.neoflash.com/forum/index....ic,5484.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2009:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Spring coding contest 2009" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final No.4 ~ No.10 NEO product prize list too.
Total winners : 47
NEO Spring Coding contest 2009 close time : March.20th 2009
Winner prize send out time : April.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
Good luck to all Coders, may the best woman/man win, remember you only have a few weeks to get cracking 5 weeks to be exact so get coding, let us know by replying if your entering and as normal DCEmu will have news on every single entry
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February 12th, 2009, 21:32 Posted By: Shrygue
via Eurogamer
Pretty as a petal PSN game Flower heads the PlayStation Store weekly update today.
It's a bit short to cost GBP 6.29, but that's the price Sony's opted for, and we'd still recommend a purchase; soothing, delicate, serene. Read our full Flower review to find out more.
Supersonic Acrobatic Rocket-Powered Battle-Cars, a football-like sports/racing affair, is the other PSN game on offer. This costs GBP 7.99, but there's a free trial available.
There's also a second demo for MotorStorm 2: Pacific Rift to try out, plus a PSP sampler for Resistance: Retribution, which we think looks promising.
LittleBigPlanet gains Ape Escape and Toro the cat costumes at GBP 1.59 a pop, and there's a free All-Star Weekend 09 pack for NBA Live 09. Also free is a David Hasselhoff theme for Pain.
Guitar Hero World Tour gets the full Dig Out Your Soul album by Oasis for GBP 13.99. Tracks can be bought individually for GBP 1.59, and comprise of "Bag It Up", "The Turning", "Waiting for the Rapture", "The Shock of the Lightning", "I'm Outta Time", "(Get Off Your) High Horse Lady", "Falling Down", "To be Where There's Life", "Ain't Got Nothin'", "The Nature of Reality", and "Soldier On".
There are also Acoustic and Southern Rock Track Packs at GBP 4.39 each. The former contains "Drive" by Incubus, "New Slang" by The Shins and "Wonderwall" performed by Ryan Adams. The latter, meanwhile, boasts "Commotion" by Creedence Clearwater Revival, "Black Betty" by Ram Jam covered by Wavegroup, and "Gimme All Your Lovin'" by ZZ Top.
Rock Band pickings are slim in comparison: The Fratellis Pack for GBP 2.49. Again, tracks can be snapped up individually for GBP 0.99, and include Creepin' Up the Backstairs", "Flathead" and "Henrietta".
And that's all the weather.
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February 12th, 2009, 01:53 Posted By: wraggster
news via psphacks
Just received word from NoEffex: BakonICE v2.0 is out and ready for download. Have fun cheating Socom Fireteam Bravo 2 in plenty of the most morally wrong ways — one shot kills, infinite health, walk through walls, perfect target lock, crawl in water, edit your player’s speed, and the list goes on and on…
NoEffex notes one issue concerning the new VLF-enabled installer –
…the installer (more or less vlf) freezes with custom flash0 themes. I don’t have any screenshots because of the above reason, however about 20 minutes ago before I installed the theme I and quite a few other people tested it and confirmed it works. For the users who have flash0 themes, I included the plain prx (for old firmwares and 371, as old firmwares works on new firmwares, it’s just larger).
BakonICE v2.0 changes:
Added cheat parsing, uses userspace allocation.
Took out all other userspace allocation due to the fact that when it needs to stay in the ram, I can’t use it because the space is used, but when I only need it for about 5 seconds then scrap the buffer, I’m fine.
Updated license to GPL.
Reverted userspace allocation to old style as the new one was causing problems.
Added color scheme changes.
Installer now uses the vlf library.
Certain in-game-menu options were disabled, now re-enabled, was a mistake I had made while testing something.
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February 12th, 2009, 01:49 Posted By: wraggster
News/release from 0917725929
Hello everyone!
You can now download a new update for Shell System.
/! \ You need to have the original theme for Sony to update
Explanation:
-What have System Shell and a valid WiFi: SHIFT click on the desktop Shell System and press [] and make sure that the archive register well in "PSP / PHOTO" or it will not work.
-What have shell system but no WiFi, download this archive ( http://dl.free.fr/oEgLuMBP1) and place it in "X: \ PSP \ PHOTO" without the extract or the fame, then run Shell System, then click on Update / \.
-What have not Shell System peuven download here: http://www.pspgen.com/shell-system-0...te-185241.html, then do one of two steps above for making day.
News of the update:
Side menu-driven
Add-Messenger (Afkim)
Well, not n'ésitez to give ideas for improvement if you go to vote and especially here: http://www.pspgen.com/concours-1000-...te-185429.html
Thank you
PS: Try and tell me your impressions and what I can change the system update, thank you!
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February 12th, 2009, 01:44 Posted By: wraggster
News/release from wagic
It’s been a while! For people who somehow got used to the “monthly release” rate we had so far, sorry if we made you wait, but it’s for the greater good.
As you probably know by now, I got a Cease and Decist order from Wizards of the Coast’s lawyers. Put aside my personal feelings that Wagic is doing nothing but good to this company, I respect their work and copyright laws, so we had to temporarily remove all downloads from the site.
But fear not, we are back from the graveyard with a new release, which, unlike what I had announced, is packed with new cool features that I think you’ll enjoy.
The most obvious change in this version is that no copyrighted content is included in this release. This means no cool card thumbnails, but Wagic of course still allows you to put your own card pictures in the appropriate folders to play with nice graphics. If you need help on how to add your own card pictures to the game, the forum might help you. If not, google is your friend, I guess.
Now for the good new features:
More than 300 new cards, including cards from Tempest, Portal, and the new Conflux Expansion. Many thanks to Dr. Solomat for his work on Tempest and Portal. This means Wagic now officially has more than 1000 cards you can play with, not counting all the ones you can create by yourself (sky’s the limit, yeah!). As usual, check the forums for more cards!
Wagic now handles Token generators such as the Hive
Sacrifice has been added (I know you’ve been waiting for this one for a long time!)
New ability keyword: cloud
Lots of improvements in the card parser, new keywords, etc…. Cards such as Siege-gang Commander, Bad Moon, or the hive can now be 100% coded in the _cards.dat files without having to know one single line of C++ (sacrifice, token generators, “lord” ability improvement, multiple abilites for one cost,moveTo,…)
Font fixes
New cool menus
Lots of improvements for cards shown in “text” mode
Too many bug fixes to tell
Download Here --> http://wololo.net/wagic/download/
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February 12th, 2009, 01:40 Posted By: wraggster
News/release from Thulium
Flash0 Plugin Loader v2 by Thulium
------------------------------------
Changelog v2:
- Fixed a critical bug which stopped apps in the UPDATE folder from running.
- Fixed a bug that caused flash0 plugins not to load if there was no ms inserted at all.
------------------------------------
This is something I wrapped together a while back, it has two features:
- Have an seplugins folder in the root of your flash0, which will function the exact same way as the memory stick one (you can have both at once).
- Adjusts the size of the buffer which holds the plugin text files to the exact size it needs, in theory it's now unlimited.
This has been coded for the 5.00 M33-2 custom firmware or higher, don't attempt to run it on a lower version. The plugins you flash won't show up in the recovery, but will be affected by the disable/enable plugins option under Advanced Configuration.
The installer will modify the three bootconfigs to load a small module, which will do some patches (dynamically) for the features mentioned above. Installation takes only about 3KB of flash0 memory. Create vsh.txt/game.txt/pops.txt in flash0:/seplugins and fill them the same way as ms0 plugins, but change the path to flash0. During installation, your bootconfigs will be backed up to ms0:/btcnf_backup, if anything goes wrong or malfunctions simply copy these back to the flash0:/kd folder.
As this program writes to the flash0, there is always a risk of bricking your PSP, I've tested it on multiple of my own PSP's and it worked fine, but it's your responsibility if something goes wrong. Based on the files it changes, the worst that could happen is a semi-brick, the recovery should remain functional.
Thanks to Dark_AleX for the bootconfig structures included in the macspoofer source code.
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