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February 20th, 2009, 02:01 Posted By: wraggster
Sony's European studios have been doing some fairly inventive things over the past five-plus years with the likes of EyeToy, SingStar, Buzz! and so on. To talk about development in Europe, Michael Denny, senior vice president of Worldwide Studios Europe, and Mike Haigh, development director at Sony's London Studio, made an appearance at DICE to share their experiences.
Denny opened up the talk by going over Sony Europe's recent history and calling out some of the highest selling family and party-friendly titles, like Guitar Hero and Wii Play. He then talked about the community-driven success of Buzz! and SingStar. Nothing particularly shocking or interesting was mentioned in this bit.
Michael Denny then introduced Mike Haigh. Haigh began by explaining their view of what makes a good social gaming title, including group bonding, performing and competing, a broad appeal for all ages and spectator participation. He then explained the studio's take on social versus casual games, where social titles can still be complex, whereas casual titles are simple and are largely what is played by young kids or housewives.
Haigh then talked about the creation process behind the EyeToy and showed some early development videos that Dr. Richard Marks was toying with while working on developing the camera. He then moved on to talk about SingStar, a couple different early ideas for the game (like singing songs to defeat animals), and how two mics have been included in the package because tests showed that people were shy about singing on their own, but much more willing to do so with a partner.
Next up was the topic of Buzz! He didn't talk about the software a lot, but showed a few concepts for early buzzers, one that was box-shaped with a large red button in the middle and the four colored buttons set off to the side.
Haigh ended the presentation with a video look at EyePet, a new PlayStation Eye game coming for the PS3.
http://psp.ign.com/articles/955/955522p1.html
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February 20th, 2009, 01:58 Posted By: wraggster
Been looking for a puzzle game that you can't put down? You're in luck, as PopCap's Games' popular Zuma hits the PSN today. According to a blog post on the PlayStation.Blog, Greg Canessa, vice president of video game platforms at PopCap Games announced that the title will be available with the Thursday update. Canessa also mentioned that the title has been redesigned to take advantage of Sony's hardware, with Dolby 5.1 surround sound, Trophy support and PSP remote play.
Canessa also mentioned that PopCap is hard at work on bringing three more of their popular games to the PSN later this year: Peggle, Feeding Frenzy and Heavy Weapon.
http://uk.psp.ign.com/articles/955/955309p1.html
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February 20th, 2009, 01:58 Posted By: wraggster
Been looking for a puzzle game that you can't put down? You're in luck, as PopCap's Games' popular Zuma hits the PSN today. According to a blog post on the PlayStation.Blog, Greg Canessa, vice president of video game platforms at PopCap Games announced that the title will be available with the Thursday update. Canessa also mentioned that the title has been redesigned to take advantage of Sony's hardware, with Dolby 5.1 surround sound, Trophy support and PSP remote play.
Canessa also mentioned that PopCap is hard at work on bringing three more of their popular games to the PSN later this year: Peggle, Feeding Frenzy and Heavy Weapon.
http://uk.psp.ign.com/articles/955/955309p1.html
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February 20th, 2009, 01:55 Posted By: wraggster
News/release from hitchhikr
I recently (today as a matter of fact ;D) made a psp replay routine for my softsynth tracker program available here:
http://protrekkr.googlecode.com/
The tracker is tailored for much faster machines so this is more an experiment than anything else.
If you intend to use it to create music for the PSP you'd better go very easy on the dsp effects and channels polyphony, especially the flanger fx is a really heavy toll because the media engine doesn't have any integrated hardware sin/cos or pow instructions.
The replay routine of the tracker uses the 2nd processor so the occupation time of the main CPU is really minimal.
Samples depacking with the PSP codecs isn't implemented yet (so samples packing should be set to "none" in that case).
The tracker itself is open source and available on Windows, Linux and Mac OS X.
v1.90 released:
Quote:
- Added a scrollbar beside patterns.
- The tracker can now load all these .wav file formats (mono or stereo) :
- 8-bit integer.
- 12-bit integer.
- 16-bit integer.
- 24-bit integer.
- 32-bit integer.
- 32-bit float.
- 64-bit float.
- Added an option to render a module as 32 bit (float) .wav file.
- Inverted the right and left mouse buttons functions in patterns.
- Fixed an issue with the loop editor.
- Patterns now automatically scroll when using the right mouse button (also work when selecting a block).
- Added multi notes channels, they can be used to trigger several notes / track at the same time in order to make chords or to play several instruments in the same track and route them to the same row effect / dsp effect (thus allowing to considerably reduce the dsp usage and also introduce some modularity which could be useful, especially for the PSP replay).
Note that these channels are shared with the polyphony ones.
- Improved volume ramping.
- Keys repeat was disabled when editing note columns.
- Added LCTRL+TAB and LCTRL+LSHIFT+TAB to cycle through the notes of a track.
- Added LALT+A and LALT+LSHIFT+A to select one or all notes/instruments columns of a track.
- Modified the record function (for a better one, i hope).
- Some edition commands weren't working on last track.
- Midi channels polyphony implemented.
- Improved Mac OS X keyboard handling a bit.
- Compressor wasn't set right when loading .ptp files.
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February 20th, 2009, 00:42 Posted By: wraggster
The PlayStation 3 may be light on RPGs now, but it’s getting plenty of MMORPG love with games like DC Universe Online, Free Realms, and the Agency in development. Predating all of Sony Online Entertainment’s projects is a title from Dynasty Warriors maker Koei.
Uncharted Waters Online: Cruz del Sur began life on PCs. Koei’s game is set in the Age of Exploration and lets players sail the seas, trade, and engage in large scale ship battles. On April 28 a PlayStation 3 port with the latest expansion pack arrives in Japan. The PS3 version connects with the existing PC servers and works with USB keyboards to ease chatting.
Since Koei never localized Uncharted Waters Online into English I wouldn’t count on this coming stateside anytime soon — if ever. The funny thing is Uncharted Waters Online isn’t the only PC to PS3 MMO in Japan either. Last year Q Entertainment released a client for free MMO Angel Love Online as a PlayStation Network download.
http://www.siliconera.com/2009/02/19...playstation-3/
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February 20th, 2009, 00:36 Posted By: wraggster
A job listing has appeared on the Sony Computer Entertainment website, looking for individuals to test "new model game hardware."
The Sony job listing says, "Experience an in-development game console (hardware) early!"
Job duties include checking on, reporting on and giving input for a in-development game hardware. The listing's Q&A reads: "This is specifically for a new model and unannounced game hardware for PS3, PS2, PSP and its peripherals." Note: In the original Japanese text, Sony separates those hardware platforms with commas only (there's not an "and), making it somewhat vague whether this is new hardware for each or all three.
This is a full time position. It starts this March and looks to run a year. There's a one month trail period, after which those awarded the position can look to make over ¥1,000 (US$10.70) per hour. Travel expenses are covered, and there's the possibility for a raise. This position is in Tokyo and is not open to students.
This very public job listing might get more fuel to those very persistent PSP2 rumors. Though, it also might simply be more a continuation of the current PSP and PS3 hardware iterations: slimmer with more memory.
http://kotaku.com/5156291/sony-japan...rdware-testers
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February 20th, 2009, 00:36 Posted By: wraggster
A job listing has appeared on the Sony Computer Entertainment website, looking for individuals to test "new model game hardware."
The Sony job listing says, "Experience an in-development game console (hardware) early!"
Job duties include checking on, reporting on and giving input for a in-development game hardware. The listing's Q&A reads: "This is specifically for a new model and unannounced game hardware for PS3, PS2, PSP and its peripherals." Note: In the original Japanese text, Sony separates those hardware platforms with commas only (there's not an "and), making it somewhat vague whether this is new hardware for each or all three.
This is a full time position. It starts this March and looks to run a year. There's a one month trail period, after which those awarded the position can look to make over ¥1,000 (US$10.70) per hour. Travel expenses are covered, and there's the possibility for a raise. This position is in Tokyo and is not open to students.
This very public job listing might get more fuel to those very persistent PSP2 rumors. Though, it also might simply be more a continuation of the current PSP and PS3 hardware iterations: slimmer with more memory.
http://kotaku.com/5156291/sony-japan...rdware-testers
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February 20th, 2009, 00:26 Posted By: wraggster
Electronic Arts is teaming up with Spicy Horse and American McGee to create a sequel to Electronic Art's PC classic from 2000.
Currently titled The Return of American McGee's Alice, the game is still in pre-production and "won't be completed for some time." The game is in development for the PC, Playstation 3 and Xbox 360.
"This new project is a dream come true for me and the fans who've kept the Alice flame alive," said American McGee, senior creative director at Spicy Horse. "EA gave us creative latitude and support on the original game which resulted in something beautiful and daring. This trip through the looking glass promises to be even more exciting."
"EA Partners is thrilled to team up with American McGee and Spicy Horse on the next installment of the Alice franchise," said David DeMartini, senior vice president and general manager of EA Partners. "American McGee's interpretation of Alice was an instant classic, and EA Partners is ready to help him bring his innovative vision for the franchise to even darker, more exciting places."
What are you hoping for from this game? A rework of the original? New ground broken? Multiplayer?
http://kotaku.com/5156821/the-return...or-pc-consoles
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February 20th, 2009, 00:16 Posted By: wraggster
Sony has released an update to the PSP firmware, now bringing it up to version 5.05.
The twist is that, for the moment at least, the only way you can get the update is if you have Japanese game Idolmaster SP, because it's contained on the game's UMD.
This isn't the first time PSP firmware has been released on UMD only; version 3.96 was put out with Hot Shots Golf 2, as Exophase recalls.
With the lack of a changelog in the update installation screen, the exact changes are unclear although it's safe to guess it's a minor update that most likely clears up compatibility issues with the Japanese idol-raising sim.
It's currently unconfirmed whether the update will get a general release, although we've left a message with Sony.
http://www.computerandvideogames.com...08715&skip=yes
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February 19th, 2009, 23:46 Posted By: wraggster
DICE and Electronic Arts today announced that Mirror's Edge is getting a host of new time trial maps, all of which are available today on Xbox 360, PlayStation 3 and PC. The pack of nine new maps take Faith outside of the city, away from the cops, and into an entirely new world where time is the only opponent. The time trials are available for 800 Microsoft Points ($10).
As an added bonus, PlayStation 3 users get an exclusive tenth time trial map that won't be available anywhere else. Fans of Mirror's Edge can also look forward to the two-dimensional version of the game which will be made available this Friday via the game's website.
http://uk.pc.ign.com/articles/955/955318p1.html
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February 19th, 2009, 21:54 Posted By: Shrygue
via Computer and Video Games
A thread on the Game Trailers' forum claims to have the details on what we can expect from the next PS3 firmware drop.
Nothing's been confirmed by Sony and we'll ask for a 'no comment' when people turn up for work. All this info comes from a source who is said to work "in an R&D department at Sony". Stranger things have happened...
Friends List:
- Voice Messaging is now available as an alternative to text after selecting a user on the friends list. Voice message recordings are capped at 30 seconds.
- Home Integration: Saved PlayStation Home avatar photos can be selected as photo ID for Gamer Card/Friends List.
- Trophy number and Gamer Level are listed under Friend names for quick reference.
Gamer Card & Trophies:
- Gamer Card layout has been changed to more closely resemble the PlayStation Store aesthetic.
- Past Trophy information can be viewed in detail by selecting "Recent Trophy History" option.
- Newly acquired trophies auto-sync in the background
- Server infrastructure for Trophies has been optimized. Resulting in faster retrieval time for Gamer Card and Trophy information.
In-Game XMB:
- Loading time for In-Game XMB has been drastically reduced, resulting in a more seamless in-game experience.
- "Theme settings" options while in-game is now available, allowing custom themes to be applied to the In-Game XMB.
- Internet Browser can now be accessed while in-game.
- Voice messaging and voice chat options can be used while in-game.
- Options that cannot be used in the XMB during game sessions are grayed out (but still selectable) to eliminate user accessibility confusion.
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February 19th, 2009, 00:36 Posted By: wraggster
Newly released today
As an idol producer, you have the power to change an ordinary girl to a nation wide idol. Widely popular in the arcades and on Xbox360, the game is now available on PSP.
Take your idol fledgeling with you wherever you go to show her off and do promotions. As a newbie producer, you have to pick a girl, see her character and design a career path for her.
Take her to lessons and to competitions as well as auditions for more public exposure. You sole aim in this game is to mould an ordinary girl into a star.
Push her idol rank up and see special events, the closer the two of you are, the more successful a producer you are. So be sure to get to know the girls properly before taking them to important auditions.
Besides impressing fans, you have to take care of rivals. Another production company has brought up a set of cute idols and it's up to you to see the true potential in your girls and let them outshine all other competitors in public events.
Perfect Sun features: Kikuchi Makoto, Takatsuki Yayoi and Amami Haruka
Missing Moon features: Kisaragi Chihaya, Miura Azusa and Akitsuki Ritsuko
Wandering Star features: Hagiwara Yukiho, Minase Iori and Futami Ami & Mami
The game is available at:
Sony PSP™
Idolm@ster SP: Missing Moon ASIA US$ 48.90
Idolm@ster SP: Missing Moon JPN US$ 54.90
Idolm@ster SP: Perfect Sun ASIA US$ 48.90
Idolm@ster SP: Perfect Sun JPN US$ 54.90
Idolm@ster SP: Wandering Star ASIA US$ 48.90
Idolm@ster SP: Wandering Star JPN US$ 54.90
http://www.play-asia.com/SOap-23-83-...-1yj-84-n.html
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February 19th, 2009, 00:30 Posted By: wraggster
Newly released today
features
1000 Units: Players will get 1000 lives to beat the toughest action sidescroller!
Lift & Throw: Prinnies are able to lift and throw objects on the battlefield.
Vehicles: Steal and control powerful vehicles, like tanks and UFOs.
Hip Pound: Jump and pound enemies to stun them. Then you can inflict multiple combo attacks for extra damage.
3D World with 2D Characters: In Prinny, character art is created using fluid 2D sprites, giving it a classic look with a comical tone. Battlefields and backgrounds, however, are created with 3D models. This allows for a smooth and unique combat action where certain attacks are rendered in a 3-dimensional view.
description
As Nippon Ichi Software's first pure action game, Prinny is the most heartpounding and challenging sidescrolling action game ever. Players control an unlucky penguin dude called a Prinny and slash their way through various Netherworlds. For this tough-as-nails action game, you're given 1000 units to accomplish your mission, but even with those 1000 units you will have to use everything you find on the battlefield to survive. Lift and throw objects, stomp enemies, even pilot tanks and planes to bombard whatever gets in your way!
http://www.play-asia.com/SOap-23-83-...j-70-36pq.html
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February 19th, 2009, 00:20 Posted By: wraggster
Persona for PSP may not be the full remake you were hoping for, but it still has some slick animated movies. Take a look at one of them.
There isn’t any voice acting in the video, but Atlus USA could add voices in. Square Enix did it with Final Fantasy Tactics: The Lion War. These other videos are character clips featuring the protagonist, Maki, and Masaso who prefers to go by the name Mark, just like he was called in North America.
http://www.siliconera.com/2009/02/18...ersona-movies/
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February 18th, 2009, 23:50 Posted By: wraggster
While not as prestigious as the highly coveted Vector Monkey, the Game Audio Network Guild's audio awards are the most respected acknowledgements of achievement in video game sound design in the development community. As such, the aural masterminds over at Media Molecule have a lot to celebrate. GANG's recently released list of 2009 nominees is extremely LittleBigPlanet-centric -- the texturized, D.I.Y. platformer netted eight nods; most notably, it's in the running for Music of the Year, Best Interactive Score and overall Audio of the Year.
Other highly nominated titles include World of Warcraft with five nods, and Fable II, Gears 2, Star Wars: TFU and Dead Space with four a piece. Winners will be announced during GANG's 7th Annual Awards Show, held in conjunction with the 2009 Game Developers Conference on March 26. We've got the full list of nominees posted after the break!
http://www.joystiq.com/2009/02/17/li...-audio-awards/
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February 18th, 2009, 23:48 Posted By: wraggster
It's about time that Metal Gear Online got back on the scene with a brand-new expansion pack. As revealed by Famitsu, this third DLC pack from Konami, titled "Scene," brings more Metal Gear Solid 4 characters and new map locales into the online battlefield. Both Vamp and Raiden will be added to the playable roster in this expansion, and three new territories are available to explore: "Hazard House" (a countryside manor), "Outer Outlet" (a shopping arcade) and "Revaged [sic] Riverfront" (a riverside town).
Though these first details currently only pertain to a Japanese release, we expect Scene to hit worldwide just like the Gene and Meme expansions that came before it. There are only two questions left that need answering: When should we expect Scene to arrive .... and what new word that rhymes with "spleen" will Konami use for the next expansion?
[Update: Konami just sent out a press release stating that the Scene expansion will be available in North America by March. Those who pre-order the pack off Konami's shop one week ahead of release will get complimentary "cardboard man" headgear.
http://www.joystiq.com/2009/02/18/me...e-raiden-vamp/
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February 18th, 2009, 23:36 Posted By: wraggster
Fable II may be the most popular game to have run with a trusty canine companion, but it was hardly the first. In 2002, Namco released the first installment in its gritty crime noir shooter Dead to Rights, teaming up a grizzled cop with a K-9 counterpart to take on the mean streets of Grant City. Namco's Max Payne-esque shooter returned, dog and all, for a second multiplatform installment in 2005, titled Dead to Rights II, and has also seen iterations of uneven quality on the Game Boy Advance and PSP.
Today, Namco Bandai announced the next installment in the series, Dead to Rights: Retribution. And even though Namco Bandai is billing it as a "ground-up reinvention" of the franchise for the Xbox 360 and PlayStation 3, Jack Slate and his pooch Shadow will once again be prowling Grant City's corrupted streets.
Dead to Rights: Retribution will attempt to distinguish itself by hybridizing the third-person shooter and beat-'em-up genres. At range, players will be able to put Slate's marksman prowess to the test, using cover, blind-fire, and human shields to down his foes. Up close, players will have access to branching hand-to-hand combos, counterattacks, and disarming techniques. Players will also be able to take control of Shadow in certain situations throughout the course of the game.
Dead to Rights: Retribution is expected to arrive later this year.
http://uk.gamespot.com/news/6204823....s&subj=6204823
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February 18th, 2009, 23:31 Posted By: wraggster
Reviews are beginning to appear for Guerrilla Games' upcoming first-person shooter, Killzone 2, a PS3 exclusive that has received a great deal of hype over the past several months. The reviews are mostly complimentary, but not overwhelmingly so; Ars Technica says it has "some of the best graphics yet seen on the PS3," and is a "solid take on the war-gaming genre." They also acknowledge that this is the latest game being held up as a standard for how good PS3 games can be, though the PS3 may not need such validation anymore. Edge Magazine is critical of the story, saying, "you could play the levels in random order to little ill-effect," but found the gameplay redeeming enough to warrant a 7/10. Concerns were raised early about the quality of the controls, but Guerrilla Games has affirmed that no changes will be made. Though the game won't be out for about a week yet, rumors of some fairly typical DLC plans are already cropping up. Giant Bomb recorded some video showcasing Killzone 2's multiplayer a while back.
http://games.slashdot.org/games/09/02/18/0141257.shtml
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February 18th, 2009, 23:02 Posted By: wraggster
News via PSPITa
The coder cobra77380 Iver releases PSP v1, a shell-One alternative to the classical XMB PSP.
The particularity of this shell is the presence of certain programs as PSPTube, PSPMaps and a graphic that recalls the now famous Iphone.
A follow the link to download.
Download Here and Give Feedback Via Comments
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