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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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October 14th, 2014, 23:29 Posted By: wraggster
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October 14th, 2014, 23:26 Posted By: wraggster
ONElua a new LUA interpreter conducted under the C programming language and to be more specific, the main basis is the library Oslib like LuaDEV . But yes, that is an interpreter? Basically with this tool (interpreter) can create their own homebrews and applications , introducing and shaping their ideas through the built in ONElua and of course native LUA. 's time to go an adventure !
http://psp.scenebeta.com/noticia/onelua
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October 14th, 2014, 23:23 Posted By: wraggster
In the world of the Scene of PlayStation 3 all have our favorite launcher and miss encariñandonos always end up with him because we never left lying at time of loading one Backup or the functions , views, simplicity , etc. This time a more launcher joins the well-known family of these we have in the PS3 community , hoping to keep improving and adapting to the needs of the most demanding users, launcer note that this is based on the now famous Iris Manager .
http://ps3.scenebeta.com/noticia/gamesonic-manager
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October 14th, 2014, 01:03 Posted By: wraggster
Have you or someone you know actually used the PlayStation 4's SHAREFactory app to make fancy-looking highlight reels of gaming exploits? We ask because despite it being out for awhile now, unlike photo-mode images, we still haven't run across any samples aside from those produced by Sony. No matter, because the catch-up king is adding a handful ofnew features to the video-editing app anyway. In addition to new themes and saturation presets and improved audio quality, among other things, the ability to auto-trim longer clips has been added, too. From the sounds of it, this should be a pretty worthwhile patch for those who prefer to do their video-crafting and tweaking from their console as opposed to using external software. What we're left wondering, however, is when the 2.0 firmware update (the one with Share Play and YouTube exports) for the console itself will finally hit. Maybe we could get application folders and custom themes with it too?
http://www.engadget.com/2014/10/13/p...actory-update/
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October 11th, 2014, 22:49 Posted By: wraggster
Do you have next Monday, October 13 off work? Are you planning ahead to call in sick for school that day? Do you have that date circled on your calendar with the note "gaming marathon" written on it? If you answered "yes" to any of those questions, be aware that Sony has PlayStation Network maintenance scheduled for that day.
The routine maintenance is planned to begin at 1:00 p.m. EST (10:00 a.m. PST) and will last until 8:00 p.m. EST (5:00 p.m. PST). PlayStation's support team notedthat those that log in to PSN at any point from yesterday on will retain online play and app access during the maintenance period. However, the PlayStation Store, PlayStation Home and account management services will not be available during that time.
http://www.joystiq.com/2014/10/09/ps...ce-october-13/
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October 11th, 2014, 22:40 Posted By: wraggster
Sony has confirmed that it is preparing to enter the Chinese market, verifying the authenticity of a document which says it will produce around 200,000 PS4s a year for the territory.
Bloomberg unearthed the agreement, filed to the website of the China Pilot Free Trade Zone, which was later authenticated by Sony spokesperson Masaki Tsukakoshi. However, he also made clear that the number of units was subject to demand, rather than being set in stone by the arrangement.
No launch date has been confirmed for the console in China, but Sony will definitely have an eye or two on the performance of Microsoft's Xbox One, which is already selling better in China than it has in Japan.
Both companies are capitalising on the experimental suspension of a 14 year ban on the retail of foreign consoles in the country, but remain cautious in a market characterised by unpredictability and copyright protection issues.
http://www.gamesindustry.biz/article...chinese-market
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October 11th, 2014, 22:33 Posted By: wraggster
If you're planning to snag a PlayStation TV with game streaming in mind, you'll be glad to hear that it will be ready to go on day one. Sony has posted an FAQ confirming that thePlayStation Now beta will be available on the PS TV (and the PS VIta) in North America on October 14th, the same day that the mini console hits store shelves. As with the Now tests on bigger PlayStations, you'll have the option of renting 150-plus PS3 games with multiplayer support and cloud-based saves. Whether or not you're bent on using Now from the start, the FAQ is a handy primer for all the less-than-obvious things the PS TV can do -- it's worth a trip to the source link if you're at all curious.
http://www.engadget.com/2014/10/07/p...tv-october-14/
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October 11th, 2014, 22:15 Posted By: wraggster
Sony's holding a two-day PlayStation event in the middle of the desert, and it wants you to attend. Okay, technically Las Vegas isn't the middle of the desert, but it's certainly out there. What will said event entail? PlayStation social media man Sid Shuman says you'll, "Sit in on in-depth panels, meet the industry's best developers, score hands-on gameplay with tons of upcoming PlayStation games, collect free swag, and get a chance to purchase rare collectibles directly from their favorite game studios." It's kind of like PAX, basically, but allPlayStation. One more similarity to PAX? It'll cost ya. $50 for a one-day pass, $90 for both days. If those previous activities left you still sitting on the fence about attendance, Shuman also promises, "an exclusive first look at what's coming next in 2015, which I am told you will not want to miss." Project Morpheus details? Maybe a PlayStation helicopter? Who knows!
Hey, if nothing else, it's an excuse to fly to Las Vegas in December, right?
http://www.engadget.com/2014/10/10/p...perience-2014/
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October 6th, 2014, 23:25 Posted By: wraggster
A Kickstarter for a PlayStation Home-style virtual world on PS4 is now underway.
It’s called Neotopia and has a number of developers that have previously worked on Sony’s surprisingly profitable PS3 venture, which is scheduled for termination next year.
Features include customisable avatars and apartments, public spaces, voice and text chat, groups, a virtual currency, games and the chance to shape development via a voting system.
The crowdfunding push is looking to raise £250k, of which it has currently raised £16,430 with 25 days remaining.
Its founders include David Dow and Mark Jagger (All Zombies Must Die), Ed Gladwin (PlayStation Home), Nader Alikhani (Smartbomb) and Allan Robertson (Dovetail).
“Neotopia is a virtual world for PlayStation 4; an ever-evolving online space where you can meet, interact, play and share – a next-generation blend between the world of gaming and social media,” the pitch reads.
“Free from the off, Neotopia will allow you to be part of a rich and expansive social environment, brought to life with Unreal Engine 4 and the power of the PlayStation 4. You’ll create and customise an avatar - your conduit to Neotopia.
“There will be public spaces to explore, people to meet, events to attend and activities to get involved in. You’ll also be able to purchase a range of private Neotopia apartments, redecorate them, share them with your friends and rate those of others.”
http://www.mcvuk.com/news/read/plays...otopia/0139385
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October 5th, 2014, 23:12 Posted By: wraggster
via http://www.emucr.com/
NesterJ 1.12 RX mod 20141002 is released. NesterJ is a NES Emulator for PSP. It is a modified version of NesterJ.
NesterJ 1.12 RX mod 20141002 Changelog:
20141002
Fixed some display crash BUG (test 10 minutes constantly switching screens, no crashes)
Add eight kinds of palettes and two kinds of screen display (thanks nibbles27)
20141001
Add BYEMU cheat function, text encoding for Japanese SJIS encoding (thanks BYEMU open source code PLUS 0.61)
20140930
Correction Action menu at the bottom of the image settings
Add rewind function, the default button for the R, Chinese translation for temporary correction (thanks davex open source code)
Add Sepia palette (thanks davex open source code)
Adding multiple screens, including around / upside down (thanks davex open source code)
20140929
Completion of all Chinese menu
Repair part of the menu translated text missing
Translation FDS drive disc changer menu
Translate button menu, Chinese menu reduce some shortcuts, English menu retain all
Adjust instantly archive list
20140928
English font to 12X6
Chinese fonts to 12X12
Add Chinese menu, instant refresh
The default simulator menu button to L
Integration NESTERJ 1.12 PLUS 0.61 code, support some Chinese piracy
Official support system operation
https://www.sendspace.com/file/ydkue1
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October 5th, 2014, 23:09 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2014/10/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #6974 from unknownbrackets/atrac-minor
Properly handle atrac packets with multiple frames
* Discard packet data when seeking.
* Actually use the temp packet.
* Don't eat packet data when using a temp packet.
* Attempt to ensure we don't decode partial frames.
* Align samples even after a loop.
This corrects the amount of audio after certain loops, but it doesn't seem
to output the right data when this happens.
Possibly, seeking isn't doing the right thing and resetting state that
shouldn't be reset when a loop happens. Not sure... but it was already
wrong before, this just reads the right amount of it.
* Ensure we request s16 samples.
We won't get these for atrac3+, but we should for atrac3 (seems to be the
default anyway, but better to be clear.)
* Centralize atrac frame decode logic.
* Properly handle atrac packets with multiple frames.
This gets us decoding the start of a file and near loops way more
correctly.
* Merge pull request #6969 from daniel229/savedata
Savedata minor
* savedata
* Merge pull request #6957 from unknownbrackets/reporting
Add an option to provide compatibility feedback
* Add actual reporting of compatibility.
* Add selector for compatibility rating.
Might just kill gameplay?
* Initial attempt at a compat report screen.
* Merge pull request #6971 from unknownbrackets/atrac-minor
Correct first next sample calculation
* Correct first next sample calculation.
If it's exactly matching a frame size, we need to return a full frame,
rather than 0. Fixes #6967.
* Merge pull request #6965 from rock88/master
iPhone 6 and 6 Plus support
* iOS: Add launch xib name to info.plist
* iOS: install LaunchScreen.xib
* iOS: add LaunchScreen.xib for support iPhone 6 and 6 Plus native screen resolution
* iOS: update few compiler path
https://www.sendspace.com/file/mf7n68
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October 5th, 2014, 22:57 Posted By: wraggster
via http://www.emucr.com/
PCSX2 Git (2014/10/05) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* partially revert commit 9fd2f3dd8a47789c30a603cb30e99a97db7246f7
No need to add Linux sillyness in Windows file... (Hopefully close #323)
https://www.sendspace.com/file/jiz5l2
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October 5th, 2014, 22:53 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2014/10/05) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #834 from Nekotekina/master
RSXDebugger fix
* RSXDebugger fix
* Merge pull request #833 from Nekotekina/master
RSX fix
* RSX fix
Forgot to rollback these lines.
* Merge pull request #830 from Nekotekina/master
Various changes
* Damned conflicts fixed
* Merge pull request #828 from Survanium90/master
Added initialization checks in SceNpClans module
* Added initialization and termination for SceNpTus Module
Also added initialization checks
* Added more initializations in cellCamera
* Fix 2 for "Added initialization checks in SceNpClans module"
* Fix for "Added initialization checks in SceNpClans module"
* Added initialization checks in SceNpClans module
* Small changes in memory and RSXIOMem
Some bugs fixed, some other changes.
* Conflicts fixed
* Small update
* Memory fixes
* Channel<> rewritten
* Some fixes
* _cellSpursWorkloadFlagReceiver, cellSpursReadyCountStore
* Some %x fixed
* spursAddWorkload
* vm::atomic -> atomic_t
* cellSpursWakeUp, CellSpursWorkloadAttribute
+vm_atomic update (8bit type)
* m_custom_task thread member
* vm::atomic update, small fixes
* More changes
* Small fix
* ...+CellSyncQueue
* vm::atomic update (or, and, xor)
CellSyncMutex, CellSyncBarrier, CellSyncRwm refactoring
* vm::atomic update
* Warning fix
* vm::atomic update, be_t update
1) MakeFromLE replaced with make(), MakeFromBE removed. Compiler seems
to be able to optimize it anyway.
2) be_t<> conversion operator temporarily replaced with conversion
through LE because it can't work with all possible numeric conversions
(float<>int for example)
* to_be()
* vm::atomic initial structure
* CellSpurs initialization
* Compilation fix
* CellSpurs initialization
https://www.sendspace.com/file/15jxdc
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October 5th, 2014, 22:51 Posted By: wraggster
via http://www.emucr.com/
Play! Git (2014/10/05) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* Cleanup.
* Fixed PsfPlayer build.
* Profiler improvements. Now uses a proper timer to count time passed in various zones. Stat presentation still needs work though.
* Moved all EE related stuff in a separate file.
* Remove buffer security checks on release builds.
https://www.sendspace.com/file/dvevsh
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October 5th, 2014, 22:15 Posted By: wraggster
So, Vita firmware 3.30 is out, and as expected, it seems to patch a bunch of exploits.
As described by The Z in his article yesterday, it appears Sony did not patch the 50 game saves that got recently leaked, instead they patched the firmware somehow. That was the simplest entry point to patch everything in one go, but it also means that the game exploits are still potentially useful. People are already investigating, for example, if these game exploits could be reused for a VHBL release on 3.30. Again, it seems the game exploits themselves might not have been patched, but reusing them might not be as easy as it seems, because what got patched seems to be deeper. The typical “H.BIN” file (used as a binary loader, as explained here) for example cannot be properly loaded anymore, according to some reports from several hackers.
Additionally, the leak last month included more kernel exploits, and at the time of this writing I am not sure if those also got patched. My gut feeling says no but I am waiting for confirmation of that. It means those exploits could also be reused on 3.30 to run TN-V again.
The PS1 exploits allowed to run TN-X, a tool to run PS1 isos on the Vita with perfect sound compatibility. These have been patched as well, it seems.
More importantly, the Package Installer trick from SKFU has been patched. The tool is apparently still here, but gets force-closed by the system if you try to run it (see TomTomdu80’s video showcasing it below). This one could be the biggest hit to the Vita scene in the long run.
SKFU was confident because he had found “other” ways to run the package Installer, but the Sony developers haven’t merely patched the email trick, they have blocked the package installer interface entirely. I’d wait for SKFU’s statement (or other people who knew about the original trick) on this, but this could really be the biggest hit to the scene that happened with 3.30. And yeah, you’ll notice this one was totally unrelated to the gigantic leak of PSP exploits, which in the long run might be less of a problem.
Finally, yes, there exists a native hack, that was mentioned by Acid_Snake here, but that is reportedly patched in 3.30.
What’s interesting with firmware 3.30 is that it’s not the massive “PSP exploit leak” drama that could be the most hurtful to the scene in the long term, but the two “native” experiments that are being patched in 3.30, and that were publicly announced outside of any leak. One because the devs knew Sony already had a patch in 3.30, the other because the dev assumed he’d have other ways to access the loophole.
I wouldn’t be surprised if we saw a VHBL release, or even a TN-V release, for 3.30. I’m more concerned about what will happen on the Native front. Hopefully Acid_Snake, or other people working secretly on native software or hardware hacks, will have good news to share in the near future.
So the following questions remain: will the native hack on 3.18 be useful to unlock further secrets on the Vita? Is there another (publicly unknown) way to run the package installer? Is anyone actively working on VHBL/TN-V ports for 3.30 at this moment, considering the massive hackers exodus from the PSP emulator that happened last month?
http://wololo.net/2014/10/05/did-the...f-in-the-foot/
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October 5th, 2014, 21:37 Posted By: wraggster
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