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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 3rd, 2009, 00:20 Posted By: wraggster
News/release from mootjeuh
Well, this is my first release of my libVSH. It allows all those devs who do not use the ds pspgu the XMB to use graphics above. I coded purely from pspsdk of pspgu then, it is not so great that the SDL, etc..
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August 1st, 2009, 12:11 Posted By: Thomly
Hi all,
Here is version 0.2 of Button Masher.
what's new in v0.2:
- now possible to keep playing the game without needing to restart.
- (ugly) eboot background and icon.
- added credits.
ToDo:
- highscore system.
- make interface prettier.
Reminder: This is my first homebrew game/app, so don't bash it
Greetz,
Thomly
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August 1st, 2009, 11:58 Posted By: wraggster
TPN have released a new Podcast for the PSP, heres the details:
And so it comes to show #100… who’d have thought that I’d get this far with the short sharp news and revies on Sony’s Playstation Portable? Oh yee of little faith. Anyway here we are, and in a change to the normal show, I rattle through the games, news and features of the last one hundred shows and see what I think about it all today.
http://psp.thepodcastnetwork.com/aud...090731_100.mp3
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August 1st, 2009, 11:56 Posted By: wraggster
News/release from raing3
PSP Action Replay converter is a simple application designed to convert the code file of PSP Action Replay into CWCheat or nitePR format. This application is currently only capable of converting ~80% of codes correctly to CWCheat format so I need as much help as possible as I am stuck with some of the more complicated codes. Any help would be much appreciated through the forums, a private message or an e-mail.
The latest PSP Action Replay file can always be downloaded from here if any of you do not know where to get it.
The changes made in version 0.30 are
Added: Windows based conversion application, only CWCheat conversion.
Fixed: Issue returning from the PSPAR to nitePR menu.
Fixed: Crash if circle is enter.
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August 1st, 2009, 11:51 Posted By: wraggster
News via pspita
The coder raing3 releases version 1.00 of PSP Tool, Multi homebrew that will allow you to install a version of the Despertar del Cementerio available, pandorizzare / normalize the battery and more.
More to follow.
Changelog v1.00:
Quote:
- It is now recognized how HEN
- Then the mother recognized the tabs TA-088v3, TA-090 and TA-090v2
- Improved extraction dell'IPL
- Fixato a bug that caused a crash if the program was set as the key Enter
- The menu options on the battery is no longer accessible for the PSP does not allow pandorizzazione
- Changed the style of the waves in the program
- Decreased use of RAM
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August 1st, 2009, 11:19 Posted By: wraggster
M@x and Sleeper have released a new version of the Java Mobile Games Emulator for PSP, heres whats new:
- Bugfix for 'Default CPU speed setting doesn't work' (tracker ID 2812036);
- Bugfix for Sony Ericsson 480x272 profile issue (tracker ID 2812032);
- Bugfix for 'QWERTY board opens allcaps' (tracker ID 2806367);
- Bugfix makes available missing top half of Unicode page 0 in built-in font (Adds common accents incl. acute, grave, circumflex, umlaut over Roman characters);
- Added most of Unicode page 1 (Latin Extended 1) to built-in font (Adds less common accents and characters for most languages using Roman alphabets);
- Added clipboard/text selection support to the virtual keyboards;
- Added interface so MIDlets can request and receive events signalling raw PSP control state;
- Added a semichordal virtual keyboard implementation (fast input, diacritics support);
- Improved alpha blending for TrueType font rendering--smoother blends.
- Support multi-language in Sony OSK input method.
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Thanks to W00fer for the email of the news
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August 1st, 2009, 11:00 Posted By: wraggster
Every time Sony releases their quarterly earnings, they update their records to show exactly how many consoles and games have been sold to the public over the past few months. Let's take a look at the PS3 figures then, eh?
In 2006, Sony decided to start tracking how many consoles and games they sold all the way through to customers, not just to retailers (which is how most other companies record "sales"). It's an admirable practice, and one which gives us a very accurate picture of how the PS3 (and its games) are faring, since these figures have been available for the entirety of the machine's lifespan.
Anyway, here are the numbers, which cover the period from launch until June 30, 2009:
PS3 consoles: 23.8 million
PS3 software: 189.7 million (all publishers, includes both retail and PSN titles)
http://kotaku.com/5327502/lifetime-s...-playstation-3
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August 1st, 2009, 10:56 Posted By: wraggster
Doctor Richard Marks, known among gamers as the PhD behind the EyeToy, discussed the evolution of the Playstation motion controller technology -- revealed by Sony during E3 2009 -- with PC World. Marks said that experience with the EyeToy, along with other data, showed Sony that, while gamers did have fun experiences with the physical movement of the original peripheral, they still desired the precision and complete control in a fast, effective way. Upon this realization, Sony opted to leave the concept of control-free gaming behind and advanced to the dual-wand prototype showcased at E3 2009. "We designed our new control system to accomplish all of this. We believe the path we have chosen is an ideal combination of both spatial and action/button input," Marks told PC World.
When prodded about comments made by Shigeru Miyamoto, who said he was "flattered" by Sony and Microsoft's motion-control direction, Marks respectfully agreed that -- while the EyeToy predates Nintendo's new console -- the Ninendo Wii was an important advancement that "broadened the gaming market and enabled new experiences." As for camera-only control, Marks says the tech can work but it's difficult to resonate with players who get more gratification out of using a tactile device. Attempts to uncover release details or the price-point of PlayStation's yet-to-be officially named motion controllers proved futile, but Marks promises the device to hit stores by Spring 2010.
http://www.joystiq.com/2009/07/31/do...tion-controll/
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July 31st, 2009, 23:08 Posted By: wraggster
The Jpcsp team have released a new version of the PSP Emulator for Windows written in Java, heres whats new:
Rev1123 Better fix for "Unbound Saga - USA - NPUH10008"
Rev1122 Fixed handling of mipmaps on compressed Textures
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July 31st, 2009, 17:29 Posted By: Thomly
Hi all,
This is my first real psp homebrew i have made.
It's a simple app that gives you a limited time to press the L and R triggers as much as you can, and gives you the score afterwards.
Just place the "Button Masher" folder in your GAME150 folder
Please do not bash this as it is still under construction and since i'm new to psp programming.
TODO:
- High score system (maybe with a .txt file so it saves even if you quit the game)
- Make the interface much prettier
- Eboot background and icons
Greets,
Thomly
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July 31st, 2009, 16:15 Posted By: wraggster
The manufacturing costs of PlayStation 3 have dropped by 70 per cent, according to Sony CEO Nobuyuki Oneda.
He was speaking during a conference call, as reported by TVG.
"The cost reduction since we introduced the PS3 is very substantial and this is on schedule," Oneda told investors.
"We don't disclose how much of the PlayStation 3, specifically the cost deduction, was achieved during the past two years. But that is on schedule."
When pressed further on how much the cost has come down Oneda replied, "About 70 per cent, roughly speaking."
Sony's never said exactly how much it costs to make a PS3. However, back when the console launched estimates put the price of manufacturing each machine at $800 / £485. In January last year, reports indicated the cost had fallen by 50 per cent to reach $400 / £243.
GamesIndustry.biz's own Carol Vorderman calculates that a further 70 per cent drop would put the current cost at $240 / £146 per unit.
Could that mean a price cut is on the way? Or perhaps they could start giving them away for free?
http://www.eurogamer.net/articles/ps...heaper-to-make
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July 30th, 2009, 23:44 Posted By: wraggster
News from chickut123
I orginally made this pack for a friend and just thought I would share it!
Includes:
5.03 UPDATE
ChickHEN R2
CFWEnabler 3.60
ReadME!-Written entirely by me.
This pack if for the people who don't want to search around for everything. Everything you need is in this pack as well as explanations/instructions/and some FAQs.
It was faster to upload to Mediafire. I did check the link.
It's just over 28 MB so it should be instant to download unless it is an older computer.
Also it should not be taken off either because it's entirely free so the link should always work. Just comment if it needs o be re-uploaded
http://www.mediafire.com/file/ijdfde...ler%20Pack.zip
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July 30th, 2009, 16:49 Posted By: wraggster
Sony has revealed that the PlayStation 2 is its best-selling console, as PS3 and PSP numbers decline to produce a loss for the financial quarter ending 30th June.
The company sold 1.1m PS3 consoles and 1.3m PSP consoles worldwide, compared to 1.6m and 3.7m during the same period last year. Sales of the creaky-boned PS2 console reached 1.6m for the quarter.
Sales for the PlayStation business as a whole were down 37.4 per cent year-on-year "due to lower game and VAIO PC sales", said the company. Specifically, Sony noted a decline in software and PSP hardware sales.
PS3 game sales reached 14.8m for the quarter, down from 22.8m units for the same period last year. Game sales for the PSP dropped too, from 11.8m last year to 8.3m this year.
And although the PS2 recorded decent console sales, software dropped from a beefy 19.3m last year to just 8.5m this year.
The effect of all this caused Sony as a whole to record an operating loss $268m. That's a lot of money, especially when the company turned a profit of nearly three times that number for the same period last year.
http://www.eurogamer.net/articles/pl...own-for-sony_0
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July 30th, 2009, 16:49 Posted By: wraggster
Sony has revealed that the PlayStation 2 is its best-selling console, as PS3 and PSP numbers decline to produce a loss for the financial quarter ending 30th June.
The company sold 1.1m PS3 consoles and 1.3m PSP consoles worldwide, compared to 1.6m and 3.7m during the same period last year. Sales of the creaky-boned PS2 console reached 1.6m for the quarter.
Sales for the PlayStation business as a whole were down 37.4 per cent year-on-year "due to lower game and VAIO PC sales", said the company. Specifically, Sony noted a decline in software and PSP hardware sales.
PS3 game sales reached 14.8m for the quarter, down from 22.8m units for the same period last year. Game sales for the PSP dropped too, from 11.8m last year to 8.3m this year.
And although the PS2 recorded decent console sales, software dropped from a beefy 19.3m last year to just 8.5m this year.
The effect of all this caused Sony as a whole to record an operating loss $268m. That's a lot of money, especially when the company turned a profit of nearly three times that number for the same period last year.
http://www.eurogamer.net/articles/pl...own-for-sony_0
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July 30th, 2009, 16:49 Posted By: wraggster
Sony has revealed that the PlayStation 2 is its best-selling console, as PS3 and PSP numbers decline to produce a loss for the financial quarter ending 30th June.
The company sold 1.1m PS3 consoles and 1.3m PSP consoles worldwide, compared to 1.6m and 3.7m during the same period last year. Sales of the creaky-boned PS2 console reached 1.6m for the quarter.
Sales for the PlayStation business as a whole were down 37.4 per cent year-on-year "due to lower game and VAIO PC sales", said the company. Specifically, Sony noted a decline in software and PSP hardware sales.
PS3 game sales reached 14.8m for the quarter, down from 22.8m units for the same period last year. Game sales for the PSP dropped too, from 11.8m last year to 8.3m this year.
And although the PS2 recorded decent console sales, software dropped from a beefy 19.3m last year to just 8.5m this year.
The effect of all this caused Sony as a whole to record an operating loss $268m. That's a lot of money, especially when the company turned a profit of nearly three times that number for the same period last year.
http://www.eurogamer.net/articles/pl...own-for-sony_0
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July 30th, 2009, 16:48 Posted By: wraggster
PlayStation Home has been updated with a new MotorStorm Pacific Rift game launching option.
That's according to the PlayStation blog, which also brings news of a new Home event titled Fat Princess: Quest for Cake.
Visit the PlayStation Events Space and you'll find eight slices of cake locked in cages. Your mission is to find clues so you can unlock the cages and feed her royal heaviness. Your reward will be a virtual throne for your Home apartment.
"A few additional surprises" are promised, "particularly revolving around the undead". Thriller-style avatar costume, please?
http://www.eurogamer.net/articles/ho...-functionality
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July 29th, 2009, 22:15 Posted By: wraggster
Via Kotaku
I wielded a PSPGo again yesterday and, I must confess, only will power, professionalism, and the fear of the Pottery Barn rule) kept me from tossing the machine in the air.
If I did toss the PSPgo, I would not have tossed it in anger. I have nothing against the system, even though Sony does have two linked complications with the device the company still needs to address.
No, if I tossed the PSPgo it would be out of delight, because this system is so disarmingly light. We've estimated that it weighs under 4 ounces. A new iPhone weighs just under 5.
Yesterday, holding the Go in one hand and a new Apple phone in the other, I had trouble telling the difference (because I'm super-strong, of course). More importantly, the PSPgo has the weight of something I want to fling or fiddle with: like the three-inch-tall wooden Pac-Man ghost on my desk or my computer mouse or a normal deck of cards, which, Wikipedia informs me, weighs 3.3 ounces. Earlier PSPs weighed just under 10 and then seven ounces. The new Sony portable felt solidly made, even when flipped open, like it could take a toss or two or be something I'd start idly flipping up and down while talking to someone on the phone. DSis and other PSPs have too much heft to spark that kind of response from me. I guess we could contact a scientist to find out why, but I'm short on time today.
After my original PSP hands-on report from E3, readers asked if the system was too light. I'm not sure how a system could be too light, but I can say that the PSPgo, unlike the earlier PSPs is a machine that feels like you could forget it's in your pocket.
The unit I played yesterday was loaded with several games. I played the new Jak and Daxter on it briefly, with no ergonomic difficulty. I also tried to use the Go's exclusive Game Sleep function, but the Jak build was blocking it. The Game Sleep function allows a player to sleep their game at any point and return to the cross media bar on the PSP to do other things — no saving required. I failed to ask if multiple games can be frozen with Game Sleep at the same time, but will follow up.
For many of the vocal readers on this site, the questions that linger about the PSPgo are the price and the system's support of existing disc-based games, particularly those that prospective Go buyers already posess. The Sony rep I spoke to in New York stuck to the comments chief U.S. PlayStation marketing man Peter Dille gave Kotaku during E3, that the October 1, $250 unit is priced for early adopters.
It will remains hard to assess the true cost of that $250 price until Sony explains how gamers will or won't be able to play the many disc-based PSP games on the disc-drive-free Go, via data transfer, some sort of trade-in system, re-purchasing discounts or whatever. As of yesterday, that plan remains to be announced. (Going forward it does seem that major releases will be released digitally for the PSPgo, as Sony has previously announced. The timing of those releases remains unclear, though, as, for example, a LucasArts rep at the Sony event was not able to say whether the downloadable version of the upcoming Star Wars Battlefront: Elite Squadron would be released the same day as the disc game hits stores or a little before or after.)
I kept two hands on the PSPgo yesterday. It's a solid little machine. The PSPgo just needs the plan around it to be clarified, to ensure gamers won't have other reasons to want to toss it other than its weight.
http://kotaku.com/5325560/hard-to-re...-a-good-reason
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July 29th, 2009, 21:54 Posted By: wraggster
News/release from ktix007
Clickr, is a pretty simple game where all you have to do is count the cars that passes by. If you count them right, you’ll automatically be taken to the next level. If you don’t get the number right, you will have to restart the level. In this version, the first one, there are 5 levels but I'll make more levels in the next version. I've made 3 different versions of the game, as always, one in English, another one Catalan and another one in Spanish.
Controls:
R - Count one
L - Substract one
SELECT - Pause the game
TRIANGLE - Go back to the main menu
Change log:
5 levels (2 new ones)
2 new places to play in
Pause function (pressing SELECT)
Better menu
It participates in the Scenery Beta 2009 festival
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July 29th, 2009, 18:19 Posted By: wraggster
News via emurussia
The JPCSP Team have released a new version of their Java PSP Emulator for Windows that runs some commercial games and PSP Homebrew.
Heres whats new:
- r1121 Fix for "Unbound Saga - USA - NPUH10008"
- r1120 Fix for "Tenchu: TOTA".
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