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March 4th, 2015, 22:06 Posted By: wraggster
Free-to-play games will account for a “big chunk” of PS4’s revenues within three to five years, according to Sony’s senior account executive for F2P.
"We're really looking at this as a significant part of our digital business," Sarah Thompson told an audience at GDC, as reported by GameSpot. "I think that it's going to be a really a big chunk of our revenues in the next few years, three to five years. And it's already growing at amazing rates that are really quite surprising.
“I think that it's really taking us into where we need to be as a company. As a company, we do fully believe in free-to-play."
Fellow panellist Laura Naviaux of Daybreak Game Company (formerly Sony Online Entertainment) concurred, adding: "Every indication is that there is a tremendous amount of opportunity for growth with free-to-play on consoles."
Opinion on console F2P has been split in recent years and some, such as Take-Two boss Strauss Zelnick, remain sceptical. Despite the negativity, however, more companies appear to be coming on board. EA recently expressed enthusiasm while SOE in January revealed that DC Universe Onlinemakes more money on consoles than it does PC.
Microsoft last week confirmed that Fable Legends will be free-to-play on Xbox One, joining the growing collection of existing and upcoming F2P games on that console.
http://www.mcvuk.com/news/read/sony-...venues/0146150
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March 4th, 2015, 21:52 Posted By: wraggster
Sony's PlayStation 4-powered virtual reality headset, Project Morpheus, has new specs and a slightly different look (seen above). Okay, it doesn't look that different. What's new? For one, the screen resolution is improved: it's now 1,920 x RGB x 1,080. The refresh rate is doubled from last year at 120Hz, and the new 5.7-inch screen also has a higher field of view (nearly 100 degrees). Oh right! It's got a new, bigger screen at 5.7 inches! But you already guessed that. Further upping the specs is lower latency, now under 18 milliseconds.
Most importantly, the unit will launch at retail in "the first half of 2016." That's... kinda soon? Almost?
http://www.engadget.com/2015/03/03/playstation-4-vr/
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March 4th, 2015, 21:52 Posted By: wraggster
People really like the PlayStation 4. How many, though? Over 20 million. As of March 1st, Sony says that it's sold through (not shipped, sold) 20.2 million of its latest console. It's going to be hard to judge just how far Sony's ahead of chief rival Microsoft and the Xbox One, however, until the latter releases numbers of it own. And, with a dearth of killer exclusive games, it's going to be interesting to see how long Sony can maintain this lead.
http://www.engadget.com/2015/03/03/p...ls-20-million/
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March 1st, 2015, 21:33 Posted By: wraggster
Cheap PS4 Console Deals!Amazon just kicked off a new PS4 console promotion sale today! Buy a PS4 Console at Amazon, and score 3 Free Digital Games! Buy PlayStation 4 and Get Three Free Digital Games
Receive codes redeemable for a free download of Infamous Second Son, Killzone Shadow Fall, and The Last of Us Remastered, when you buy a PlayStation 4 Console.Two codes will be emailed within two days of your completed shipment. One code will unlock your downloads for Infamous Second Son and Killzone Shadow Fall, and the other code will unlock your download for The Last of Us Remastered. Follow the instructions in the email to redeem. Amazon reserves the right to change or modify this promotion at any time. Offer valid only when shipped and sold by Amazon.com Check it out: Amazon PS4 Console Promo
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February 27th, 2015, 00:20 Posted By: wraggster
A survey of US console owners has found that the main reason PS4 buyers opted for Sony’s console is “better resolution”.
A number of third party titles (including the likes of Call of Duty: Advanced Warfare, Dragon Age: Inquisition, Far Cry 4, Shadow of Mordor, Lords of the Fallen, PES 2015, Watch Dogs, The Evil Within and the recent Battlefield: Hardline beta) display at a higher resolution on PS4 than Xbox One.
The top reason Xbox One buyers chose Microsoft’s machine, according to Nielsen’s report, was due to the brand, which historically has always been very strong in the US.
Other reasons cited by PS4 buyers include Blu-ray support (also offered on Xbox One), its game library and a faster processor. Xbox One buyers named its innovative features, again a faster processor (which in the case of Xbox One is true – it does have a faster CPU than PS4, but offers less GPU and RAM performance), exclusive games and content and what is called the ‘fun-factor’.
It will come as no surprise to those who know a Nintendo fan to hear that ‘fun-factor’ was named as the main reason for buying a Wii U. The other reasons were its suitability for kids, the price, backwards compatibility and exclusive games.
76 per cent of Xbox One owners polled had also owned an Xbox 360 whereas only 66 per cent of PS4 owners previously owned a PS3. 86 per cent of Wii U owners were former or current Wii owners.
http://www.mcvuk.com/news/read/bette...-in-us/0145772
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February 22nd, 2015, 22:26 Posted By: wraggster
A couple weeks ago, we were surprised by news that Sony was spinning off its game development studio. More recently, the company has been thinking about exiting both the mobile phone market and the TV market. An opinion piece suggests Sony shouldn't stop there, focusing more on the its PlayStation division and a few other areas — and giving up on the rest. "Continuing to concentrate on phones and other products actually makes the PlayStation experience worse for most people. Take the PS4's ability to stream games to mobile devices — a killer feature needlessly limited to the PS Vita and Sony's Xperia Android line. Why can't I play Destiny on my iPad when the TV's occupied? The iOS PlayStation app, meanwhile, is a confusing mess that hasn't even been updated for the iPhone 6. These sound like minor points, but imagine what Sony could do if everyone at the company were focused on making its most important product as good as possible. As Microsoft is learning with its recent iOS and Android experiments, you have to serve the customers where they already are."
http://games.slashdot.org/story/15/0...he-playstation
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February 20th, 2015, 00:35 Posted By: wraggster
Two retailers have begun giving away the PlayStation TV microconsole in the US.
GameSpot reports that both GameStop and Best Buy will be giving the hardware to any customer who buys a PS4 and 12-month PlayStation Plus subscription as part of a The Last of Us Remastered bundle.
PlayStation TV garnered huge media and consumer interest when it was unveiled under the name PlayStation Vita TV back in 2013.
The hardware sold out the moment it became available for pre-order in Japan. Sony went on to admit that it was surprised by the level of interest shown in the device from the West, which at the time was a region it had not yet planned to launch in.
However, despite a strong start in Japan sales have slowed to a virtual standstill, with PS TV regularly selling just a few hundred units each week. In February Sony admitted that the format hasfailed to meet sales expectations.
Last month US retailers cut the price of the device by $20 to $80. In the UK the machine still has an RRP of £84.99 although it can be found for under £70.
http://www.mcvuk.com/news/read/us-re...ion-tv/0145426
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February 20th, 2015, 00:34 Posted By: wraggster
Sony is to spin-off many of its businesses as PlayStation, Sony Pictures and image sensors are being repositioned as the core of its new structure.
The company intends to split its audio and video (TV) divisions from its main operations in the same way it did its Vaio PC business. It is also considering doing the same to its smartphone operations.
Not only does this elevate PlayStation to top billing within the company’s hierarchy, but it also places a level of reliance on former market rival Apple, which is the biggest customer of Sony’s image sensor business.
The announcement marks the potential end for Sony as a core consumer electronics company, with current boss (and former PlayStation head) Kaz Hirai bravely taking on what is increasingly looking to be a very transformative legacy from his time in charge.
"Sony will place the highest priority on curtailing risk and securing profits in its operation of these businesses," the company told investors.
"Since both markets are experiencing intense cost competition and commoditization, Sony will strive to further increase the added value of its products by leveraging its in-house technologies and component devices. By carefully selecting the territories and product areas it targets, Sony will seek to limit its capital investment and establish a business structure capable of securing stable profits."
http://www.mcvuk.com/news/read/plays...s-plan/0145432
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February 18th, 2015, 23:56 Posted By: wraggster
Electronics giant Sony has outlined a new three-year strategy for a return to profitability after a series of huge losses - and PlayStation is central to the plan. Sony boss Kaz Hirai, once ruler of all things PlayStation, has quite the job on.
Sony today held a crucial corporate strategy meeting in which it said it would give the various divisions within the group more autonomy in a bid to reach 500bn yen (£2.7bn) in earnings during the 2017 financial year.Each of Sony's businesses will be classified as "growth driver", "stable profit generator" or "area focusing on volatility management".The Game & Network Services business, of which PlayStation is a part, falls under the "growth drivers" category. This comes as little surprise following PlayStation 4's stunning sales success: it's sold 18.5m units since going on sale in November 2013, with around half of PS4 owners subscribing to PlayStation Plus.As part of its new plan, Sony intends to expand the installed user base of the PlayStation platform and the highly profitable PlayStation Network. A PlayStation Plus subscription, which costs £40 a year, is required for multiplayer gaming on PS4.Other businesses classed as "growth drivers" include Devices (CMOS image sensors), Pictures and Music.Stable profit generators are Imaging Products & Solutions (cameras) and Video & Sound.Now onto the naughty step and the areas focusing on "volatility management". Many attribute Sony's high-profile financial troubles to its smartphone and TV business, and, as you'd expect, the TV and Mobile Communications division falls into this category."Sony will place the highest priority on curtailing risk and securing profits in its operation of these businesses," it said in a note issued today. Popular now
"Since both markets are experiencing intense cost competition and commoditization, Sony will strive to further increase the added value of its products by leveraging its in-house technologies and component devices. By carefully selecting the territories and product areas it targets, Sony will seek to limit its capital investment and establish a business structure capable of securing stable profits."In other words, Sony will scale back its operations here in a bid to boost profitability - and it hasn't ruled out selling off its TV and mobile units.Also of note, Sony wants to focus on what it calls "recurring-revenue business models" built on solid customer foundations and business platforms. PlayStation has already managed to do this with the money it makes from PSN, and it's keen to replicate this success in other parts of the company.As mentioned, Sony plans to sequentially split out the business units currently within Sony Corporation. It did this with its TV business last year, and the Video & Sound business unit is next (1st October 2015). Split-out business units will then launch as self-sustained, wholly-owned subsidiaries.Each business unit, including those that are already subsidiaries, will benefit from "clearly attributable accountability and responsibility", "management policies with an emphasis on sustainable profit generation", and "the acceleration of decision-making processes and reinforcement of business competitiveness".The pressure has been on Sony boss Kaz Hirai for some time now to return the iconic Japanese company to something approaching its former glory. It expects to report a net loss - its sixth in seven years - for the current financial year despite an operating profit forecast of 20bn yen (£109m).
http://www.eurogamer.net/articles/20...gy-bets-on-ps4
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February 18th, 2015, 23:45 Posted By: wraggster
PlayStation 4 will beat out Xbox One over the first five years of the current console era, market research company Strategy Analytics has predicted.
Games Industry reports on the firm's findings, which claim Sony's hardware will outsell Microsoft's by 40 per cent and is “on path to reproduce the success of the PlayStation 2 and Nintendo Wii.”
The firm forecasts PS4 will move 80m consoles by the end of 2018, while Xbox One will sell 57m.
The report also states that the Wii U is in the midst of a modest comeback thanks to first-party releases.
"Despite reports to the contrary, the game console market is not dead," Strategy Analytics senior analyst Eric Smith said.
"Core gamers have moved faster to this current generation than in any previous generation. The main difference in this generation is that casual gamers who bought a Wii are remaining largely on the side lines as free-to-play casual games and midcore games on tablets and smartphones have captured this segment of consumers."
http://www.mcvuk.com/news/read/ps4-s...edicts/0145397
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February 18th, 2015, 23:38 Posted By: wraggster
 We get it, the most desirable version of a limited edition PlayStation is up for grabs, and you really want it. Even better, your generous bid will go to charity, improving the lives of children. In the industry, that's referred to as a "win win." Except when it's not. The auction for that #00001 anniversary edition PS4 (that sold for around $127,000) has -- perhaps not unsurprisingly -- fallen through. Sony doesn't detail why, but it's not hard to imagine that a chronic case of buyer's remorse, or an inability to pay could have something to do with it. Sony's still coming good on its side of the deal though, and is making the promised donation (a match of the winning bid) to charity as planned. For those serious bidders that missed out, this could mean a second bite of the cherry. Sony's not saying exactly what it's doing with the console, but for now it's putting it on display at its Ginza location. PS4-fans without the deep pockets can swing by to take a look at it starting this Saturday.
http://www.engadget.com/2015/02/18/ps4-auction-failed/
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February 17th, 2015, 23:06 Posted By: wraggster
via http://www.emucr.com/
PCSX2 Git (2015/02/16) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* Less verbose SPR stall control logging, avoids fps dives in ST:Voyager
https://www.sendspace.com/file/fskkvn
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February 17th, 2015, 22:50 Posted By: wraggster
via http://www.emucr.com/
Play! Git (2015/02/17) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* Make sure there's enough space in the MACflag pipeline to store 5 results.
* Added new VU flags test and fixed stuff in test framework.
* Added VuAssembler for easier test case creation.
* Merge branch 'master' into vu_dependcheck
* Added some missing VU flags checks.
* Changed names of some dependency check functions.
* More dependency checks.
* Filled up some blanks in VU reflection tables.
* More VU dependency checks.
* Added some more missing dependency checks.
* First pass on VU dependency check improvements.
https://www.sendspace.com/file/ngw4qo
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