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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 23rd, 2010, 02:56 Posted By: wraggster
Kreationz has posted the new release of the N64 Emulator for the Sony PSP.
heres whats new:
Rev457:
- Removed Disable Culling Hack - No longer needed, Fixes 445 Regression
Notes: CullDL completely disabled as it needs. Rej ucode detection implemented
- Removed legacy code from MoveMem (
- Properly transfer pallets to Video Memory after loading textures - Fixes annoying spots
- Add Forced Filtering, can be changed on Global Settings
- Fixed regression introduced in Revision 449
Rev458:
- Corrected regression from 457 Which caused several games to crash.
Rev459:
- Cleaned up prior commit
- Removed excess logic when entering the Dynarec
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January 23rd, 2010, 02:52 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
The coder spike_132000 releases a new update for PSPInstaller, now in version 3.1 homebrew that will allow using a Wi-Fi to download your favorite homebrew directly from PSP without having to resort to using a PC then.
Following the full changelog and the link to download.
Changelog v3.1:
Quote:
- Improved error handling
- Function completed research
- Option to rush through the keys
- Translations available: English, Spanish, German
- Fixed a bug in the v3.0
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January 22nd, 2010, 22:05 Posted By: wraggster
Finally! A Dead or Alive game that gets rid of that annoying "fighting" and "volleyball" nonsense. Dead or Alive Paradise is making its way to America on UMD and PSN this March. The game takes place on a two-week vacation on New Zack Island. You'll be able to play with nine Tecmo girls in an assortment of mini-games found throughout the island. As you befriend the girls, you'll be able to choose from over 100 bathing suit designs, ranging from scantily-clad to barely anything at all.
The press release seems to know exactly what players of Paradise will do when they pick up a copy. "You are in full control to create your own private paradise, in the palm of your hand ... Take your girls anywhere, and play with them anytime." Um ... are we done with this post yet?
http://www.joystiq.com/2010/01/22/de...ca-this-march/
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January 22nd, 2010, 21:57 Posted By: wraggster
This week's PSN Store brings a whole new batch of special offers for PS3 and PSP downloadable games.
LocoRoco and Super Stardust Portable are cheapened on PSP, while Digger HD - among others - sheds pounds on PS3.
There's the ModNations Racers beta client to download, but only for the first 100,000 people (for whom testing starts today), and the usual slew of Rock Band and Guitar Hero songs.
This week's PSP Minis offering is a retro-styled tower defence game called, practically, Vector TD. - and you can find out more about it (with pictures) on the European PlayStation blog.
Or you can buy comics like a child on your PSP. New additions include Wallace and Gromit, X-Men, Blade, The Avengers and more.
Special Offers (valid until 4th February)
Smash Cars (was £11.99/€14.99 now £6.29/€7.99)
Digger HD (was £7.99/€9.99 now £4.79/€5.99)
Cuboid (was £7.99/€9.99 now £5.49/€6.99)
Interpol (was £7.99/€9.99 now £5.49/€6.99)
Mahjong Tales: Ancient Wisdom (was £7.99/€9.99 now £5.49/€6.99)
Unbound Saga (PSP) (was £11.99/€14.99 now £3.99/€4.99)
Buzz! Master Quiz (PSP) (was £19.99/€29.99 now £14.99/€19.99)
Elemental Monster TD Portable (PSP) (was £6.29/€7.99 now £3.19/€3.99)
LocoRoco (PSP) (was £14.99/€19.99 now £11.99/€14.99)
Super Stardust Portable (PSP) (was £6.29/€7.99 now £3.99/€4.99)
PS3 Demos
ModNation Racers beta (100,000 download limit)
PS3 Game Content
Dragon Ball: Raging Blast: Warriors of Justice Pack (free)
Rock Band: Tom Petty & The Heartbreakers Live Anthology Pack 2 ("A Woman In Love (Live)", "Breakdown (Live)", "Century City (Live)", "Jammin' Me (Live)", "Nightwatchman (Live)", "The Waiting (Live)" - £4.99/€7.99
Rock Band: "1901" by Phoenix, "Blue Jeans" by Silvertide, "Lisztomania" by Phoenix (£0.99/€1.49 each)
Guitar Hero 5: Metal Track Pack ("Laser Cannon Deth Sentence" by Dethklok, "Still I Rise" by Shadows Fall, "Twilight Of The Thunder God" by Amon Amarth - 4.39/€5.49 (£1.59/€1.99 each)
Guitar Hero 5: The New Blues Masters Track Pack ("Broken Man" by Scott Mckeon, "Lonesome Road Blues" by Joe Bonamassa, "Who I Am" by Tyler Bryant - £4.39/€5.49 (£1.59/€1.99)
PS3 Fancy Themes
Heavy Rain Dynamic Theme (£1.59/€1.99)
Singstar Dynamic Theme (£1.59/€1.99)
Buzz! Dynamic Theme (£1.59/€1.99)
PSP Games
Need for Speed Underground Rivals (£15.99/€19.99)
The History Channel: The Great Battles of Rome (£7.99/€9.99)
Ben 10: Protector of Earth (£9.99/€14.99)
PSP Minis
Vector TD (£2.49/€2.99)
http://www.eurogamer.net/articles/ps...special-offers
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January 22nd, 2010, 21:45 Posted By: wraggster
The PlayStation 3 has now sold three million units in the UK, according to Sony.
The console had sold around 2.2 million units by July 2009, indicating a 800,000 leap in the last half of the year.
"We'd like to offer a huge thank you to our retail partners in helping us pass the 3 million PS3 milestone," said Ray Maguire, UK MD.
"The £249 price point is enabling us to reach a much broader audience and our line up of software, Heavy Rain, and God of War III - and that's just in Q1 - should help maintain the momentum."
Early last December the Wii had sold six million units in the region, and as of last July Xbox 360 sales were at 3.9 million units.
Worldwide sales of the PlayStation 3 were 27 million according to Sony's 2009 Q2 financial data, the last time the company revealed its global installed base.
Microsoft said at CES at the start of the month that the Xbox 360 has passed 39 million sales worldwide, while the Wii has sold over 56 million units globally.
http://www.gamesindustry.biz/article...llion-uk-sales
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January 22nd, 2010, 19:17 Posted By: Shrygue
via Computer and Video Games
Square Enix has officially confirmed plans to release a limited Special Edition Collector's Edition of Final Fantasy XIII.
The pack contains the game, the official soundtrack CD, an art-filled hardback book, three art prints and a 'Brand of the l'cie' decal, all packed into a branded presentation box. There's no mention of price, but this seem to be the same Collectors Edition prematurely outed on the GameStop Italy website earlier this week, which prices it at €79,98 (about £70).
More info at CVG
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January 22nd, 2010, 16:31 Posted By: wraggster
Sony gives itself a distinct advantage over indie studios by waiting late to approve PSN projects, a leading UK developer has claimed.
Mark Morris, MD of British indies Introversion, claims that Sony’s tendency to bide time before approving PSN games means projects are at the point of no return by the time Sony begins its review process.
“With Microsoft your approval is given at the start, as long as you deliver what you said you'd deliver you're going to launch,” Morris told CVG.
“It's not like that with Sony. Sony's clearance for launch comes quite later and you have to invest quite a lot of time before you get it.
“That's a problem because it means you have to invest a lot of time and effort and then you're in a much weaker negotiating position because they could turn around and say 'we don't want it'.”
http://www.develop-online.net/news/3...ating-position
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January 22nd, 2010, 16:30 Posted By: wraggster
Resident Evil 5 Alternate Edition is unaffected by the delay of the PS3 motion controller, says Capcom, because the game's compatibility was never announced in the West.
"Capcom has not announced any compatibility between Sony's motion controller and Resident Evil 5 in North America," the firm told Kotaku when asked if the game's release would be put back along with the wand.
"The release of this product will be unaffected by the delay in our territory and is still on track for a March 9 release with the individual pieces of downloadable content released prior," added Capcom.
So does that mean the Japanese version will have motion controls and the western version won't? Not good, if that's the case.
http://www.computerandvideogames.com...VG-General-RSS
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January 22nd, 2010, 16:03 Posted By: wraggster
The vanilla model tops Japanese weekly hardware charts but PSPgo is left languishing
Sony’s PSP surged to the top of the weekly hardware charts in Japan this week, but Media Create’s official figures show that the picture is far from rosy for Sony’s enduring handheld in its homeland.
The PSP-3000, complete with UMD drive, shifted 71,186 units last week – beating the Wii (57,349), PS3 (35,156), DSi LL (30,418) and DSi (27,292) in the process.
However, it was a less successful week for PSPgo whose 2,027 sales leave it rock bottom in the charts, lagging behind the DS Lite (6,574), Xbox 360 (4,622) and PS2 (2,580).
Sony remains coy about the PSPgo’s overall performance since its arrival last October. It didn’t release any specific PSPgo sales numbers in its recent financial report, but declining PSP sales were pinned as the main cause behind the firm’s $1.3bn year-on-year revenue decline.
Critics have slammed the machine on many levels. Some retailers expressed concern about the machine’s lack of physical media drive, a move they saw as a threat to the boxed game business.
Others have criticised its £225 RRP while some have slammed the price of games on PSN, a point perfectly illustrated by the recent release of Grand Theft Auto Chinatown Wars on iPhone. The game will cost you £5.99 on Apple’s App Store. On PSN it currently retails for £29.99.
In a further indication that uptake may be below what Sony had hoped, despite claims to the contrary, the publisher recently extended its PSPgo Rewards promotion that entitles new owners to choose from one of three games for free upon purchasing the machine.
http://www.mcvuk.com/news/37270/Mixed-fortunes-for-PSP
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January 22nd, 2010, 16:01 Posted By: wraggster
Bayonetta game director Hideki Kamiya has hinted as to what we could expect from a seemingly likely sequel.
"We obviously have love for the work we have created, so I don't see anything wrong with Bayonetta 2," Kamiya told Game Informer, following the astonishing critical success of PG's mental demon slayer.
But Kamiya wouldn't simply want to do more of the same. "Personally, I'd like to approach the world of Bayonetta from a different angle, in the form of a spin-off."
http://www.computerandvideogames.com...VG-General-RSS
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January 21st, 2010, 23:47 Posted By: wraggster
News from http://www.psp-ita.com/?module=news&...6&view_reply=1
Second update for PSP Download Manager UmbySpit93, a utility that allows you to download with a connection to the Internet via WiFi and various content directly to the PSP homebrew. This new version has been partially revised and optimized source code and download system, was also removed the automatic update feature because it is no longer used.
Changelog:
Quote:
- Eboot renewed
- Script optimized, the entire HB reduced to only 3 scripts
- Deleted auto update
- Added a menu credits
- Revised the entire system of Download
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January 21st, 2010, 23:43 Posted By: wraggster
News from http://www.psp-ita.com/?module=news&...7&view_reply=1
New updates from the coder to patpat CTFtool GUI, PC application, now at version 3.9, allowing you to create themes for the CXMB PSP-compatible addition to allowing the extraction of files from format issues. Ctf ready. This new release adds some new features and updates the forms for extracting files from PTF themes.
Changelog v3.9:
Quote:
Note: The following files were removed from the archive:
- 5:50 Folder: game_plugin.prx, game_plugin.rco, msvideo_main_plugin.rco, music_main_plugin.prx, paf.prx, visualizer_plugin.prx, vshmain.prx, common_gui.prx
- Support folder (3.71 - 4.01): common_gui.prx, vshmain.prx, paf.prx
- Support folder 5.00: common_gui.prx, vshmain.prx, paf.prx, msvideo_main_plugin.rco
These files have been removed because, for a range of domestic policy of PSP-ITA, are not allowed to post on the forum.
To seek, you must use the PSARDUMPER and extract them from their firmware.
- Added "Toolbar Mode", with support for Drag & Drop
- Add History (right click)
- Updated the forms of abstraction from PTF themes, added six new icons for Custom Theme Converter v1.6.0.0; fixato a bug that did not allow to extract the default icon
- Rewritten the form of conversion are now supported conversions 5.00/5.03/5.50
- Added drag and drop functionality for decompression of files PRX
Adding Drag & Drop functionality for compression / decompression of files RCO
- During the creation of CTF themes, files common_gui.prx, vshmain.prx, paf.prx will now be compressed
- Fixati bugs
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January 21st, 2010, 23:20 Posted By: wraggster
Well, we heard a raft of complaints of Blu-ray drive failures and other issues when Sony rolled out the 3.0 and 3.1 firmware updates for the PlayStation 3, and it looks like things may have taken another turn for the worse with the recent 3.10 and 3.15 updates. While it's a bit early to call things widespread, some forums are once again starting to heat up with reports of various problems that mostly seem to have occurred after the 3.15 update rolled out last month -- although some folks also seem to have had trouble with the earlier 3.10 update. As with last time, the issues being reported vary a bit, but the 60GB PS3 seems like it may be the most affected, with one completely unscientific poll on the official PlayStation forums finding that 27 users of the 60GB model had no issues after the 3.15 update, while 35 users had either some "bad" issues or a complete system failure ('course those with no problems aren't that likely to be seeking out threads about problems). So, anyone notice that their PS3 isn't behaving like it should? Let us know in comments.
http://www.engadget.com/2010/01/21/r...sole-failures/
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January 21st, 2010, 22:47 Posted By: wraggster
News via http://www.aep-emu.de/
Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.
Quote:
r1320
Fix for r1318 Required to avoid Exception: java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 30 at java.util.Vector.get(Unknown Source) at jpcsp.HLE.kernel.managers.IntrManager.addIntrHanld er(IntrManager.java:122) at jpcsp.HLE.kernel.managers.IntrManager.sceKernelReg isterSubIntrHandler(IntrManager.java:237)
r1319
these for´s don´t need a if to guard for 0 size.
r1318
Remove most Vectors (synchronized) from codebase except on IntrManager (might be possible to remove them too, needs analysis).
r1317
Always yield in sceCtrlReadBufferPositive() and sceCtrlReadBufferNegative(). This reduced the FPS in Puzzle Bobble (spotted by raziel1000).
r1316
Only one level try catch needed.
r1315
Implemented the R_MIPS_NONE relocation type. I could not find any information on this type, but the implementation seems to fit for the game "Little Britain". An INFO message is displayed for games using this relocation type in order to identify them and cross-check the implementation.
r1314
Performance improvement in texture caching: reload/check the texture only if texture parameters have been changed since last PRIM. This might improve the FPS of some games.
r1313
Fixed sceCtrlReadBufferPositive() and sceCtrlReadBufferNegative(): the calling thread is delayed if the controller sampling cycle has not elapsed. A proper implementation using interrupts is in the pipeline This fix is needed for homebrew developer evhoria.
r1312
Simple funcionality perserving refactoring
r1311
Removed catch that just threw again, closed resource using the function for that.
r1310
Missing argument in string format.
r1309
Simple but massive refactoring. Use stringbuilder instead of stringbuffer in buffers that do not "escape" to class variables. There is a stringBuffer variable that escapes (it is a field) but i´m not sure if it can be replaced - the function that modifies it and returns its toString() is never called. It is in jpcsp.log.HTMLLayout. I think the plan for this class might be to call it in another thread than the EDT. As such i will not modifiy the field.
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January 21st, 2010, 22:18 Posted By: wraggster
Two more TurboGrafx-16 games made the transition to PSN. Bonk 3: Bonk’s Big Adventure and Kung Fu are available digitally as PlayStation Archives.
Bonk 3 is one of the rarer games in the PC Genjin series. Now you can get the original version where Bonk transforms into a cavewoman for 600 yen ($6.50). The co-op mode works too, but only if you play Bonk 3 on a PlayStation 3.
Alternatively, you can get The Kung Fu aka China Warrior outside of Japan, but do you really want that over Bonk?
http://www.siliconera.com/2010/01/21...ation-network/
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January 21st, 2010, 20:09 Posted By: wraggster
DJ Max Fever is being re-released on PSP today via the PlayStation Network. The Korean music game has been a hit amongst hardcore rhythm enthusiasts, but it's been a rather difficult game to find outside of import shops and specialty retailers. The game's re-release on the PlayStation Store should introduce it to a whole new audience.
With gameplay similar to Beatmania, DJ Max Fever should help fill the void left by the termination of Rock Band Unplugged DLC. Good news for PSP Go owners: Fever will include 60 songs from the get-go, with no need to buy the game piecemeal.
http://www.joystiq.com/2010/01/21/dj...-up-psn-today/
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January 21st, 2010, 19:54 Posted By: wraggster
The upcoming PSP Metal Gear Solid game, Peace Walker, has base building, competitive multiplayer and singing tanks.
When enemies are killed in the game - due out 28th May - they die and go to Mother Base: your sea rig. Using the Fulton Recovery System they're put back on their feet and join your cause, gaining unique attributes to help Snake out.
The more you collect, the bigger Mother Base grows, gaining new functions as it does so. Snake's weapons can be upgraded or transformed into all-new armaments there, too.
We've known about four-player co-op for a while, but today Konami's confirmed three-on-three team multiplayer via the PSP's ad hoc connection. Much inspiration has been taken from Metal Gear Solid Online.
Oh, and Peace Walker's tanks, planes and hovering machines can talk and sing in combat. How? Apparently we'll find out as the story unfolds.
Kojima's new PSP game also introduces CPR for downed team members and even more giant bosses to hurt, facially.
http://www.eurogamer.net/articles/mg...-base-building
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