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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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December 19th, 2009, 16:32 Posted By: wraggster
A PSP accessory advertisement in the latest issue of British trade mag MCV contains an odd selling-point: that it's compatible with the PSP-4000. A console which does not exist.
See for yourself in these pics. It goes a little beyond "typo", since they actually created a little bubble logo for the console. So it's either an elaborate, embarrassing mistake (which, to be honest, seems more likely), or accessory manufacturers 4gamers figured that nobody outside the "industry" would bother reading MCV's mag, so they could slip mention of a fourth iteration of the original PSP in there and hope nobody noticed.
http://kotaku.com/5430044/some-adver...tions-psp+4000
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December 19th, 2009, 16:31 Posted By: wraggster
Having so far been released only in the United States, the God of War Collection will finally be released in PAL territories in 2010. Only, there's a catch.
See, in the US, it was released in convenient, standalone form. But the only way PAL customers will be able to get their hands on a copy is if they grab the European version of the God of War III Ultimate Edition, as it'll be included within, along with a ton of other stuff.
Who knows, there might still be a chance the collection will be released individually early next year, but with the God of War franchise not as big in Europe as it is in the US (hence the fact the collection hasn't yet been released), I wouldn't hold my breath.
http://kotaku.com/5430046/god-of-war...ropean-release
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December 18th, 2009, 22:25 Posted By: wraggster
While Army of Two's focus has always been cooperative gameplay, EA Montreal's Eric Chartrand is responsible for designing the competitive multiplayer aspects of The 40th Day. In an interview with with That VideoGame Blog, Chartrand notes that one of the big changes for the AoT sequel is to adapt the multiplayer aspect, and make it play differently from the campaign mode. Whereas the story can feature designed bottlenecks (such as doors that require both players to open), multiplayer cannot, simply because humans play differently than AI. "The toolset we use in single-player has to be different from the one we use in multiplayer," Chartrand explains.
Interestingly, Chartrand notes two games as his main inspiration for The 40th Day's multiplayer offerings: the decade old Counter-Strike and the recently-released Killzone 2. "What works in Counter-Strike is that you don't get progression," a stark contrast to the level-up gimmick common in most online shooters. "So why it works is because the gameplay in it. The second-to-second, the movement of the character, the shooting, the intensity of the combat is still fresh, even ten years after. So that's why we wanted to craft an experience that is as close to this as possible."
Chartrand has even more praise for Guerrilla's FPS. "Killzone 2 has great maps, probably the best maps out there," he admits. However, what inspired Chartrand the most appear to be the game's community features, particularly its stats-laden website. "This link between stats, profile, friends, leaderboard ... all the community aspects, I think the Killzone guys did a very good job and we strive to imitate them."
http://www.joystiq.com/2009/12/18/ar...ounter-strike/
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December 18th, 2009, 17:21 Posted By: wraggster
A survey sent from IPSOS Online Research indicates that Sony is considering premium subscription plans for the PlayStation Network, detailing potential prices and premium services, including full hour game trials, free access to PSOne Classics, and cross-game voice chat.
Reader Brenna sent us PDF files containing the Sony survey, which begins with the following bit of text:
Sony is considering offering a premium PlayStation Network subscription in the future. The subscription offering would provide new premium features you could choose to pay for and are in addition to the features currently available for free such as access to online multiplayer gaming (current features would remain free).
Following the introduction is a series of definitions of terms such as Token Wagering - a set number of tokens given to subscribers per month that can be used to be on games and exchanged for PSN content - and Cloud Storage Space for Games, which would allow players to save their game online rather than on their hard disk, protecting their data.
Other notable services listed as potential premiums include loyalty reward programs, automatic updates, member-exclusive Facebook Connectivity, an online music service and music video service, Hulu TV catch-ups, member-only game content, discounts, demo-sharing (sharing exclusive member-only demos from your full games with friends), and Netflix without a disc.
By far the most attractive premiums are full title trials, which give the user one hour access to full PlayStation 3 games, and free access to PSOne Classics, PSP minis, and premium themes.
The list also indicates that some eagerly awaited features could be subscriber only, such as cross-game voice chat. Having waited so long for the feature, I doubt fans would be particularly happy to have to pay for it.
The chart below details four potential plans, with three costing $69.99 a year or $9.99 a month - more than an Xbox Live Gold subscription, and one running $4.99 a month and $29.99 a year.
We've contacted Sony for comment on the survey, but have yet to hear back as of press time. Just keep in mind that companies regularly test the waters by sending out questionnaires like these, and they by no means represent any concrete plans on Sony's behalf.
It seems as if they simply want to gauge customer reaction to the various plans and features. Your reactions, please?
http://kotaku.com/5429592/survey-son...-subscriptions
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December 18th, 2009, 17:13 Posted By: wraggster
PlayStation Home now has more than 10 million users, Sony has revealed.
It announced the figure alongside three new Home spaces themed on Uncharted 2, Ratchet and Clank: A Crack in Time and MotorStorm. According to Sony, a Home game space should now be a paramount part of the marketing strategy for any new game.
"PlayStation Home is fast becoming the meeting place of choice between users and developers," said Dan Hill, European Home business manager at SCEE.
"Every new game space enhances the overall experience for consumers, offering more variety, more choice and more enjoyment from a PlayStation Home session. The more game spaces there are, the better it gets, and the number of spaces keeps on growing.
"For developers, there's no better way of driving interest in their titles than giving fans a hands-on, interactive experience based around the game itself. A game space in PlayStation Home ought to be a core element of every studio's marketing strategy for new titles."
This week Sony also launched Sodium One, Home's first microtransaction based MMO, which introduces mini-games, purchasable virtual items and socialising areas such as a bar to users.
http://www.gamesindustry.biz/article...-million-users
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December 18th, 2009, 17:09 Posted By: wraggster
Today Flying Fish Works officially presents new screenshots to their upcoming product “Hellion: Mystery of the Inquisition”. Presenting impressions form the actual game code the team is demonstrating the way of fighting and the power of the holy sword. “Hellion: Mystery of the inquisition” is in development for XBOX360, PS3 and PC and is targeted to hit the shelves in Q3 2010.
“Hellion: Mystery of the inquisition” is an extraordinary First-Person-Shooter set in the 13th century. As an armed man of the newborn Inquisition, the player will battle heretics, execute exorcisms, face demons and unintentionally become part of a political and religious intrigue. It is an epic journey through different medieval cultures full of real-life characters, wild animals, rough warriors, powerful Templar knights, deadly assassins and, ultimately, horrifying demons.
Find out more about “Hellion: Mystery of the inquisition” on the official website: www.hellion-game.com
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December 18th, 2009, 11:16 Posted By: wraggster
Square Enix’s hotly anticipated RPG enjoys bumper day one sales
Long-awaited RPG Final Fantasy XIII was finally released on PS3 in Japan yesterday and has, according to Kotaku, already sold over 1m copies in the territory.
The exact numbers aren’t available with Square Enix simply stating that sales of the game had “exceeded one million copies”. That number does not include any units sold as part of the Lightening Edition SKU, either.
Final Fantasy XIII will be released in the UK and Europe in March next year.
http://www.mcvuk.com/news/36963/JAPA...-XIII-sells-1m
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December 18th, 2009, 11:14 Posted By: wraggster
Sega has won its appeal with Australia's Classification Board against the banning of Aliens Vs Predator meaning the game will be released in the country after all.
At the start of this month it emerged the game had become the latest to be refused classification in the country for not fitting the criteria for a 15+ age rating - the highest a game can be awarded there.
"The game contains first-person perspective, close-up depictions of human characters being subjected to various types of violence, including explicit decapitation and dismemberment as well as locational damage such as stabbing through the chest, mouth, throat or eyes," said the board's report.
And in a statement, Rebellion's Jason Kingsley said he agreed the game was unsuitable for non-adult players but was disappointed Australia's laws meant AvP could not be released there. A sanitised or cut down version would not be released, he added.
But Sega has won its appeal against the decision, meaning the original game will be released with a MA15+ rating. The game has received an 18 rating from the BBFC with advice that it contains "very strong bloody violence and gore and strong language".
"It is with great pleasure that we announce the success of our appeal," Sega Australia's general manager Darren MacBeth told Kotaku. "We are particularly proud that the game will be released in its original entirety, with no content altered or removed whatsoever. This is a big win for Australian gamers. We applaud the Classification Review Board on making a decision that clearly considers the context of the game, and is in line with the modern expectations of reasonable Australians".
Last week, Australia's Attorney General Michael Atkinson defended the decision to ban Aliens Vs Predator from release, saying: "You don't need to be playing a game in which you impale, decapitate and dismember people."
"I accept that 98 per cent, 99 per cent of gamers will tell the difference between fantasy and reality, but the one per cent to two per cent could go on to be motivated by these games to commit horrible acts of violence," he added.
Earlier this year, EA lost its appeal to release Left 4 Dead 2 in the country and a sanitised version of the game was released instead.
http://www.gamesindustry.biz/article...n-in-australia
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December 18th, 2009, 11:07 Posted By: wraggster
Capcom has announced that Monster Hunter Freedom Unite for PSP™ (PlayStation® Portable) will be one of the first titles playable online using the adhocParty application when it launches on December 22nd.
Ad-Hoc Party mode will allow Monster Hunter Freedom Unite gamers the freedom to embark together on quests without the need to be in close proximity of their fellow hunters. From devising strategies to executing attacks, players will need to work together as a team in order to hunt down the hundreds of ferocious beasts that await them and progress through the wide range of quests on offer.
“The success of activity such as the Gathering Hall in the UK, a dedicated venue setup to facilitate multiplayer hunting sessions, proves that people are keen to play Monster Hunter Freedom Unite with friends and the new adhocParty service will make it even easier for gamers to team up and play together not just in their own country but throughout Europe” commented Michael Pattison, Senior Director, Marketing, Europe.
For more information about the world of Monster Hunter visit www.monsterhunter-freedomunite.com or www.encyclopedia-gigantica.com
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December 18th, 2009, 11:06 Posted By: wraggster
Konami today announced Assault Heroes for the PlayStation®Network. A direct port from the critically acclaimed title on Xbox LIVE® Arcade, Assault Heroes makes its way onto an all-new platform for non-stop action with explosive graphics that push the boundaries of a timeless 2D action arcade game.
“Assault Heroes was an extremely successful title on Xbox LIVE® Arcade, so it was only fitting for us to bring it over to the PlayStation®Network, where all gamers could get a taste of the intense arcade action,” said David Daniels, Director of Marketing of Konami Digital Entertainment Inc. “As the demand for downloadable content grows, Konami continues to deliver quality titles and judging by the track record of Assault Heroes, this was the perfect game to bring back for fans to enjoy on an entirely new platform.”
Players begin the game as the only surviving members of an elite Special Forces Unit tasked with uncovering a classified weapons program hidden deep within a secret underground lab. Featuring vibrant graphics and intense environments such as enemy war camps, Assault Heroes offers an arsenal of weapons including devastating flak cannons, flamethrowers and grenades to navigate through the levels. Assault Heroes also features interactive destructible battlefields and underground areas to discover, as players are able to explore environments by foot, speed boat onto sea, or traverse through the lands in a heavily armed 4x4 artillery vehicle. Missions can be played in single player mode or in 2-player cooperative mode with a friend locally or online in order to strategize their plan of attack. As an added bonus, competitive rankings on the online leaderboards can also motivate players to execute the sinister alien force and fight their way to the top of the charts.
Assault Heroes will be available for download in 2010 for the PlayStation®Network. For more information, please visit http://www.konami.com/downloads
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December 18th, 2009, 10:59 Posted By: wraggster
The Code Monkeys are to fling their pick-up-and-play party game, Manic Monkey Mayhem on to other gaming platforms in 2010.
Following a successful launch on Nintendo’s WiiWare platform, Manic Monkey Mayhem is set to ape the fur-spitting fun of its party game onto Apple’s iPhone/iPod touch with a mini version for Sony’s new portable download console, PSPgo in Q1 2010.
“Our fury monkey friends have been well received by the press and players alike so we have kept them well stocked up with bananas. Manic Monkey Mayhem was submitted to Apple recently and we are giggling like apes at the prospect of the game being released on the iPhone, as well as other gaming platforms in the New Year” commented Janet Smith, Administrative Director at The Code Monkeys.
Free Manic Monkey Mayhem wallpapers are available to download for the iPhone via the app store. Chose your favourite monkey character or screen shot.
Manic Monkey Mayhem is vibrant looking, pick-up-and-play, evening of fun with more bananas than the produce section in Morrison’s. It’s also compatible with the Balance Board which offers a perfect way to peel off a few layers after the festive season indulgence.
With a range of games types to unlock, Manic Monkey Mayhem should definitely be enjoyed as one of the recommended 5-a-day.
Follow banana-smoking Clint and seething Furious George (Furious George is furious), 2 of the adorable characters from the game on Twitter @manicmonkeygame and find out what the monkeys want for Christmas on the Facebook group
Visit the official website at www.manicmonkeymayhem.com
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December 17th, 2009, 23:50 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
Two months since the last release, the Chinese developer release it Cooleyes version 3.0.7 of its program PMPlayer Advance video player for PSP with some advanced features and also allows the viewing of movies in PMP format. In this update, fixes a bug that prevented the proper display of the subtitles.
Follow the link to download.
Changelog v3.0.7:
Quote:
- Fixed a bug related to the display of subtitles
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December 17th, 2009, 23:47 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
The Light-Wolf coder released Plugin Manager, a homebrew that allows you to view the plugins in our PSP without getting into the Recovery.
In the simple on-screen list shows those who are on the PSP will be colored green, those present on the various text files but will be absent on our console instead of red.
Future versions could be added a GUI and / or introduced new features.
List of plugins supported
• Game Categories
• FX powerSproof
• XMB controller
• XtreamParticle
• CoderPR
• VSH Menu Color Change
• PNG Screenshot
• DayViewer
• LedBatterie
• macrophytes
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December 17th, 2009, 23:18 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14169.html
Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux -
Quote:
r1280
Implemented fake sceKernelPollMbx() (for "Phantasy Star Portable").
r1279
Avoid NullPointerException when exiting
r1278
- Added a fake return for sceSasSetADSR, Heatseeker goes a lot further - Cleanup for light commands.
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December 17th, 2009, 22:56 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14170.html
jps2 is a JAVA port of the PS2 Emulator PCSX2 based of the source of pcsx2 and Jpcsp.
Quote:
r70adjust delay var.
r69Implemented bc0 table, init EE Hardware registers and counters.
r68Finished mmi1 instructions.
r67Implemented PADDUW,PEXTUW and PSUBUW.
r66More MMI opcodes. but this revision has some compile errors.
r65some adjusts for eclipse in mac.
r64More preferences implemented. More icons. Comments in SIO.java for build, no more compile erros in svn.
r63Adjust for make version.
r62Fixes for mac integration
r61Implemented fullscreen switch for main window. Started gs plugin config panel.
r60Change processors threads to min priority.
r59MMI0 opcodes implemented.
r58PPACB impl.
r57more MMI opcodes.
r56moved
r55moved
r54some updates
r53create hardware package.
r52moved
r51more plugins started.
r50added 2 gpr registers, why? pcsx2 use as HI,LO?!!?!
r49some adjusts in ZZOGL port. C pointers are confused.
r48Init MMI instructions impl.
r47New formatter, good for arrays.Some ZZOGL GIF fixes.
r46Porting ZZOGL to Java and jps2 . Source from Zedron
r45Changes in plugins config plataform
r44Package to remember VU implementation.
r43debug statistics.
r42some clean
r41Counters and HW registers.
r40Moved Counter class to iop package, renamed to IOPCounter, because EE has counters too.
r39Init of EE Hardware Registers.
r38Remove debug info
r37more fixes and implementations. hard work
r36Adjust EE to use 128 GPR registers.
r35Adjusts and new implementations (copy of pcsx2 code )
r34adjust for accept 4mb bios file.
r33logs folder
r32svn ignore to app cfg properties
r31implemented ConfigManager, bios cfg started.
r30adjusts
r29Probally no used files.
r28some EE implementations
r27implemented write protection verifier.
r26implemented write protection verifier.
r25fixed MFC0 operation, implemented write protection verifier.
r24defined formatter.
r23Created wiki page through web user interface.
r22adjust svn ignore in bios folder
r21restructured project svn tree.
r20restructured project svn tree.
r19[No log message]
r18implemented memory cleaner.(for not allocate again, only fill zeros)
r17adjust emulator start/stop
r16Fixed size
r15Implemented some mac integrations
r14Add libs for mac UI integration
r13???
r12[No log message]
r11new memory manager.
r10new project internal structure.
r09added log4j in project.
r08Adjust project build path.
r07Adjust project build path.
r06adjust svn ignore in bios folder
r05adjusted native folder for lwjgl jar.
r04lwjgl natives for linux,mac and windows. solaris in separed folder, because files has same names of linux files.
r03some cfg files and libs
r02some sources...
r01Initial directory structure.
http://code.google.com/p/jps2/
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December 17th, 2009, 22:09 Posted By: wraggster
Yes, there is a Gunbird 2 remake (!) and it’s coming to PSP in February 2010. PM Studios, the group that brought DJ Max to North America, is publishing Gunbird 2 Remix as a PlayStation Network download.
This version has been updated with hybrid 3D/2D graphics. Otherwise, it’s the Gunbird 2 you know and love. You’ll be able to choose six characters (sorry, no secret succubus in this) and see character specific endings. PM Studios mentions “special two player endings” so it sounds like Gunbird 2 Remix, at the very least, will support ad-hoc play.
PM Studios is also extending their reach into Europe. PAL gamers will be able to get Strikers 1945 Plus and an updated version of DJ Max Fever as PlayStation Network downloads in January 2010. Gunbird 2 Remix will be available in both regions in February 2010.
http://www.siliconera.com/2009/12/17...olling-on-psp/
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December 17th, 2009, 20:52 Posted By: wraggster
The Blu-ray Disc Association this morning confirmed the finalization of "the Blu-ray 3D specification." What we're trying to tell you is this: 3D films are heading to your PlayStation 3 next year and there's nothing you can do to stop it. Sure, you probably don't own a 3D-ready television just yet, but that's okay, because we've been assured that nearly everyone will have one by 2014.
If you're like us and aren't quite ready to make the 3D jump just yet, the BDA thankfully notes that our quaint old "2D" films will still be supported. But don't let that lull you into a false sense of safety -- embedded within today's announcement is the fact that 3D technology "allows every Blu-ray 3D player and movie to deliver Full HD 1080p resolution to each eye [our emphasis]." That's right, folks -- they're targeting each eye individually! Sounds like a great time to invest in the burgeoning eye patch market.
http://www.joystiq.com/2009/12/17/3d...ort-confirmed/
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December 17th, 2009, 20:51 Posted By: wraggster
While, at time of writing, the Gran Turismo 5 demo is unavailable in the US or PAL territories, it is currently available from the Japanese PlayStation Store. And is 100% "import" friendly.
If you've figured out how to create a Japanese account (here's a guide if you haven't), you can get the demo right now, and do so in the knowledge that the whole thing is in English (like the Prologue demo, it detects your system's language and adjusts accordingly).
Strangely, though, the demo is only a bit over 200mb in size, and is...well, as you'd expect from 200mb in 2009, it's pretty scarce. Actually, it's very scarce, as after only an half an hour I was already bored with it. Unless you're genuinely expecting to compete in the Time Trial Academy (the winners of which will get a shot at racing real race cars), there's not much here to keep you busy.
Maybe they should have thrown another track in there, add another car or two...
http://kotaku.com/5428428/get-the-gr...a-little-early
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