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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 2nd, 2010, 14:56 Posted By: wraggster
News via http://emu-russia.net/en/
Nintendo Gameboy/Sega Master System/Game Gear for Sony PSP has been updated. Changes:
-Screenshot is now woking at 99%;
-fixed a bug for saving in games (GB/GBC);
-fixed bugs in Game Gear games.
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January 2nd, 2010, 14:52 Posted By: wraggster
Gabo-Hanzo has posted a new beats of rage mod for the PSP:
History: continuation of my previous double dragon (REVOLUTION 1 AND 2) after the death of Marian, Billy kills Willy Mackey (the SMG), finding solace away from his brother Jimmy for a while ... Over time there is a new threat which recruits former and new members of asot criminals to the city, just in order to attract the Dragons to meet his destiny. With such evidence to overcome Billy rejoins the Dragons which integrate new miebros with new techniques and superior to those known in the arcade. Billy found this challenge a good opportunity to find answers to the path followed in the future, but this must confront old enemies and acquaintances with new allies reinforced with new techniques and weapons ... This game is a result from 2 years of work.... i hope that like you. 2 endings 1 characters secret 1 final enemy secret 6 buttons save support so much edits.... and much more...
Download over at lavalit here --> http://lavalit.com:8080/index.php?ac...mod;dl=item316
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January 2nd, 2010, 14:48 Posted By: wraggster
kmilloz posted a new release of his Beats of Rage Mod which should work on Wii, Dreamcast, Dingoo, PSP and GP2X:
Hi, with the launch of Openbor for Dingoo A-320, I made an update on my MOD, can now use the whip, attackbackward was improved ... for who played the first version, you'll like this ... compatible with the version 3.25xx.
Download over at Lavalit --> http://lavalit.com:8080/index.php?ac...mod;dl=item313
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January 2nd, 2010, 14:32 Posted By: wraggster
ou're probably already familiar with the work of modder / hacker extraordinaire, Benjamin Heckendorn... and if you're not, well, maybe it's time to familiarize yourself with his work. Regardless, some of his fantastic handiwork has shown up on Ebay for sale, and while we don't want to counsel you to foolishlessly spend loads of hard-earned cash, this is bound to be an heirloom one day. The listing here is for Ben's PS3 Slim laptop -- the one modded from a 17-inch Gateway 1775w LCD with a 1280 x 720 pixel resolution -- and its currently at around $1,075.00 with 16 bids on it and roughly 3 days remaining. So if this kind of thing strikes your fancy (and we know that it does) hop to it! Check out our segment of The Engadget Show we filmed at Ben's evil laboratory after the break.
http://www.engadget.com/2010/01/01/b...-sale-on-ebay/
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January 2nd, 2010, 02:03 Posted By: wraggster
News/release from CoD3r-D
Psp alarm program
**New alarm music (Name:alarm.mp3)
**New PIC1 & ICON0
**New images
**Sleep mod fixed
**Kernel fixed
**1.50 support
*New Pic
*Fixed
*Works on 5.50 GEN-X,5.03 GEN-X,CFWEnabler,5.00 M33-X
* 3000-2000-1000
* Sleep Mode Alarm with support for custom MP3 Audio file.
* Power Off Mode Alarm that plays sound in XMB. (Plugin Required - Seperate Package)
* Uses 12 Hour Time system (AM/PM), no more Confusing time conversions
* Display's Hour's and Minutes remaining as the Alarm time is being set; updated in real time.
* Alarm can be set up to 23 hours 59 minutes in future, Check for (Invalid - Readjust message).
* Alarm Accurate to the Second.
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January 2nd, 2010, 01:41 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
Over a year since the last release, the coder Raphael updates its plugin JoySens, prx that lets you change the sensitivity of the analog stick of the Sony console. Thank JoySens can also remap the controls of the D-Pad between elements of himself. This new update introduces some new features and fixes some bugs of previous versions.
Changelog v1.5:
Quote:
- Revision of the Code
- Now you can choose only among a short list of "remapmodes" (for example to change between the preferred modes) to GAME / VSH
- Fixato a bug that, if it was set adjust = 0, not allowed to use the analog
- Added LITE version, which does not support saving the configuration nor the information in-game
- Added the configuration parameter "Threshold" to adjust the key mapping from analogue
- Added the configuration parameters "thresholdupbtn" and "thresholddownbtn" tied to the buttons in-game
- Added the configuration parameters "idlestop" and "idleback" to set when the movement of analog cut off the inactivity on the console (display brightness, and the PSP)
- Optimized configuration file
- Improved FAQ
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January 2nd, 2010, 01:40 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
New build available, 1299, for Jpcsp, the emulator PSP for PC developed in Java which has recently been updated to version 0.4. I remember that in order to use the program, which allows you to run some homebrew like those already in the archive, you need to install Java on your PC.
Following the full changelog and the link to download.
Changelog:
Quote:
Rev1299: Do not allow sceGeDrawSync () inside an Interrupt
Rev1298: Improved sceUtilityMsgDialogInitStart: display messages and questions
Rev1297: Implemented SubInterrupt handlers (Issue 5: sceKernelRegisterSubIntrHandler,
sceKernelEnableSubIntr). Partially based on work from fiveofhearts in callback-v3. Currently, only VBLANK interrupt is implemented.
Rev1296: New Java native optimization
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January 1st, 2010, 23:54 Posted By: wraggster
It's rare that creator curators in the LittleBigPlanet community are rewarded for their homebrewed platforming projects -- a policy Media Molecule seems to want to reverse. Over the past few weeks, the developer has been handing out awards in various categories to the game's wide base of level designers. In a recent PlayStation.Blog post, the studio wrapped these awards up into a single presentation, cheekily titled the "2009 Sackies."
Check out the PlayStation.Blog post to see the full list of winners, including "Roll Over Beethoven," which we think we can all agree is just the coolest thing ever.
http://www.joystiq.com/2009/12/31/me...-with-sackies/
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January 1st, 2010, 23:50 Posted By: wraggster
New from Divineo China
You can now save money and get all the accessories you need for your PSP Slim/3000 console with this 28 in 1 ultimate pack! 28 accessories includes all the must have for people caring for their console.
4 colors available: Black, Red, Slive and Pearl Blue.
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January 1st, 2010, 23:46 Posted By: wraggster
New from Divineo China
Enjoy your music with the high quality stereo earphone made by Dragon. 24K electroplate golden plug with stereo sound of mega bass. It also includes a Skype microphone so you can make free Skype calls on your PSP GO/3000/2000 consoles.
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December 31st, 2009, 21:40 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14288.html
A new version of the Playstation 2 emulator PCSX2/Mac has been released.
Quote:
Release update
December 30th, 2009
Filed under: PCSX2/MAC — zedr0n @ 12:04 pm
It’s that time of the year again, so i had some time to work on pcsx2/mac This update is about solving the missing textures problem that has been plaguing pcsx2/mac for ages.
The new build is as always available here…
Zeydlitz has recently worked on z-buffer swizzling for the ZZOgl plugin and this has fixed a lot of missing textures problems for us. I also fixed some code in pcsx2 for ffx missing textures. Some shots:
0.9.6, Snow leopard and further plans…
October 23rd, 2009
Filed under: PCSX2/MAC — zedr0n @ 7:52 am
First off, i’d like to mention that apparently 0.9.6 works on snow leopard with the stock x11, as confirmed The En Dash in forums, so you might try that out ignoring the xquartz installation step.
I’m aware of the issue with macbooks and pcsx2 and i’ll try to sort it out, but as i don’t have a macbook, but i need someone with a macbook(with leopard) who has enough experience building things on osx so that he can build pcsx2/mac from the repository and i could debug it through…
In other news, i’m soon updating the code to r1888 and starting on the new gui. There’s also work going on with the aligned stack so that it doesn’t require as many hacks to work, and i’ll hopefully be able to pull it from official repository soon.
0.9.6 - alpha release
October 18th, 2009
Filed under: PCSX2/MAC — zedr0n @ 2:28 am
Ok, the time has come I’m releasing a stand-alone package for pcsx2/mac 0.9.6 which doesn’t require launching terminal whatsoever, hope that helps. The steps to install it are as follows:
* xQuartz
To run Pcsx2, you need X11 but not the one that comes with Leopard/Tiger. You can download the latest release of X11 from the XQuartz Project page. Double-click on the package to install it.
* NVidia CG framework
Download the package for Mac OS X here. Mount the disk image and double-click on the installer. Follow the instruction to install the Framework.
* PCSX2/mac + plugins
The latest package is always here. This will install all the necessary runtime libs and put the application bundle into your /Applications folder. The rest is as simple as double clicking it.
All troubleshooting/running questions - please ask at forums - forum.quant0r.com and http://forums.pcsx2.net
P.S. Thanks go to nestorespinoza for the icon
http://www.aep-emu.de/Web_Links-req-visit-lid-131.html
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December 31st, 2009, 21:06 Posted By: wraggster
After the ESRB rating for Game Arts' Thexder Neo listed it as a PSP and PS3 game, Square Enix released the downloadable shooter remake on PSP only, leaving PS3 retro fans vexed and un-Thex'd. However, a post on Square Enix's Facebook page reveals that the transforming spaceship/robot will make an appearance on PS3 after all.
"With PS3 graphic THEXDER NEO becomes more THEXDER," Square Enix PR staffer Akira Kokushoh said, suggesting that the new version isn't just a direct port of the PSP title. The game will be out sometime in 2010 -- possibly on the early side, since Kokushoh indicated that the game is almost complete.
http://www.joystiq.com/2009/12/31/th...to-a-ps3-game/
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December 31st, 2009, 17:55 Posted By: wraggster
Dragon Age: Origins may seem expansive enough, but BioWare has already proven willing to inflate the game further with DLC and talk of retail expansion packs. And according to an unidentified retailer listing spotted by Eurogamer.cz, the first of those expansions, titled Awakening, will supposedly arrive in Europe on March 19.
According to Eurogamer's summary, the expansion will star a new player character with a new origin story, new areas and enemies, for about 15 hours of new content. The expansion will also raise the level cap. Eurogamer speculates that EA will announce this expansion sometime in January, though we can't fathom how that information would be extrapolated from a retailer's erroneously hasty listing
http://www.joystiq.com/2009/12/31/ru...ning-in-march/
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December 30th, 2009, 22:15 Posted By: wraggster
News/release from DSPSP
Hello,
here the version 0.24 of my multifunctional-homebrew!
With this homebrew you can:
Play Games e.g : Pong,Sonic,Minesweeper,Ti c Tac Toe and PSPTunnel!
Convert your UMD to an CSO File,and play this!
Do your math-homework with the calculator or write a short letter with the notepad!
Install Plugins e.g: Gamecategories_v12,Hold,D avees Mac Spoofer,Dayviewer,Ultimat e VSH Menue,Mp3 Plugin,CW Cheat and PSPInfo Plugin!
Some other functions are there too but i don´t have much time so i dont tell you =D
Changelog
**********************
-Game PSPTunnel
-Tool OnSreenMessure
-2 little Bugs fixed
-Musicplayer
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December 30th, 2009, 22:10 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
The developer patpat released today a new update for CTFtool GUI PC software that allows you to create themes for the CXMB PSP-compatible addition to allowing the extraction of files from format issues. Ctf ready. This new update that brings the program to version 3.6, fixes some bugs related to conversion and the creation of themes.
Following the full changelog and the link to download.
Changelog v3.6:
Quote:
Note: The following files were removed from the archive:
- 5:50 Folder: game_plugin.prx, game_plugin.rco, msvideo_main_plugin.rco, music_main_plugin.prx, paf.prx, visualizer_plugin.prx, vshmain.prx
- Folder SUPPORT: common_gui.prx, vshmain.prx, paf.prx
These files have been removed because, for a range of domestic policy of PSP-ITA, are not allowed to post on the forum.
To seek, you must use the PSARDUMPER and extract them from their firmware.
Changelog v3.6:
- Fixato a bug in the creation of themes CBC 5:03 through the "Drag & Drop"
- Fixato a bug in the conversion of subjects from 5.00 to 5.50
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December 30th, 2009, 21:17 Posted By: wraggster
Before PlayStation became a household name Sony was working on a CD drive for the Super Famicom. You probably heard this story already and know the end result – a plastic gray console.
In between splitting with Nintendo and finalizing the design for the PsOne everything was on the table. Concept art for potential PlayStations like this model were floating around. The big difference here? This PlayStation reads “game cassettes” and is built like a discman.
http://www.siliconera.com/2009/12/30...n-concept-art/
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